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Old June 21st, 2006, 17:55   #1 (permalink)
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Default Craftworld Ejul-nrobe

Pronounced Azjol-nerub. Game-wise they are the Biel-tan Craftworld, fluff-wise they are a Craft 'world' of wanderers (no, not ANYTHING like the Harlequins) with the same plight as Iyanden.

They are nearly all gone. And without a world on which to call home, they have slowly become... empty. While Wraithguard and Wraithlords are silent, they are only so because the bodies they are in do not have a voice. This craftworld is silent while alive, eerily mimicking the Pariah connotation of the Necrontyr with their uneasy coldness.

As they have no homeworld, they have adjusted their ways to suit this lifestyle. Taking the symbol of the spider as their emblem, they are as a spider among the webway. Moving freely along it with no place to bind them. As earlier mentioned, they are a very cold people, even to their own hiith & kin. This coldness is reflected in their prescence; as they enter the battlefield, a layer of frost coats the ground and spreads as they advance.

Needless to say, the Warp Spider is the favoured Aspect warrior of this craftworld. While they don't have a home, and thus a way to continue their number, they are fiercely protective of their still living ancients. Every Virgin world they claim is eventually taken over, the frost which heralds their arrival spreading to grip the world in a frigid embrace.

To preserve their still living members, many of the warriors from this Craftworld become Rangers or Warp Spiders, to benefit from the safety of range or hasty retreats. They can employ the use of Wraithbodies, but it is an especially arduous task and so is rarely wasted on just any warrior. And without being able to stay in one plac for too long, the Avatar of Khaine who resides in the 'world's spirit shrine has been summoned many times on frozen ground, in the cold clutches of their sorrow. Keeping the Bloody-handed God's embassy alive in such an atmosphere requires that he stay in the materium. To keep him safe Exarchs of Aspect warrors will often accompany him into batte.

This is a craftworld which has rarely ever been encountered. And the effects of their prescence has led to much confusion and mistaken Necron identity. All this tragic roaming people are trying to do is find a home which will not turn to ice by their touch.


Colours are dark cold earthy colours with icy helmets.

What do you think of it? I'm not 100% on a lot of the details, but I'm hoping it cuts the mustard.
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Old June 21st, 2006, 19:44   #2 (permalink)
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Originally Posted by <E!_Mance>
What do you think of it? I'm not 100% on a lot of the details, but I'm hoping it cuts the mustard.
Certainly does.. Good stuff.

The one thing I'm not sure about is the whole 'ground being frosted over' thing. I know eldar are all psychic but with the exception of seers they seem to be quite subtle about it. Changing the weather doesn't really fit with that.

It is cool, but it just feels beyond the scope of the eldar theme. I'd confine it to farseers.
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Old June 21st, 2006, 21:24   #3 (permalink)
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Nice fluff. One thing though, Aspect Warriors can't chose Rangers as their aspect. If an Eldar begins the Path of the Outcast, then they become pirates/rangers/adventures and those who do itgenerally don't stay on teh Craftworld, the older Eldar are afraid that the Outcasts might taint the younger ones with dreams of adventure of excitment instead of the strict way of the Eldar Path.

Of course, you can always chose to create a new Aspect unique for your craftworld and represent them with Ranger-rules. As Rangers are elite in biel-tan-lists it represents this aspect to be rare.

Another thing, no Craftworld (at least the official ones) have a homeworld, becuase their original ones lie at the heart of the Eye and are no longer Eldar world. They are refered to as the Crone Worlds.
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Old June 22nd, 2006, 01:13   #4 (permalink)
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Oh. Well these guys are truly nomadic, their old home was utterly destroyed and they just so happened to tumble about and take it the wrong way.

The ground frosts over, not the weather changing. It's just an ersatz thing that happens. I don't know how yet, but It'll happen.

And the Rangers of this Craftworld are part of the group. This whole lot is a bunch of effective exiles, with nowhere to go, so they wander around aimlessly.

Any more questions?
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Old June 22nd, 2006, 01:30   #5 (permalink)
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That's great fluff you have there. I love the tragic feel of this craftworld. Silently cold and pained, everything they touch turns to ice as though they were cursed. Very cool stuff.

The layer of frost that covers the ground in their presence is a little difficult to explain but not prohibitively so. It could be a natural, subconcious manifestation of their psychic power. Or it could actually be a curse, perhaps something to do with a chaos taint.
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Old June 22nd, 2006, 02:43   #6 (permalink)
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Ajol-Nerub you say? Play Warcraft III? Well, if you think about it its more of a Dark Eldar name, but I'm just splitting hairs.
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Old June 22nd, 2006, 04:01   #7 (permalink)
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Yeah, basing it on the Nerubians.
If I could make a special character I'd name it Spider Jerusalem.

The psychic manifestation of their cursed lives makes a good explanation.

If Ejul-nrobe spoke, it would be when they are alone. They'd only ever sing. It would be either slow Gregorian chant or "We've got the Miiidas touch *ting*, everything we touch turns to cold!"
Hell, even the Avatar will have frost on him. His blade witll be frozen. When he's done I'll post a pic.
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