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[This is my second attempt at creating fluff for my new Drop Troop IG army. Any critics that can help me would be ADORED. I'm in desperate need of direction!! MUCH of this is borrowed from about the internet, wikipedia, here and elsewhere; I'm not trying to plagiarize, I'm trying to have some background.]
First Macharian High Altitude Shock Trooper Expeditionary
In M40.386, the newly appointed Lord Commander Solar Macharius began his conquest to reach beyond the Astronomicon and to the old boundaries of the Imperium. The Lord Solar re-conquered the worlds of Lands End, Morbellum, and Jalfrezi III when he decided there was need for a mobile force capable of responding to universal contingencies, but to be established without diverting forces from the Cadian Gate or the eastern reaches of the Segmentum.
The Lord Solar created the Macharius Third Army Group to serve as the tip of his sword. The concept was to develop an army that would operate independently, with neither forward base nor the facility or friendly planets. Conceived as a force with universal orientation, Macharius’ Third assembled. Over the next seven years, thousands of planets would fall on the western crusade with the combined efforts of his armies.
In the large organization of the Third Macharius existed the 20th and 21st Rapid Deployment Force (RDF) regiments. These select groups were well trained in ship to ship boarding actions, and fighting in concert with orbital support given by the Lord Solar while ambushing the many worlds during the conquest. Primarily, however, the Macharius RDF was the first response to the unexpected threats on the edge of Imperial space. Rarely in combat for more than a few hours, the RDF groups gained a reputation for suicidal domination in the name of the Emperor.
It was M40.395 when Macharius ordered the advanced technology world of Adrantis V destroyed by a redirected comet. After two years of constant fighting the Third Army was left in ruin. However, the RDF forces that were not suited for the sustained operation were left to fight in other engagements, and thusly were the only surviving part of the once huge Third Army.
Left with nothing to do with the surviving detachments, Macharius created the First Macharian High Altitude Shock Trooper Expeditionary (HASTE). The entirely volunteer outfit became the special operations unit within the Lord Solar’s crusade. They continued in limited operation with Macharius’ greater Second Army until M40.399 when the crusades ended.
After Macharius’ death, his generals fought with each other, destroying much of what was taken over the 8 year voyage into western space. HASTE, being unattached to any general except Macharius himself, was left to the wayside in the reaches of space, but not forgotten.
The Macharian HASTE
An Apotropaic study was held shortly after the Macharian crusade was over and the group of inquisitors found a pressing need for an aggressive shock troop regiment stationed in western space, to keep the environment stable. The newly appointed Inquisitor Michael Kamber, fresh from the High Conclave, recalled from his recent studies as an Interrogator the elite forces used by Macharian himself. Kamber was volunteered to head this endeavor, and he snagged the remains of the regiment from stagnation and used his resources to create a base of operations on Macharia. The secluded planet was the first taken by the Lord Solar, and is Macharius’ final resting place.
From there Inquisitor Kamber uses a small staff to find and nominate new HASTE, ensuring consistent reinforcement that could not be maintained if Macharius’ volunteer doctrine had stayed. Inactive duty soldiers are stationed at the base to train new inductees. Instructors are usually drawn from injured HASTE, or the unusual retiree. Officially, the High Altitude Shock Trooper Expeditionary is an elite special operations unit directed by the Departmento Munitorium. In practice however, Inquisitor Kamber uses them more regularly as a sort of private task force.
Their role on the battlefield is usually described as that of an aggressive shock infantry raid force. As their name implies, HASTE are dropped from high altitude or low orbit positions onto the surface of planets and asteroids, often directly into combat situations. They are deployed via grav-chutes, backpacks designed to carry soldiers to their drop point and rapidly decelerate the soldier before landfall. This unique delivery method makes them collectively less susceptible to enemy ground-to-air defenses than conventional Guard, who are ferried to battle in large carrier troopships.
Once at their destination, the HASTE platoons have to move quickly in order to regroup, secure a perimeter, and treat the less fortunate of their ranks. Their grav-chutes are difficulty controlled during drop, and it's not uncommon for them to miss their target or land into unfortunate places, like against rocks, crushing the soldier. Despite the risks, HASTE’s thorough training prepares the elite soldiers for a quick landing, and faster regrouping into close order.
HASTE is an entirely pre-selected outfit, and with good reason. The unique atmospheres, specifically of worlds in mid-harvest of a tyranid fleet, can be devastating to the troopers during drops. The chutes can heat up immensely due to atmospheric friction following deployment, sometimes fatally so. Even if the HASTE survives the heat, there's always the chance that his chute won't. The third and by far worst fate for a falling HASTE is chute failure. The guardsmen achieve such high velocities in descent that the ever-present threat of a parachute failure would almost certainly end in a fatal crash. They may have some light armor, but not enough flak to protect from an over 400 km/h impact. These high risks create high demands for exemplary guardsmen, and without handpicking infighting and inefficiency would rack HASTE with uselessness.
