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IH successor Chapter with a close connection to the Adeptus Mechanicus, with the primary task of securing further STC technology. Assault-and-Hold tactics. Uncommon equipment, Iron-Fathers, Honored-Brothers, and some unique special characters. Mostly created to support my modeling project of a SM army that's fun to build and modify.
I'm still not entirely happy with the chapter name. =(
Chapter Name: Unyielding Hand
Chapter Founding: 25th (unconfirmed).
Chapter Master: Iron-Father <namehere>
Not long separated from their Iron Hands origins, Some of the Unyielding Hand veterans served as Iron Hands before the chapter's founding. Typically the hand of Ferrus Manus is emblazoned in white or silver over a black field, and is often embellished with cogs and other Adeptus Mechanicus imagery. As important to the Unyielding Hand is the symbol of their founding clan-company, Clan Sobaan of Medusa, a techmarine's power-claw servo arm emblazoned on a white cog. Most Unyielding Hand heraldry includes both symbols prominently, and all Unyielding Hand wear the clan symbol, regardless of their origin. Officially, the clan power-claw is the chapter symbol, though Iron Hands veterans in the chapter typically wear it in the secondary location on their right shoulder. Equipment that was inherited from the Iron Hands (Such as the Land Raider 'Adamant Hammer') still bears prominent iconography from its parent chapter.
Chapter Gene-seed: Iron Hands. They retain the tendency of their parent chapter towards heavy bionic augmentation.
Chapter Homeworld: The Unyielding Hand consider themselves on an errant quest, thus they claim no homeworld until their task is finished, instead operating from their massive battle barges and forge ships. Every few years, the Sobaan clan on Medusa selects marine candidates to send to the chapter's fleet. This number is however barely enough to replenish losses, so candidates are also drawn from any promising individuals that the Unyielding Hand finds in their operations. It is also rumored but not confirmed that some recruits are supplied directly from Mars. Since Abbadon's 13th Black Crusade, support of the chapter from Medusa has been almost nil, the clans rebuilding from heavy damage sustained in the fighting. The chapter has been more active in recruiting from worlds they visit in their search.
Origins: The Unyielding Hand were created from elements of Iron Hands Clan-company Sorrgul. Specifically Clan Sobaan, which was at the time a minor clan in service of Sorrgul, was chosen to form the core of a new Space Marine chapter on recommendation of the Fabricator-General for the specific purpose of finding and securing Standard Template Construct artifacts and templates, with the ultimate goal of recovering a fully functional STC. The first confirmed sighting of the chapter was in 363-M.41, though they may have been operating in remote xeno-controlled sectors for some time before then. Like their progenitors the Iron Hands and their patrons the Mechanicus Cult, the Unyielding Hand are very secretive about their activities.
The Chapter Today: At the end of the 41st millenium, the Unyielding Hand are still searching the edges of Imperium for clues leading to an intact STC. In doing this, they have come into conflict with the Necrons as often as any other enemy, as a number of their leads on technology have turned out to be ancient Necron tombs and similar.
Organization: Out of necessity, the Unyielding Hand give little regard to the Codex in their organization. As a whole, the chapter is significantly under-strength, currently fielding 6 companies with a typical strength of 75 battle-brothers per company. Increasing their numbers has been a slow process, as the both the physical and mental requirements and trials for candidate selection are particularly stringent, and the Hand do not have a large pool for regular candidates. Because of the nature of their missions, each company is organized as an independent fighting force, much like the clan-companies of the Iron Hands, though each does tend towards a particular technical specialty. The Unyielding Hand do not field commanders or chaplains, (with one notable exception) a battle force typically commanded by either an Iron-Father or a Librarian. Unlike the Iron Hands, the chapter's leadership is concentrated in the first company, and their leadership structure is basically codex.
Company organization is flexible, but typically made up of at least a Command squad, 3 tactical squads, 1 assault squad and 1 devastator squad. Each company maintains its own scout section, typically 1 squad of scouts and a Land Speeder squadron. Vehicle support is common, and Unyielding Hand forces are typically capable of being fully mechanized.
Unyielding Hand expeditions have been successful in recovering enough Terminator suits to field a few independent Terminator squads when necessary, though they are often kept in reserve. Keeping with the doctrine of their parent chapter, they most often use Terminator suits in leadership roles, and they are more often seen on Veteran Sergeants leading tactical squads or in command squads. As often as not, these veterans are bonded with their suits until death due to extensive bionics, and are highly decorated and customized. Likewise, veterans are distributed in squads throughout the companies instead of concentrated in the 1st company.
The Unyielding Hand have more Techmarines than perhaps any other chapter, as nearly every combat vehicle and its servitor crew is directly maintained and commanded in battle by one. They also keep a large number of Tech-Serfs to help maintain and modify their advanced equipment.
