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Decended from: Salamanders
The planet June VIII is located in a swarming system of desert planets. The perfect place to hide a chapter devoted to striking at Necron holdings. The Sand Cobras are almost as perfect at rising out of the sands seemingly from nowhere as the Necrons themselves.
While the Cobras make good use of infantry and Dreadnoughts, their vehicle resources are slightly lacking because of the harshness of desert conditions on vehicles. As such the only vehicles used are Rhino based platforms such as the Razorback, The unit's Techmarines and vehicle crews have spent much of their time studying the workings of the Rhino and it's offshoots and are able to repair much of the damage done by the environment rather quickly.
Armor color: The Cobra paint their armor a sandy tan color with bone highlights, a color scheme regarded by many chapters to be cowardly and a slight against the Imperium. Regardless the Cobras have maintained their color pattern, the only variable being the red highlights replacing the bone on Terminator armor, and deep red helmets worn by Veterans
Tactics: Unlike many Chapters, the Cobras do not rush straight for their enemies wearing brightly colored armors that as one Captain quoted "those that charge screaming into the enemy with bright colors might as well paint targets on their faces.....are we not better serving the Emperor alive then all dead in a futile attempt at glory?"
instead the Cobras have become adapt at blanding into their surroundings and flanking the enemy, prefering to stay at range for as long as possible with their Necron foes as to not become tangled in close combat while the enemy stands make to their feet after being shot down (a fate that has brought many other units to their death as they quickly became surrounded and cut off.) These tactics have also lead to bitter feelings from other Chapters, calling the Sand Cobras the "Emperor's most fearful". Regardless the Cobras carry on, cut off many times for long months from the Imperial contact as they make strikes against Necron armies.
Conflicts with other Chapters: Only one such documented occation has been recorded so far, a proud chapter known as the Fire Legion were just completing a joint strike mission with a small force of Cobras against a Necron assault on the planet of Jardan. The Fire Legion Marines were enraged at the Sand Cobra's "lack of honor and discraceful tactics" The forces two Dreadnought suits quickly became the center of attention as the verbal assault commenced. The records do not show who struck the first blow, but at some point the two massive war machines began to smash each other with the great combat weapons on their arms. The Fire Legion suit fast gained the upperhand in close combat and knocked the Cobra Dreadnought down a hill, where the warrior righted himself and targetted the opposing chapter's Dreadnought with his ranged weapons, within seconds the Fire Legion suit was downed with a destroyed leg assembly. For tense moments the two Chapters waited as the Cobra Dreadought loomed over the fallen Fire Legion brother, autocannon targetting the cockpit area. It is unclear why the other marines in the force did not join in the fight, creating an outright battle. Possibly because that while words were harsh, they were not harsh enough to warrant fighting, with the exclusion of the armored machines which took it too far. Or possibly the sight of the two giants locked in combat was entrancing and the remaining battle brothers could only watch. In the end the Cobra Dreadnought lowered his weapon and the Fire Legion machine was removed the field vowing that the two would finish the fight.
Xenos: The strangest part of the Cobra's history in their temporary alliance with a commander of a Tau force operating in the area. The alliance was first formed when an Ork invasion threatened the Cobras, able to close into close combat with the Cobras the mighty Orks were able to overpower the Marines. Only the arrival of a pursuing force of Tau saved the Marines from destruction. In the name of the Greater Good the Tau commander chose to not fire on the Marines after the Orks had been dispatched, the Marines Commander, in keeping with his teachings of return to fight only when you are strong enough to defeat your foes. Faced with overwhelming odds the Marine Commander accepted the Tau's offer of neutrality for the moment. over the next day while evac was inbound for the Marines the the commanders spoke and formed an uneasy treaty. The Tau were there to destroy the Ork incursion, after the Orks were gone the Tau would retreat back behind their lines. The Marine gave his word that while there were other enemies to fight the Tau would not be fired upon.
When word of this reached other Chapters they were furious, a full Inquisition investigation of the Cobras is underway and it is unclear if they will be soon regarded along the same lines as the Traitor Legions. Excommunicus Traitorus............
It's nice.. But there are a few problems.
Necrons are rare and deeply mysterious.. Even the ordo xenos inquisitors are still trying to work out what they are because there's very little evidence. For that reason, having a chapter dedicated to fighting them seems odd.Which doesn't matter.. because they can be hit in the face by an tank rifle and not blink, at least in the fluff."those that charge screaming into the enemy with bright colors might as well paint targets on their faces.....are we not better serving the Emperor alive then all dead in a futile attempt at glory?"
A marine would never say this, colour is sacred to them as a representation of the honour of the chapter. The scheme will have been decided at their founding, and any practicality about it will be, at best, a secondary concern. When your armour is almost impenetrable (in the fluff, admittedly the game is stupidly toned down) the colour isn't so important.Feelings like this have no place among marines.. Marines aren't samurai. They know the value of all forms of warfare perfectly, their conception of honour is grounded in things like the pride of the chapter and reverance for the Emperor. It's nothing to do with a specific tactical doctrine..These tactics have also lead to bitter feelings from other Chapters, calling the Sand Cobras the "Emperor's most fearful".Why.. Tau know what marines are, and find them terrifying. Imagine if you came up against impossibly powerful warriors who could kill at least 10 of you for every 1 you killed never, ever surrendered, didn't feel any conception of fear or pain and hated you so much they would gladly die just to slaughter a bunch of you.In the name of the Greater Good the Tau commander chose to not fire on the Marines after the Orks had been dispatchedCooperation with aliens = contamination. I'd say that verdict is pretty much certain.When word of this reached other Chapters they were furious, a full Inquisition investigation of the Cobras is underway and it is unclear if they will be soon regarded along the same lines as the Traitor Legions. Excommunicus Traitorus............