Recruitment and Training
The HASTE drop regiments are made completely of hand picked soldiers that usually have one full tour of duty with exemplary combat records in the Imperial Guard. Inquisitor Kamber’s staff weed through Imperial Guard data-stacks finding the best of the best, then worthy troopers are sent to training bases on the plant to be intensely trained in the art of deploying by grav-chute and homing their combat skills and survival skills. HASTE troopers become expert marksmen through their training, allowing them to set their lasguns to low or plasma guns to single shot and achieve the same, if not better, effectiveness. Such marksmanship to make every shot count is a must for the troops as they might go for days or weeks without fresh supplies.
Troopers who show an aptitude for leading, tactical thinking, or show valor on the battlefield are promoted to sergeant and given a squad to lead. If they continue to show the traits of a natural officer they are assigned to the personal staff of one of their officers. When that officer feels the time is right that trooper, if fortunate enough to not be in the medical bay or a carrier ship, will be pulled from their regiment and sent off to the officer's academy on Manchuria. Because the officers of HASTE are promoted directly due to combat experience they get far more respect and trust from their fellow soldiers and officers than that of officers promoted because of social class. Commissars are just as likely fragged as they are to execute a member of the First HASTE.
Medics that serve in HASTE are found in the same way as leaders. On par only with medics in other drop battalions, HASTE medics are always the best trained and equipped in the Imperium of Man. They have extremely high success, performing surgery in the middle of fire fights. These medics alone create morale.
Due to the huge risk of their job and the superiority of their training, the HASTE troops are proud and have a very "gung-ho" attitude, usually welcoming combat and general danger, HASTE are also known for being extremely brutal, even to fellow guardsmen. The reasons may be many, but they may believe that other guardsmen are inferior for not being selected to join their exclusive elite unit.
During the Damocles Gulf crusade, Inquisitor Kamber rigorously used HASTE knowing that their amazing combat potential would vie him some attention in a few important Inquisitor Lord’s eyes. These engagements lead to tragedy when a near full strength drop company was stranded on a desert world and finally heard the relief of Thunderhawk engines. Thinking the Thunderhawks were in the area to relieve the company, they threw smoke for pickup. The planes immediately started shooting on them; while running for cover they were able to make out markings of the Deathwatch as the Thunderhawks left the atmosphere.
A Deathwatch team had infiltrated the Tau cadre by drop-pod and assassinated important water caste members and when extracted by Thunderhawk flew over the HASTE company, leading the Tau directly to the them. Severely outnumbered and unprepared after weeks of being in the desert the Macharian group was decimated, with but 34 survivors in a company of 400. The survivors were convinced the Deathwatch group had used them to cleanly escape, and this misunderstanding of the actual events has created an internal distrust of the Space Marines.
This distrust has been manifested with bitter attitude of HASTE troopers, some daring to call the Marines “freaks." Only sure that the Space Marines are different, hearing the stories of their ten foot tall stature, ancient armor, and unbelievable powers, some HASTE have externalized their distrust by being vocal that the somehow special Marines' have an unfair advantage over HASTE. HASTE believes they earned their status by their own physical prowess without any artificial enhancements, and that makes them truly better. They have, however, over time lost some of the indoctrinated distrust and now respect Marine as excellent soldiers. They are, though, on edge at mention of the Marines, and will prove readily just how tough HASTE is.
Previous Campaigns (WIP)
Although most of HASTE’s history has been buried in dusty piles of data-stacks in Ordo Xenos libraries, a few notable executions of their power are well known throughout the Imperium. These include the Damocles Gulf Crusade, the destruction of the Razorback class tyranid hive ship, and the…
[Working on this! But not really comfortable with where it’s at!]
---selected from previous tours…
+Close Order Drill
---unique lasgun carbines? training…
+Allow Special Weapons Squads
---inquisitor secures the goods
Last edited by double.bind; March 2nd, 2007 at 06:54. Reason: ToM caught it.
3rd tense perogative plural thing/whatever it is, I think you mean "The Macharian HASTE".The Macharius HASTE
... only triumph could turn pooing his pants into a good thing..
Hey again! If anyone knows where I can find some good info on the Damocles Gulf crusade that would be awesome.
I'm looking at using the 4th Brimlock Dragoon paintscheme from the codex (bottom row, 3rd from the left), and what info i could find linked Damocles to the Ordo Xenos. Apparently there was the Tau slaughter.
Ideally I was thinking of a loose link between my HASTE boys and girls and the Deathwatch kill teams.
Also, any good sites that talk about IG equipment... I found stuff for elysian equipment, but I don't want to abuse the Elysian/HASTE similarities to hard.
Finally, any cool fluff ideas, or any historical things that I could place the HASTE regiments name on would be sweet.
Seriously, any of you fluff heads, too, tell me if I'm breaking some rules or messing with a part of the 40k universe in a bad way!
DB, i love this version much more than the last one. you go into much more depth about the regiment itself, and that lends serious weight to your fluff. good job.
you could place HASTE in a counter-attack against a Tyranid fleet. perhaps they boarded one of the massive ship/organism things and took it out from the inside? casualties would be immense but their success could be the reason why the ordo xenos calls on them from time to time.
