Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hey, this is the fluff behind my Tau Sept, as well as two of the commanders from it. Feedback much appreciated.
A small world with an extremely dense mantel and core of consisting of mainly iron and other metals, which balances out the small size to make gravity conditions suitable for inhabitation by Tau and other races. An out of the way planet taken after the Imperium's retreat from the Damocles Crusade, it was soon populated due to the livable atmosphere as well as there being a high number of resource-rich planets else where in the solar system. Metals are especially abundant both on A'ava Prime and the moons of several of the gas giant planets.
A'ava itself is almost completely covered by oceans, with little in the way of polar ice caps. It has one major continent, and another minor one, with many islands scattered throughout it's oceans. It's main continent is located just south of it's equator, and is rimmed by dense vegetation. A strange 'ring' of mountains is found on the surface of the planet, creating a 'dot' of almost desert-like terrain inside it. It's theorized that a large impact early in the planet's history left the mountains as a giant 'crater', and that the planet's vast amount of iron is what kept it from being shattered by the impact. In this ring is where most of the initial Tau settlements were created, being largely flat and providing large open spaces to set up buildings and landing zones without having to clear large amounts of vegetation. No civilized, intelligent inhabitants have been found, and the wildlife is for the most part poses no threat to Tau settlers, with the notable exception of the large wolf-like lizard creatures dubbed the N'ares. The N'ares are an almost blindingly fast predator with the ability to move siliently, and it's skin is designed to hold body heat in, making it's thermo-signature almost non-existant. Attempts are being made to tame the N'ares, but so far it's been unsuccessful.
A'ava has one large moon, which is extremely volcanic and it's surface is spider-webbed with red lava flows, some of them visible from the surface of A'ava itself. It's natural radioactivity keep it's internal furnace burning, along with a fairly astronomically recent impact of titanic scale that nearly blew the moon apart.
Colonization & Industry
Colonization of A'ava 5 began almost immediately after the Damocles Crusade, when it was discovered during a scouting mission. The Imperium, having more important matters to attend to (Tyranids, Chaos, etc) had not made a concerted effort to colonize the planet, though a few select individuals had tried. Without the support of a dedicated military and the presence of skilled specialist though, they failed and eventaully gave up until more could be done in an organized fashion.
The first settlements were based around mining, relying almost entirely on imported goods for food and supplies. However, efforts were soon made to create agricultural domes along the out edge of The Ring as the mountain chain become known. Despite repeated attacks by packs of N'ares the domes were built, and slowly the planet became more self sufficient.
Industry became the major economy on A'ava after the agriculture business became stable. Using the vast quantities of metals and other compounds located throughout the solar system it started production of the Devilfish chassis (The standard one used on all Tau vehicles), making it an important (though not really invaluable) asset to the empire.
The Tau of A'ava 5
The Tau of A'ava 5 are normally considered inquisitive and generally curious, with an interest in things that go fast. They are also seen as honorable and respectful, and commanders/leaders from other Septs are given much fanfare if/when they visit. They realize that they are a young sept, and as such need to listen to the advice and experiences of the other, older septs.
The A'avan's interest in speed stems from the fact that a large number of devilfish and other skimmers are used daily in their lives. Because they manufacture so many, a fair amount of the devilfish aren't exported to other septs. The surplus are modified slightly to improve effeciency and used as a form of public transportation. Every member of every caste (Including Ethreals, who actually started this) that inhabit the planet is educated in the operation of devilfish, so that in case of emergancies anyone could help evacuate, speeding the process. The wide-scale use of skimmers also helps when transporting goods across the vast distances of ocean to island bases or between them.
Fire caste warriors are all very experienced with both operating and deploying from Devilfish in almost any weather conditions, including over water which makes their deployment even harder for most opponents to counter. The tank crews of this sept are considered especially good, and their Pirahnna pilots are amongst the best.
