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This is one of my first three real W40k games yesterday, against an experienced mobilized Tau player. The other two were debacles, mostly due to rule errors on my part. In one game, I mistakenly thought an exploded vehicle automatically killed its passengers. In another, I completely forgot about my deep striking ravager. The third game was much less one-sided.
My list consisted of a raider squad, a two dark lance warrior squad, a tooled out dracon, and a trio of jetbikes with two blasters. His list was a hammerhead with railgun and multi-tracker, a squad of 6 FW with devilfish, 10 Kroot, and a Shas'O with missile pod and plasma rifle.
We rolled a six on the mission table, and I won the strategy roll, so we went with Take and Hold for the mission. We used a huge mountain as a central terrain piece and hold objective, since we were on a 24" x 48" table. It dominated the landscape, and left two narrow lanes up either side of the table.
We deployed as follows:
My dark lance squad was in a 4+ cover save crater that had good visibility over the right half of the board and most of the objective. The rest of my army went where I hoped he wouldn't be able to get LOS to it. He deployed his hammerhead and FW to the northeast, with the FW deployed slightly ahead of them outside of their devilfish. His Kroot took up place behind a large hill on the left hand side. His HQ was placed to the rear to keep him out of LOS.
I won first turn.
The raider and Dracon moved up to the mountain, and clustered as close to it as possible to keep out of the Hammerhead's effective LOS. The bikes were turbo-boosted up to join them.
The dark lance squad failed its leadership test to shoot the hammerhead, and instead picked off two of the six fire warriors, who made their morale test to keep from scattering off the board.
The fire warriors climbed into their devilfish, and moved along with the Shas'O out of LOS behind the mountain. The hammerhead advanced and deployed it's gun drones ahead to get a good firing angle on the raider. Fortunately, they failed to damage it. Unfortunately, his hammerhead was able to see a tiny edge of the Raider, and he hit it with a submunitions railgun blast that also hit the jetbikes beside it that were out of sight. The Raider was wrecked, and one of the jetbikes failed it's inv save. The raider squad to the west of the wreckage near the Dracon. Three were lost due to the crash, but luckily the sybarite and special weapon members were not among them. Given that I haven't had a raider survive the first turn in any of my games, I was not impressed.
The jetbikes advanced on the hammerhead, and opened fire on it along with the dark lance squad, getting a lucky glancing roll and wrecking it. Eager for blood, the Dracon and survivors of the raider squad advanced up the west side of the mountain, and the jetbikes slid back out of LOS.
Furious at the loss of their hammerhead, the Shas'O and the hammerhead drones moved into the mountain to fire on the jetbikes, annihilating them before moving back out of LOS. The Kroot moved the hill, hoping they would do enough damage rapid-firing from the hill to survive the assault while letting the FW take a firing position on the mountain, but were unable to advance far enough up the hill to get LOS.
The raider squad moved onto the hill and opened fire with everything they had. A storm of splinter and blaster fire downed 7 of the 10 Kroot, but they held their ground. The Dracon ignored the survivors and sped around the mountain, obviously gunning for the Shas'O, and trying to force him into the dark lances' firing lane or face being assaulted. The dark lance squad held their ground as they were unable to find a target.
Rather than try to flee the inevitable assault, The Shas'O call for the devilfish to advance, deploy its drones, and then joined forces with them hoping to slow the assault down long enough to redeploy his remaining fire warriors. The Kroot, Shas'O, and gun drones concentrated fire on the raiders, who dropped to 4 of 10 models and then failed their morale check, scattering an impressive 10" back down the west side. They even lost LOS on the Kroot and so could not send the Kroot a final splinter cannon volley. *Sigh* More infuriating, the gun drones hopped out of cover and took a casualty off the dark lance unit, which failed it's pinning test.
Feeling the rush of the combat drugs in his veins, the Dracon charged ahead, but due to clever model placement was forced to assault the drones rather than the Shas'O attached to them. He decimated the drones easily and consolidated into the Shas'O.
The Kroot, chirping like enraged chickadees, charged at the back of the dracon, hoping to avenge their soon to perish leader. To their surprise, the dracon ignored the much more intimidating Crisis suit and turned to massacre them as they came. He then mocked the feeble but numerous counter-attacks from the Shas'O. The hammerhead's drones attempted to pin the dark lance squad, but failed, and retreated back to cover.
