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I've finally got round to sitting down and writing some fluff for my upcoming Eldar army, the craftworld of Areyd-Tehn. Just to war you, it's fairly long (1372 words), but I've split it up into different sub-titled sections. It might not be perfect as it is coming up to 2AM and I'm very tired, but I'm normally fairly accurate, so without further ado...
The people of the Areyd-Tehn craftworld are a very secretive people. Their craftworld is constantly on the move, cleaning their tracks as they go. It is very rare for any human or alien to see the craftworld unless Farseer Ulitadc had specifically allowed it, in which case it just seems to appear. This is because the craftworld employs very high-tech invisibility shield which makes the watcher see the craftworld as just a spec in the corner of the eye.
Compared to many craftworlds, Areyd-Tehn has a relatively small population, consisting of only a few hunreds of thousands of Eldar. This results in a slightly large percentage than normal following the Path of the Warrior, as it is encouraged at a very young age.
The Areyd-Tehn Eldar respect their dead more than any other Eldar. Any Eldar that dies has his spirit caught in a way stone (becoming a spirit stone once it contains the soul). Each spirit stone is then placed in its own personal miniature shrine in the Spirit Dome most appropriate for them. For example, an Eldar who spent all his time training at the Shrine of the Striking Scorpions and dedicated his life to that ritual would have his spirit stone implanted in the Striking Scorpion Spirit Dome. The stone would be put in place by his closest friends or family, and would be left there so that they could pay tribute to him or ask him for advice if they were in great need.
Areyd-Tehn is led by Farseer Ulitadc, a very distant relative of Eldrad Ulthran, once the great psychic leader of the craftworld UlthwĂ©. Due to her origins, she is a very able Seer, being able to cast the most difficult and dangerous of spells without fault.
The decisions for the craftworld are made by her and her assembly of Seers. This Seerâ€™s Council is multi-gender, and Seers from all different backgrounds, but it is certain to the citizens that they are very capable. However, any final decision is ultimately made by Ulitadc.
Not much is known about her past, as she keeps herself to herself. No-one knows how she is related to Ulthran, nor how she came onto the craftworld and became in such a high position. Even the oldest and wisest among the Eldar, who were there when she had gained power knew anything about her appearance upon the craftworld, as though their memories had been somehow blanked.
The people of Areyd-Tehn are united in a common cause; to find the Black Library and extract all of its vast information. Whereas other races attempt to conquer the galaxy by sheer brute force, the Eldar of Areyd-Tehn know that it is impossible for them with their small population. The only way of possibly re-taking their galaxy is by using the knowledge from the Black Library.
Being the only ones who know the webway in its extent, and the only ones who could possibly find the Black Library, the Harlequins often work with the Eldar of Areyd-Tehn. The Harlequins are well known for not sneaking, but Farseer Ulitadc is able to have limited communications with them psychically. Unlike most craftworlds, Areyd-Tehn has a group of Harlequins who permanently live aboard the giant ship, rather than constantly travelling the webway. In exchange for help in vanquishing who they desire, often for unknown reasons, the Areyd-Tehn are gaining the Harlequinsâ€™ trust, and being trusted by the Harlequins is the first step of finding the Black Library,
Warfare 1: Battling
The Eldar of Areyd-Tehn prefer using tactics, stealth and manipulation to fight a battle where possible. All the warriors are taught tactical warfare as well as their normal training from a very young age, starting with simple ambushes to full-scale wars involving flanking, counter-attacks and confusion attacks.
Because Areyd-Tehn takes full advantage of stealth and cover in all of their battles, the most important Aspects are those of the Striking Scorpions and the Warp Spider. With their ability of blending into the surroundings and making stealth kills without their victim even realising what is happening using their chainswords and mandiblasters, Striking Scorpions are very important to the battle plans. Any group of Striking Scorpions is always led by an Exarch, who inspires the warriors to greater feats of bravery for their people.
On the other hand are the Warp Spiders, who use ranged guns rather than mĂŞlĂ©e weapons to strike their enemy. Their capability of using Warp Jump Generators to quickly teleport across the battlefield via the Warp is perfect for taking down enemy leaders; however, this makes the job of the Warp Spider very dangerous, because leaders normally have a bodyguard to the elite soldiers of the army. This results in the Warp Spiders being some of the most respected warriors aboard Areyd-Tehn.
Compared to all other Eldar, the Areyd-Tehn are all incredibly skilled at using psychic powers; only the Eldar of UlthwĂ© have more potent psykers. Each warrior is learned in how to decipher their enemiesâ€™ thoughts and ideas. The Eldar are capable of predicting the enemiesâ€™ next move during the heat of battle, and making moves to counter it, all in the fraction of a second.
Warfare 2: Relations
The Seers of Areyd-Tehn often make predictions of future happenings, and appropriate actions are always taken immediately. Often this means allying with a mon keigh race who are fighting for a common cause. Telepathy and manipulation are used to force their make-shift allies to fight for them, often sacrificing their lives under their leaderâ€™s command who is in turn controlled by the great Farseer Ulitadc.
These allies are normally those of the human races, the Imperial Guard and the Space Marines. The Farseers find human minds the most easy to control, using their simpleness and stubbornness to the Eldarsâ€™ advantage. To the Eldar, the Imperials are no real threat for them, and are simply useful tools that are easy to control. The same goes largely for the Tau, who normally fight for the Eldarsâ€™ Greater Good without realising it; they are tricked into thinking they are fighting for themselves, although more often than not they gain nothing after the battles.
