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For the most part we seem to have our own stories for the army we choose, either to explain why we chose specific traits or army lists or to add a personalized touch. But, I was wondering if anyone's fluff is directly influenced by the games they play, and if such an approach might lead to a more interesting army background?
This is something I plan to do with my army though I haven't had a chance to yet. I think that it makes the army more unique and creates a link between you and your opponents armies.
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It would be nice, but is not usually practical. An army is generally used in certain campaigns, with battles linked by a location and the troops available. Battles, unless fought as part of a narrative campaign, are rarely like this, which means that the best that you can do is a series of snapshots of the army's history, which may not evolve into a concrete narrative.
My own approach is to take a theme and elaborate on it. I've not tried knitting in existing battles to it though, as the fluff tends to constrict who you can and can't fight within reason.
I wrote an extremely descriptive battle report narration of a fight between Blood Angels and Tau in a ruined city during a blizzard. Unfortunately it was rather short, as the battle itself involved my Chaplain hopping from locked assault to locked assault and never getting shot at properly. The only other casualties inflicted were from my Dreadnought, which routed and stomped on an entire Fire Warrior squad. It was only about 1000 points.
I think it'd only work in the context of single battles; you could pick particularly dramatic ones with exceptional events - the last stand of a veteran squad against numerous Eldar banshees, for example, in which only one survives to tell the tale. Hell, that could be your company captain's origin. You can jiggle with facts to fit them in an overall campaign. You don't have to have put a white blanket over the battlefield in order to say it was a fight in the snow.
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Im starting to write fluff on a campaign me and the kids in my neighborhood are doing. Everyone has to write fluff for there armies. I get to use my new tyranids so the fluff will be short and easy for me. There is also a SM player, CSM player, and an eldar player.
It involves a smaller craftworld that was totally consumed by a tyranid splinterfleet. The swarm took the biological resorces of the structure then left. All of the eldar artifacts and even its infinity matrix were left untouched. Now the structure sits there floating in space ripe for the picking. My friends SM chapter has come to recover some artifacts for reserch and then destroy the structure. While the chaos player has come for all the obiouse goodies inside, including the soul feast in the infinity matrix. The eldar are survivers from the craftworld come to close webway gates and move the entire matrix. While my nids are just the leftovers from the splinterfleet who got left behind.
All the details are still being worked out but im sure it will be fun. Don't think ill post the battles or anything here though as thats alot of typing and im not the best at story telling.
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I've done it with my Emerald Dragons, granted I had to go out on a really long limb to figure out why (and how) they would fall from grace, face the Inquisition and Grey Knights, survive, and not get wiped out later on.
It's rather hard for a space marine chapter to come up with reasons to find *everyone* but it is certainly doable. Then if I'm ever fighting Inquisition forces I'm simply playing out a battle from long ago, or having a small skirmish with them on a faraway rock in the present over some artifact, or defending myself against yet *aonther* young, stupid, hotheaded, Inquisitorial puke.
I've come up with that way, however some of my additional fluff upsets some of the more regular members. Whatever, I like it, and I don't think it breaks canon, just bends it a little.
Last edited by Escaflowne; June 1st, 2007 at 18:27.
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