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Firstly, this is the first thread ive ever done so if i make and mistakes or have put this in the wrong section im sorry and feel free to let me know so i dont do it again.
Onto the question: Scout recruitment to death raio
After reading some fluff from different SM chapters and such it seems like during recruitment the general number is around 50 prospects. A rather small number is you add in the fact the some will die during training and the implantation of organs and such. Now add in the fact that for some chapters scouts are sent on dangerous recon missions that have them fighting there way back from behind enemy lines or are forced to prove there worth at the forfront of the fighting, resulting in more deaths. So my question to you fluff experts is can this averge number really keep the chapter numbers up? or are more battle brothers dying faster then recruits can make it to full battle brother statis?
Feel free to ring me out for any mistakes or misunderstandings i have on the fluff ive read in the past.
The number of recruits taken in by any given chapter during any given recruitment binge probably varies pretty wildly. Each chapter has it's own rituals and procedures when it comes to recruiting, plus there's no real way of telling how many candidates are available at the time they decide to start recruiting. I'd imagine they try to get as many as they can in one go. I'm sure they realise most of the initiates won't make it to Space Marine.
add to that that the comitment of any chapter to combat at any time also varries widely not just between chapters but also over a period of time, and clearly you cant average these things out in any meningfull way
Some chapters are however, dieing too fast, Scythes of the emperor and lamentors were both reduced to company strength during 2tw and had to withdraw from normal opperations to build up their numbers, but the most notable chapter depletion is Flesh Tearers. the blood angels sucessor chapter, whose losses to deth company alone are occuring faster than their ability to add new recruits, according to official fluff, the chapter currently numbers about 400 and its numbers continue to decline, it is anticipated it will not be long for the galaxy
Everything you have been told is a lie!
It's about...one in ten for basic training? That's before the Scout period, though.
However, there's a big discrepancy between Scouts in gameplay and Scouts in fluff - in the fluff, Scouts are given sniper rifles and taught to infiltrate with the intent of them being able to get behind enemy lines but not actually contact the enemy. They [i]can/i] do this, and certain chapters like the Blood Angels, Black Templars and Space Wolves actually encourage their new recruits to jump into the fray and get slaughtering, with the idea that melee combat is glorious, the ones who survive it as a Scout (Blood Claw for the SW) can therefore survive it as a Marine, and the ones who die were just damn not good enough.
So, say you recruit...let's go huge...1000 aspirants, in a single sweep. That's a hell of a lot, but I'm using it for mathematics purposes. Nine hundred of them can't pass the basic tests; this is due to simply not being able to take the physical punishment, mental breakdowns, death during live-fire exercises, and most importantly, geneseed malfunction. So, let's say 100 of those (a full company, in this case the 10th company) are granted Scout status.
Now, on average, only a handful of Marines actually die during a campaign. For a Chapter to lose, say, ten Marines in a single battle is really bad. For Scouts, (at least supposedly) they don't meet combat, and when they do it's on their terms, firing from behind cover and such, or ambushing the enemy in the dark while they're asleep.
So actual casualties for the Scouts would then be far lower, barring unforeseen tragedies. Most definitely some will die, but they have to spend at least ten years fighting before they get their armour. At least half of them will survive, and then they're Marines and they're done.
So let's assume 5 in every 100 aspirants makes it through the training. For other chapters (Blood Angels spring to mind) the increased death rate brought on by their emphasis on close combat is negated by that Chapter's other unique item on their training schedule; it takes only one year to make a full Blood Angels Marine from a radiation-weakened desert scavenger. All they do, once they've proved worthy, is plug them in a sarcophagus and all the geneseed is injected them. Plenty die, but the point is that you get a full Scout in one-seventh the time it takes other Chapters. So they'd negate their startling death rate (also exacerbated by the Black Rage) from sheer number of recruits and increased frequency of recruiting periods.
So, in short, it all works out and there's nothing to worry about unless it's the subject of a fanfiction you're writing.
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Mr_Wayne: "Some people believe that the World Eaters do not field any ranged weaponry. Those people often die at a distance."
ze_poodle covered everything but I'd like to add....
in fluff marines are tougher. I assume casualties don't happen often at all. Thats why 100 of these guys can be considered a company while the Imperial Guard need like 7,000 (correct me if I'm wrong, I'm not certain on Imperial Guard organization) for a single company.
Raven Claws Space Marine Chapter........2500 points
Waagh Rotskrag (in building process)
Member of the Fluffmaster Clan
Ok that makes alot of sense. I guess i really didnt make the connection that fluff marines are alot stronger then in game marines, along with the fact that they may take hundreds of recruits not just 50. This just leaves one question. Using the easy number put forth by ze_poodle of 100, if one squad is killed in combat or shot down on a thunderhawk wouldnt that be a huge blow to the chapter?
Yup, that would be a tragedy.
I'm actually reading the new comic book series about the Black Templars written by Dave Abnett and They comment that 4 recruits is a large number from one "try out" at their chapterhouse on a feral world. (The tryout being a gladitoral comabt where they are pitted against each other)
RecklessFable's Journey to Mediocrity (Painting an IG army)
I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!
Imperial Guard need like 7,000 (correct me if I'm wrong, I'm not certain on Imperial Guard organization) for a single company.
This is very very wrong! IG organisation can varry, but each regiment has 25 companies, and each of those companies has around 200 Imperial Guardsmen. 7 thousand would be about the size of a regiment.:sleep: