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`From: â€śSaga of the Fellbladesâ€? by Rune Priest Svenn Greypelt
Common Imperial knowledge has it that there are 13 Space Wolf Great Companies in existence. However there were once a 14th and 15th Great Company. This is their story.
After the rise of the Emperor, there existed the Space Wolf Legion. After the Horus Heresy, it was divided into 15 Great Companies, each headed by a Wolf Lord. The leader of these companies was the greatest fighter who ever lived, Leman Russ.
200 years after the defeat of Horus on Terra, the traitorous forces of Chaos launched on of their first Black Crusades. It was aimed at the arctic, windswept, Airebis system. The system was rich in resources, and was reputed to have an ancient AdMech outpost in it. The blasphemous Chaos wanted it as a stepping stone for further invasions. Led by a trio of Bloodthirsters, thousands of Khorne fanatics descended upon the planets.
Hurriedly, Russ planned to send the 14th and 15th Great companies to defend the system. Such a great force was needed because of Airebisâ€™ proximity to Fenris and its resource value.
Led by Titus Fellblade, Wolf Lord of the 14th Company, and Gret Stormfist, Wolf Lord of the 15th Company, the Space Wolves decided to launch a two pronged attack against the Chaos held planet of Airebis VI. The first wave would be the 15th Company, followed by the 14th once Gret Stormfist and his veterans captured a beach head. They would assault directly out of the warp to attain surprise.
From the opening seconds of the assault, the plan went awry. While the 15th started their landing, a freak warp storm destroyed all of the 15thâ€™s vehicle pods and stranded the 14th in warp space waiting for it to pass. Once the 15th landed on the surface, they did not encounter much initial resistance, but once they moved out of the landing site, they walked right into a trap. The Chaos defenses were much stronger than expected, and without armored vehicles they soon started to fall under the sheer weight of numbers. They fought for 4 days taking many traitors with them, but by dawn of the 4th day, the only ones left were Gret Stormfist and his elite Wolf Guard. They had encamped upon a high outcropping and were surrounded by traitor marines. They would have survived had it not been for a certain Julo Darkhunter. He was one of the greatest captains of Gretâ€™s Wolf Guard, but he had fallen under the sway of Chaos. He betrayed the weaknesses of their position to the Bloodthirsters of the Chaos army. As night fell, the Demons and their followers stormed through a hidden tunnel in the rock that led to the center of the Space Wolf camp. Although they fought bravely, the surprised and outnumbered Wolf Guard were soon killed. Gret was the only one left and he was in single combat with a Bloodthirster. Just as he smashed its head in with a blow from his powerfist, another one jumped at his from behind and cleaved him in two.
10 days later, the warpstorm abated and the 14th company began its assault on Airebis VI. As soon as they landed, they were surrounded by Chaos, almost as far as the eye could see. Battle raged for six days, but fueled by righteous fury they managed to destroy a large part of the Chaos army. On the 7th day, the Chaos commanders decided to go directly after the leaders of the Space Wolves. The two remaining Bloodthirsters and a select group of Bezerkers infiltrated the Wolves perimeter and closed in on the Wolf Lord. But this time, Titus and his companions were prepared. The Wolf Guard of the 14th Company were specially trained in the use of bladed weapons, be they lightning claws, frost blades, or power weapons, and they quickly killed the Bezerkers with their blades a whirl of singing death. Titus, the greatest swordsman of them all, was locked in combat with the Bloodthirsters. He slew one with his quick bladework, but then was attacked by the leader of the Chaos forces, Damug the Bloody. Exhausted, Titus tried to put up a defense, but was nearing defeat with every breath. Sensing weakness, Damug delivered a mighty blow. With his last vestige of endurance, Titus raised his blade to parry the attack. Such was the strength of the blow that Titusâ€™s great blade shattered and he was left defenseless. The Bloodthirster leered down at its helpless victim and prepared to deliver the killing strike. As the blade whistled through the air, a figure jumped out of nowhere.
It was JĂ»rrn Fellblade, twin brother of Titus, and commander of the Wolf Guard. He had leapt to take the blow and save his commander and kin. The blade sliced through his terminator armor and into his stomach, nearly killing him. Enraged, Titus picked up a shard of his broken sword and stabbed it into the Bloodthirsterâ€™s neck, killing it.
After the battle, Titus took JĂ»rrn to the AdMech outpost on Airebis III, where the adepts crafted a dreadnought suit for JĂ»rrn. It has his Greatblade attached to one arm which he still wields with dexterity. They also crafted the shards of Titusâ€™s sword into a pair of lightning claws, which he wreaks havoc with. From then on, he was known as Titus Fellclaws.
