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Founded at the closing of the 38th Millennium, the Emerald Dragons were created to help protect the Eastern Fringe against the various threats confronting the Imperium. Rumored to have been created from the gene-seed of the Salamanders, the actions and interests of the chapter lend further strength to this theory. They were granted the right of a homeworld, and have claimed the world of Illuria in the Vanhorn system.
Their first century was spent alongside older and more established chapters, until the Emerald Dragons achieved full strength. This blessed the chapter with invaluable knowledge of additional combat techniques and experience in fighting the various foes in the area as well as working with other Astartes. As Ultramar was relatively close, many of the early campaigns were fought under the experianced eye of the Ultramarines. The contact the Emerald Dragons had with the Ultramarines and the other chapters colors them to this day.
The Defense of Illuria
Many times the Emerald Dragons have been tested. Against many foes, and in many places. But the fierced fighting, the heaviest toll, the greatest test was when a splinter of Hive Fleet Kraken descended upon the Vanhorn system late in the 41th Millennium. This splinter fleet was hastily named Basilisk as it was detected at the very outer edges of the system.
The splinter fleet was large enough to make psychic powers more difficult to use, but not impossible. The shadow it cast in the Warp was also much more localized then had been seen with larger fleets. This gave the Emerald Dragons far less time to prepare, as they didn't know the fleet was coming until it was almost in the system. However, the shadow's weakness allowed for astropathic summons for help to be sent successfully and navigation to still be possible though less accurate and more risky.
The chapter assembled what few ships it had available and linked up with the local system defense fleet. The combined fleet was then placed under the Emerald Dragon's command. Bravely they set forth and in a series of daring hit and run attacks they savaged the approaching Hive Fleet. However while the Hive Fleet could absorb the losses and keep on coming the defense forces could not. Due to the angle of approach and timing, the first planet the Hive Fleet would reach was Illuria itself. What few ships were left made final stand in Illurian orbit. Through the minefields the Hive Fleet came, defense satellites and both orbital defense platforms spat their fury, to which the few ships left of the defense fleet added their fire. As the Hive Fleet made orbit a cloud of fighters and bombers erupted from Illuria and missile batteries and defense laser spat death in their faces. However, Hive Fleet Basilisk eventually disabled or destroyed all defenses and prepared to overwhelm the planet below.
Three companies of Emerald Dragons happened to be on the planet for refitting, retraining, and rebuilding. These companies though badly under-strength, along with the regiments of the planetary defense force, and hastily organised and equipped militia, fought the Basilisk hordes for every inch of ground. They held out long enough for reinforcment companies and their warships, lead by the Battle Barge Baleful Gaze, to arrive and annihilate the battered and depleted Tyranid Hive Fleet.
The toll was horrific. Almost a third of Illuria's people are dead, many cities and towns are ruined, and small maruading bands of beasts will plague the countryside for years. The Emerald Dragons estimate it will take nearly a century to rebuild their numbers and hunt down all the remaining bands of Tyranids. Illuria is being rebuilt, brick by brick, this time with even heavier defenses being planned. Once those plans are complete, of all the worlds on the Eastern Fringe, perhaps only Ultramar itself will be better protected.
Located in the Ultima Segmentum on the Eastern Fringe, to the galactic north of Ultramar, Illuria is the fourth planet of seven in the Vanhorn system. It was colonized in the 37th Millennium and has become the most important planet in the system. The raw materials extracted from the other planets and asteroids in the system are brought here for refining, processing, and use. The finished goods are then shipped inter-system, used on Illuria, or shipped elsewhere in the Imperium.
Illuria is a lush and verdant world. It's rugged mountians turn into green foothills, which flatten into vast plains. These plains are filled with rivers and lakes from the mountain runoff, abundant forests line the shores, and the mouth of these rivers pour into deep blue oceans. Each of it's five major continents are spread across the tropical and temperate zones and there is a southern polar ice shelf. The population is concentrated into eight proto-hives though there are cities, towns, and villages found through out the world except for the ice shelf. A vast majority of the most polluting industries are located either in orbit or on nearby moons. The planet is relatively clean, as the pollution controls and advanced waste reclamation facilities capture and break down many pollutants into useful industrial components.
The early Chapter Masters of the Emerald Dragons strove for efficiency and quality in their equipment, tools, and personnel. To that end, there are numerous schools for medical, industrial, and technological uses located here. This concentration of research and technology provides a far greater amount of science and knowledge then is the norm throughout the much of rest of the Imperium. With this knowledge the planetary defense forces were further enlarged, their equipment and training was even further improved, and the ground-based and orbital defenses were upgraded and strengthened.
The people of Illuria are strong-willed, intelligent, and hearty, providing excellent troops for the planetary defense force known as the Emerald Guard. Illuria is so well managed that even though they are not required to, they provide a constant flow of well-equipped and trained regiments to the Imperial Guard. The Illurians are fully aware of the Astartes presence on their world and treat them with the great respect and reverence they are due. To have a member of the family successfully join the chapter is an immense honor indeed.
