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Two quick questions:
1) Why do the Necron immortals have the "white" or alternate-colored, ceramite-looking heads? Are those necessary, and does anyone know why?
2) Does anyone have a better explanation of just what the Pariahs are supposed to be? The codex doesn't make it clear. Apologies if I missed a previous post on this. Just curious: Are they like "The Terminator," i.e., robot-like creatures with organic flesh grafted on, or are they more integrated, a la "The Borg" from Star Trek? Just what is that white material on the top parts of the bodies supposed to be? Flesh? Organic metal?
Hey, Not sure about the first question but, i can tell you what the pariahs are(roughly)
The pariahs are anti-psyker weapons. The old ones(the ones who the necrons were fighting) had quite a few psykers, if i'm not mistaken, This actually means that they are very susceptible to pariahs.
Pariahs are creatures that don't have souls or presence in the warp(or something like that), if you are to look for the Culexus Temple Assassin, the assassins are recruited because they are known to have the "Pariah" Gene.
about the white bit, i don't know >.<
1)I don't think that this is necessary, it just stops them all from looking metally. It is probably some kind of ceramic or just metal painted white like skulls in the same way they have gold markings painted on them.
2)I believe that unlike the other Necrons, created from the Necrontyr ages ago. The pariahs are a human form of necron. They're the next step in evolution created by the C'tan.
"DICE FOR THE DICE GOD!"
And the almighty Dice God said to his followers "Thou shalt not speak ye words "anything but a one" For thou whoever'st speaketh this blasphemy will be cursed with thy rolls being of one".
Alright, from my understanding of the two models, immortal heads and pariah bodies are different colours because its supposed to represent a heavier form of the necrodermis that makes up a normal necrons body. They are the heavier/elite infantry and so are better protected.
Also Zed, the pariah gene introduced into humanity by the C'tan is actually a step back in evolution because the next step for humanity is the psyker gene. (Humanities ultimate evolutionary leap is for everyone to become a psyker; which would have happened had the horus heresy not occured.)
Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.
"The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
Member of the Fluff Masters Clan
Pariahs are.. At simplest, human pariahs (individuals without warp presences) who have been encased to some degree in metal It's never clear just how metal they are, whether they still have some organic components like their brains under all the metal or if they are fully mechanized like the Necrons themselves. Who knows? Regardless.. They're humans.Originally Posted by CanewCareful.. that's all inflection. It never states specifically that the pariah gene is a deliberate introduction by the C'tan, or that humanity would have become psychic if the horus heresy had not occured. In the current fluff, even the Emperor's goals for humanity are pretty ambiguous.. there's no evidence he wanted to make them psychic at all.Originally Posted by Darkreever
Regardless.. pariahs are an extremely rare human mutation where an individual lacks a warp presence. Pariahs are generally hated and feared on a subconscious level by anyone around them, and psykers find them very disconcerting. With training and special devices, they can learn to focus and increase their natural abilities.. a Culexus assassin, for example, can focus his energies through the animus speculum as a weapon to destroy people's souls, rip people's souls from their bodies by being in close proximity and completely block psychic powers.
As I understood it, the warp was supposed to be a place where mysterious energy flowed, and psychic "powers" come from a person learning how to tap that energy, and channel it into a desired effect in this dimension, but normally beings in this universe, including their soul/spirit/whatever are entirely disconnected from the warp.
I'm guessing I'm wrong about that. What "presence" is, say, a human supposed to have in the warp, as opposed to Pariahs? What does "presence" mean? Is it a person's "spirit," or a piece of it, or what, and how does that relate to psychic powers, or for that matter, how does this "presence" relate to the "evil" spirits/demons/"bad guys" (apologies to chaos players) that are in the warp?
Sorry to jump into such a heavy topic. I thought I already understood all this. :cry:
Alright, WAY back when, when the concept of humanity as it's understood in the current 40k universe hadn't even been considered, there were hyper-psychic beings called the Old Ones. They seeded life, creating the Orks, Eldar, etc. Then they discovered a race called the Necrontyr. You know the rest of this story; They fight, the necrontyr lose, the necrontyr find the C'tan. They fight again, Necrontyr, now necrons, win. C'tan turn on one another, then Old Ones strike back.
To keep things simple, it ended in a draw but the Necrons were relatively unharmed vs the Old Ones being wiped out and almost all life being destroyed.