Earth caste members of this sept are skilled at designing new, faster, and more effecient engines for Tau skimmers, as well as creating new designs for skimmers themselves. Many await and hope for the new developements they come up with in the hopes of giving the Tau an even more effecient weapon to oppose the enemies of the Greater Good.
Air caste members of this sept are known for modifying their standard ships for improved speed and manueverability at the cost of armor. However, they are normally able to position themselves for a kill quickly, then dart back before any counter-attacks can be mounted. However, they can not be used for sustained assaults, because of the large casualties that would be incured by such action.
Water caste members of this sept are not very widely known for any real special administrative or negotiative qualities, though they may prove themselves in the future. They are however, fairly renowned musicians.
Ethreal caste members of this sept are respectful and attentive listeners, and generally good reasoners. They are also good organizers, able to keep the chaotic members of the other castes from causing havoc with their speed-crazed tendancies.
Besides their basic training duties, Fire caste members also train extensively in both simulators and real cockpits how to pilot the devilfish in almost every condition imaginable, and also how to most effectively deploy from it. Amphibious landings are also practiced, setting up defensive 'safe' positions on an unprepared coast to give the Mantas more protection to land more forces.
Similarly, Hammerhead crews are rigourously trained to fight effectively in all weather and over almost ever terrain (Stormy oceans, sandstorms, etc).
The reason that Pirahna pilots are considered so good is the dangerous but popular event of using the highly modified Pirahna combat skimmer (The same used in combat) in races that push reaction time and skill to the limit. Limits and safeguards are put into place to make the events as safe as possible, and there are very few deaths in this sport. However, participating in it consistantly increases the skill of the pilots tremendously and gives them much better chances of survival in battle.
Doctrines of War
The primary focus of the A'ava tactics is mobility, making use of blitz tactics to peirce enemy battle lines then sweep them away from the side and behind. Due to the mobility needed to do this, broadsides are often neglected, if even considered. This leaves Hammerhead tanks for railgun support.
Crisis suits are not as important, and therefor aren't integrated into A'ava military doctrines as much. Depending heavily on armor, the Crisis suit is simply not able to sustain itself as effectively on the battlefield in A'ava Cadres. It's main use is to follow behind the front line of tanks and capitalize on the disruption they cause and, allong with the Devilfish mounted firewarriors, mop up the remaining forces before they can regroup. Stealth suits are widely employed however, to provide accurate information of enemy positions and fortifications.
Neither Kroot nor Vespid are a common sight in A'avan Cadres, with the exception of El' Mont'Ein D'ran's elite Kroot units (Details below).
When fighting in space like in a planetary assault, the A'avan navy is best when used in conjuncture with other sept's forces, allowing them to use their hit and run tactics and skills to push an opponent off-balance and spread them out, allowing the other sept units to eliminate them with greater safety.
A'avan forces often make up the spearhead of a landing force, their largely mechanized cadres speeding ahead while the other, slower cadres provide the extra push needed to completely destroy the enemy.
(Septs do work together when attacking new planets don't they?)
Shas'El A'ava Mont'Ein D'ran O'Kroot, 'Sel'yon'
-Captain Death Falcon, Master/Commander of Kroot, the 'Phantom Hunter'
'El D'ran was a younger Shas'El, brave and bright from his last Trial of Fire. He was in command of a small Cadre, only a devilfish mounted unit of Firewarriors and also an extremely rare warband of Kroot and accompanying hounds.
A part of an expedition force sent to investigate the destruction of an armored convoy, El' D'ran and his forces ran into a force of Gue'la soldiers. Living near the edge of the empire and having many years of contact with Gue'la forces, El'D'ran and several others in the Cadre spoke the Gue'la's language.
Sent to pursue a large group of Dark Eldar raiders, they had traced them back to this planet and over the next few weeks destroyed all of the piratical aliens. However, it seemed that the force of the Gue'la 'space marines' had come to the conclusion that the 'Imperial Guardsmen' had been corrupted by exposure to the alien's technology and needed to be destroyed. The remaining forces had fled the raging battle that had flared up, and were now the only remaining survivors.
