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i had this idea , well the empire of mankind, thats the whole of the imperium has attacked and destroyed hundreds of planets, so why not create an army that is built up off diffrent races like the scythians the xenarch etc ho have all felt the wrath of the imperium, they could also include mutants from the hive who have been tortured etc....the army could include races that have been mentioned by warhammer 40k books, plus this would create a perfect enemy for the witchhunters and alienhunter,they could share technology
what do you guys think,
quite a good idea actually. sort of a mismatched ig army with lots of diferent units.
<span style='color:red'>"Right lads, lets make a tactical advance to the rear of our posistion"
"Errr do you mean run away?"
"Thats the one"</span>
"Oh man, look at that."
"Over there, by that river of boiling souls."
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<a href='http://www.freewebs.com/ravensdark/' target='_blank'>THE SOUL REAVERS</a>
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You can do this by just using IG with a good imagination and some conversion skills.... of course, you could do it with any race and some conversions skills, but Guard come to mind as requiring the least imagination to re-fluffify each specific unit.... So here we go...
Command Squad: The various members of the alliance each contribute a delegate to the bodyguard of the army's designated commander.
Sanctioned Psyker: Aliens often have herectical psychic powers and the alliance has plenty access to them.
Commissars, Priests, & Techpriests: These are a bit hard to justify, but I'm sure a person more creative than I could get somewhere....
Hardened Veterans & Storm Troopers: Xenos that are just a cut above their lesser bretheren...
Ogryns: Large, brutish Xenos are common throughout the galaxy, and the Alliance is not afraid to use them as enforcers.
Ratlings: Small aliens that are good shots are often given the equivilent to Imperial sniper rifles and positioned in places where they need not worry about enemy fire...
Infantry Platoon: Many Xenos are close enough in training/ability to standard imperial guardsmen to count as standard infantry. The Squad structure remains unchanged because of strict Alliance controlls preventing any one race from using the army to its own ends. See the Command Platoon for more info on command section.
Conscripts: Lesser aliens contribute forces for the good of the alliance, though their lack of ability makes them equivilent to Conscripts rather than guardsmen.
Armoured Fist Squad: I'd recomend VDRing a vehicle to use instead of a Chimera, and the aliens are clearly advanced enough to use tanks...
On a related note, I'd recomend VDRing all vehicles used by the Alien Aliance, though I suppose they could use captured imperial vehicles like Orks use looted vehicles....
Rough Riders: Exotic Aliens riding even more exotic beasts.... hell, even Centaurs!
Heavy Weapons Squads: Who says aliens can't have any fun with big guns :a
On another Note, here's an attempt at fluffing the Alliance using the Tau codex, being the only other one at hand and me being bored...
Commander/Crisis Suits: Bit hard, could be anything from advanced alien tech to big aliens with wings....
Ethereal: A Xenos commander that is a living symbol of all that the Alliance stands for....
Stealth Suits: Again, could be advanced alien tech to a mysterious race that emits its own darknes....
At this point, I think you see how guard fit the Alliance better, but I'll continue anyway....
Fire Warriors: Umm, aliens with big guns....
Kroot: Aliens with smaller guns...
Gun Drone Squads: Small aliens with wings.
Pathfinders: Alien scouts.
Kroot Hounds: Aliens with claws.
Broadsides: Aliens with really really big guns.
Krootox: Medium aliens carrying biggish guns.
Again, Vehicles should be VDR'd.
And I can't believe I forgot to mention Kroot Mercenaries in the last post! Gah, they'd be essential in a Xenos Alliance!
A mercenary army prehaps based on Imperial Guard rules?
â€œCry â€˜Havocâ€™ and let slip the dogs of war!â€? - Julius Caesar, Act III, Scene I