My advice.. if you want to ally Tau and Marines for games, don't worry about it. You don't need to write fluff for it, as fluffwise it would not happen. Marines don't ally with Xenos, and would consider even saying words like 'we won't shoot you' to be blasphemous and dishonorable. At best, they would practice target selection, or would fall back when confronted with a superior force.
Last edited by The_Giant_Mantis; December 12th, 2006 at 08:44.
"Alliance" is the word at fault there. Tau and Imperial forces occasionally "co-operate", as they did before and after the Damocles Gulf crusade - since the two nations are technically not at war, there's a theoretical ceasefire. If the planet the Tau and Sand Cobras were on is suddenly overrun with greenskins or 'Nids, the commander might consider it tactically expedient to at least agree to not shoot at each other while both occupy themselves with larger concerns. It happens with Space Marines and Eldar, although admittedly this is usually because the Eldar are manipulating the Imperials and the Imperials are just getting helplessly blindsided.
At most, the best a relationship between a Marine chapter and a Tau sept can get is mutual respect for martial skill. You'll occasionally come across Marines expressing sentiments about how Shas'o X was "a worthy foe", and might even get nostalgic about that time they strangled a Striking Scorpion to death with a bit of rusty wire. But they'd never for a second think of them as allies. Any kind of pax between the two is just to buy time or to set up treachery; Kill-Team shows a group of elite soldiers posing as diplomats to infiltrate and sabotage a Tau sept world, only to find the Ethereal they'd been meeting with was planning to do the exact same thing to them.
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On the subject on kicking Necron butt...
You can do it... but your chapter would be badly mould(sp?)...
I'd say, give them a few victories against Necrons... but at high prices. Lots of killed marines, lost vehicles... etcetra. You get the idea.
I'd reccomend to battle the Necron not too often. They tend to be tough in fluff.
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think you guys could help me, i'm trying to move the chapter along the lines of being forced out of the Imperium to the Tau (like the Human reserves they have already) I tried to cut them off from the Imperium as much as I could and make the other chapters dislike them so to add to it.
I'm still new to W40k and am used to Battletech (where over overtime even enemies can get along with each other) I need to get into a Marines mind, and find what could possibly make them rebel, lie kthe Traitors and (i guess?) rogues.
Firstly, I'm about to start collecting Tau, so don't think I'm bashing them, but..
Tau are not very physically adept, they live comparitively short lives, their species is very young and very naive, they dogmatically follow their beliefs with little flexibility, and they are stunningly ignorant about how much of the universe works. They don't even really get that they're fighting an empire which rules most of the galaxy and could crush them like a bug if it wasn't assailed by other threats.
Marines live for hundreds of years, rank amongst the most powerful beings in the galaxy, exist for a very specific purpose, have a deep and personal faith, are hypnotically indoctrinated, and, certainly the upper ranks are very aware of how the galaxy works, and will have fought hundreds of campaigns across it, coming up against unbelievable and horrible sights.
Now.. can you imagine those marines deciding to serve a bunch of beings who, despite being tiny, physically weak and livingly only a fraction of the time, would like to use you as expendable cannon fodder against your own species.. the species you have been trained and indoctrinated to spend your life protecting.. All for the sake of a secretive, authoritarian 'leader caste' who secure their followers loyalty through pheremones which make them docile and subservient, but which of course marines don't react to..
When the traitor marines turned to chaos, they choose to serve something which promised incredible things. Immortality, power, the ability to rule and crush worlds and to reshape the Imperium to their own desires. All the Tau can offer space marines is a lifetime of killing their own species just so some blue skinned pheremone squirting bovine can rule the universe.
Tau human auxilliaries were generally born inside the Tau Empire, and have been bought up with extensive propaganda and 'education' about the greater good and their purpose.. Their ancestors were converted at gunpoint by commander farsight, who offered them a choice between slavery or service, then probably put through Tau reeducation camps. (Dark Crusade did a great job of showing how nasty the Tau can be to human populations they conquer.. Suffice to say, it involves sterilization, mass 'reeductation' programs and land siezure.)
Hmm.. but why do you want a chapter to serve the Tau? What elements of that idea appealed to or interested you? Perhaps there's some kind of alternative which wouldn't sound so odd.
Last edited by The_Giant_Mantis; December 12th, 2006 at 19:35.
My basic thought was this: I liked the Tau because of their closeness to Battletech, the universe which I am firmly entrenched in. I also loved the Marine models and have built up a collection, I later came to find out that Marines are the unflavorful newb army that everyone has.
I didn't want that, I saw the Tau and though there might be a way to mix the two a little (would have no affect in game terms......except maybe some visual mods to armor)
If it's impossible thats ok, I just wanted to explore "odd" marines becasue I care less about the game and more about the models themselves.......think of it as an excuse to fiddle with them.
I would stay away form the Tau marines idea. It's true that there are a lot of marine players out there, but you shouldn't let that put you off them, you're already personalising them by creating your own chapter. Just remember that marines won't fight for anyone apart from the Imperium or Chaos. It is possible to make them renegade rather than serve anyone, but the Inquisition might have something to say about that, so you would need to be careful.Don't worry, you'll learn to love the 40k universe soon enough. Of the myriad of sci fi universes I know, I would say it is quite easily the best, most intriguing one.Originally Posted by IonRaptor
Of course you could modify your models with Tau bits if you like, as long as you can still tell what they are supposed to be it shouldn't matter in game terms unless you have a fluff fanatic for an opponent, but I would stay away from the idea. Basically it comes down to if you want Tau, collect Tau. If you want marines make them unique and definitely your own, but without the influence of other races.
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What if they frequently battled Tau and were forced to make quick battlefield repairs using whatever was at hand- Tau parts?
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