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Excerpt from year 3 of The Imperial Cleansing of Jackson IV
Sir? We've got a strange reading on the 'spex. It looks like a piece of one of those artifacts that Rogue Trader, MacDougal was warning us about.
I hate to admit it, but he hasn't steered us wrong yet. If the heretics really do want all the pieces to this thing, then we should divert our column to pick it up on our way to the siege at grid 34,20.
Eldrad wakes from his meditation and calls for his Exarchs. The Mon-kiegh have discovered the corrupted wraithbone fragments. There is a large force moving to retrieve the power matrix at this moment.
Their so-called tech-priests must not obtain the fragment. They are not to be trusted. The area around the corruption is darkness to me. Wake the Avatar, we must take no chances.
The following is a batrep of a 3000 point battle between the Imperial Guard and Eldar:
- Standard Rules
- Take and Hold
- 4'x8' table with slightly less than 25% terrain.
- Terrain was placed evenly all over the table and then 2d6" scatter was rolled for each piece.
- The scatter die was also used to create arbitrary facing for each piece.
Eldar, Craftworld Wolfhound (from memory)
- 2x6 Banshees w/ Exarch, War Shout, Acrobatic, Mirrorswords (Mounted in Falcons)
- 10 harliquins, 9 kisses, 1 PW
- 2x7 Pathfinders
- 2x12 Guardians with Missile Launcher and Warlock Spirit Seer (No Conceal, oddly enough)
- 3x Vypers Bright Lance, S-Cannon, Holofields, SS, Star Engine (LOADED)
- 2x10 Swooping Hawks, Exarch, Intercept, Sky Leap, Hawk's Talon
- 2x Falcons Starcannon, S-Cannon, HF, SS, SE
- Wraithlord, BL and flamers.
Imperial Guard, 1337th Rivan Siege Regiment and the 1075th Rivan Assault Regiment
Doctrines: Drop Troops, Vets, Heavy Platoon, Special Weapons Squads, Iron D (All commanders, even if they didn't need it)
- HSO with PW, Standard Bearer
2x Special Wep Squads, Demo Charge, 2x Flamer
- Anti-Tank Squad, 3x LCs
- Sentinel w/ LC
3x5 Hardened Vets with 3xPG, 1PP (Drop Troops)
- Rivan Alpha
JO, 4xPlasma Guns (Drop Troops)
3x 10 man squads with LC
- Rivan Beta
JO, 4xMelta Guns (Drop Troops)
4x 10 man squads with LC
- Rivan Gamma
Jo with Honorifica, Bolt Pistol, 4 dudes.
3x10 man squads with Missile Launchers
- Rivan Delta
JO CCW/LP, 4x Plasma Guns (Drop Troops)
3x10 man squads with Heavy Bolters
- Rivan Epsilon
Armor Fist, Stubber, ML, HB, armor, smoke
10 dudes, Meltagun
2x Hellhounds Stubber, HB, smoke
2xBasilisks with Indirect
JO and 4x flamers (Drop Troops)
Fire Support Squad, 3x Autocannons
The Rivans won table edge (this was VERY important since the objective was open ground from one side).
Umm, Sir? It looks like the 'spex is going a little sideways on me. It says a pillar of fire is moving steadily towards the artifact. Oh, and our scouts disappeared...
The mission was going to be a tad problematic for me. Guard aren't known for their Take-and-Hold prowess, especially a list as static as mine. I opted to adjust my usual deployment strategy. Normally I'll split my forces evenly and do a sacrificial flank. The nice thing about that strategy is it isn't dependant on my enemy. They pretty much chose which side of my army is sacrificed while I destroy him.
The problem is that this leaves the middle uncontested. This is where I started to play against my opponenent's usual proclivities (Sorry Tirnaog, I know you too well).
I set up may Bassies on the same side, making their pie plate goodness a nice juicy target. Also, terrain-wise, I knew that the Eldar assault troops would be coming this way, rather than running over open terrain on the rest of the board. So instead of protecting my Bassies, they became bait.
I had two aces up my sleeve though. I had three chimera hulls to deploy as blockers and I had NINE units of drop troops in reserve.
For the rest of my deployment I put one platoon out on the weak flank. I figured that 3 Lascannons, a Heavy Bolter, a Plasma Squad and the JO with Honorifica could handle the weak side if my opponent did what I expected and chose to load up against my strong side. If he abandoned the flank, the entire group could then run towards the objective the entire game. I did, However, put Hellhound A all the way to the flank to threaten against his Rangers. So my "weak" flank was up to around 600 of my 3000 points. (Note that if he had decided to detroy this flank, he'd have been dealing with Bassie Fire from across the board and the entire strong side being able to shoot straight down the deployment zone.
View of the Weak Side:
The strong side received pretty much every other unit. It actually became difficult to find room for everything.
