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For my Eldar fluff, I need to learn a bit more about an Eldar's way of life. I don't think there is any official fluff, but I was wondering what you all think.
I know they follow paths (Warrior/Seer), but I'm not sure about much else. Is their lifestyles like that of humans?
Do Eldar have houses on craftworlds and live in their families? How many children per parents? Do Eldar have best friends? Or does this all vary like us?
Also, how old are the Eldar before they start training to become, say, a Guardian? How long would it take, taking in mind they can live 1000 years. I was thinking start training at 10 years, and become 'qualified' at about 40 years?
Finally (Da_Mighty_Camel don't read ahead :p), what type of things would you guess Eldar eat? Would they have the same vegetables as we do now? And what about meat?
PS I'm not sure if this should be in the fluff or Eldar section; if this is in the wrong section, please can a mod move it
As I understand it, Craftworld Eldar live very frugal and regimented lives, with a strong focus on denying egotistical urges and wants.. There is very little room for luxury or fun. Eldar know they are obsessive and intensely emotional beings, and they do their best to control these urges. They don't want to repeat the fall of the Eldar empire. This is why some of them snap and follow the path of the outcast.
I'm not sure about families. Eldar have a family suffix on their names, and Saim Hann eldar society is based around extended family groups and clans, so I guess some conception of family does exist in Eldar society.
I just can't see eldar children being allowed a lot of time for playing with friends and other such things.. there aren't going to be many other children around, and a young eldar has a lot of things to learn. They're inevitably going to wind up with other eldar they feel close to and connect with, after all, they're all mildly psychic. But I doubt they'll behave towards their friends as modern human children would.
Guardians are not trained soldiers, but I guess eldar recieve some measure of combat training throughout their lives so that they can serve as guardians in times of war. Not to mention those who have already followed the path of the warrior, who might be a bit rusty but have learned exceptional combat skills in the past.
As for the main paths, as I understand it, there's no real training period. You learn by doing, and from other members of the path more senior than yourself. For example, warlocks (and their more peaceful equivallents who don't fight) are basically trainees on the path of the seer, but they still go into battle, follow their farseers around and apply their skills to doing important things.
Oh great, that's ruined my whole fluff idea. Damnit.
I was going for a relatively young (for an Eldar) guardian who wants to train to become a Warp Spider (minor problem 1). He was going to battle, and his best friend (minor problem 2) was going to die. The main char was going to be upset (minor problem 3), as they were both born the same day, and had done training etc together (minor problem 4).
Is it possible to make that work do you think?
Also, would this be possible; his parents were guardians, they wanted him to become a warrior so he started training at the age of about 10?
And finally, what would they eat? I only really need one food, maybe two. But I really need them
Well.. the craftworlds have simulated environments, so I guess they can grow and farm many types of food. I'd guess tasteless, synthetic rations would be fairly standard though, especially while on active duty. Too much nice tasting food would be indulgent. Eldar can probably eat human food, though the reverse is not always true, and Eldar tastes are likely a lot more refined and finely tuned.. in the Torturer's Tale story on the GW website, Asurbadael Vect offers a captive some wine which he later reveals is poisonous to humans. Nice chap..
The main problem with your story is that guardian is not a job description. Guardians are like temporary reserves. Most of the time, they'll be artisans, entertainers and such but if the craftworld needs them they will travel with the aspect warriors and help out.
The exception is Ulthwe, which has a standing army of guardians.
His parents would almost certainly have been warriors at one point. Eldar change paths regularly to stop them getting too fixated and losing themselves (like exarchs and farseers) and most eldar will follow the path of the warrior at some time in their lives. You have to remember, these are beings which live for thousands of years..
On the friend dying.. just because eldar don't play with their friends doesn't mean they don't form strong relationships. In fact, the psychic nature of the eldar, and the fact that they live for so long, may well make their relationships extremely close indeed. For example, if an eldar loses a twin brother or sister (eldar twins are hugely rare) they will usually die or go mad. Craftworld eldar are just tought to be very stoic and calm.. they see extreme emotions like grief as dangerous.
