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Edit: After reading some of the following comments, ive added some more. Btw, sorry about the bad grammar, im typing as im thinking
Greetings all, im still fairly new to 40k and this is my first army, its a custom SM army. Ive been working on my chapter, used some of the great guidelines from Bolter and Chainsword, im 75% painted, and I was just asking for advice/lore hints on what I have so far. Im still in the process of reading lots of the lore, so im still adaptable/changing as I learn new things.
So here is what I have for my chapter, the Lawbringers.
Founded by the High Lords of Terra, the Lawbringers were concieved in order to establish another marine presence on the farther reaches of the Imperium. Their style allows them to help those areas normally ignored by the Imperium, or better put, the areas that help rarely reaches.
They are based on a large planet which is mostly water, but is dominated by rocky continents dominated by massive cliffs and rocks. The terrain does not allow for much land based life, however aquatic life is more than plentiful and hundreds of species of birds are all over the planet. The apex predator of the planet is a species resembling the falcons of lore. The Lawbrings use this animal as a guiding force to their tactics, which consist mainly of dropping from far above the prey and decimating it upon impact. This reflects the drop pod type army they use. Most marines in training and scouts practice for months at a time on the cliffs where a single slip is deadly. Trainees that do not return are not searched for.
Only a company is usually found at the monastery at any one time. The rest are among the Lawbringers space fleets which patrol the Imperium. Lawbringer aid is seldom asked for, instead areas in great strife will usually have no warning before the Falcons of the Emperor land and impose control.
Some rebelling areas of the Imperium are said to have been quelled by the mere arrival of a small contigent of Lawbringers. Lawbringer control is often fierce and unforgiving...those not obviously under the rule of the Emperor are fiercely brought to bear.
Colors - Regal Blue shoulderpads, kneepads, backpacks, and stripe on the helmet. Bleach Bone for the trim, skulls, purity seals, Blood red for shoulder adornments, purity seals, eyes, and some decorative badges/skulls, as well as designs on the guns. The rest of the body and helmet are black.
Tactics wise, theyre a fast attack/drop pod army. Assault squads, bikers, and landspeeders clear the way and make room for the main army to come crashing down in Drop Pods and also carry the homers for the Terminators to come in. Theyre supposed to a very fast response, fast attack army, that comes from above.
In terms of traits, im still working on it, but im leaning toward cleanse and purify and/or trust your battle brothers.
My goal is to portray them not so much as a peacekeeping role as I feel that is probably more than adequately covered by the imperial guard, but more of a pacifying force in areas of turmoil, such as chaos cults, suspected pariah or genestealer infection, or even just planets and peoples that wish to rule themselves. They strongly believe that the Emperor's word is law, and dont feel they should 'suffer the heretic', if you will.
Edit: Yeah, I realize that this is common to most marines, so I added the unasked for element. Theyre not meant to be way outside normal marine chapter fluff.
Since I am sort of modelling after real life swat team type cops, I am going with the mostly mobile company.
Im also going to go with being a late founding, probably from an Ultramarine successor chapter, nothing fancy there.
Finally, I am thinking of using the Inquisitor guy with the falcon as a commander, or at least stealing his falcon. This will compliment the fact that a lot of my guys have Dark Angels heraldry.
These are my Raptors of The Emperor, The Lawbringers.
So yeah, thats kind of what im messing with so far, comments, suggestions? Thanks.
Last edited by Szfraniec; May 14th, 2007 at 23:25. Reason: Re done
All SMurf Chapters do that. I don't believe this makes yours stand out here.My goal is to portray them not so much as a peacekeeping role as I feel that is probably more than adequately covered by the imperial guard, but more of a pacifying force in areas of turmoil, such as chaos cults, suspected pariah or genestealer infection, or even just planets and peoples that wish to rule themselves. They strongly believe that the Emperor's word is law, and dont feel they should 'suffer the heretic', if you will.I believe the relictors had a mobile fortress monastery.Since I am sort of modelling after real life swat team type cops, I am considering a mobile monastery as opposed to a set planet. How rare/out of fluff is this?
... only triumph could turn pooing his pants into a good thing..
And the Black Templars, Dark Angels, and I belive the Imperial Fists.
You've got a good start for your fluff, with the fast attack theme, but you could make it better by attaching these to some more fluff based things, like their homeworld, and beliefs on various forms of combat doctrine. At the moment it seems to be more gameplay orientated.
As has been said, beyond the idea of being a surgical strike force is what all marine chapters do. Cut of the head and the body dies is the key to pretty much all SM doctrine. You may want something a bit more individual than that.
The mobile fortress monastery is doable, as is seen by the example of the Dark Angels. Do you want an actual monastery in space, or are they fleet-based? Why? What sort of worlds to they recruit from? The more detail you can give the better.
Riot police Space Marines?
...could work. Just one of them standing on a street corner would pacify entire blocks instaneously.
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Come, sons of LO! Kneel before Poodle!
Mr_Wayne: "Some people believe that the World Eaters do not field any ranged weaponry. Those people often die at a distance."
Added some more description, thanks for the comments so far!