I put the 3x autocannon squad on top of the building with a missile launcher squad on the level below them to screen. I put the Armored Fist and Hellhound B in place to block against direct assault and ground-level shooting. The Hellhound was also my "BIG HUGE THREAT" on that side. Bassies are all well and good, but a Hellhound can really ruin a Harliquin Squad.
Strong Side Deployment:
I can honestly say that once I'd settled on my strategy, I barely paid attention to the Eldar Deployment. He kept both Swooping Hawks squads in reserve and he had Eldrad and his 1+1d3 redeployment ability. So I knew everything could, and would, change after deployment was over anyway.
The rest of my squads were set up to cover the middle to prevent advance over the open ground and shoot down his Falcons. Naturally, both Falcons moved after Eldrad was done, but I had to present the threats to ensure the trap would work.
This pic shows the Pre-Eldrad Deployment.
The major changes from Eldrad were that the Falcons both formed up behind the building opposite my strong side. The Harlies were in the building and the Rangers were covering them.
He decided to keep the Wraithlord, Avatar and both Guardian squads in the middle to try for the objective. The Falcons (with Banshees), Harlies and Rangers were all he comitted to take out my entire strong side.
My weak side was confronted by the Vyper Squadron and Rangers. I felt pretty confident that my Hellhound was doomed and the Guard squads would shoot everything down... Then things went ... strange ... <To Be Continued>
Last edited by RecklessFable; August 30th, 2007 at 20:23.
"BOHICA" - Attributed to the pilot of the Scout Sentinel as he crested the hill at the objective.
Craftworld Wolfhound won first turn:
Eldar Turn 1:
The vyper pilots on the weak side, never having experienced an inferno cannon, decide (wrongly) that the lascannon squad from Rivan Alpha presents a larger threat. After a hail of lances and shiruken, 3 Guardsmen lay dead. His Rangers then fail their LD test to fire at the same squad and instead kill a single man guardsman in the heavy bolter squad.
In the middle, The Avatar, Wraithlord and Guardian Squad A advance on the objective. A missile from Guardian Squad A Immobilizes the Sentinel.
Then the fun began for Wolfhound. Falcons A and B round the corner of the building and lash out. They ignore the bassies this turn and fire at Hellhound B (Good choice) and Chimera (Meh). The HH loses it's Inferno Cannon, saving the Harlies from a fair amount of risk. The Chimera is destroyed, killing 5 guardsmen and pinning the rest. The Harlies advance and fleet
IG Turn 1:
On the Weak Side, the hellhound moves up 6" and finds he is in range of the entire Vyper squadron. S6 inferno goodness then manages to down a Vyper (Open-Topped hurt the effectiveness of the Holofields) and shakes another. The Lascannon from the injured squad kills the shaken Vyper. The other Lascannons whiff. The HB team fires back at the Rangers, killing nothing.
I send two squads over the hill prepare to rapidfire the guardians next turn. Heavy bolters and lasguns from 3 squads whittle the Guardians to 50%
In the middle the 3x lascannon team looks at the avatar and decides it would be bad to face it in melee. In a fit of incredible rolling, they hit and wound three times, the avatar saving zero invulnerable rolls. The immobilized sentinel then takes aim, hits, wounds and the avatar fails AGAIN. Vaporized avatar on 4 shots. I feel jubilant (and guilty)
On the strong side the Bassies, 3 autocannons and missile launcher pound the Falcons. Amongst the numerous glances I manage to knock a Pulse Laser off of both Falcons, leaving them shaken and with 5 S6 shots each.
Eldar Turn 2: No reserves come in.
On the weak side the Last Vyper knocks the Inferno Cannon off of Hellhound A and the Rangers kill 3 from the HB squad and pin them
In the middle Guardian A whittles down a guard squad. The Wraithlord wanders towards the objective, and his doom since he can't really get out of range of 6 of the 7 lascannons protecting the area.
On the Strong side, Falcons advance and then disembark their banshees (who fleet towards my lines) Eldrad Mindwars a guardsman, the Rangers kill 2 Autocannon loaders but don't pin the squad.
The Harlequins charge and finish off Hellhound B easily, using it for cover against the bassies.
IG Turn 2:
Reserves bring me 2 squads whom I drop into very narrow areas. One lands behind Falcon A and it's Banshees. The other lands next to Falcon B and it's banshees, their scatter being mercifully short.
But first, let's talk about the weak side. Anticipating victory on this side, I start the JO on his run to the objective, which will take 4 turns to reach. In shooting, the Lascannons down the last Vyper giving me effective control of the weak side. The rangers simply can't kill enough dudes per turn against guard. These MEQ killers perform wonderfully usually, but this time they are at a loss. The Hellhound moves 12" towards them, muhahahah.