El'D'ran made the fateful decision to lend assistance, and almost immediately afterwards several squads of Space Marine snipers appeared on the scene. The initial combat went well, but then another force appeared on the scene. Strange metallic skeletons that attacked both Gue'la and Tau alike. Before the Tau even knew what was happening the skeleton's strange weapons had sliced the devilfish apart and slaughtered the firewarriors inside. The Kroot actually decimated one squad of the skeletons, before being sliced apart by sniper fire from the Gue'la Space Marines. Once the last of the Imperial Guardsmen were eliminated, El'D'ran found himself trapped with the few surviving members of his Kroot squad between the snipers and skeleton warriors.
He was saved by a Kroot warrior though, who despite all odds leapt in front of the a group of metal skeletons that prepared to slice El'D'ran's XV8 apart, screaming 'For the Greater Good!' as he did. The skeletons fired upon the brave kroot then, then the remaining ones open fire on his suit. Though he dodged some of the weapons, his suit was still damaged beyond repair and he was severely injured. He would've surely died if the Space Marines hadn't opened fire on the skeletons then, which attracted their attention away from El'D'ran.
Soon after, several ships that had been observing the Tau movements came out of hiding and raced to the planet, hoping to avoid the hopeless battle against the superior Tau numbers. Retreiving the Space Marines quickly, they disengaged and dissapeared back into Imperial Space.
After El'D'ran recovered he was ordered to give a debreifing about the events that transpired. Several of his commanders felt that the story about previously unheard of 'metal skeletons' was either the production of an overly traumatized mind or a lie contrived to cover up his failure to keep his Cadre alive, pointing to the fact that there were no remains of any such beings on the feild they had found him, explaining that the strange wounds caused to the Devilfish, warriors, and Kroot could've been caused by some new Gue'la space marine weapon.
He was eventually reinstated as a commander, but since then had earned the unofficial title of 'Sel'yon', or 'Phantom Hunter'.
He was also left with the extremely powerful image of the Kroot warrior leaping up in front of such a vastly superior force, his last words proclaiming the very essence of the Tau Empire. He has since developed a deep, deep respect of Kroot warriors, and his Cadre has more Kroot than Tau.His respect for the Kroot goes so deep that he has agreed that rather than normal Tau funeral traditions he wants his Kroot warriors to eat him as is their custom with their great leaders. The Kroot in turn are very loyal to him, as he accepts them as equals as they are instead of treating them as a race that could be equal in the future after they become more like the Tau. He earned the name D'ran O'Kroot for his Cadres success in further battles. Giving the Kroot special, lighter, more mobile versions of Firewarrior armor and heavily reinforced/modified pulse rifles he increased their firepower and survival ratings while keeping them fast and effective in their home-woodland environment. He often leads them from the front, and on one famous occasion actually fought side by side outside of his battlesuit against an Orc ambush party, both he and his remaining Kroot survivors emerging out of the unexpect melee covered in blood. More and more Kroot warbands are coming to his aid, and his Cadre is constantly growing with new Kroot recruits.
Alright, I think that's enough fluff for now. How do you like this? Anything you saw that doesn't work? I tried to be as thorough as I could, but I may have missed something anyway. I'll give thanks to Lucy for the fluff idea of Kroot eating a Tau commander.
If you like this I'll post up Shas'O A'ava Y'aes Ta'lik Shi'on (Commander Blue Lightning the Decimator, of A'ava) and his story later. Long story short, he's a tank commander that rose to the rank of Shas'O without accepting his battlesuit, instead choosing to remain a tank commander. His crew are all bonded, and they chose to stay as his Shas'Vre rather than be tank commanders themselves. Basic idea there.
Please respond, thanks in advance.
For the Greater Good!
Ok, I have questions.
Why do the N'ares hunt in packs? It's logical for a primary preadator to be alone; it doesn't have to share it's kills. In a arid land that can be the diferance.
