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I really need help with fluff of my army its basically just normal 13th .
The might of bhain never take wulfen due to there feelings about them being tainted by chaos.
They never have the mark of wulfen due to them being the most stable of the 13th company left.
They never take bikes as they think machines are only fit for cowards.
This rules all fits in with my army, my characters are fine. However I need a lot of help on the fluff of the might of bhain,
(heres the fluff and wargear of my wolf lord Drahz bhain)
Drahz Bhain has a pair of lighting claws belt of russ and a wolf tooth necklace
Dhrahz bhain is recognised as one of the best living heroes in the whole of fenrir, his lightning speed and reactions have allowed him to escape unscathed many a time without a scratch, even against dreadnoughts. Due to this speed and agility he was recognised by Russ himself and given the honour of Russâ€™s own lightning claws; which have a unique power matrix that makes them glow in light ambient blue energy; on his mission to eradicate the forces of chaos.
You could say that he was stable as far as the 13th company go, but he was prone to beserker rages in combat.
It is said that Russ watches over his sons who have promise and whose destiny goes further than simply fighting the enemies of man, they are blessed with amazing luck and an incrediable knack for surviving the most impossible odds.
Due to his luck and skill he was made wolf lord, when Russ sent him and his company into the eye of terror his destiny was clear, to kill the traitorous marines who defile the emporer's realm.
Using his weapons given to him from Russ, magical weapons that give the user amazing strength and speed he fights to destroy the chaos taint form the galaxy.
Any of that help?
I think you misunderstood me, I need a lot of help on my fluff for my actual warband, after i do the basics which i have done for my wolf lord, i will focus on more detailed fluff for the army
So what i need is fluff to explain why my warband split off from the rest of the 13th company and detailed reasons on why they dont include wulfen and bikes.
Im not actually asking for help for my wolf lord, that was just an example of what kind of low level detail fluff i wanted for my army
Oops, my mistake, okay time for try number 2.
Maybe the entire 13th company split up so they could increase their success at killing chaos.
This would mean your warband is just one of the many warbands that make up the company as a whole.
As for the wulfen, maybe the members of your band are particularly strong willed and have resisted the influence of chaos, as such the canis helix hasn't gone into overdrive to stop the chaos incursion thus resulting in no wulfen.
Bikes, hhmmm,maybe the members have a no need for bikes, their superior infiltration skills make bike unneeded. Bike are large, noisy and require regular mateinance as as the warband are cut off from that sort of supplies any bike thay had were left when they became inoperable.
Does this help?
actually thats good i like it, they could be a sort of scouting force for the 13th, as such they dont take bikes and since the wulfen are uncontrollable at times they are to unreliable to take on thes missions, and so are made up of the most strong willed of the whole 13th so they can resist attacking straight away and wait for back up from other companies. They take wolves due to there superb senses can pick up the stench of chaos even in the mutated daemon worlds.
How about that for a kind of starting point to build on.
Definately, it fits with the fluff and gives you space to personalise it. I think it works and fits perfectly.
i might change the name of my clsn now from the might of bhain to the scouts of bhain just to really shw there a kinda scout force
Why dont you just say that he and his "warband" were split up during a battle and then things got worse when the chaos got reinforcements and they had to gate out of there so they are on a mission to find their brethren that survived the battle. And i wouldnt say that Russ gave him the belt because he would have to be a FREAKING INSANE space wolf like Bjorn The Fell Handed to have got leman russ's lightning claws. Also Russ didnt use Lightning claws. He had the spear of russ and is sword Wolfbane i think thats what it was called. So he cant have what wasnt there.
Erik Moraki's Great Company 16/4/7
Borgut "SBD" GreatStrider's Ogres 6/1/2
An'Gorath's World Eaters 3/0/2
Sigurd GreatFang's Wulfen Host 7/4/3
what about this then
Drahz Bhain the iron willed
Drahz Bhain counts as a wolf lord with the following profile and Wargear, he occupies 1 Hq choice in the force organisation chart. Drahz bhain may be take in any Bhain warband
Weapons and Wargear: 2x lightning claws, belt of Russ, wolf tooth necklace
Dhrahz bhain is recognised as a great heroe of fenrir, his lightning speed and reactions have allowed him to escape unscathed many a time without a scratch, even against dreadnoughts. Due to this speed and agility he was recognised by Wolf Preist Sternhammer himself and given the honour of lightning claws; which have a unique power matrix that makes them glow in light ambient blue energy; on his mission to eradicate the forces of chaos.
In the eye of terror on the planet nemesis terra Dhraz bhain received the name of iron willed.
While fighting the treacherous thousand sons’ daemon entities surrounded him and his force, he and the other strong willed of his force alone stood their ground realising that it was a treacherous ploy by Ahriman servants. They fought against their canis helix, which urged them to battle, their pursuasion did nothing to halt their battle brothers who just viewed them as cowardly and rushed forwards against the daemons. They were surrounded and massacred to the final man, with all their grief and fury over what he had just witnessed they still stood their ground determined to hold the defence until the main contingent of the 13th company arrived. It was only then that the thousand sons revealed their true face, the numberless entities rushed forwards at the space wolves.
They fought with their entire might killing 2 daemons for every fallen space wolf but it was still not enough, this would be their last stand in this frozen wasteland. It was only then just before the thousand sons final assault that they heard a faint buzzing, no louder than a fly, but it steadily got louder and louder. It was the 13th company imperial cruiser, knowing this every space wolf left fought with unceasing fury. If they could only hold on for another few minutes they were saved.
Hundreds of space wolves gated down with rune priests ready to fight the daemons on the accursed rock, they were saved.
After hearing the full account of nemesis terra the surviving space wolves were viewed as heroes, Drahz Bhain was announced as ‘the iron-willed' he and the survivors of nemesis terra formed the first scout force of the 13th company, named the iron willed of bhain.
Due to the fact that it was only the most iron-willed of men that survived on nemesis terra that could slow the effects of the canis helix. No wulfen or characters with the mark of wulfen may be used, as they have uncontrollable rage that causes them to no longer be in any control of the canis helix
Since scouting forces need to move secretively manoeuvring round unwary enemies to cut them off and providing reliable information about enemy forces no bikes may be used as they are to loud to be used in such ways. Drahz bhain also calls them cowards as he views ikes as a means for people to run away faster
Fenrisian wolves have to be taken as these are able to sense the stench of chaos even before the space wolves themselves.
However in all other respects the iron willed of bhain follow the normal 13th company army choices and wargear.
They also have the same paint scheme as the rest of the 13th because to space marines its blasphomy to dishonour the 13thby repainting their sacred armour.
Last edited by bloodthirst; February 12th, 2006 at 16:24.
A few errors:Logan grimnar wasn't alive when the 13th company were sent into the EoT, it really would have to be a gift from Russ.recognised by Logan Grimnar himself and given the honour of lightning clawsThe 13th company don't pod around, AFAIK the rune priests gate around, it isn't mentioned how the rest of the company travel.Drop pods reined down on the icy surface of nemesis terra out of which came hundreds of space wolves ready to fight the daemons on this accursed rock.
Otterwise it is solid.