In the middle I charge two more squads over the hill. 6 lascannons and a missile launcher kill the Wraithlord.
On the strong side the bassies scatter shake a Falcon. The plasma squads the dropped in each unleashed on their respective Banshee targets, killing 4 of 6. One banshee squad breaks. The plasma gunners have some overheating but stand strong, reciting prayers to the emperor as the prepare to die.
Eldar Turn 3:
Reserves bring in both Swooping Hawks squads. At 10 hawks each, they are a formidable force, potentially. Unfortunately for them, the only open area of any us is the weak side. Most scatter is potential tragedy for them on the strong side.
The Hawks Unleash their grenade packs, OBLITERATING my troops on the hill and leaving Guardian A at the objective (now all they have to do is HOLD it...
Hawk A, show uncharacteristic cajones and HITS in the middle of a space that only have a few inches of leeway on the Strong Side. Landing in the space the Broken Banshees had just vacated. Hawk B lands behind the rangers, in the Wolfhound deployment zone after some long scatter.
Back on the strong side, Eldar shooting kills another Autocannon loader and breaks the squad.
The Harlies charge the missile launcher squad on the second floor of the building, wipe it out and then consolidate into the retreating autocannoneers.
The unbroken Banshee squad charges the survivors of the plasma team and wipes them.
A Bassie died, but I don't remember how. I think it was the Falcon on either this turn or the next.
So, I still have a Bassie on the strong side and everything else is dead or locked with harlequins. Oh dear me!
IG Turn 3:
I roll a lot of reserves this turn, including both Demolition Charge squads, the Flamer Squad and more plasma.
On the Weak Side, Hellhound A does nothing against the Rangers. A plasma gunner from the squad that I deployed in the weak-side trees kills a Ranger and one dies from overheat. Everyone else starts heading for the objective. I take some heavy bolter shots and kill a few of the Hawks across the table.
I landed a Demo Charge squad to try to kill the hawks on the weak side, but scattered so far the only shot was the Rangers. I scattered and between the demo charge and flamers I killed a couple. Meh.
Seeing the Harlies starting to scrap my squads, I start to roll my infantry away from the strong side and towards the objective.
On the strong side, the surviving Bassie fires ordinance at the faraway hawks and misses entirely. Then the fun began.
Remember those other reserves? This is how they landed.
The flamer squad scattered out of useful range of anything
The Meltagun squad scattered and died by landing on a Ranger.
A Plasma squad lands near a Falcon A.
A Plasma squad lands near a Falcon B.
The Demo charge guys HIT and were 3" from the deep-striked hawks... THE SUSPENSE BUILDS!
The Plasma squads kill one Falcon. The other team then Shakes the other one 5 glances.
I then toss the demo charge at the Hawks... and HIT! I roll a single 1 out of 10 dice, killing everyone but the Exarch. I then unleash whatever was available on the Exarch, forcing him to save numerous times. At the end of the shooting phase he is ALIVE... wets himself and the runs away.
The Harlies dispatch the Autocannon squad and move one floor down in the building.
So at the end of the turn, the Eldar have the Harlies who have now wiped 2 squads, Eldrad, 2 banshees, and the Rangers on the strong side. They have 4 rangers and 6 hawks on the weak side. In the middle Guardian B never leaves their deployment zone.
Oh, and in the middle I obliterate Guardian A with lasguns.
Eldar Turn 4:
On the weak side, the swooping hawks charge the Hellhound and Haywire it to death.
The Rangers on the strong side kill 3 men and break the flamer squad.
Eldrad and the banshees slaughter the demo charge squad.
The shaken falcon hides behind the building in its deployment zone.
The Harlies charge the 3x lascannon squad that I knew I couldn't get out of Harlie range. They die horribly, but at least I robbed them of consolidation into another squad...
IG Turn 4:
On the strong side I brought in the rest of my reserves, shaking the last Falcon again. A plasma team scattered directly into a building and into firing range of the Rangers there. We forgot whether you could claim cover from area terrain when you are both inside the area. We decided both sides got cover and therefore my plasma was useless against the Pathfinders 2+ cover saves.
My Armored Fist squad Melta'd a banshee and then charges both the Exarch and Eldrad, hoping for a lucky round before death. Basically, whatever was in the area tried to bog down those blokes in melee. The result was some dead guard and a lot of saved wounds from Eldrad.
I had a problem. I have failed to stop the Harlies from getting into my lines. Even with the rollout from the string side, they were capable of chewing me up. Of the 10 Harlies that started the game I think I killed 2 so far. I decided that since I couldn't run, I'd charge, robbing them of Furious Charge and the extra attack. Both I and my opponent had forgotten about Hit and Run... For that, I apologize since I had more experience with harlies than did my opponent. In the end, though, it would not have changed the outcome of the game, but it is good to know...