Are you planing to have an impact from the Large area's of sea?
Where do it's ethereals come from originally?
What sort of weapon/systems outfits are you considering taking to reflect the doctrine (Mont'Ka?) of this Sept?
and how has his asociation with the Kroot affected your commander?
I make a point of never laughing at stupid people. They can't help that they're stupid, just as I can't help hitting them.- Aun'Vre
Ok, valid questions that deserve answering. I thought I had, but looking back it seems I forgot some of them...
The only 'arid' area the Tau inhabitat is on the inside of 'the ring' of mountains (AKA the big crater). The N'ares don't inhabit that area, very few species do.
They inhabit the forests on the outside of the mountain chain. Dense, tropical vegetation in along the coast line gives way to a more temperate area on the inside. There are areas of savanna also. The N'ares inhabit the temperate forests and savannas (Though the species are slightly different); not the arid area inside the ring. I know I didn't make that clear.
They hunt in packs because of the size of their prey. The N'ares are about 3/4 the size of a Kroot Hound. Their prey are as much as four times their size; large bird creatures for the most part (They grow so large because it allows them to fly long distances without using as much energy, because most of the size is in their wings. They glide between the coninent and the various islands where they conduct their mating practices away from predators. Also, their major food source are the large fish that inhabit the upper regions of the planet's oceans). Their size and ability to fly means that the N'ares must be able to kill it quickly, and this requires a group. The savanna areas are also like this, because the pack chases herds of large grazing animals into 'traps' that couldn't be done with one animal on it's own.
The N'ares are so small in fact that when they are on their own they are most of the time caught and eaten by the large raptors of A'ava; However these bird predators are not as aggressive and vicious as their land-locked counterparts so they haven't really interfered with Tau settlement of the planet.
The large areas of seas have an affect both on the wildlife and the Tau. The marine inhabitants of this world are massive, some of the largest the Tau have found. Comperable to our whales, some of the creatures seem to be nothing but large mouths that eat everything that get in their way.
The large areas of sea have affected the Tau by making them somewhat loose and on a whole their fire caste warriors have adapted a better sense of balance after training for so long on rocky seas in their devilfishes and hammerheads. Also, having to make use of skimmers so much have made them much less confident of deploying outside of their transports, and are porbably the least resilient Firecaste members when deployed away from their coveted transports.
Let's see... the Tau colonization was primarily done by the Elsy'eir Sept, so the handful of Ethreal's that accomponied the initial colonization came from that sept as well. This ancestry is partly responsible for the drive to create new and more advanced engines for the skimmers, due to the creative drive already being present.
Ah yes, what affect has the association with Kroot had on my commander... Well, 'noble' anyway.
It's been a two-way thing. Those in the empire that know of him (not alot, he's not that famous, though he's fairly well known amongst the Kroot) and his Kroot Cadre have said that in all the Empire there is "No Kroot so like the Tau, nor any Tau so like the Kroot".
El'D'ran is considered almost barbaric by his Tau peers, after he started adorning his battlesuit with traditional Kroot characters and writing rather than the sept markings found on the others, and his willingness to lead his Kroot in battle right from the front in the midst of inevitable melees has had some lable him as 'bloodthirsty'. His battlesuit carries a sword in one hand, and he is reputed to have killed over a dozen orcs in one battle with it (Though these stories are most likely exaggerated).
He doesn't look much different from other Tau physically, but his clothing differs. Rather than the traditional clothing worn outside of battle, El'D'ran has taken to wearing clothing styled after that of the Kroot, and is almost never seen without a necklace given to him by one of the first Shapers to join his new Cadre. He also carries a sword on his person, and is almost always armed with it and his pulse pistol. He has almost lost his Tau accent (the melodic way of speaking most Tau have, which I always interpreted as they spoke in Iambic pentameter all the time), and instead has a rougher way of talking. He is fluent in T'au, Gothic, and the native language of the Kroot. Gue'la and Kroot find his quick, sharp way of speaking easier to understand, while other Tau have a hard time understanding him. When he is in an extremely foul mood he will sometimes ramble off curses and oaths in all three languages without actually thinking about it. He has become less refined, however this should not be mistaken for less intelligent. He has a great understanding of infantry tactics and a decent understanding of suit and armor tactics, though they focus around supporting the infantry which is an extreme change from the usual tactics of the A'ava sept.