The Eldar do not greatly like the alien Orks and Tyranids. To them they are just worthless creatures, with there being no reason for them to live. But as with the Imperials and Tau, the Areyd-Tehn are willing to ally with them so that they can lose lives rather than the Eldar losing any of their own. With these strangely-brained creatures, the Eldar do a lot of communication with these races with the help of telepathy.
The Areyd-Tehn population have mixed feelings towards the Dark Eldar, their Dark Kin. It is understood why they became corrupt, as the change between pre-Fall and post-Fall was incredibly dramatic. Many look upon those of the Dark Eldar with pity, with the thoughts that they are weak in soul and mind and will end up with their souls consumed by She Who Thirsts. However, a large amount looks upon these Dark Kin as plain and simple heretics, feeding their sworn enemy with their souls for no reason. They believe that it will be the Dark Eldar who will bring down the Eldar race once and for all if not stopped. Even though this, the Eldar and Dark Eldar were once brothers, and often fight together for a common cause, this often being against the Ancient Enemy.
There are only two races which the Eldar of Areyd-Tehn are sworn enemies with; those of the Chaos Space Marine Realms and those of the Necron Tomb Worlds. It was the Chaos God Slaanesh that took their universe from them during the Fall, and it was She who killed most of the Eldar population throughout the galaxy. Even now She Who Thirsts is attempting to silence the Eldar once and for all with Her Noise Marines and Daemonettes.
The Necrons are the Ancient Enemy, the ones whose Gods were behind the slaughter of their beloved Old Ones. The Old Ones had taught the Eldar everything that they know now, and the Eldar are still bitter about their defeat. Now that the Necrons are re-awakening from their sleep, Areyd-Tehn sees this as the perfect chance to destroy them once and for all.
So what do you all think? All constructive criticism wanted.
My couple of worries are:
1) That I have muddled the tenses (I often do that).
2) Is it all fluffily proof?
Cheers, and thank you for reading.
Last edited by PaRaSiTe_X92; November 18th, 2006 at 14:10.
It's good but it seems it is too much information.
"He made it look easy. Even though it never was. He never stopped fighting for what he believed in...or for what he believed his country should be."-Captain America the Death of a Dream
I like it. Quite well written, with a good amount of information. You've built a nicely rounded picture of your Craftworld.
However, I would fiddle with your population figure. 30,000 people is a little more than a smallish town. Not enough for self-sustainability, as the crafworlds are. Pehaps several million might be better; a small city, compared to the massive (relativly) metropolises of the main craftworlds.
Cheers both of you.
As for the population, I was wondering about that. The problem was I wanted it to be a relatively small craftworld.
Any idea how many Eldar the other craftworlds have? Would going up to 800,000 suit mine?
There is no information how many citizens the largest Craftworld's have, but I would suspect it reaches into several billions (except Iyanden that is).
A few small notes for you:
Why would they want to conquer the Black Library? All Eldar know (especialy the Farseers) that if the Black Library's secrets would be revelaed then an unimagienable time of bloodshed would commence as powerful worshipers of Chaos (like Ahriman) would gain acces to information that would drive mortals insane.
This is why it is so heavily guarded by the Guardians, ancient and immensly powerful Harlequins that are ready to surrender all to make sure that the Library is safe. All who have entered it and looked into it's secrets have sweared an oath to these Guardians to not utter a single piece of information of what could be find in there to anyone.
Even if the Emperor himself would demand such information from, lets say, Inquisitor Czevak then he would be quiet because the bond to the Guardians is unbreakable.
And how could the Farseers even try to communicate with the Tyranids? No one has ever succeded with it and I doubt the Tyranids would have much intrest in establishing such relations.
Another note is that it's probably unlikly that the Eldar know that it was the Old Ones that created them. According to their ancient myths it was Isha who created the Eldar. Remember that this was for more than 60 million years ago and I doubt even the Eldar to be able to keep accurate records for such long, especialy not now after the Fall.
Nice fluff otherwise!
Well that sorta ruins my whole Black Library idea. Now I'm stuck. :/ Dammit.
How can they communicate with Tyranids? I don't really know, they just manipulate their minds and synapse thingy, or something. :p
And I'll change the bit about the Old Ones.
The Hive Mind is INcredibly powerful, I would doubt that the most powerful Eldar Seer could even begin to understand the sheer physchic power of it. That piece just sounds to me like you want a reason why would you would ally with 'Nids in an allied game.
As for the Black Library, amybe you could re-write it so that the Eldar of Areyd-Tehn is working so that more of their own Seers can access it by working closely with the Harlequins?
And what do you mean about the Black Library? That some Seers can get access to it, but not the rest, ie normal citizens? If so that is what I was meaning really.
Only the most worthy and experienced Seers can access the Library. The others are to young and in-experienced with the lure of freedom of the Path still luring in their minds. Only the oldest and wisest Seerss who have completely removed this thought from their mind can access it.
Your Craftworld might believe that such things take to long and that your Seers and Warlocks need that information now, thus working with the Harlequins to maybe allow mor eof their Seers to enter it.