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After months of silence, the tomb fleet returns with new faces, new paint jobs and new strategy. Having activated the latest iteration of “Mavis Beacon Teaches Genocide,” the Necron Lord is ready to avenge its stinging, repeated and shameful losses to every other race under the sun about a year ago.
On a recruiting world for the Unforgiven, the Dark Angels are horrified to discover Necrons dealing drugs to inner city school children. The Space Marines mobilize in force to bust their obscura den, but must also guard their nearby chapel barracks from the robotic killers. It's going to be a slobberknocker in:
1500 CITIES OF DEATH, NECRONS VS. DARK ANGELS
The mission is Urban Assault at Gamma level. From memory, the Dark Angels field:
Company Master with power weapon
5 Deathwing Terminators, Assault Cannon, 2-ish chainfists
5 Deathwing Terminators, Assault Cannon, 2-ish chainfists
5 Scouts, 4 with sniper rifles, 1 with missile launcher
5 Tactical Marines, sergeant with plasma pistol
5 Tactical Marines, 1 flamer, sergeant with power weapon
Ravenwing Attack Squadron: 6 bikes, 1 attack bike with multi-melta, 1 landspeeder with assault cannon and multi-melta
5 Devastators, 2 heavy bolters, 2 missile launchers
And on Team Necrons:
Necron Lord, destroyer body, phase shifter, warscythe
10 Scarab Swarms
2 Heavy Destroyers
2 Heavy Destroyers
We deploy in a 4'x4' zone with six ruins. Whoever occupies the other side's key building wins. Necrons take Booby Traps and Medicae Facility as stratagems; the Dark Angels take Preliminary Bombardment and Infiltrate.
I thought my opponent was going to field Ravenwing, so I wanted to make sure that any attempt to storm my key building would be as unpleasant as possible. He would have to eat five booby traps and then deal with Immortals with Feel No Pain.
Immortals hole up in the key building. Destroyer Lord and his scarab friends occupy another building in my deploy zone. The Wraiths and Heavy Destoyers hide behind my key building right in the corner of the board, and both squads of Necrons stand out in the open.
On the Dark Angels side, the Devastators hole up in his key building. His infantry huddle around the building, a 5-man tactical squad and a Deathwing squad on each side. In his far corner is the Ravenwing Attack Squadron along with the Company Master. The sniper scouts deploy in a building across from my Necron Warriors and get a good firing lane on them down a street.
His Preliminary Bombardment goes off and manages to kill one of my Wraith wings.
We dice off and I get first turn. One Wraith stands back up and joins his surviving buddies. The Necron Warriors slog forward. The Heavy Destroyers fly over the key building to line up shots on the Ravenwing bikers. The Scarabs fly forward into the central building, and the Wraiths hide out of sight.
Heavy Gauss Cannons fire and three bikes explode.
My deploy at the end of turn 1.
His deploy, same time. The green guys chilling to the right are his scouts.
His turn. The Ravenwing Attack Squadron lurches forward to menace the Necron Warriors but are all barely out of range. The Devastators are not. They combine fire with the scouts, shooting into my Warriors and managing to kill two or three. A 5-man tac squad and Deathwing fire into the Scarabs but manage to kill only 2 bases thanks to their heavy cover.
My turn. No Warriors self-repair. They come to a halt and about half of the mob shoot at the scouts, who duck out of the way. The Scarabs move into assault position, with the Wraiths turbo-boosting nearby...
quiet you mugs, they'll hear us
...but I'm worried about the Deathwing parked nearby. My Heavy Destroyers fire into the Terminators to give the Scarabs some relief from the inevitable counter-attack, but the Terminators make every single invulnerable save.
Now it's go time. The Scarabs pour into the building and eat two Scouts. The future of the chapter get a case of the willies and run out of the ruins while the Wraiths use their mastery of Necrontyr science to jeer and catcall in Gilbert Gottfried's voice.
His turn. Angry at the loss of about half their bikes, the Dark Angels have decided that the Heavy Destroyers are a higher priority target than the Scarabs. His infantry advance. Three assault cannons, two multi-meltas and assorted bolter fire from Terminators and Ravenwing see off both squads of Heavy Destroyers, denying any chance for self-repair. The Devastators put more hurt into the foremost Necron Warrior squad, reducing them in number to about 10, after self-repair rolls.
My turn. I have no Heavy Destroyers and there are 10 Terminators stomping toward me, flicking switchblades and snapping their fingers in choreographed unison. My Necron Warriors, still stationary, turn now to fire into the remaining bikers, with the Immortals shooting from their hiding place overhead, to no effect.
The Scarabs charge into the Deathwing squad closest to the center, while the Wraiths take a cautious nudge forward into the building the Scarabs just occupied. The bugs swarm over the Terminators, overwhelming one and consigning him to a horrible death. The other four remember that they're Terminators, for God's sake, and lay about with their power fists, crushing all but one swarm base.
His turn. One Deathwing squad is too busy sending Scarabs to Robot Hell to shoot at the rest of my army, which does me fine. The bikes do not charge in as I had expected, but hang back and dump fire into the frontmost Necron Warrior Squad, along with the attack bike's multi-melta, the landspeeder, the Devastators and a squad of Terminators, almost wiping out the front squad. Meanwhile, in close combat, the Deathwing finish off the last scarab swarm with a desultory stomp.
My turn. The game is half done and the bulk of our armies are as fast as the U.S. Postal Service. Our infantry are not likely to capture each other's bases, but he can still force a Phase Out on me with enough firepower and luck. And Terminators. My slim hope for a victory is to get my Wraiths in his building, but there are Devastators in there and a group of Terminators nearby.
