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Dedicated of Ynnead
Craftworld Rau-Amar was a craftworld that, like many others, fled the doomed worlds of the Eldar before the Fall commenced. The craftworld itself was smaller in size than the typical ships of its kind at the time, but it still held roughly 75% of the Eldar that its larger cousins held. The denizens of Rau-Amar consisted of a mismatch of panicked and desperate Eldar whose only concern were to leave the impending doom of their home worlds.
At first, Rau-Amar followed close to a few of the larger craftworlds, seeking to find companionship amongst them. After a short period of time, however, it became apparent that none of the other craftworlds wanted to shelter the smaller vessel, and they were soon left behind. They let themselves drift in a westward direction from their home worlds, intent on simply leaving that destruction behind as fast as they can.
The vessel drifted along the Cygnus Arm for a fair number of years, until a splinter fleet of an unidentified Tyranid Hive Fleet attacked them without warning, just outside the orbit of a small, very remote planet located deep in the Cygnus Arm. The Tyranid fleet is unidentified because the Eldar tend not to name these xenos, and the Imperium has never been in contact with them.
The splinter fleet attacked viciously and precisely, landing its swarms onto the craftworld itself, similar to how Iyanden was nearly destroyed. The swarms were much smaller, though, coming from a splinter fleet instead of a hive fleet, so the defenders of Rau-Amar were capable of defeating every last one of them. However, the relentless assault damaged the craftworld immensely, to a point where even the Bonesingers on board had trouble repairing the damage while afloat. It was decided that they would have to find somewhere to land, to repair their vessel.
The landing was not a smooth one. The craftworld plummeted toward the small, remote planet that they had been attacked just outside of and made a crash landing deep in a white sand desert. It was soon after the landing that the seer council of the damaged craftworld fell into a deep trance inexplicably, only to awaken days later with a premonition...Discovery
The seer council, with the backing of the Autarchs on the craftworld, sent out a large expedition, consisting mainly of the Dire Avenger aspect warriors with support vehicles, into the hot desert with a precise location set in mind. There were a series of sandstorms located in the center of the desert, and the seers felt that what they would need to survive would be found deep in those sandstorms.
Days, weeks, months, and years went by, and the expedition searched for the center of the vast desert, remaining in as constant of contact as they could with the downed, but repairing, craftworld. The seer council on the craftworld also did their best to keep an eye on the expedition, going into seeing trances whenever they had the opportunity.
Finally, after years of the savage storms and sudden attacks by dangerous desert creatures, the force - slightly dwindled in numbers - found what they sought. And what they found was nothing any of them could ever have expected.
Laying in a deep-cut valley of sand, buildings of seemingly ancient Eldar design, covered in sand, gleamed in the sun. It turned out, upon further investigation inside of the buildings, that they were temples dedicated to a deity that none of the craftworld denizens had ever heard of before, but as soon as they entered the sacred rooms they all knew the name, and in turn, knew their purpose - they were servants and worshippers of Ynnead, the God of Death.----------------------------------------------------------
So, this wasn't supposed to be in story format, not exactly, anyways... so, I kind of cut it short. Basically, these are desert-themed Eldar who worship Ynnead. The temples on this planet - name pending - are dedicated to this mysterious, as of yet unborn God of Death, but are ancient even by Eldar standards. Why they are there, nobody knows... [/creepy voice]
Inside the temples are ancient, but working, suits of black Scorpion armour, and the Dire Avengers who first arrived there were "chosen" by the armour - which seem to have a living essence in them - and become the first of Rau-Amar's Shadow Scorpions.
Okay, that's all I can think of right now... questions, suggestions, comments, all are welcome. More later, if I can think of any more that I missed....
oeee..Give me more, give me more
The fluff is very wel written, wel done.
You have seriously thought about how the craftworld came to it's present location and it seems all very logical.
I am curious about those temples.
Do they give rise to a special aspect?
Are there any ancient artifacts, or remmenant of the inhabitants?
hope it helps
"Ask not the Eldar a question, for they will give you three answers; all of which are true and terrifying to know"
It's interesting.. but..
1. Craftworlds are big.. an object the size of a craftworld falling through the atmosphere of a planet is going to cause mass extinctions, weather changes and so forth. Since they have, at best, giant sails for engines.. landing safely isn't really an option.
2. Ynnead is not part of the Eldar pantheon.. He doesn't exist yet, he's just a potential presence formed within the infinity matrix which some seers have prophecised will be born when the last eldar dies. I know you have the whole 'nobody knows' thing going on.. but in this case it's a bit wierd and improbable even for that. Besides, what are these temples going to do? You can't very well worship something which doesn't exist..
Personally, I'd say use Khaine instead.. Khaine embodies all the violent, destructive stuff but unlike Ynnead he actually exists in some form.
3. You seem to imply that they drift around for only a short while after the fall, then encounter a tyranid splinter fleet. The tyranids only really appeared in M.41. The fall of the eldar was in M.31 ish.. 10,000 years is a long time.
