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The Caldon Guard
The Caldon system lies far beyond the edge of the Imperium, in an area of space now known as the Gamma Wastes. The Caldon system was first settled thousands of years ago, at a time when the Emperor at his most powerful and the Imperium encompassed almost the whole of known space.
Caldon IV was once the base of the 212th Imperial Legion. From their fortress world they fought to control their remote quadrant at the very edge of the Imperium. They achieved many victories for the Emperor, putting down heresy and standing vigilant against the numerous foes which dwelt in the systems which lay further out, beyond even the Emperor's gaze. The 212th was much honored and, on occasion, even assisted the Emperor's most revered servants, the Space Marines, in their holy duties.
Sometime near the start of the 40th Millenium, the warp storms, so common in the region of Caldon, began to intensify. Following one particularly severe storm, an ancient space hulk
appeared in the vicinity of the outermost planet of the Caldon system. In those times, warp
travel was even more perilous that it is today and space hulks were a common sight throughout the realms of man. Despite the billion to one chance of finding any survivors, the Canonicus Exorior required that all such vessels be scanned for life. Ceremonial scout ships were duly dispatched from the naval base on Caldon VI for what was believed would be a routine mission.
However, this particular hulk held a dark and deadly secret. Garbled distress calls from the scout ships alerted the Imperial Navy task force stationed on Caldon VI, and a strike force led by the mighty Imperial cruiser, Goliath, was ordered to investigate. Thus began the first recorded contact with the life forms that would later become known as the genestealers.
Within days, a ferocious, system-wide incursion had begun. A state of siege was declared and everywhere the Imperial Guard were forced to fall back. Only the task force sent to defend the naval yard at Caldon VI stood their ground, and was wiped out to a man. The 212th desperately pleaded for assistance and those most blessed of the Emperors Servants, the Ultramarines, were immediately sent to help. Alas, they were too late. The warp storm that had first deposited the space hulk had grown even more intense, and travel to or from the system had become impossible. Transmissions from Caldon IV became weaker and more desperate, but the storm showed no signs of abating. Shortly afterwards, Caldon disappeared completely behind the storm and all contact was lost.
With no hope of assisting the 212th legion, the Ultramarines were forced turned back. Preparations were made to launch a relief effort as soon as warp travel to Caldon became possible. But the storm did not abate. As the years passed, the storm continued to rage. Though this prevented the genestealer incursion from spreading, the systems around Caldon, once shielded by its divine projection of the Emperor's light, fell, one by one, to the numerous other foes of man. In the face of these more immediate threats Caldon was all but forgotten. Everywhere, the Imperium was in decline and, over the course of the next millennium, was slowly eroded to its present day size.
Then, one day, over a thousand years after the world had disappeared behind the warp storms, the storm suddenly fell silent. Caldon reappeared to the eyes of man. A detachment of outer rim scouts, for this area now lay well beyond the extent of the Imperium, was sent to scan the system for any remaining signs of life. What they found amazed them. Though their once mighty fortress world bore the scars of battles unimaginable, the 212th legion had survived. Somehow, they had defeated the alien hordes and managed to cling on, out here, alone and separated from rest of the Imperium for over a millenium.
The events that took place on Caldon IV are now recorded in the scrolls of the Imperium Majestica, and have passed into modern day legend. It is written that after their defeat at
Caldon VI, the Imperial Armies fell back to Caldon IV, regrouped and staged a heroic last stand against the hordes of alien life forms which now infested their system. Wave after wave of hideous foes ferociously assaulted day and night for month after month. Though pushed to the very edge of defeat, the Imperial Armies had regrouped in the shattered remains of the imperial palace and, with the last of their strength, found a way to defeat the alien hordes and bring the invasion to an end.
Several months passed. After careful investigation, the Inquisition was satisfied that no heresies had been committed in the defence of Caldon and permission was granted for the 212th legion to be readmitted into the Imperial Army. The rebuilding was long and difficult, but such honour and courage as had been shown in the battle for Caldon IV could not be overlooked. Their world still bore great scars, but was refortified and made whole again. The 212th was rebuilt and elevated to an elite Guards Legion. Re-equipped with more modern weaponry, the 212th Caldon Guard preserved the now ancient traditions of the original 212th Legion, and kept alive their legacy of heroic courage in the face of overwhelming odds.
Shortly afterwards, a communication from Terra arrived containing orders for the new 212th Guards. The communication was, word for word, identical to that received by the original 212th Legion upon first arriving on Caldon over a thousand years ago. The 212th was to re-secure this region of space, in the hope that, if only their example could be followed, the Imperium might once again reach across the stars and unite the galaxy as one in the name of the Emperor.
And so Caldon IV stands now. A fortress world, far beyond the current extent of the Imperium. It is a bastion of hope that Imperium can rise again and her glories be restored, and a shining beacon of the Emperor's light in an otherwise darkening sky.
212th Caldon Guards
Veterans, Iron discipline, Xeno fighters (Tyranids). Heavy weapon platoons, Stormtroopers.
Last edited by Rhetoric; April 5th, 2007 at 14:00.
They hung on for a thousand years?
Apart from that, this is pretty seamless. Nothing wrong with it; I'd even say it was good, if I didn't adhere to a policy of total criticism.
The above poster = Totally a member of the Fluff Masters Clan. Click here for fluff pwnage.
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= Translation, it was awesome ^_^
That's as close as you're gonna get to positive comments from Ze_Poodle
Nice Guard fluff. You might want to explain what trick they found to defeat the tyranids, but other than that I cant find anything wrong with it.
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thanks for the comments. i left the final battle part for a description in another little piece. i know how ithey did it, but i didn't want to give it away in advance
i will either do the scouts contact with the space hulk, the battle at the naval yard on Caldon VI, or the final struggle on Caldon IV in my next story.
hope you will have the patience to read them too.
bump as i just posed part II