Offsetting some of the weakness in manpower, the Unyielding Hand spacefleet is rather strong, with rumors of a number of ancient and forbidden weapons being mounted on the chapter's warships. This remains unconfirmed.
Some of the chapter's Terminator suits are of the new design, similar to those used by the Grey Knights, and much of the other equipment in use by the Unyielding Hand such as the Rapier Laser Destroyers and the preponderance of new Astartes Mk8 Errant armor as well as a large number of the prestigious and hard-to-maintain Mk4 Maximus suits show evidence of a particularly close relationship with the Mechanicus Cult. The quality and quantity of their equipment is easily the equal of that fielded by such chapters as the Mentors, Red Scorpions and Salamanders, an impressive feat for such a young chapter.
To offset their lower number of marines, Unyielding Hand forces make extensive use of specially-modified servitors (and in one case, an advanced machine-spirit) for combat vehicle crews, as well as remote-drones and gun-servitors controlled by the chapter's Techmarines. They are also one of the few forces that still use the Rapier Laser Destroyer, valuing its power and ability to be easily transported to be set up in defensive positions.
Another unique unit to the Unyielding Hand is the Honored Brother, a servoskull made from a fallen marine. The marine's helmet is retained, affording the Honored Brother extra protection when compared to a typical servoskull, the surface often painstakingly engraved with litanies, and hung with scrolls and seals chronicling the marine's accomplishments in life. For those marines who have not earned a place in one of the chapter's precious Dreadnoughts, and too damaged or aged to be saved by further augmentation, this is considered an honorable way for them to continue to serve the chapter.
Battlecry: the Unyielding Hand enter combat silently, vocalizers off and limited to wireless communication, even within squads. This along with their augmented appearance leads to a fearsome appearance that resembles the terrifying combat automatons of millennia past.
Combat Doctrine: The Unyielding Hand are tasked with recovering STC data at any cost, and regardless of who is sitting on it. Engagements are usually limited to rapid deployments and assault via drop-pod, followed by defensive action and extraction. Typically, missions are called when following a lead on some lore or lost equipment. The Chapter Techmarines pour over old materials and databanks, looking for clues to lead them to lost tech. When a potential site is found, scouts are quietly dispatched to do a preliminary site survey, taking note of terrain and any potential for conflict. The scouts stay on-site while drop-preparations are made. In the case of Imperial worlds, the local forces are ordered to stand down and not interfere with the survey. If the locals are xenos or under the influence of chaos, this warming is typically skipped.
In either case, any resistance will be met with a response of instant and brutal force. Marines perform a combat drop at the survey site with drop-pods and teleporters, and supported when possible by armor delivered by transports. The marines hit hard, and hold the site for long enough for the Techmarine to confirm the presence of artifacts.
In case of a continued hostile response, Unyielding Hand Dreadnoughts and special engineering Rhinos can be equipped with excavation equipment to quickly extract the artifact. When they have more time, transports arrive with Tech-adepts and other specialists to more carefully extract the artifact and any useful information that may come with it. Unyielding Hand forces are sometimes supplemented by the Imperial Guard, as they have full authority to requisition local forces. They have also on occasion been accompanied by Adeptus Mechanicus Skiitari and Explorer forces.
All Unyielding Hand carry extra communications gear in their backpacks or surgically implanted, linking them to the force commander who is able to monitor troop movements and situations through his cybernetic link, and better direct forces to where they are needed.
Beliefs: The Unyielding Hand venerate the Emperor at least as an aspect of the machine-god and a man destined to lead all of mankind, stopping like many Chapters short of worship. His hand was in much of the technology that the Astartes use, just as his geneseed is in the organs that enhance their bodies. Their veneration of the Machine-God is looked upon with suspicion by the Inquisition, but their purpose is deemed to be vital enough to the future of the Imperium that for now, the Inquisition has turned a blind eye. Indeed, the technical expertise of the chapter has proven useful to the Inquisition on more than one occasion, and their relationship is as cooperative as it is hostile, at least for now. The Unyielding Hand strive to unlock ancient secrets, believing that what brought a golden age for mankind can do so again. Ferrus Manus is held in the highest esteem as the greatest of the primarchs and a symbol of strength and knowledge.
Traits:Favored of the Omnissiah(Scions of Mars), Illegal Modifications(Trust your Battle Brothers), Bikes Are so Low-Tech (Eye to Eye)
Alternately, this chapter can use the Iron Hands TCLP rules (at http://bolterandchainsword.com/index...owtopic=94575) with Trust your Battle Brothers in place of 'Heed the Wisdom of the Ancients'.
The Unyielding Hand usually has leadership roles filled by Iron-Fathers, much like their parent chapter. Though well equipped, their low numbers require each Marine to work in concert with his brothers in battle, as they are typically outnumbered. The unorthodox equipment and heavy bionics (including melee augmentations) carried by Unyielding Hand marines often leads to nasty surprises for an opponent charging in to close combat. their combat doctrine discourages the use of many bikes and speeders, only a small number of speeders available, typically being used for scouting or flanking duty.