Here is what I was thinking for Shas'El D'ran's Kroot Cadre in game terms:
Shas'El Mont'Ein D'ran- WS-5 BS-5 Str-5 Tgh-4 Wd-3 I-4 A-3(4) Ld-10 Sv-3+ (150 pts?)
Equipment- Sheild Generator, Stimulant Injector, Fusion Blaster, Ejection System, -Sword-
(The sword counts as an additional close combat weapon, no other benefit)
Unit Type- Jump Infanty (Tau)
Independant Character- Unless accompanied by a bodyguard El'D'ran is considered an Independant Character and follows the rules thereof.
Bodyguard- El'D'ran may take a bodyguard of 10-20 Kroot Carnivores or 5-10 Kroot'au Elites.
Kroot Master- El'D'ran has compiled a Cadre made up of almost exclusively Kroot and special elites trained by he himself. There are therefor special rules regarding it's composition:
Firewarriors no longer count as a +1 troop choice
Crisis Suits- 0-1
No Vespid Units may be taken in El'D'ran's Cadre.
Kroot Carnivores count as a +1 choice as firewarriors do in other Tau armies.
Kroot Hounds may be taken seperate from Carnivore squads as Fast Attack choices, in squads of 6-12
Shas'El D'ran has trained squads of elite Kroot'au, Kroot Carnivores trained in the use of Tau weaponry and given specially made Tau armor. Up to three squads of 5-10 may be taken as an elite choice, but no more than one elite choice may be used in this way.
Kroot'au- WS-4 BS-3 S-4 T-3 W-1 I-3 A-1 Ld-7 Sv-4+ (16 points)
Kroot'au Shas'ui- WS-4 BS-3 S-4 T-3 W-1 I-3 A-2 Ld-8 Sv-4+ (+15 points)
Squad- Squad numbers from 5-10 Kroot'au and 0-10 Kroot Hounds.
Equipment- Kroot'au are armed with a modified pulse rifle called the Kroot'au Rifle which has the exact same stats as a Pulse Rifle, but counts as an additional close combat weapon in close combat.
Options- A Kroot'au soldier may exchange their Kroot'au rifles for Pulse Carbines at no extra point cost. The team may carry photon grenades at an additional cost of +1 per model and EMP grenades at an additional cost of 3+ per model.
Character- A Kroot'au soldier may be upgraded to a Team leader for an addional cost of 15 points and may select items from the Infantry Wargear list.
Transport- If unaccompanied by drones or Kroot Hounds up to 10 Kroot'au may be mounted in a Devilfish troop transport for 80 pts.
-Only Decoy Launchers and Multi-trackers may be taken on Kroot'au devilfish, no other options may be taken.
Feildcraft- Kroot'au gain +1 to their cover save in woods or jungles. Kroot'au in woods or jungles do not have to roll a difficult terrain test; they can always move up to 6 inches. In addition they can see and shoot through 12 inches of woods or jungle terrain rather than the 6 that would normally be the case.
Infiltrate- If not mounted in a devilfish, Kroot'au may infiltrate (As specified in the Warhammer 40k rulebook) if the mission allows it.
Leaping Assault- Kroot'au devilfish are designed to allow easy access and exit to and from the vehicle. This allows Kroot'au to leap out of the devilfish strait into enemy formations if they wish, and they are trained extensively in this tactic. To represent this Kroot'au may assault out of their devilfish as if it were open topped (Note they still must disembark within two inches of the regular access points). Also, if a devilfish would be destroyed with Kroot'au in it, roll a d6. On a roll of 5+ they disembark as normal and do not take damage or are entangled, even if the transport moved more than 6 inches. Otherwise they are affected as normal.
