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Advantages: Scions of Mars, Honour Thy Wargear
Disadvantage: Aspire to Glory, Die Standing
The gene-seed of the Soul Wardens is taken from that of the Ultramarines chapter, and shows no notable divergences or mutations. The practices of the Soul Wardens, however, greatly do so.
The Soul Wardens are, to a Marine, tactical geniuses. Like the Blood Ravens, Soul Wardens demonstrate eidetic memories. However, unlike the Blood Ravens, Soul Wardens can also instantly calculate and analyze what would most increase their chances of victory based on what they remember.
The Soul Wardens are, despite their relative youth as a Space Marine company, a relatively popular one. Soul Wardens are often used as garrison troops, holding down cities and planets while other, more senior Space Marines take the fight directly to the enemies. This does not trouble the Soul Wardens; they care only for victory, and not for honor or glory.
Soul Warden tactical doctrine is based on fielding and supporting armor while simultaneously denying their opponents the ability to do the same. They make extensive use of Scout Space Marines to harry and harass infantry troops, while their heavy support units close in for the kill. These tactics are very effective against Traitor Guard and many Chaos Space Marines. However, foes such as Tyranids and Necrons often require on-the-fly modification of standard tactical doctrine, of which the Soul Wardens are most certainly capable.
The relative independence and capacity to try new tactics has caused some elements of the Inquisition to watch the Soul Wardens with great suspicion. Their ability to, as one, instantly reach a tactical conclusion based on the information presented to them and trust in their battle-brothers to do the same, seems to many to be a form of telepathy. For now, however, they are judged to be as loyal to the Emperor as any Chapter.
"You do not understand, Commisar. Scout units two and three did not open fire because they were ordered to do so. The scouts opened fire because all of them, all at once, decided that it was the best time to fire. It is our way, Commisar."
Last edited by robertliguori; July 27th, 2006 at 23:28.
Sounds great! No issues at all. And I like the quote at the end. Gives the chapter a sort of mysterious mechanical threat about them.
sounds pretty good to me, and the quote at the end gives it a sense of realism.
Could you advise as to what kind of colours this chapter will be though??
SON'S OF TERRA......... Your defeat, its the emperor's will
That is a truly stunning idea. I'm reading the Dune series at the moment, and this chapter screams "mentat!" in my brain in a most pleasurable way.
But I have a reputation as a nitpicker to live up to, I'm sure there's a hole in this somewhere...
*ferrets around for several minutes*
More a tactical point, but how do they explicitly deny their opponents armour? Bombardments based on co-ordinates provided by the scouts?
And how is there immense tactical intuition developed? Are they schooled in the fortress-monastery or is it an inbuilt faculty in the geneseed? If it is inbuilt (as is likely, as all the marines, regardless of intellect, act this way), your claim of it to not be mutated will suffer greatly. Not a major point, just a bit of trimming. Have a breeze through the Creation of a Space Marine article for which organ has gone astray. Personally, I would have the Lyman's Ear and Occulobe fuse directly to the hindbrain during their development, cementing what marines have heard and seen in their long-term memory much more deeply than any human. Or you could do some weird playing around with the Catalepsean Node.
Other than that, just a bit more developments on the specifics (homeworld, chapter organisation, chapter rites etc), and you've got a marvellous chapter on your hands.
A good solid start to expand upon. I like the fact that you have used Ultramarine gene seed, after all most new chapters use ultra geneseed, but most players usually create chapters with Raven Guard geneseed or Dark Angel, etc. I too plan to use the ultra geneseed when I create my fluff.
I think you did a very good job! As it has been stated already just flesh out a bit more with chapter planet, rites, etc and you will be golden. I am so with Xerxes about the whole Dune Mentat screaming through my head in that most pleasurable of ways.
Makes me want to go and re-read the series again.:yes: A little off topic but for those of you who have only read the first Dune book, I highly recommend reading the rest including the prequel stuff that is coming out. It is worth it I think.:shifty:
So there I was...
Buying things after alcohol consumption is a very interesting way to get into the hobby!
I'm starting from the basis of soldiers with nigh-supernatural tactical abilities. That (and existing fluff) all said that Ultramarines were a good choice.
The ability comes from a large number of facets, most prominently hideously extensive tactical hypno-indoctrination, and the fact that being able to absorb said indoctrination is as much a requirement for being a Soul Warden as surviving the implantation process. Indeed, the Soul Wardens produce a disproportionate number of wash-outs who aren't twisted mutants or gibbering maniacs. This means that they have fewer troops, on average, but that their troops are much smarter.
The specific functionality could probably come about as a minor mutation in the Catalepsean Node, as it being continually active and continually writing all sensory data to long-term memory, and blood-sharing rites involving the Omophagea. Every day, as part of daily rites, every marine shares a few drops of his blood with all the other marines. After decades of this, and of being explicitly taught what has been done in hundreds of thousands of tactical situations throughout history.
The anti-armor capacity comes Elite Devastator Squads with Tank Hunters. (Also, replace the rule Suffer Not the Works of Heretics with Honour your Wargear. I misread the special rule in the Codex.)
It also comes from the fact that this army can keep its own armor working, courtesy of the three-wound Techmarines Scions of Mars provides.