Without any other distraction, the dracon focused his attention on the Shas'O, ripping it out of its exo-skeleton, and, dragging it by the hair, consolidated towards the mountain but fell short of cover. The dark lance squad advanced from the crater they were in, making a miserable difficult terrain test, but were nevertheless able to fleet into another crater my opponent has ironically placed hoping to slow them down.
The devilfish moved onto the peak of the mountain and disembarked it's four remaining FW. They opened fire on the dracon, hoping to preserve their own lives and remain a scoring unit, puncturing his shadow field and wounding but not killing him. The drones attempted to pin the dark lance squad, wounding two, but they made their pinning test.
The dracon, wounded and furious, charged up the mountain and massacred the remaining fire warriors, still dragging the captive Shas'O with him. The dark lance squad fleeted into the mountain and assaulted the gun drones, destroying them both without any hint of recognition, let along retaliation. With a scoring unit in the objective and no opposing scoring units on the board, I thought the battle finished.
The pilot of the Devilfish disagree. He moved down the mountain and fired its burst cannon on the remnants of the dark lance squad, hoping to bring them below 50% and making the game a draw. While he wounded several, the unit remained at exactly 5 of 10 models. They passed their morale check and did not scatter off the objective.
After calculating victory points, I won by about 60 points. It was an amazing game, with several blistering applications of firepower and outright massacres in assault. "Frenzied" was the word my opponent used, and it's the closest game he's ever played with his Tau, and one of the few he's lost in recent months.
Last edited by Redtwin; October 30th, 2007 at 21:05. Reason: Missed one turn photo, changed to troops-eye view
Wow I really liked the battle report as it was imo the perfect mix of fluffyness and description on what happened. Nice job. Just couldn't help notice your sig. lol stolen! Thats classic.
+rep for the report and sig. Nice to see someone using the map too.
Very nice write-up and use of maps.You can always target the closest large target without having to test leadership. Other than that you did very well. Congrats, Dark Eldar are a tough army to start with.The dark lance squad failed its leadership test to shoot the hammerhead
Ah, well. At least I still put the accursed thing down.
Edit: Though now that I think of it, his devilfish might have been closer, so the roll might still have been necessary. Ah, well.
Last edited by Lost Nemesis; November 9th, 2007 at 13:53.
Wow, it seemed like all odds where against you in this battle, Tau are a hard enemy for the Dark Eldar to face most often than not and a race that I struggle to get the upper hand against, not to mention you are only just starting with Dark Eldar and you were against a experienced Tau player.
I feel it was a well earned win for your forces. I like the additional fluff with your lord and how he feels as the battle rages on and I find any result so long as you have killed the enemy HQ a win in its own regard. Blood for the Blood God.
Ohh man, and here I thought you stole them. Well . . . I actually feel really bad for now.
It does my heart good to see a DE battle report. especially one that DE won. Nice work, and it seems some of the advice we offered helped. Good hunting in the future.
Tavion: I was lucky I won the strategy roll for mission. My opponent admitted flat out that he has trouble with take and hold missions. So they weren't entirely stacked against me.
Mon: Well, I did get massacred the two games prior, so eventually the odds will hand me another win to put to paper.
Soul: No worries. Ironically enough, my opponent just started a new job, and ran into the guy for the first time in over a year. I may get them back yet.
How tiny is tiny?Originally Posted by Redtwin
I'm pretty sure there's some sort of rule about having to see more than just a "tiny edge" of a vehicle to be able to shoot it... at the least, there should have been an Obscured Target ruling.
Also, make sure as a Dark Eldar player that all penetrating hits are downgraded to glancing hits when you move your skimmers over 6". This is known as the Skimmers Moving Fast rule, and it's a great help for players who use mainly skimmers.
Good report, though.
Good report man. Congrats on the victory - quick reminder - You don't need to take a priority test to shoot armor vs. infantry. The only time you would is if you are shooting at a vehicle that is not the closest one in LOS.
"If you can wait til I get home, then I swear we can make this last."