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Drifting amongst the woods, through the eye slits of his ghost helm, the Farseers alien eyes were only half focussed in the present. To human eyes the view betrayed no danger, in front of the copse the farseer was in was open grassland, rich and verdant, an old stone wall running parallel with the edge of the copse in the distance. On his right a ridgeline ran away as far as the eye could see, to his left the ruins of some primitive building occupied the ground between the wood and the wall.
But the eyes of the Eldar see far more than that of the human, and he marked well the signs, the old enemy was here.
The farseer must have given a command, but it was undetectable to anyone watching, suddenly three walkers broke out of cover at the wood edge on the left striding toward the building, four more came out of the middle, a large squad of jetbikes also swooped in behind the ruins, whilst a smaller squad lead the by the farseers student picked their way carefully to the woods right hand edge, a pair of vipers escorting them.
Farseer, bike, spear, guide
Bike squad (9) with 3 cannon
Bike squad (3) with cannon, warlock with embolden and spear
Vyper, 2x cannon
Vyper, 2x cannon
Walker squadron (3) 6x Shuriken cannon
Walker squadron (3) 6x Scatter lasers
Walker squadron (1) 2x Bright lances
Suddenly, as though as one rising from the earth, mechanical constructs, defeated by the Eldar and their allies aeons earlier, rose once more, screened by the ruins on the left, a lord floated ahead of a group of wraiths, next to them two huge blocks of warriors lead by a second lord formed up in the lee of the wall. A pair of heavy destroyers moved to the right hand edge of the wall at the base of the ridge
Lord, phylactery, res orb
Lord, destroyer body, war scythe, res orb, and I think a phylactery
12 warriors (he may have had 13 or so in these squads)
2 heavy destroyers
The farseer watched the paths of the future now, he focused, sorted, selected, and chose one, again, without any apparent command, the walkers suddenly, and with astounding agility for constructs of their size, turned and dropped back to the cover of the wood
Scout move – all walkers move back to the woods for obscurement
We roll for first turn, Eldar win
Eldar turn 1
Suddenly the Eldar break the standoff, walkers again surge forwards on the left flank towards the ruins, although not at full speed, the large bike squad in the wood drifts forwards past them and forms a loose screen the other bike squad and both vipers cover half the ground on the ridgeline before the Enemy can react, the Eldar guns open up. A pair of shining lances of light flare from a lone walker in the wood and seem to impact on one of the heavy destroyers, fusing and melting it, the smaller bike squad cannon fire immediately drops the second one with shuriken round severing vital linkages.
Fire from both vypers drops a couple of warriors from the right hand squad, this is quickly reinforced by fire from the large bike squad cannons which drops another, the walker squad still in the wood near the farseer trains their scatter lasers on the right hand warrior squad, the farseer focuses his attention, guiding their pilots shots, the hail of laser fire drops a further 6 warriors, the walker squad on the left joins the fun with its shuriken cannons, removing the rest of the squad.
A pretty lethal turn, the entirety of his left flank got shot away, including all his long range guns, half his warriors are down awaiting WBB rolls, thankfully his heavy Ds are too far away from the lord to benefit from the res orb
Necron turn 1
the Ancient ones, apparently decimated by eldar fire, slowly once again began to stand, damage repairing as they did, 8 or so warriors stood back up. At the same time the wraiths and lord with a destroyer body sped forwards ghosting through the ruins,
The damaged necron squad focused its fire power on the large bike squad in front of it, but only managed to bring down a single biker. The intact squad focussed on the walkers on the left, their gaus weaponry cutting through the walkers armour but to little long term effect, with all three walkers shaken or stunned., the lord tried to add damage with his staff of light but oddly failed to achieve anything.
Personally I think he made 2 mistakes here, he hasn’t got range to my scatter laser walker squad, and he so he stays behind the cover, however since all but two of my guns allow him armour saves, the cover is a mute point, also his lord could have picked better targets, but end of his turn, his lord with a destroyer body and wraiths are about 8 inches from some stunned walkers, and he has managed to kill a jetbike!
Eldar Turn 2
The large bike squad drifts forwards into range of their catapults, the smaller bike squad reaches the wall on the right and turns to pour fire into the flank of the Necron warriors, the vypers keep station with the squad
Fire from the flanking elements, the small bike squad and vypers, once again punishes the now weakened squad of warriors on the right, dropping their numbers from 8 to 4.
Fire from the scatter laser walker squad, again guided by the farseer, accompanied by a devastating cascade of shuriken cannon and catapult fire from the large bike squad all but decimates his other warrior squad, the last standing warriors are downed by vengeful shuriken cannon fire from those walkers still capable of firing in the damaged squad and bright lance fire from the wood
Finally the bikes pull back out of rapid fire range
More lethal shooting, he now has 4 warriors and a lord standing in his gun line and 16 WBB rolls to make, on the other hand his wraith and lord combo are about to decend on my shuriken cannon walker squad
Necron Turn 2
Again the shattered remains of metal warriors pull themselves together and start to rise, but now they are few in number, with five to one side of the lord and six to the other, they start to advance over the wall, despite the hail of fire that they have endured. The lord and wraiths swoop through the cover and prepare to charge the walkers in front of them.