What do you think about this idea for a Cadre? I wasn't sure on how much the Kroot'au should cost each, any advice on that would be appreciated. I actually have a Kroot'au rifle made, and am working on making the armor to put on one of my kroot to see how it looks.
As far as how the other Cadres (Which are all radically different from this one, or rather this one is radically different from the others) are equipped...
I was thinking something like... A squadron of 5 pirahnas with Fusion blasters and decoy launchers.
Two Shas'El 97 point Helios Commanders.
Three Shas'ui Team Leader Monats with Fireknifes and Targetting arrays.
Three hammerhead tanks with Railguns.
A stealth Squad with 2 fusion blasters.
And then the rest would be mounted firewarrior squads.
I'll have a better list once I write up 'O Y'aes (Tank commander) and his army written up.
Does this answer your questions?
This answeres my original questions but raises new ones.
I find the Idea of Kroot'Au amusing based on my interpretation of the name, "good Kroot" or maybe 'tau like kroot'. Their points cost sems a little high, but that's cool. Do the kroot DF still get the GD upgrade automatically.
I make a point of never laughing at stupid people. They can't help that they're stupid, just as I can't help hitting them.- Aun'Vre
The explosion was deafening, especially considering the silence that had existed before it. Guardsmen all over the base scrambled into readiness, and emergency crews ran out to try and quell the flames gushing out of the dilapidated Lemon Russ tank. It was in an especially bad position because it had just been entering the gate, and now almost completely blocked it off. Everyone scrambled to their positions on the walls, ready to defend against whatever xeno invasion force had done this.
Heavy Tank Compound 132, also known as â€˜Fort Russâ€™ was an impressive fortification. Thick stone walls encompassed the entire compound, with alternating heavy bolter and lascannon positions ever twenty feet along itâ€™s length. Not to mention the platoons that manned it and the dozens of heavy tanks within, most thought it was impenetrable to all but an orbital bombardment. But the Imperium had the greatest Navy in the galaxy, there was no way that a fleet could bombard the fort for very long without attracting the attention of the greatest force ever known.
It was a suicidal thought, attacking the base. The soldiers were almost giggling in their nervousness at the thought of an attack on the base. But their nerves steadied as they heard several tanks start up, the roar of their engine familiar and comforting. There was no way anything, not even a full Orc Waagh could take this fortress. But of course, there hadnâ€™t been Orcs in the area for years, and they hadnâ€™t heard of Eldar either. That left...
â€œIt couldnâ€™t be the Tau could it? Would they be that stupid?â€?, one guardsman asked, then chuckled, â€œWhat am I talking about. Xeno scum...â€?
The forces were focused at the front of the base, where the attack that had destroyed the Lemon Russ had originated. The guardsmen assigned to the other end of the wall were almost uncaring as they set up their positions. They didnâ€™t know that they were being watched. Watched by eyes that saw them as clear in the blackness of the night as they could during the brightest, clearest day. They were being watched, and evaluated.
â€œShasâ€™El, we are ready to commence the attack.â€?
â€œGood. Activate the drones, then rush the walls. How quickly do you think you can climb them?â€?
â€œ...Five seconds, no more.â€?
â€œThatâ€™s very good, just be careful.â€?
â€œWhere will you begin attacking from Shasâ€™El?â€?
â€œIâ€™ll be dropping in some time or another; Begin the attack.â€?
A guardsman had opened a flask to have a drink before whatever battle would happen got under way, just to â€˜steady his nervesâ€™ when he saw red lights appear from the ground a few dozen yards away from the forest. Blinking, he glanced down to the flask then, shaking his head vigorously to try and clear his head. When he looked the lights were still there. In fact, there were getting closer. Then he saw the glow of exhaust coming from below the lights, and the two guns slung below the saucer-like machines.