Last edited by The_Giant_Mantis; September 1st, 2006 at 21:30.
Aha, so my fluff can survive!
For food, I'll just say it is artifical spinach (), which tastes worse that...a rotting ork?
And I know they aren't always Guardians. My guy is also a poet, a fairly good one at that As I have a custom Craftworld, I can make the fluff slightly more flexible, so, for example, this guy spends a lot of his time being a Guardsman, as he loves the rush of battle. That's why his parents started him training young, making sure he was a good poet so he didn't go mad.
Do you think Craftworlds would have some kind of training facility or art schools, such as training simlutation or libraries?
And the friend can live (and die)! Yay
Since there is no official background about what Eldar civilian life is like, there is no official word.
Personally, I don't think the Eldar live quite so frugally as some people might suggest. Every piece of artwork we see has the Eldar living in opulence and decoration. Since their population is in decline (and their goods not nessecarily so) I'd imagine there are loads of luxury goods availible. To me the "austerity" craftworld life is always described as doesn't sound like physical austerity, but austerity of the mind.
They're an Empire in decline. They have almost every good a person could want. It's not in food or money or goods that Eldar have to watch themselves, its in their thoughts. So I'd imagine Eldar spend lots of time concerned about if they're thinking correct thoughts, probably meditating on their desires, and dedicating themselves to their paths. I'd imagine they aren't like real-world humans, who work roughly one third of the day, play one third of the day, and then sleep one third of the day. Its not that they don't have fun, but I think they try to express themselves through one and only one path until they tire of it, and then move on to a different one. Its not so much trying not to have fun as trying to focus your entire mind on only one thing at a time.
I also don't believe that Eldar eat flavorless gruel. There's just no background to support that, and presumably an Eldar on the path of the chef would do his best to make the food as good as possible until he's moved on to a different path. Just make up whatever food you want, and have it "infinitely more subtle than humans could ever understand."
Eldar almost certainly have families, although the numbers of their children might be quite small. They also almost certainly have friends, although how they relate to their friends might be very different from how you or I relate to them. Eldar language is filled with nuances that are much more subtle than High Gothic, and almost every Eldar is a psycher even if they don't have powers that are useable in battle, right? I suspect this means that Eldar social networks are very fluid and confusing, with about half of an Eldar's social efforts being spent trying to relate to people in a far deeper way than humans are capable of, and the other half being spent trying to keep people away and maintain some form of privacy. I've not seen any Eldar background about police, law enforcers, or even law at all, so I bet the Eldar enforce their paths by collective social pressure. No one directly orders Eldar to follow the path, but the risks of social ostracism if they don't are too strong.
Eldar probably start their civil defense training very early. As children they learn simple tasks related to helping in an emergency. As they approach maturity they learn how to fire a Shuriken catapult, and throughout their life they have some refresher training.
I see nothing wrong with your background you've written so far.
Yes, but the character of those places would be different from the concept of a "school". Aspect warriors don't train in "training centers", they train in shrines. I think that reveals a bit about what the training is like.Originally Posted by PaRaSiTe_X92
When an Eldar undertakes a path, it becomes a way of life. So their "schools" would be almost like boarding schools where the students eat, sleep, and breathe their discipline. There would be old and young Eldar mixed together, and their craft would be approached with a reverence that would make it seem almost like a religion. Within those shrines would be stored wisdom (in whatever form that takes in Eldar, probably some kind of library but who knows if they use "books") and some form of simulation. Eldar are masters of holography, after all.
Last edited by JOHIRA; September 1st, 2006 at 21:58.
Now that you say what you've just said, it makes sense. The people are declining, but the goods and luxuries arent. In some ways I feel as though they are like Japanese Samurais (I think it's samurais), but with more luxuries.
I'll create my own food, but describe it similar to modern day foods
As I'm creating my own CW and there is little official Eldar fluff, I can be quite flexible about what I do, I feel. I'll write it, put it on LO and see what everyone thinks
Thanks The_Giant_Mantis and JOHIRA, you've been very helpful
Last edited by PaRaSiTe_X92; September 1st, 2006 at 22:25.
