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    Imperial Assassins

    long time read first time poster... (Sisters of Battle player if anyone care :yes: )

    does anyone know of any decent sources of fluff for the Officio Assasinorum (spelling?) i guess by nature it's hard to track down (or gw just never bothered making some up, agent 99 never had a name..) ..but i wouldnt mind learning more.. it'd be cool to see how the temples have been manipulating the universe in there sneaky ways.. especially if (if?!?!) they have their own agenda..

    ....if you dont know anything about that, just link me to Sisters Fluff, thanks!


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    Senior Member Chaplain Grimm's Avatar
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    Hmm...there was an assassin codex back in the day. Had a bit of fluffiness to it. Other than that I don't know what to tell you. Though (believe it or not) wikipedia has some pretty good references for 40k on it, might find something there?

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    the assassin codex... *sniffles..* saved up sooooo many sliver skulls for that book... it was good... but still to lacking in fluff for my tastes (every codex is though)

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    I think that's the only place that you'll find it, I'm afraid. The 2nd edition Assassins Codex and the Codex Imperialis may have more things to your liking, but I'm not sure. The Codex Imperialis doesn't describe individuals, and I don't have the 2nd edition Assassins Codex, and most of it's probably out of date by now.

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    I were hoping to track down some info on the temple-training worlds... or a hit list! i guess gw just never got round to writing it, its just to classified...

    ohwell.... i'll make up something cool in my head :w00t:

  7. #6
    Son of LO The_Giant_Mantis's Avatar
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    This is the stuff I know.. Don't ask me where its from, probably lots of different sources, so don't take it as 100% gospel.

    The officio assassinorum consists of many different temples, there are the main temples, but there are also smaller temples specialising in different areas. For example, there was a temple dedicated to the use of poison described in Codex: Assassins, though I can't remember its name.

    The officio assassinorum has its own ships (either that or it uses ships belonging to its allies) which roam the galaxy searching for exceptional children, the one in a million who might have the potential to become an assassin. Once these ships have picked up a suitable number of potentials, they start back to Terra. On the way, the candidates are pitted against one another in brutal training excercises.. those that succeed are allowed to live another day, while those that fail are killed. By the time the ship returns to Terra, only a small number of individuals are left, who are probably little more than souless killing machines.

    The one temple I'm not sure about is the Culexus. While there's no fluff source on this, it would seem really silly for Culexus assassins to be selected via this process, since pariahs/nulls with are so rare anyway. I'd imagine they get slipped in through the back door while everyone else is fighting to the death.

    An assassin is then assigned a temple and begins proper training, which varies according to temple. Culexus training consists of both mental and physical excercises, while Callidus training involves developing the stamina and flexibility to use polymorphine. They are also given enormous ammounts of drugs, chemical baths and augmentive surgery, as well as hypno indoctrination and psychosurgery to ensure they have the right frame of mind for the job. The thing which comes out at the end is not human, either physically or mentally. They're just tools for killing.. Some books (inquisition war) have tried to present them as functional human beings, but this pretty much goes against everything GW has said about their training. There's one source somewhere which implies Eversors are generally kept in stasis between missions, as they're just too dangerous otherwise. All assassins are fitted with a cell cognitor, a brain enhancement which allows target data to be fed directly into their minds before a mission.

    Assassins are impossibly rare, impossibly valuable individuals. They're the million to one of the million to one.. so they're incredibly valuable. That said, the Imperium does expend them when neccesary. In the chaos codex, a group of assassins are sent off to kill the chosen of Abaddon, even though their 'briefer' (probably a member of the Officio itself, or an Ordo Sicarius inquisitor) knows they will probably all die. It's also worth noting that, despite this scene, assassins always seem to work alone. Their rules reflect this, and there's no fluff source anywhere which has assassins working in groups. I'd imagine they lack the social and team skills to be able to function in that manner.

    As for 'grand conspiracies', there's not much room for any of that.. The Officio Assassinorum is bound by a lot of very restrictive and complex rules designed to keep it in its place. The only way an assassin can be sanctioned is via a direct order from one of the High Lords of Terra, though in actuality this would generally take too long and make the Officio useless, so a small group of independent inquisitors called the Ordo Sicarius sanction most assassinations on behalf of the high lords to Terra, just to keep everything being bogged down in too much bureaucracy. The Ordo Sicarius is also intended to monitor the Officio Assassinorum and make sure it keeps doing its job. A lot of Ordo Sicarius Inquisitors are Thorians, as Thorians tend to be quite keen on the idea of being able to study exceptional human beings from time to time.

    So if you're looking for secret masters of the universe, the inquisition is probably closer. The Officio Assassinorum is just a small collection of extremely talented, extremely specialised agents and the bureaucracy required to keep them functional and useful.
    Last edited by The_Giant_Mantis; May 25th, 2006 at 18:31.

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    The 2nd edition Assassins Codex had a lot of fluff about the Culexus assassins. Techincally Pariahs are meant to be exterminated on sight, their blinding influence to Astropaths as seen as extremly dangorous to humanity if they were ever to spread. However the codex mentions that a group of Inquisitors and possibly some of the High Lords of Terra (I can't remember) sanctioned the founding of the Culexus Temple. It didn't go into their exact recruiting process though I would imagine that it would be as severe as other assassin given that they too are physically gifted in the stone cold killer department.

    The complex rules and beauracracy etc came after a virtual civil war within the Ordo Assassinorum one of the most secretive episodes in Imperial history again detailed in 2nd edition codex. I will try to dig it out and expand on this a bit more.
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    since there is a topic about it anyway.

    My question is how stong is an assassin in terms of mental and physical power and damage.
    Don´t mess with the dicegod

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    Son of LO The_Giant_Mantis's Avatar
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    Quote Originally Posted by dicegod
    My question is how stong is an assassin in terms of mental and physical power and damage.
    Well.. the rules suggest they're as strong as a space marine, which is very, very strong.

    Fluffwise, with a strength like that, they should be able to break bones with their bare hands very easily, a punch or kick to the head or chest could well be instantly fatal to a normal human, crushing the ribcage or snapping the neck. Plus, they have weaponry which makes them even more deadly. The implication is that an eversor with the neurogauntlet can tear apart vehicles with his bare hands given enough time.

    As for mental strength, their leadership is the maximum possible, and they are fearless, which suggests a lot. I'd imagine after all the psychosurgery and indoctrination, an assassin has mental strength and willpower far beyond most regular humans. They aren't stupid or mindless though, as they're clearly able to plan and think their way through problems (though the eversor's mental state depends partially on the level of drug saturation. They're not built to be precise about their work.)

    As the Thorian Sourcebook (one of my favourite things for fluff, and it's free.. let's hope the specialist games dudes make more!) indicates, assassins aren't human, though they might have been once. They're some of the best humanity has to offer, enhanced by the best weaponry, biological and psychological engineering humanity has to offer. They're quite definately superhuman in their abilities.

    I like that interpretation, so I stick with it.
    Last edited by The_Giant_Mantis; May 26th, 2006 at 00:52.

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    Assassins are on par, powerwise, to some army HQs, including SMs. They are more powerful by far than even a standard space marine. We're talkin' serious Bad News Bears here.

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