â€œWeâ€™ve got incoming!â€?
As if on cue, blue light spewed forth in a great torrent from the dozen of gun drones that sped towards and over the wall. The guardsmen scrambled for cover returning fire as best they could, the red beams of their lasguns criss-crossing the air along with the blue bolts of pulse fire. On guardsmen dove down against the raised edge of the wall, keeping his head down in fear. A gun drone floated over head, then the back-mounted camera caught sight of him. The pulse-carbines swivelled around quickly, blasting the man with blue energy, steam rising from the large holes the pulses ate through his armor and body.
Then a great roar went up as ten heavy bolters opened fire on the swarm of gun drones, swiping them from the air as one might swipe flies. Grenades launched from the pulse carbines silenced several of the weapons crews, but it soon became clear the gun drones were not evenly matched with the heavy firepower of the defenders.
One of the lascannon gunners punched the air in victory as five gun drones exploded into thousands of pieces, before turning around back to his weapon. There stood something out of a nightmare.
At least seven feet tall, itâ€™s green skin almost reminded him of an orcâ€™s, but it wasnâ€™t similar in any other way. Another explosion lit the sky, and showed the monsterâ€™s beaklike mouth and deadly eyes. Blue and gray armor adorned itâ€™s torso and shoulders, and in itâ€™s hand was a strange weapon. Itâ€™s stock and firing mechanism seemed primitive, but itâ€™s barrel was long and looked like a Tau rifle heâ€™d seen laying around after a battle. But both at the end of the stock and barrel were wicked blades, and one had blood on it. It wore a blue helmet that covered the top and some of the side of the thingâ€™s head, and emblazoned on it was the circular emblem of the Tau Empire.
The monster leapt at him, striking him in the stomach with the blades located at the stock of the weapon, before pushing him off the edge of the wall. He screamed the entire way down, but the monster didnâ€™t care. He went to the lascannon and turned it around as fast as it could, lining it up on a tank within the base. Itâ€™s powerful beam cut through the side of the cubical artillery piece easily, sending flames spewing from itâ€™s long barreled weapon.
All along the wall the same thing was happening, the creatures were killing the remaining defenders and taking control of the heavy weapons positions that were left. A tank shell landed on part of the wall and exploded, sending several bodies flying, most in pieces. Lascannons soon silenced the offending tank, but more rounded up the fairly defenseless aliens.
The tank gunner of a Lemon Russ sighted up on a lascannon position, and was yelling at the operator to reload the cannon when he spotted a bright light rise up in the distance. He wondered briefly what it was, but shook it off and prepared to fire as soon as that incompetent idiot reloaded the gun.
A roar, a flash of light, and then a cloud of dust clouded his vision before he could get the shot off. Blinking at the sudden intrusion, he wondered what had happened. Then the smoke cleared. The last thing the gunner saw was a large humanoid battlesuit, pointing a large weapon mounted on itâ€™s arm at him.
The focused energy of an intense fusion reaction shot out of the blaster, heat and light setting the air on fire and cutting through the tankâ€™s armor as if it wasnâ€™t even there and disintegrating the vulnerable inner workings of the battle vehicle. The tank dissapeared in a cloud of shrapnel that left nothing but an unrecognizable hulk. Roars went up from the green creatures as their leader arrived, a huge being of blue and gray metal with red lights peering from itâ€™s rectangular head as eyes. Raising itâ€™s right arm into the air, it brandished itâ€™s sword and charged itâ€™s other weapon before crying out on itâ€™s communications system, â€œKroot, advance!â€?
More of the Kroot appeared over the wall, but unlike the others these wore almost no armor, and had no badge of the Tau marking them. Their weapons looked primitive but the blue blasts they shot were still deadly. But even more than that, dog-like creatures with backs bursting with strange spines leapt over the walls as well. They snarled and barked, then charged into the base, darting around the wreckage and bodies looking for fresh prey.