In this round, I killed 2 Harlies and lost 10 men from different squads. My HSO and Standard Bearer kept me in the fight.
Eldar Turn 5:
The shaken Eldar Falcon tanks shocks the squad that landed near it. They break.
Harlies continue to chew through my men.
Eldrad and the lone Exarch whittle down the last of the drop squads but are still stuck in with 2 left alive.
The Rangers on the strong side CHARGE my plasma squad, cause one wound to zero. My squad breaks and rolls a 1 for Initiative, screaming like idiots as they go down to the new Eldar Melee Menace!
On the weak side, the hawks that just killed my Hellhound shoo up a squad, charge them, win the combat and massacre!
Swooping Hawks and Rangers are the new Berserkers...
IG Turn 5:
Oh dear, I know I'll probably win, but if the Harlies keep rolling my men they might win the game on their own!
The plasma team that had broken due to tank shock run right past the Melee Rangers. Rapidfire kills enough to break them.
I shoot at the Hawks with the squads that were heading for the objective, killing 3/5 that are left.
Ok, time to feed the Harlies two more squads. If this doesn't kill them, I deserve to lose...
The result is I lose a lot of men, but kill 4/6 Harlies! Boo-Yah!
Eldrad and his Exarch finish off their foes.
Eldar Turn 6:
Eldrad charges and kills the lone Bassie
The Swooping Hawks wipe out ANOTHER squad
The Harlies roll poorly and kill one guardsman. The Guardsmen kill the Spiritseer, leaving the Troupe Leader surrounded.
IG Turn 6:
The remaining Guardsmen at the middle and weak side are all in range of the hawks. They die quickly to lasguns and heavy bolters.
I whiff on the few shots that could reach the last falcon.
I fail to kill the Troupe Leader
I have nothing to threaten Eldrad.
I take potshots at Guardian B and leave them around 50%
What looked like a victorious slaughter for me turned into a tight battle. In the end, I have roughly 500 VPs from the objective, and that made all the difference. I simply had too much guard for him to kill in 6 turns.
The sad thing is, I played well and a late-game rally by the Rangers, Harlies and Hawks could have eked out a tie if it had started sooner. If the Eldar had brought in the hawks during deployment rather than deepstriking them, I shudder to think what they might have done.
It was an Epic battle and well worth the time it too to play it!
Last edited by RecklessFable; August 30th, 2007 at 23:08.
Wow, great victory....
Seems like it was a great game as well, lots of twists and surprises.
I definitely liked how you managed to smoke all his MC's fairly early in the game...
Though his harlies seemed to be playing the part your las cannons played on his MC's and skimmers
One thing though...for 3000 pts. the eldar player did'nt really have much models.
Does, he play this 3000 pt list regularly... I don't know much about eldar... but he didn't even take any dire avengers... in a 3000pt list.... With the new codex I believe most eldar players who have him hanged for this. Also, 9 kisses in a squad of 10 seems like a point sink. Even against marines or necrons...
Don't get me wrong awesome game and congrats on your victory one guardsmen to another...it just seems to me you eldar opponent may not be good at playing his eldar.
Anyhow, I definitely would like to hear more battle reports from you in the future. It would be awesome to see how this list would do against 3000pts of tau.
The Eldar player was only playing his second game this year with this army. Prior to that we only did 2000 points. So mistakes were very forgivable. The Guardians instead of Avengers is an artifact from when the Guardian Phalanx was the uberstrategy for Eldar Troops slots. He hasn't playtested Avengers yet and the Rangers were probably there because he is so used to playing against MEQs.
Actually for just about everyone in my group the question is "Will this kill Iron Warriors?" That single army affects all of our builds.
My apologies then...
For a noob he actually did pretty well against such a solid, static guard list.
3000 pt for beginners equals plenty of opportunities for mistakes.
Mistakes equals valuable experience.
Keep it up then, great report... perhaps this player will give you a run for your money in the near future...
Oh, keep the battle reports coming in...
nice battle always good to see the guardsman win a victory despite insane casualties. I did have a question. I forget where you had it in your write up bit you mentioned the HH losing its Inferno cannon but the next turn he uses it? Or was that a different HH?
"Ah, but the truth is like an expensive whore, Jerek. She comes in many dresses and will bend over for any with the money to pamper her." ~ Konrad von Carstein
Rangers are so subpar against guard, he would have been better off to take dire avengers. I cant help but wonder how 3x warwalkers with shuricannons would have done in place of the wraithlord.
"War does not determine who is right - only who is left" Bertrand Russell
We bring only death, and leave only carrion. It is a message even a Human can understand.
I have to say that the Eldar list was definitely not the best...
Congrats on the victory though!
IRON WITHIN, IRON WITHOUT!
I survived LO Chat thanks to: Karmoon, Rabbit, Process, Tossy and Meish.