Last edited by The_Giant_Mantis; November 25th, 2006 at 15:16.
How big, do you know? I made sure to say that it was a smaller Craftworld, but maybe 75% as big is still too big. I can really see that they are varied in size, in my book, so what size Craftworld would be able to crash land on a planet without.. well, causing massive problems? This isn't meant to be a major Craftworld.Originally Posted by The_Giant_MantisWhy not? That's all I have to say in response for that one. Ynnead could be part of the Eldar pantheon. He could have a 'presence' in these temples - they could have been implemented by ancient Eldar, or the Old Ones, or something nobody knows about. The temples themselves have their own sort of infinity matrix, and the likes.Originally Posted by The_Giant_Mantis
And hey... Gork & Mork likely don't exist, yet the entire Ork population in the entire galaxy worship them.
I don't have to get too detailed with some of this, merely because I am using GW canon as my example. How much of their "mysterious" stuff is explained, at all, or at least explained fully? Very, very little, so that's what I'm going on.
Thanks for the comments, both of ya. They definitely help.
About the "dropping-on-the-world" problem.
How big is a useual craftworld?
a mile wide in all directions?
When something drop on a planet it will cause maiisive damage, and does not has to be massive (look at the theory about a comet and some dino's ).
About Ynnead, where does his strory come from, i can believe that thsoe who started this "myth" will have a place where they express their devotion to this entity.
So in my perspective it is perfectly okay for a place of refference for Ynnead.
Hope it helps and good luck writing.
"Ask not the Eldar a question, for they will give you three answers; all of which are true and terrifying to know"
Personally, I don't think it matters too hugely. Yes, it's a hole in the fluff, and I realise it's a little 'cheap' to ignore it, but canon GW fluff has holes much bigger.
A craftworld is enormous.. At least as big as a large modern city, if not the size of a continent. Imagine if something the size of new york or tokyo suddenly crashed into planet earth..Page 39, new codex.. It makes it clear that the only way anyone knows about Ynnead is through psychically scrying possibilities of the future, because at the present he's only potential (the way Slannesh was only a potential before the fall.) Eldar before the fall didn't have infinity matrices, they didn't need them (being placed in the matrix seems to be a bit like being asleep forever, it's not that good compared to living forever in the warp) and they didn't really have to fear death either, so the whole concept of Ynnead had no place before the fall.Originally Posted by Lost Nemesis
Well, Mantis has hit the spot on most of the points. It's a nice concept but a hard one to explain properly.
There's no official fluff on teh size of a craftworld, but the best guess I have seen is bt a guy called Magelord who works on an fan-pic of Saim-Hann. It is compared in size with a Void Stalker class Batltleships (which are around the same size of an Imperial equvilant, ie. 5-8km long) and it is at least a hundred times as big.
Even a small craftworld will probably be many dozens of kilometeres, even more likly well over a hundred, long, wide, deap etc... They need to contain habitation-spheres for millions of Eldar, aspect shrines with training-areas, veichle bays, space docks, nesscesary facilities for creating new food, recycling water and air, parks and much, much more.
Craftworlds are called world-ships for a reason.
And "anyone" is a very strong word - with that word, you can limit anything. The only reason the Eldar know now is through the scrying, but that's about all the information that is given on the subject. Why can't there be infinity matrices pre-Fall, or even pre-pleasure cults?
The concept of Ynnead doesn't have an ultra-strong place before the Fall, sure, when you are limiting it 100% to "kill Slaanesh, craftworld infinity matrix, Eldar Ulthran" etc. I'm thinking outside the box here, which is something GW pushes for, I think, especially when they leave such huge holes in the canon fluff.
As far as the craftworld's speed and size thing... what's to say they couldn't have slowed the craftworld down, etc.? You guys are getting very nitpicky on some details that I pretty much deliberately left out, as they simply waste time explaining away. By "crash landing" I don't mean to say they had no control whatsoever and so zoomed in from outer space - they deliberately went for the planetfall, and probably had control over the craftworld's speed.
Things like that.
Sadly.. this isn't a hole. It's quite well defined. Ynnead is not a god, it is a presence which might become a god which is slowly growing from the souls of the dead eldar in the infinity matrices and world spirits (which didn't exist before the fall.)Originally Posted by Lost Nemesis
I get what you're saying.. Sure, there are plenty of fluff holes, but this isn't one. If Ynnead has always existed, why the hell are they having to scry the future to see it being born?Because eldar use solar sails for propulsion through space, and craftworlds don't generally have landing engines..Originally Posted by Lost Nemesis
Remember, we're talking about something kilometers wide in all directions. If it landed on a planet, it would stick out into space. Imagine how heavy something that size is, and imagine how much power you'd need to land it. Then remember that Ulthwe, Altansar and the other now lost craftworlds couldn't even escape the gravitational pull of the eye of Terror with their engines..
Why not just have them orbit the planet and land in smaller, atmosphere capable ships?
Last edited by The_Giant_Mantis; November 26th, 2006 at 00:22.