Dozens of small explosions dotted the walls on the other side of the base, killing all those in the vicinity with frightening ease. The battlesuit leapt on top of one of the storage buildings, itâ€™s thrusters glowing bright and hot as it lifted it from the ground. Below lay fire and death, as more and more of the hounds and Kroot charged into the base. The distinct hum of approaching hovercrafts marked the arrival of more troops, and other battlesuits landed throughout the base, causing havoc as they went.
â€œFoolish. Their arrogance is the reason why they shall not win against us. Tauâ€™va...â€? Said the battlesuit commander, using his boosters to leap from the building as several lascannon beams seared the air where heâ€™d just been standing, one getting close enough to melt part of his armor, â€œLetâ€™s finish this...â€?
-Assault of Krevin Prime, Imperium Fringe World
The taking of â€˜Fort Russâ€™, by Shasâ€™El Montâ€™Ein Dâ€™ran Oâ€™Kroot.
Last edited by ProfessorCurly; October 17th, 2006 at 21:55.
Well this is as good a peice of amature writting I've seen in a while.
I'd like to see some fluff from your home world though.
I make a point of never laughing at stupid people. They can't help that they're stupid, just as I can't help hitting them.- Aun'Vre
You could almost taste the salt in the air as the breeze blew in from the ocean, the cool wind that kept the temperature almost perfect. The sun was starting to just drop below the horizon, creating a breathtaking display of red and orange light that painted the sky and sea into one giant swirl of color so that for a moment there seemed to be no division between the water and sky...
The area around him glowed as well, the smooth white dome that was his home reflecting the spectrum of colors back into the world as he stood on his deck, watching the sunset. Here was his world, his own private paradise of colors and peace. This is what he missed most, the feeling of being content and satisfied with the world...
However, even here he felt disturbances. A subtle feeling worked itâ€™s way into his heart, a distinct loneliness. A quiet bitterness that he should face things alone, be it battle or even the beauty of the Aâ€™avan sunset. For even when he was surrounded by his Kroot, he felt alone. Even when surrounded by his fellow commanders, he felt alone. Even when in the presence of the Aun, he felt... alone.
And he knew why as well. Heâ€™d known why for a while now, but there was next to nothing he could do. He wasnâ€™t free to move about the empire as he would, if anything he was confined more than usual. Sighing heavily, he looked down to the empty beach and muttered the thing that bothered him most, â€œTaâ€™lissera...â€?
Looking down at his bare chest, he could still see the scars, the marks standing out as light stood out against shadow. He ran his hand along itâ€™s length, remembering the ceremony, remembering the oaths, remembering his bond-mates... How he longed to talk with them again, to speak his mind and not have to worry about the already suspicious high command question his loyalty further. Some were dead, one was a Shasâ€™El as he was... The others were all together though. He remembered the choice, either becoming a Shasâ€™El and being his own commander or becoming a Shasâ€™vre to their old team leader... Shasâ€™O Yaes. Last heâ€™d heard, she was testing a new variant of the Hammerhead.
â€œYâ€™aes, Maâ€™klin, Munâ€™so, Taeâ€™son... Did I make the right choice?â€?
A low, mournful sound came to his ears. An instrument, one of the Kroot playing... A tribal song of some sort, a song to the ancestors to guide their spirits... Many Tau he knew scoffed at the Kroot culture, their art, their music, their traditions... But heâ€™d seen both worlds, and he found beauty in each. However, only one world accepted him, and so it was. He was Dâ€™ran Oâ€™Kroot, the master and commander of Kroot. Yet this alienated him even further from his peers, his way of speaking, his way of fighting. His loyalty had been questioned many times, some called him â€˜the new Farsightâ€™. He was a traitor already, an outsider.
The solitary nature of the song the Kroot was playing was appropriate. Because for so very long, Shasâ€™El Montâ€™Ein Dâ€™ran Oâ€™Kroot had felt alone...
-Random Evening with Shas'El Mont'Ein