Homeworld: The Soul Wardens have no one specific homeworld. Due to their very large rejection rate, they are known to recruit on almost every world they are assigned to garrison. In addition, the re-delivery of non-twisted, non-broken, non-horrific wash-outs does a fair amount towards keeping the appearance of the Soul Wardens as less terrifying as, say, the Space Wolves.
Appearance: Statistically speaking, the Soul Wardens are slightly shorter and less muscular than other Marine chapters. Again, this is a function of their very high demands of the mental capacities of new recruits; they can't use big dumb Ogryn as Tyranid fodder the same way other armies can.
Organization: Soul Wardens are, by one standard, completely unorganized. The closest thing they have to officers are the marines who maintain their (relative to their size and age) large fleet of armored vehicles and heavy weapons. All Soul Wardens, regardless of position, training, armament, or awards received, refer to each other as Brother, as opposed to Brother-Codicer or Brother-Captain. They rarely find a need to speak, however; each Soul Warden assumes that if he knows something, every Brother that has access to the knowledge that he has also knows it. As garrison troops, Soul Wardens can go for months or years without speaking to each other, simply carrying out their individual duties and each ever learning about ever more battles.
Soul Warden squads and vehicle crews are not given orders in the heat of battle. All information from all remote sources and all Auspices are fed to all Soul Wardens, and each Soul Warden is expected to do the job of a veteran commander and position himself where he will do the most good. Soul Warden squads are perfectly capable of operating independently for decades, provided that they have a Techmarine to maintain their equipment.
Rites: The Soul Wardens are at the same time one of the most reverent and the most hardly pragmatic chapters. They honor their Primarch and the Emperor, but they do so for their great deeds, not their holy nature. Some Inquisitors have commented that the daily prayers of the Soul Wardens are more in the nature of history lessons and after-action reports than celebrations of divinity.
The Soul Wardens retort that to know of the Emperor and his victories is to worship the Emperor, and that the greatest honor they can pay Him is to learn every facet of his campaigns, and ensure that His wisdom is passed down and passed on, and used to bring about ever more victories.
The Soul Wardens are also in the habit of sharing blood immediately before battle. The cumulative effect of hundreds of doses of each other's tactical memories helps to provide the unnerving synchronized effect of Soul Wardens in combat.
Military History: The Soul Wardens have very, very few desperate, final last stands in their history. Most often, they either are able to pit their strength against their foe's weakness and achieve crushing victory, or recognize that they will not be able to, and withdraw. Soul Wardens are trained to consider that their noble death today may result in an ignoble defeat tomorrow. The Soul Wardens have a few crushing defeats in their history. These defeats are rare; they only occur when a company of tactical geniuses with collective millennia of combat experience all simultaneously fail to analyze a threat properly. The Soul Wardens are extraordinarily adaptable, but reliance on specialized forces of Devastators, Scouts, and heavy armor rather than large numbers of multi-purpose Tactical Squads means that defeat, once it has begun, can rapidly become total and crushing. Soul Wardens study these incidents in exhaustive, agonizing detail, to learn every facet of what happened and to make sure that they can prevent them in the future.
Finally, Soul Wardens are one of the more politically active Space Marine chapters. Their competence, high visibility as garrison troops, willingness to leverage the goodwill of the citizens of the Imperium to better serve their ends, and complete lack of honor or scruples has, so far, served them well on the political stage. It has also played a part in keeping the Inquisition from simply calling in the Grey Knights and making questions of Soul Warden tactical awareness moot.
Rumors: It is rumored that the Soul Wardens have augmented their genetic implants with tiny, sub-cranial neural interface systems, that enable them to remain in constant contact and to recall and analyze with their characteristic lighting-like speed. Those who believe this rumor point to the galaxywide recent shortages in Dreadnought direct neural linkages, and the close links of the Soul Wardens to the Adeptus Mechanicus.
It is also rumored that, on the planet of Thaetus IX, a contingent of Soul Wardens was seen fighting side-by-side with a mob of orks against an overwhelming force of Necrons. While detailed information could not be recovered, one vid-recording that survived the massacre does show a still image in which no ork is seen swinging on a Soul Warden. Whether this is due to the plethora of available Necron targets, or other, darker reasons, is as of yet unknown. Those very few who have heard of this incident have speculated that Soul Wardens are capable of generating a very weak gestalt psychic field, of a similar nature to the Power of the Waaaaaaugh!. There is, however, no evidence supporting this theory, other than the very uncanny universal awareness of his brother's actions that every Soul Warden displays.
Awesome work! Great way to flesh out your chapter. I especially like the rumors at the end, definetly adds even more flavor to an already unique idea! There are a couple words I think you misspelled or used wrong but it is nothing major! Again awesome work!:yes:
So there I was...
Buying things after alcohol consumption is a very interesting way to get into the hobby!
I just finished reading your extra details and the end about generating their own psychic WAAGH is awesome....and yet it is unconfirmed so no one can say they have it. But it is an interesting twist.
I also like the idea of treating daily prayers as history lessons for the marines instead of acts of devotion. It really does make your chapter sound highly efficient in learning combat techniques.
Very impressive. Hope I get to see the army soon.
Raven Claws Space Marine Chapter........2500 points
Waagh Rotskrag (in building process)
Member of the Fluffmaster Clan