After the Space Wolves had buried their dead comrades, they were preparing to return to Fenris, but another warpstorm hit, this one lasting for centuries. It isolated them from the rest of the Imperium and the rest of the Space Wolves on Fenris, who assumed they had been destroyed.
During this time, the 14th Company, who had taken to calling themselves the Fellblade Wolves, in memory of the great bladesmen who saved them from destruction, had developed their own culture and customs while recruiting from the Airebis system. They still retained basic Space Wolf mythology and organization, and always remained loyal to the Emperor, never swerving from the path of holiness, but otherwise came to not resemble the original Space Wolves at all. Their armor color scheme is different, with a darker grey to remind them of their lost brothers, the 15th Company. One shoulder pad bears the chapter insignia, crossed blades with a wolf head on a black background, while the other contains the unitâ€™s symbol. They also use a two-leader system, with the current commanders being Titus Fellclaws and JĂ»rrn Fellblade.
When the warpstorm abated and they were rediscovered by the Imperium, the High Lords of Terra granted their request to remain a separate chapter from the Space Wolves was granted, on the grounds that they deviate substantially from some current Space Wolf traditions. In spite of this, the Fellblade Wolves and their Fenrisian counterparts maintain a very pleasant relationship, viewing each other as battle brothers and formed by the same Primarch, Leman Russ.
Today, many citizens of Airebis and the surrounding systems owe a heavy debt to the Fellblade Wolves and their ever faithful protection of the Imperium.
WOLVES OF THE FELLBLADE........CHARGE!!
SONS of RUSS
hmmm, not bad at all. I see a few slight problems here and there mind you, just fluffwise really. First: I really have a hard time imagining a bloodthirster leaping around, or a terminator for that matter. Termies are huge and kinda slow (hence why they can't persue) and a bloodthirster is well.... really huge. I mean imagine having a small building jumping on someone, yeah little strange. Also I doubt 3 bloodthirster would work together from what I've gathered of the fluff. Might have to ask a chaos player about that. I like the idea of a marine leaping to save his commander and brother, but I think power armor owuld be more appropriate (there are power armored wolf guard after all)
Next up: Just a question really, should help you flesh out the background a bit farther. How do they manage to make new marines without access to some of the labs necessary to the process? Also A space wolf blooding is a messy thing. I mean, they newly initiated are basicly abandoned naked in the wilds of Fenris and told to make their way back to the Fang. They literally go feral as the canis helix makes them bestial and savage. many recruits smply become wulfen and wander the great continent. How would that work on Airebis?
Other than that, I like the idea, very theatrical and entertaining, though again some of it is a little far fetched and strains some of the fluff, at least, the bits I'm aware of.
Gargrimz Green Deff
W:10 D:4 L:5
It's nice, but no.
If there were 14th and 15th great companies, some of which survived, then why aren't they in the official fluff? Surely such a tale of heroism (and brotherhood, no less) would be in the wolf priests' sagas? I would personally make it one of the twelve great companies, and make the characters some of the company commanders of the past. There is very little detail on them, so it's ripe for being filled out.
That and the tone of the fluff is a bit too heroic for my tastes. Yes, they're marines, but they have limits. Taking on 2 bloodthirsters at once would be something for a primarch to do, not a captain. Although that is just my own feelings on the matter.
And the likelihood of two brothers both getting picked for the chapter is very small. Although not impossible.
Yes the brother thing is very hard to come by. The only record that I know of is Erik Moraki and his twin brother in the 5th Company. Erik is the WOlf Lord and his bro is the RP. ANd the second brother thing is in the books Dues Encarmine and Dues Sanguinius.
The fluff is killing me, the fluff is keeeeeellleeeeeennngg meee.
hehe, just kidding.
I recently created my own Company/Chapter too: Claws of Fenris (colour scheme - Astronomicon Grey with one Blood Red and one Bad Moon Yellow shoulder guard, all washed with a mix of Devlan Mud and Asurmen Blue). Rather than create a new founding company, I just created a splinter Chapter of the Wolves themselves, that way you don't have to do the whole 'these ones weren't documented but they were there' thing.
There's only one 'known' other Chapter of Wolves, The Wolf Brothers (which incidentally is an old name for the 13th Great Company), but what I always wonder is this:
At the time of the Heresy there was probably about 15'000 Space Wolves, divided into 13 Companies each the size of the current Space Wolves Chapter.
...where did they all go?
The 13th went off into the Eye of Terror, as did Russ, leaving some 13'500ish unaccounted for.
The Space Wolves themselves number about 1600 Marines, still leaving about 12'000 unaccounted for.
The Wolf Brothers (presumably) were about 150 strong when they split off...
You see my point *kaff*
I figure that difference is there to let you create your own subchapters, though I do like the idea of 10000 Space Wolves coming out of hiding during the Wolftime to kick some arse.
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