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For starters, I converted a stamp last night that says NOOB on it and have proceded to stamp it firmly on my forehead, not so firmly as to cause a headache mind you, but firmly as to get a good solid layer of ink. Now that I think about it that sentence should go in the Modeling forum, if not followed directly by this question.
What exactly is fluff, I have an idea....like I play Saim-Hann Eldar but there is only one skimmer and no jetbikes in the army....thus it is not fluffy? right... Just want to see it in writing I guess. Thanks
Hoping that I'm not missing any nuiance, fluff is essentially the back-story of an army/race/chapter/character that defines its nature. Having a fluffy army, per se, means having an army composed of units that represent the definition of the army.
Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007
Fluff is just that. Chess is a game with no fluff. Fluff is really the background for the world in which Warhammer takes place. Each army then has it's own fluff. For example, Saim Hann 'fluff' is based on the Samurai, and therefore, they like fast mechanized armies. THis does not mean that all Saim Hann army lists must field lots of bikes, it simply means that the most acceptible armies WILL field them.
Fluff is a two-edged sword. I enjoy my own personally made Space Marine Chapter, but they break alot of fluff 'rules'. Things like not praying to the God-Emperor.
Another nuance to look at is the 'canonized fluff'. This is the term for fluff coming from GW. Other sites and books might take place or seem to take place in the 40k universe, but they are not reliable for the nitty-gritty details. However, often times if you are looking for something equivalent to the Nostic Texts, that GW always seems to avoid, it's best to find some of these publications and flesh it out from there.
Most people only care about fluff for the first 3 seconds that they look at your army. If your army fits into the fluff they say nothing, if it stands out, they correct you. THe only time fluff REALLY matters is when you are making your own army or army's backstory.
A little longwinded I know, but I hope it helps.
The term ‘fluff’ originates from the role-playing game industry, which distinguishes between ‘fluff’, descriptions of important settings, characters, places and historical events of the game universe, and ‘crunch’, the material related directly to the game system itself, such as the actual rules. You can play using only the ‘crunch’, but the ‘fluff’ is what adds flavour to a game and makes it really fun and interesting.
Your army list, codex, and rulebook are all examples of crunch – you’re perfectly capable of playing a game of Warhammer using only the crunch, but it would quickly grow rather boring to see two different types of armies moving against each other for no apparent reason. This is where the fluff comes in to shake things up; the history of the 40k universe is all fluff and explains why it is that the Eldar and Dark Eldar hate each other, why Necrons are so evil, what the Inquisition stands for, just to name a few. Having a special character named Abaddon the Despoiler isn’t such a hoot without knowing his background story; only then does he become cool.
Making a fluffy army is basically basing your army list on existing or invented fluff for your chosen special characters or the army itself. For instance, an Iron Hands army would likely feature a Tech-Marine and lots of vehicles, whereas the Blood Angels have fewer vehicles in favour of the infantry-based Death Company. My own Blood Ravens represent a company that were cut off in the Eldar Webway and are trying to make their way back to their Chapter; as a result, they all have the Infiltrate special rule (because they pop out of the Webway at random points) and have no vehicles (couldn’t fit them through the portals.)
Another example of a fluffy army is a Saim-Hann army with lots of jetbikes, because the Saim-Hann craftworld is controlled by a collection of Wild Rider clans favouring the use of these vehicles. Having a Saim-Hann army without any jetbikes would indeed seem unfluffy, unless you come up with a reason why your army doesn’t feature jetbikes.
Saim-Hann Eldar are known for being very ritualistic and pride-bound, based around family-clans that often fight each other. Perhaps your army consists of a clan of Saim-Hann Eldar who were shamed in ritual combat or a member of which committed some great atrocity, forcing them to relinquish the nobility of a Wild Rider clan and take up the much less respectable position of infantry. Perhaps they broke away from their craftworld to regain their honour and the right to their jetbikes in combat against the foes of their kin, or perhaps their craftworld cast them out to atone for their sins before being allowed to return. Perhaps they were never Wild Riders but decided to show the stuck-up jetbiking nobility of their craftworld that other methods of combat have merit as well, and that respect should be granted equally to all family clans.
So as you see, there are many ways to turn an unfluffy army fluffy with a bit of story manipulation. The only thing you can’t do with the fluff is to remove the suspense of disbelief by violating the rules of the fictional universe. Saying, ‘my Saim-Hann simply just don’t use jetbikes even though the codex says they do, so nyah!’ would violate the official fluff. Coming up with a convincing reason why they don’t use jetbikes, such as the examples listed above, is perfectly alright, even admired, for everyone loves a unique army with a good background story.
Feel free to post your own ideas for army fluff in this forum, or ask for help if you’re out of ideas or want to make sure that your fluff matches the official universe; that’s what the fluff section is for, and we love helping people out.
"Girls are nice and cuddly on the outside, and freaky on the inside." ~ Lost Nemesis.
Cool Cool, Thanks a lot guys, and I am workin on writing the fluff for my Saim-Hann right after I write this...and maybe a few other posts. I am really looking forward to it actualy, will post it as soon as its done.
Thanks again for the info!