The Emerald Dragons built their fortress-monastery, the Dragon's Lair, in the heart of the largest, roughest, tallest mountain range on Illuria. The fortress is full of sacred relics, holy artifacts, and legendary weapons. Every artifact and scrap of information the chapter has acquired over the millennia is brought here for study, though exactly what they possess and where they aquired it from is almost never certain. The Librarians document every part of the chapters history and the results of their studies. All of this is placed in the chapter's personal archive deep within the fortress.
The chapter gains most of its recruits due to the annual competitions held in each of the eight proto-hives. These competitions are open to all, and test the aspirant's strength, stamina, courage, reflexes, speed, intelligence, willpower, and faith. In the early stages of the competitions the five best aspirants will advance to the next round. However, the finals require a threshold to be met, just being in the top five means nothing. There is a ranking member of the chapter present to oversee the finals, he helps to inspire the crowd and the aspirants, plus demonstate some of the capabilities of the Astartes.
By custom, he also is allowed to select one aspirant to bring to the chapter. As there are eight finals this potentially means that the Emerald Dragons could induct a class of up to 48 individuals, however this has never happened. The average class contains 20-30 recruits, though the largest class in their history was 37, and the smallest was only 6.
Once the finals are over the Emerald Dragon will take possession of his new charges and take them out on a final romp through the town. Eating, drinking, farewells to family and friends, and making merry are the focus this night. The next morning they are taken to the chapter's fortress and training begins. On average, two-thirds of the class will either fail or die. The rest will become Emerald Dragons, servants of the Emperor, and Protectors of Illuria.
The Emerald Dragons have not only created a veritable haven on Illuria, they have allowed the Illurians to colonize the whole system. Using the same management techniques and vision as Illuria, the entire system has become a wealthy, industrious, and relatively advanced area of space. Such is the wealth of the system, many of the primary worlds and even some of the larger moons have been terraformed.
Illuria and the rest of the Vanhorn system are at the heart of the "Illurian Sphere", an area stretching roughly 50 light-years in every direction. This includes seven neighboring systems, all of which were colonized by Illurians or captured by the Emerald Dragons. Each of these systems is heavily traded with, they all share similar cultures, ideals, and goals, as well as the protection of the chapter. Such is the concentration of terraformed worlds within the sytems of the Sphere, that the Eldar refer to them as the "Jewel Stars".
The Combat Doctrine of the Emerald Dragons favors hand to hand combat over short ranged firefights or long range bombardment. While the chapter still maintains some of this flexibility from their founding, late in the 39th Millennium their doctrine shifted to what it is today.
They became even better assault troops, striking harder and faster then their foes. They have proven this on many battlefields, even against their malevolent and warped brothers. Because of their desire to get to grips with the foe, their firm belief that they belong in the thickest of the fighting, only a small fraction of their assault troops choose to master the piloting of a Landspeeder or Attack Bike. This belief extends throughout the entire chapter. Frequently tactical troops are seen arming themselves as their jetpack equipped brethren, and though they are not as swift moving about the battlefield, they are just as deadly in hand to hand.
They believe that every part of their organization should be prepared and capable of standing on its own. To that end each company is identical to any other. When a company returns from a battlefront it exchanges personnel with one or more of the companies on Illuria. It is not uncommon for a brother to have served in many or even all the companies through the course of his career. The chapter also frequently participates in wargames with the Emerald Guard, and companies currently stationed on Illuria frequently send out combat squads to live amoung the people, detect early warnings of trouble, and in general make sure that things are as they should be. Chapter members have been known to maintain ties with their family and friends, however training and custom puts loyalty to the Emperor and the chapter first.
While the Emerald Dragons may have begun as a Codex Chapter, over the millennia they have changed into a fairly unorthodox one. They maintain 10 companies, called Flights, like any other chapter, however the composition is wholly different. Rare would the need arise for a whole company of Termintators or Scouts, but the need for at least a few of each would be many. Since many chapters scatter their 1st and 10th companies anyway, the early masters felt that scattering the veterans and scouts throughout the chapter by design made the most sense.
Each company has 1 Veteran Squad called the "Fangs of the Dragon", 2 Assault Squads called the "Claws of the Dragon", 2 Devastator Squads called the "Breath of the Dragon", 6 Tactical Squads called the "Body of the Dragon", and 1 Scout Squad called the "Eyes of the Dragon". The exact size of the scout squad is constantly changing. In companies re-training on Illuria, the Scout squad can become much larger, while in active companies it's smaller due to casualties and promotions.
Early in the chapter's history they experimented with the squad ratio. However they discovered that with few Assault squads they limited their ability to move around the battlefield and exploit weaknesses or strengthen the line where pressed. With fewer Devastators they sufferred from a lack of covering fire and anti-vehicle firepower. If they sacrificed some Tactical squads they did not have the ability to deploy in as much depth or absorb as many casualties before being rendered combat ineffective. So in the end the Emerald Dragon chapter masters simply made the companies bigger.
The company Chaplain is known as the "Heart of the Dragon", the company Librarian is called the "Mind of the Dragon", and the company Commander is called the "Soul of the Dragon". The company officers also have a command squad at their disposal, usually a squad of tactical troops, to act as both a bodyguard and to enhance their effectiveness in battle.