Chapter Heraldry: Marines of the Unyielding Hand wear power armor in a two-tone grey/red scheme with silver trim. Typically the chest, backpack, helmet, and sometimes the left arm and leg are painted red. Shoulder pauldrons are black with silver borders, and knee/elbow plates are often black. Weapon casings vary by company and squad, but are often grey, silver, or white. Marines of the Unyielding Hand are expected to maintain their own equipment, and a certain amount of freedom in customization and heraldry is encouraged, and the old form of campaign and specialty badging is thus alive and well. Some squads (especially veterans) follow typical Iron Hands heraldry over that of the Codex, the clan symbol is worn on the right shoulder pauldron, with the squad designation moved to the left leg. Chest-plate aquila symbols or other embellishments and trim are usually silver or darker metal.
Sergeants are typically distinguished by a broad white stripe down the center of a red helmet.
Veterans wear white or silver helmets, though the faceplate may remain red. Veterans typically have more black than grey or red on their armor, calling back to their origins as Iron Hands. Many of the chapter's veterans were born as Iron Hands, and still consider themselves closely connected with their parent chapter.
Veteran Sergeants add a crimson stripe down the center of their white or silver helmet, and like the veterans sometimes maintain a red faceplate, or alternately may paint their helmets in a bicolor red/white. The Crux Terminatus is worn on the right shoulder with the clan symbol moved to the left.
Librarians wear a blue helmet and tabard, with the librarian symbolism on the right shoulder over a blue field. Again much leeway is given in specific decoration, and any particular libarian may have more or fewer changes from the chapter standard colors.
Techmarines wear armor painted much like that of their battle-brothers, Adeptus-Mechanicus symbolism already featured heavily in the equipment of the chapter. The Mechanicus symbol is worn on the right shoulder, and typically nearly every bit of their equipment (and bodies) are highly modified.
Because of their technical expertise, Unyielding Hand marines and specialists are often selected for Deathwatch kill-teams, as their knowledge of lost and xeno technology can be invaluable. These honored marines continue to wear the Deathwatch shoulder pauldron after returning to their chapter. Deathwatch veterans are allowed to keep their helmets painted black, in further recognition of their service.
The Unyielding Hand's few Terminator suits are considered individual works of art, and only the barest consideration to uniform heraldry is given to them. They are typically highly embellished and customized... A sizable percentage of the Terminator suits in use by the Unyielding Hand are semi-permanently bonded to their wearers, and heavy-duty bionics, as well as unorthodox modifications (like a rocket-fist or weapon servo-arm) are common here.
Heroes:(just notes so far, will develop further)
Chapter Master, Iron Father
'Scions of Mars' techmarine with servoharness, bolter,
MC poweraxe. Alternately,(and preferrably) use Iron Father rules from Traits/Chapters of Legend project.
Plasma Cannon and Assault Drill
Standard dread, but has small servo-arms. no game effect, but looks cool. Was recently interred.
Chief Librarian w/Honored-Brother
Supplied by the Adeptus Mechanicus using the chapter's gene-seed, wears tech-priest robes over space-marine armor, and a combination of AM and chaplain iconography (skull faceplate painted black/white to resemble the AM symbol, red robes over black armor). absolutely brutal combatant, fanatic. cybernetic legs.
Land Raider w/advanced machine spirit 'Adamant Hammer'
Last edited by Sian; September 18th, 2006 at 19:53.
Nice Fluff Sian! You seem to have a good idea going here, and your knowledge of current Fluff is evident, as I can't see anything here that would break any "rules". I'm not sure about the other members though, as there are those who are fanatical about the Fluff on these boards.
I especially like how you've customized EVERYTHING, as opposed to just a few details. you've gone al out on this. Good work!
Thanks! right now I'm looking for ways to imoprove/clean it up, and it has yet to go through a final proofread. I want to add some more to the (albeit short) chapter history, and then work on the characters.Originally Posted by X-Slash-X
The chapter is mainly being made up basically as a fun modeling project, and I'll be posting WIPs soon.
Thats ok. I'm also in the process of polishing/developing my Chapter ideas. I can't wait to see your models when you post them.Originally Posted by Sian
bump for some formatting changes and a little information cleanup.
I like it. It really seems like you've put a lot of work into it, more than a lot of people would. I would love to see the models, as your colour scheme sounds really interesting with all the different colours on different marines and such. I hope it looks as good as it sounds.
Yup, I'm waiting on paints right now. Most of the modelling's done, aside from my veterans, terminator squad, half a missile launcher dev squad, engineering rhino, and a very modified old termie chaplain.Originally Posted by Ancalagon