Eldar came to dominance. Now, the Warp is a sort of culmination of all the emotions, feelings, everything in the galaxy. At this stage it's stable, things can exist in it in the form of 'souls' or 'spirits'. However, the Eldar being the pervs they were start doing all of this extremely bad stuff and form 'pleasure cults' and all of this crap. However, being the strongest psychic race left after the Old Ones, their emotions and feelings etc had a much more profound effect on the Warp than say, anyone else. Eventually it got so bad, that the warp 'oblivionized' itself and from the ashes came Slaanesh. Now the warp is corrupted, and all of the evil baddies running around in it are constantly trying to tear out people's souls so they can eat them. This is why Eldar wear spirit stones, so their souls aren't eaten by Slaanesh when they die.
Souls are a bit of delicacy for daemons and other warp creatures, and they're constantly trying to eat/warp/otherwise taint them. Psychers even more so, because their power comes from the Warp, they channle the energy to do things like, read minds, see into the future, release the Fury of the Ancients, etc.
This is where 'Perils of the Warp' comes from. Sometimes a daemon grabs onto a psyker's mind and commences tearing it to itsy bitsy peices. This is also why daemons (as far as I can tell) hate stuff from the Emperor. The Emperor was such a strong psychic that even as twisted as it is the Warp was almost his plaything. Since he has at least some presence left, if channled into say, Litanies of Hate, the sheer opposition to daemonic powers is enough to obliterate daemons when combined with the faith of the users themselves. Hency why Grey Knights can do what they do.
Since almost everyone has -some- kind of presence in the warp, having someone with absolutely none is very disconcerting. It's so unnatural and wrong that even those without psker powers are disturbed and unnerved, as anyone would be when encountering something -without a soul- as such. And to psykers, it's nigh on unbearable. Voids in the warp are not good when your soul is so closely intwined with the warp.
Please correct me if I'm wrong on any of this, but I don't think I am. Anyway, hope this helps.
Last edited by ProfessorCurly; November 30th, 2006 at 21:58.
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Shas'El A'ava Mont'Ein D'ran O'Kroot - Tau Fluff HERE
That's correct, but just to clarify a few things.
- All psychic beings have a 'warp presence.' In a way, they're like personal bridges between the two worlds, which is why some can channel energy from the warp into psychic powers. A warp presence is the impact a person makes in the warp (yeah.. it's analogous to their soul.) When they die, the warp presence continues to live on, though most humans are too weak to exist in the warp and are quickly dissolved into the background energy.. Eldar, on the other hand, go on to exist fully in the warp when they die, which is a very bad thing for them.
- The old ones actually created the eldar and most other races in the Galaxy in a desperate attempt to win the war against the C'tan. Noone knows what happened next, but the main theory seems likely that it backfired dramatically.. These new races were psychic like the old ones, but because they were uncontrolled in their emotions and unstable their existence created ripples in the warp. These ripples became the chaos gods, who are probably responsible for the demise of most, if not all, of the old one.
- The warp was dangerous before Slannesh's birth, and had daemons in it. In fact, it was a lot more violent and stormy, which is why the humans were trapped on Earth. The birth of Slannesh and the massive psychic shockwave calmed the warp by getting rid of all the built up energy (at least according to the new eldar codex.)
- Also.. daemons can't be killed, except perhaps by the Emperor himself, by each other, or by certain super-events. Grey knights can't destroy daemons, they can only banish them back to the warp.. Sometimes, though, they can use their psychic powers to imprison daemons in artifacts, which can then be stored fairly safely. This is why all the servitors in Titan have explosives wired into their heads.. touch the wrong thing there and oops.. you're possessed.
Last edited by The_Giant_Mantis; December 1st, 2006 at 05:38.
Pariahs (anything with the Pariah gene) have energy the other way; they're the psychic equivalent of black holes. Spend too much time near a pariah and your "soul", your warp presence, will slowly be leeched away. Necron Pariahs and Culexus Assassins have been trained/are able to use this energy against psychic beings to unsettle them and/or suck their souls out of them in concentrated bursts of "negative" energy.
I think that covers most of your points, apart from the last one:
There are also various other things that can see the warp presence of beings (Navigators are the prime example), and can use it. The Astronomican is a choir of psykers made to broadcast their energy for all their fragile bodies are worth, making their psychic light shine all the brighter to those that can see it, acting as a reference point for warp navigation.
Given this, I'm not entirely sure why the Astronomican isn't a huge hotspot for dĂ¦mon activity, but I'm not sure that'll ever be completely explained.