Each company also has a core of vehicular support, consisting of a Landraider or two, a pair of Predators, a pair of Whirlwinds, several Rhinos and Razorbacks, a small detachment of Bikes and Landspeeders, usually one Vindicator, several Dreadnoughts, with one usually being Venerable. The companies also rely on their exceptional Tech Marines, Apothecaries, and Servitors to support them on the battlefield.
The chapter fleet contains the mighty Battle Barge "Baleful Gaze" with its attending escort squadrons, and 9 Strike Cruisers, each with their own escort squadron.
The Emerald Dragons place great emphasis on efficiency, craftsmanship, and knowledge. They see themselves as servants of the Emperor, and protectors of humanity. They exist to serve mankind, not lord over it. The Emerald Dragons also strongly believe that if mankind is to be victorious, the various forces of the Imperium must work together. Their willingness to co-operate has earned them many allies within the Adeptus Astartes and other Imperial organizations.
The chapter venerate the Emperor as the greatest man the galaxy has ever seen, and strive to emulate him and spread his ideals. Due to their beliefs, actions, and the occasional rumor, the chapter has had a strained relationship with the Inquisition. But currently this is generally overlooked due to their cordial relations with other Imperial organizations, and because of their unquestionable loyalty to the Emperor.
The Emerald Dragons bear an intense hatred for Tyranids, as they nearly destroyed their homeworld. They have been especially vigorous hunting down and purging minor infestations and have taken leading roles in destroying several smaller splinter fleets.
The Emerald Dragon's gene-seed is currently in a nearly pristine state. All zygotes are functioning within normal parameters. The only variation has been a notable enlargement of the adrenal glands. With training this gives a marked improvement in both physical strength and reflexes.
We are Dragons, we are Death!
Early in the 39th millennium a Dark Eldar raiding party that attacked Illuria was destroyed. Since then, the Dark Eldar raids appear to have moved on to easier prey.
They were heavily involved with the Buhler Crusade in the 39th Millennium. This crusade wiped out the local Orc warlords to the Galactic Southeast. No invasions of significant size have appeared near the Illurian Sphere since then. However, the Emerald Dragons usually have a company rotating through Armageddon to help recapture the world.
While far from the Eye of Terror, the taint of Chaos has been ruthlessly purged where and when it has been discovered. The Word Bearers and Iron Warriors in particular have felt the wrath of the Star Dragons during the Buhler Crusade in the 39th Millennium. Since then, the chapter regularly dispatches companies to the area around the Maelstrom to counter the threats present there and protect Imperial lives and property.
They survived an attempted Inquisitorial purging during the late 40th millennium. Later the entire incident was declared a mistake and they were declared free of corruption. However, continued minor skirmishes occasionally flare between the chapter and the Inquisition.
A recent attempt to wrest back control of several worlds lost to the Tau during their “Third Phase” was called off due to excessive losses. Contact with the Tau has since been re-established near several worlds which are rich in ancient artifacts. These artifacts are presumably of Necron and/or Eldar origin.
They have proven adept at foiling the plans of the Eldar, especially Ulthwe. Captured pirates and raiders say the Eldar name for the Emerald Dragons is “Falcons of the Jewel-Stars”. Many times the warriors of Ulthwe have struck, as have several war hosts of the combined Craftworlds. In nearly all cases they have failed in their objectives and suffered heavily for it. A raid by Iyanden was successful in completing their objective, but the motive and goals of that attack remain unknown. Recently, several Eldar raids have been launched on an Emerald Dragon expedition that has discovered several worlds covered with ancient artifacts. These artifacts are presumably of Necron and/or Eldar origin.
The chapter has faced the Necrons in several small skirmishes and emerged victorious. To the Galactic South of Illuria a system with several dead or abandoned worlds was found. On these worlds early explorer teams found large numbers of indecipherable and ancient artifacts. These artifacts are presumably of Necron and/or Eldar origin. Soon afterwards the teams stopped transmitting and outlaying systems and outposts reported attacks by mechanical warriors. The Emerald Dragons constantly have a presence here, both to collect anything that might be of use and to destroy anything that might pose a threat.
Several smaller Tyranid Hive Fleets have been attacked and destroyed by the Emerald Dragons and their space fleet. They have also taken an active hand in searching out and destroying smaller incursions and roving bands discovered on outlaying worlds. A string of recent successes has allowed them to temporarily refocus on other priorities.
Last edited by Escaflowne; July 12th, 2007 at 16:55.
May your aim be true, and your targets plentiful.
this is quite an interesting fluff and this is very well done i would like to see some pics of your Emerald Dragons when u are finished with them?
Imp Guard 1000:15-3
they all look good no offense but i hate yellow and red for weapons on models but that is just me other wise they are very good looking models:yes:!
P.S (You should upgrade to the new termies they are awsome models to put together and convert plus the new terminator librarian is one of the cooldest models out same as the chappy )
Last edited by omgitsbob; July 13th, 2007 at 01:12.
Imp Guard 1000:15-3