Primerwing charges to glory
My Warriors move laterally, toward the Ravenwing squadron, while the Destroyer Lord soars overhead close to a 5-man squad of Marines. My opponent doesn't realize until this point that the attack squadron is not one big squad – he could have deployed and moved the attack bike, bike squad and landspeeder independently of one another. I don't know if it would have changed the outcome of the fight or not.
Behind enemy lines, a trio of Wraiths turbo boost from their hidey hole to end up right behind the Dark Angels' key building.
You can't hear it but the Wraiths are back there playing cartoon sneaking-up xylophone music
Combined fire from rapid-firing Necron Warriors and Immortals shake his Landspeeder, and kill the rest of the squadron. The Destroyer Lord flies into action, silent as death, and has a big useless sissy slap fight with a 5-man tactical squad.
His turn. Worried about the Wraiths, my opponent moves the four-man Deathwing squad to menace them. Then, perhaps worried about the Wraiths crashing into them on the next turn, the Devastators evacuate their key building. Their objective is now empty and uncontested.
The depleted Deathwing cycle up their assault cannon and storm bolters and hose down the Wraiths, but their phase shifters protect them from harm. My Necron Warriors do not fare nearly as well. The Tacs and Terminators do not dogpile my Destroyer Lord like I thought they would; they concentrate fire into the frontmost warrior squad, reducing them to two. Meanwhile, D-Lo Brown hacks down a Marine with his warscythe. No one is impressed and no one cares.
My turn. We're almost done. I could hide the Wraiths in his key building but they would not last long, so close to Devastators and Terminators. I decide to go for glory and charge the Terminators. If I somehow kill them off, I could dart into his building and steal a victory.
But that's not going to count for crap if the rest of his army phases me out. A few Necron Warriors in the horribly battered first squad limp back to their feet and rapid fire into the Tactical squad with the power sword. With the help of the Immortals behind them, the Warriors kill four, leaving one battle-brother with a flamer. Fourteen Necron Warriors posit to the Landspeeder that maybe there are safer places for a vehicle to be than in rapid-fire range of 14 Necron Warriors. They strip it to its constituents and it crashes right in front of my key building. They tried so hard and got so far.
D-Lo carves up another Tactical Marine like a Christmas turkey. The Wraiths reverse direction and fly into the Terminators, slaughtering one with feats of urban dancing. Deathwing power fists pass harmlessly through robot b-boys from the dawn of time.
Brother Ramiel never imagined his death would come at the hands of a hovering Easter egg wielding a green pugil stick
His turn. He is bound and determined to kill that Necron Warrior squad. Terminators and a flamer-wielding Marine shoot down all but one Warrior, who is then charged by the Marine. The Terminators are just outside of charge range.
Both sides watch the lone combatants struggle without conclusion, surrounded by the charred bodies of their squadmates, while the survivors simply stand and watch. The Company Master tilts his head, brow furrowed under his cowl, mouth slightly open. Ranks of expressionless death masks peer back from the other side. A Terminator lowers his assault cannon.
One of the Immortals starts playing the “Amok Time” fight music.
Behind it all, unnoticed, the Destroyer Lord hacks the last of the other Tactical Squad to chutney and the Wraiths and Deathwing continue their dance-off.
My turn, top of turn 6. This is it. Neither of us has a unit in the other's key building. One Warrior reanimates and joins the other to try and kill the lone Space Marine, without success. The other Warrior Squad and Immortals dump gauss into the Terminators but the Dark Angels' heavy armor protects them from dissolution. D-Lo charges in to aid the Wraiths and finishes off the Terminators with his warscythe and block-rockin' beats. I roll massacre moves for everyone... and get enough distance to put the Wraiths into the Dark Angels' key building!! The Destroyer Lord moves closer to the Devastators, hoping to bait them into firing at him and not the Wraiths.
His turn. The Terminators fire into the second Warrior Squad, knocking down a few. The lone flamer Marine grapples with two Necron Warriors to no satisfactory conclusion. The Devastators... take the bait, shooting the Destoyer Lord point blank and very nearly killing him.
And that's ball game. By occupying the Dark Angels' building right on the buzzer, the Necrons win. The Wraiths sneak into the chapel-barracks, draw mustaches on statues of the Primarch, and torch the Company Master's azalea bushes while the Watchers in the Dark shake their tiny fists with rage.
I really thought I was going to face a full Ravenwing army, so my stratagems didn't work to their fullest advantage. If I had to do that again, I'd use Sewer Rats to have the Immortals or a Warrior squad pop out somewhere closer to the objective. If my opponent hadn't moved his Devastators the game would have ended up a draw.
This is probably the best my Wraiths have done in a long time. I think it's because I hid them till the last possible instant, instead of gleefully flinging them headlong into an open field of guns like I usually do.
Great battle report, very humorous and nice pictures. Looks like a load of laughs.
Great report ... except ... the running commentary was kinda weird. I love seeing deathwing lists getting their butts kicked.
I love the ending! I laughed so hard, I think I wet myself! Brilliant.
Brownie Points for you mate you deserve it!
Very fun and different! It is nice to see the necrons win as well.
Excellent! One of the best I've read. Great combo of pics, humor, your thinking, and a clear explanation.
Itza-Kai, in the (intentional) Grinch pic he is referring to the fact that the Dark Angel player left his objective unprotected. Always use protection.
Very fun read.
Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007
Definately one of the best battle reports I've ever read, great humour and excellent use of live pictures. Keep up the good work! (oh yah, and good job in the battle too!)