Fire from the warriors and lord drop four bikers from the large squad in front of them in a hail of rapid fire, clearly spooked by the fact that the eldar had swathed the warriors in such devastating fire, and yet they had simply picked themselves up and advanced into the teeth of the fire, the bike squad became dismayed and fled
The lord and his wraith entourage smashed into the walkers squad, destroying two and knocking a gun off the third, its feeble response was insufficient to cause damage
Pretty brutal, the remnants of his warriors squads and lord advanced and rapid fired the bikes, reduced to below half strength made them fail the leadership test, and in they aint coming back, the wraith/lord attack on the walkers was predictable from turn 1, but isn’t really a worry
Eldar turn 3
Again the flanking units advanced, guided fire from the scatter laser walkers wiped out the left hand warrior squad, combined fire from the bright lance walker, the vypers and the small bike squad removes not only the other walker squad but the lord too, leaving smoking ruin where the crons gun line was, the lord and his wraiths cut down the last walker they are in combat with and consolidate forwards towards the woods
Bit disappointed really I fancied charging the small bike squad in
His runaway train of lord and wraith combo are seriously threatening my gun line now, but he is too close to phase out for me to worry about it
Necron Turn 3
The downed lord and his warriors struggled to rise, but the damage was too prolific, three warriors succeeded, but then froze, slowly the machines, both dead and living, were cascaded in green light and suddenly they blinked out of existence
Phase out, Victory to the Eldar
Everything you have been told is a lie!
Nice battle report, my only reccommendation, and this is simply personal taste, separate the combat stats and the fluff a little more. Sometimes it's nice to know the facts and then see the fluff that spawns from it. You most certainly gave that guy the what for.
"If you can wait til I get home, then I swear we can make this last."
Great batrep Chered, nothing short of what I'd expect from a general such as yourself. When I saw his list I thought you were gonna play a perfect game (that's what we call winning without losing a model) but not quite. The fluff was great and well played.
Signed Sealed Saint
Fortius Quo Fidelius
I know bikes are fast, but I'll never be able to use them properly. It is good to see the Necrontyr be torn apart by showers of monomolecular bladed death. An excellant fight and a good list for both sides. Don't know if I would have taken HEAVY destroyers though.
"The Necron Wraith materialised above the embankment the Guardians were stationed behind. It's matching set of bladed claws efffortlessly shredding throught the pointed helm of a single Guardian Defender. Four other Guardians simultaeously trained their Shuriken Catapults on it and tapered catapult muzzles spat bladed death at the floating apparition, the monomolecular disks striking sparks as they tore against, and through the cold, grey metal of the Wraith. It phased out of the material world, attempting to avoid further attacks as it faded into smoke, but the damage was done, and it did not reappear."
Join the Children of Isha
Shiz, the game was organised in very short order, default armies were used, he would probably still have taken one or so because of the range, but the heavy Ds are there to deal with big tanks normally, however arguably the same is true of my bright lance walker
DHSKS ta, yes it is all but impossible to win without loosing models against crons, the fact they get back up means you are almost guarenteed to lose something, the previous battle my elar fought was as part of an appoc battle and didnt loose a single model whilst dispensing with one and a half armies on the opposite side of the table (some baboon put speed freaks in front of me, they couldn't get to assault, just not quick enough, and AV10 open topped vehilces fall like dominoes to this sort of volume of Str6 fire power, then the surviving crew were walkered to death. 2 Turns = 1000 points of dead orks, followed by some dark eldar and marine swatting helping the players either side of me, although it meant I killed over 1500 points without loosing a model, the orks were just easy meat and I think that intimidated the others too much
Hotspike, thanks for the point, I did teeter back and forwards with bold and colours, and ultimately how fluffy to make the fluffy bits (dont need to mention how many were left in a squad after it gets shot up fluff wise but if I do it takes some out of the factual bits)
Everything you have been told is a lie!
It's great to finally see one of your reports Chere, great job! I have to say I am a little surprised to have seen 2 HQs in the Necron army at such a low pts limit. I would have personally just run more warriors but I guess that does not for a fun list make...
IRON WITHIN, IRON WITHOUT!
I survived LO Chat thanks to: Karmoon, Rabbit, Process, Tossy and Meish.
Nice fluffy descriptions.
IA, it is his standard list, to be honest it is damned effective, he wins most games with it, struggling only against me and occasionally his brother when he goes anti MEQ eldar
Everything you have been told is a lie!