Because there is no specific fluff on thier life style i think of them like elven societies. With a deep profound love for life, nature, and all its beauties. For this reason i also think of eldar as vegetarians. But every society and culture will be different based on seperate craftworlds. They share on broad culture but are divided at the same time. So there is alot of flex room for eldar fluff. If u get stuck just think psychic elves.
2500pts Emperors Children
1000pts Dark Eldar Cabal of Agony Eternal
Originally Posted by PaRaSiTe_X92
Well from what fluff I have read, it would seem like life on a craftworld is strict and disciplined. The eldar have to practice self-restraint as it was the loss of self control that lead to the fall of the race, every eldar has what is known as a spirit stone. So when they die there 'Soul' is trapped in the stone and it is added to the Infinity Circuit. IF the stone is not recovered then there 'Soul' leaves the stone and is sucked into the warp where Slaanesh devours it.
Most if the eldar follow what is known as the 'Path' here is a little fluff on the Path.
Introspections upon perfection
by Kysaduras the anchorite
In the spring storms of youth, it is common amongst our people to question the validity, and indeed sanity, of our ways, most especially the pursuit of perfection in but one field of endeavour at a time: the Path,as it has been called since our ancestors created it. While the young are intellectually capable of studing the tragic lessons of the FAll and the Great Enemy unleashed by our ancestors, their view of the universe is too narrow to truly see the lessons intrinsic in the terrible events which destroyed our homeworlds and drove forth the survivors to wander the stars. It is true of all that in youth there is great bravery and great foolishness in equal measure, and abiding belief that no obstacle is too great to over come, no foe to mighty to defeat, no problem so complex that it cannot be solved. Conversly it may be said that those who survive the galaxy's tumult for long enough come to believe that all obstacles, foes and problems may not be resolved, only allayed for a brief sliver of history, which in turn is but and instant in the slow dance of the universe.
Thus it is that young and old clash incessantly over the necessity of the Path. The young rail againsted the restrictions it imposes upon them. Much as our doomed forebears did, they wish to taste every sensation, every emotion within their new-found world as soon as possible. They do not fear the Great Enemy that was created by the desires of our ancestors, for their whole conception of her evil is gleaned from distant tales and legends, and that which brought fear in the nursery is spurned and ridiculed in adolescence. Only wiht time can they begin to feel the terrible thirst which we gave her and begin to understand that she is a mirror image, a reflection of our worst excesses given life by the debauchery and depivity which preceded the Fall.
Long ago our race realised that the only way to elude the Great Enemy was to shatter the relection, to live a life of denial and focus upon but one aspect of life , prusuing in unto perfection. This is anathema to the young, just as it is to the Great Enemy. The young do not desire the discipline of the Path, but rather their curiosity drives them to try every fruit from the tree. Thus it is that so many take the Path of Wandering or the Path of Damnation in their first years of adulthood, and so the great tragedy of our kind is played out again and again as the number of our people shrink from generation to generation.
-- Guardian Storm aquads are formed from eldar who were once warriors from one of the close combat Aspect Shrines such as the Striking Scorpions.-- So when a Eldar is finished apon the path of the warrior they do retain some memory of there past 'lives'.
--Faeruithir activated his jump generator. His stomach lurched momentairly as his body was shifted into the warp. Visions of the immaterial realm swept across his eyes for a split second and his mind was filled with a anarchic wailing as he could sence a great hungering maw tugging at his spirit. Then the jump generator deposited him back into the real universe--
-- Activating his warp jump again, The Exarch felt the pull of the warp even more strongly then before. The heartbeat resounded through his ears, the craving for life swept around him, almost overwhelming him. He felt the spirit stone as his chest chest burning with golden fire against his own heart. Then it was over once again.....--
Just some stuff that I thought might help you out with your fluff.... good luck with it :yes:
FluffMaster on a mission to turn people to the Sisters of battle, yes folks it's all about SoB squads in Repressors with lots of flamer templates for the win.