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Good afternoon everydobby
I used to post on here a wee bit back in't day, but got well sidetracked by real life stuff, but I'm back and after collecting the entire Dark Angels 3rd Co (unpainted yet....not enough green paint) I came up with an idea for a new chapter.
The premise is basically a lost legion (as opposed to chapter) from the early days.
You know how all the chapters lists say 1. Dark Angels, 2.(all records expunged), 3. whoever, 4.(excomunicate traitoris) etc etc? I want my chapter to be that second chapter. A lost legion.
Heres what I got (abridged).
1. The emperor never found his second primarch, and he sent the second legion (The Second Sons I have christened) into the Eye of Terror believing his primarch to be in there.
2. 1000's of years pass and no word from the legion, the Emperor declares the all record expunged bit, not wishing it to be known he sent an entire legion to their death for seemingly no good cause.
3. Truth is, they had crash landed on a world in the Eye and set up a base there, and were wholly loyal to the emperor and fought chaos etc etc. During this time they were heavily mutated by Chaos, and had to scavenge what they could for resources. So used chaosy equipment, had mutations etc
4. In modern day (i.e 41st Millenia) they found their way back out and came across Cadia.
5. Cadia, seeing a host of chaos mutated imperial ships alerted the inquisition, and between them almost completely annihilated their fleet.
6. Twist in the tale is that the Legion master of the chapter was also the primarch believed lost, and he died at the hand of those he had fought for in the Eye. So the emperor found and lost his last son in the same moment.
7. Now regarded as enemies by all they come across (i.e still loyal, so hated by chaos - inquisition made a grim error and wish to delete them, shall we say, so hated by the imperium) they renamed themselves The Lacrymartyrs and only 100 or so survived.
Basically the gist of it. Gonna include some Dark Angel history with them regarding the fallen so I can have battles between my two armies.
In gaming terms I have used See But Don't Be Seen and Take the Fight to them traits, whilst using the no allies negative trait.
See but don't be seen - basically because numbers are so low, they have no scouts as they have no recruitment base, they rely on striking first and have trained in infiltrating to make up for lack of scouts.
Take the fight to them - salvaged what they can which include a large amount of ccw's.
No allies - if their story is ok then it's self explanatory.
Also gonna model them with Chaos bits; armour, weaponry and mutations.
For characters mutations are going to count as bionics - would that be acceptable - to maybe represent extra limbs or increased toughness etc.
Ideas? Thoughts? I want this post ripped apart telling me everything that is wrong and how better to improve it :yes:
Love and hugs,
I can't say I've seen it all but I live for the things that keep me hollow.
Several more glaring problems.
(1) Anything non-chaos is going to be slaughtered if they go into the eye.Even a legion of GK's couldn't do it for any period of time
Secondly, and this is slightly more pressing, is that they're one of the lost legions. Angry fluff-boys aside, it sort of takes the magic out of things to have them rock back up again. Not to mention that you'll get at least one person at every GW stored abusing you for self-glorification.
Not true - the space wolves 13th company charged into the eye after Abaddon, and they've returned. Inquisitorial nullships make forays into the warp often. The eye is a turbulent region of space indeed, but does work as a gateway into the warp - your statement about the grey knights is untrue too - with their hard core of faith, no doubt, and daemonic wards, they'd probably be the BEST space marines to go into the warp, as daemons would find it difficult to finish them off.
Your part about a "period of time" is a little flawed too - time runs differently in the warp - that's why the space marines in the warp are still combat-capable even though they have been in there for 10,000 years. You may stand in the warp for what you think is twenty minutes, and a week may have passed outside.
The only difference between tattooed people and non-tattooed people is that tattooed people are awesome and can kick your ass.
"War does not determine who is right - only who is left."
And also the method of irradication is a bit strange; there exists a command whereby every Imperial Navy ship in the Imperium heads for the Cadian Gate to defend it (I think), without Inquisitorial involvement needed. All Cadia would need to do is call up Cypra Mundi (the Segmentum Obscurus Naval Base) and request more ships. Not something they need the Inquisition for.