Member of the Fluffmasters Clan
It's a nice idea.. If there's one thing I'm not sure about, it's just that it's a bit too in your face 'we're big and bad and elite.' I'm also not sure about the links to the Ordo Xenos.. Links to a specific ordo xenos inquisitor and his followers, perhaps, but the Ordo Xenos is not a cohesive faction any more than the Ordo Malleus is. It has a chamber militant in the form of the deathwatch, but military force in the Inquisition is decentralized. There's no leader of the Ordo Xenos who could requisition such a force on a formal level, it's all just tradition..
Secondly is the volunteer thing.. I just don't see how a voluntary unit can be expected to ever be considered 'elite' among the Imperial Guard, especially when compared to troops Scholae Progenium stormtroopers, who start training from early childhood, and Cadian Kasrkin, who are literally bred for war in an entirely militarized society and, again, are picked out for special training during childhood.
The other problem is that I'm assuming these volunteers come from different guard regiments. This runs massively counter to Imperial doctrine, as many worlds have vastly different languages and cultural norms.
Finally, the antagonism of marines, which I do get comes from Halo but..
1. No matter how elite he is, a soldier is going to be the fortunate of the fortunate if he ever meets a marine in his lifetime. There are a million space marines in an empire which covers most of the galaxy, and they're generally cloistered away and adhere to their own command structures. The odds are tiny.
2. I sincerely doubt anyone outside the mechanicus, the inquisition and other well informed bodies has any hope of understanding what marines are and what makes them different, and for those that do, remember that they're not just genetically engineered, they're carrying a piece of the Emperor's own genetic legacy.. To call them freaks is pretty much to call the Emperor a freak, which I guess some ultra-puritan inquisitors might be prepared to do, but even then it's going to be a source of internal turmoil to them, not a callous 'bah.. if it weren't for their imba powerz' kind of disdain.
the wise and powerful mantis has spoken. i'd go with what he says :p
Member of the Fluffmasters Clan
Thanks for the combat history idea Lyran! I'll try writing that up right away. I really like the idea of that action, even if I don't end making them Ordo Xenos spec-ops.
Okay, so there are a bunch of things my mind is all hyper active about now.
First, I will group the 'big and bad' and volunteer elements. The reason I am using these is to make this IG unit essentially the binary to Deathwatch Kill Teams. This would dynamically highlight the Deathwatch's character, and allow someone who looks at the HASTE fluff to understand it by contrast, instead of comparison.
The Deathwatch is a group of Marines, picked for being the best, and honored to serve in that way. Haste is a group of volunteers who are egomaniacs. Do you see what I mean?
However if that volunteer element is simply impossible for the idea of creating an elite group, then I understand why I ought to change it.
Secondly, I hadn't really considered who I put them with in the Ordo Xenos too well. I was just looking for somewhere they "went" after Macharius left the picture. So I kinda played eni-mini-no between the three Ordos. Thinking about it the only Inquisitor I can always remember the name of is Amberly Vale from the Cain series!
And finally, all the SM angst these HASTE people have: I think what I was trying to do was give them some character, without going into the individual soldier. Some traditional pride that carried down with the doctrines. Maybe you could look at this and tell me if it sounds better?
I don't think the Space Marines had anything to do with Macharius' crusade... sooo: This unit that was Macharius' own, if you will, felt as if abandoned by the 'legendary' space marines when Macharius could go no further, almost to the border of old Imperial space. This feeling of being let down then manifested it self into a form of racism, sans race however and add some genetic enhancement. My IG unit just knows that space marines are different, and it has something to do with that shiny armor and thier ten foot size. So the HASTE groups talk a bunch of trash, but really have this internalized distrust and uncertainty about Space Marines, created by their own misunderstanding of why Macharius' crusade was halted.
(Edit! Plus, it gives me more excuse to totally beat on all the SM lists I seem to play)
Does that sound legit? I think it feels a little bit better, in my head. And creates real plot points, or potential for much more dynamic characters and flaws.
Making the volunteer thing work is a bit of fluff anxiety for me. I need their to be a way these guys are getting fresh troopers that are already at HASTE standards. But I cannot think of a creative way to do it! Does anyone have any ideas that would solve that problem but keep the fluff legitimate?
Thanks again. And please be mean, or nice, or whatever! I love this fluff stuff, and want to have a nifty background piece that is kinda polished before I take these guys out on the road!
Last edited by double.bind; February 27th, 2007 at 02:23.
stupid LO killed my post....anyway, i'll say it again
you can and should make up your own inquisitor for the inquisitorial ties. it is not unheard of for an inquisitor to claim a regiment as his own personal retinue or something of the sort. that's what i had my inquisitor do.
as for the marines, if they never had anything to do with macharius' crusade, how can HASTE feel abandoned? guardsmen fight without the aid of space marines all the time. i think it would be a better idea if the marines used HASTE as cannon fodder one time, and HASTE suffered huge casualties, say 70%? that would definitely piss me off...
Member of the Fluffmasters Clan
updated with some new ideas in red!