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So yet another game which failed to last 6 rounds... something always happens. Either the store has to close, or one of us gets decimated within 3 turns.. oh well, was still a fun hour or so, two turns between us.
It's the first time i've played against Eldar with my IG. I'm terrified of Falcons, so I brought a long a lot of AT, a lot of troops, and a lot of armour to shoot at. So much so, infact, I didn't bother with any superfluous equipment; just weapons and voxes. Turns out I didn't need the latter.
HQ Squad; JO w/ Honorifica, Mortar, Vox; Commissar
Anti-Tank Squad w/ Lascannons
Fire Support Squad w/ Autocannons
10 x Veterans w/ 3 x Plasma Guns
10 x Veterans w/ 3 x Meltaguns
HQ Squad; JO, Mortar
Squad x 3
Grenade Launcher, Missile Launcher, Vox
Armoured Fist Squad; Grenade Launcher, Lascannon, standard Chimera w/ Smoke
Hellhound w/ Smoke
2 x Leman Russ w/ 3 x Heavy Bolter
HIS LIST (approximate):
10 x Guardians w/ Shurikan Cannon (Karandras attached)
10 x Jetbikes w/ 3 x Shuriken Cannon
5 x Dire Avenger
Vyper w/ Brightlance
Vyper w/ Shuriken Cannon
Wraithlord w/ Brightlance
Falcon w/ Brightlance
I basically went for a full frontal assault. I like keeping my tanks together; I find it helps them survive, so I had my two Russ side-by-side along the eastern avenue, and my Hellhound and Chimera along the western avenue. Fire Support squad hid in some rubble in my deployment zone, while my Lascannons perched on the top floors of a building near the eastern edge. All infantry squads deployed along the edge of the deployment zone, one left, one right, one middle.
Opponent seemed to bunch all of his Brightlances opposite my Lemans, which was worrying. Falcon (or was it a Wave Serpent?) was along the eastern edge, with the Wraithlord and Brightlance Vyper having a staring contest with my Lemans. His Jetbikes were on the far west corner, along with the other Vyper, while Karandras and his squad of Guardians deployed near the centerline, obviously hoping to get to and use the large building in the center as cover to assault me from. His Avengers started in the Falcon.
So I infiltrated my Vets accordingly. 3 x Plasma vets went in the large center building across the street from the Guardians, while the Melta guys deployed in a building near the Eldar heavies.
Thankfully, I got first turn.
The Guardsmen: Chaaaarge!
Western infantry squad footslogged it towards the building, but didn't make it in. Center squad moved into the building as the Plasma vets headed towards Karandras and his Guardian squad. The Hellhound sped ahead at top speed, thankfully making it over the difficult terrain safely, while the Chimera edged 6" up to peek around the corner. Meltagun squad moved through the building into firing range of the Falcon.
Shooting round went well, sort of. Both Lemans missed their target, the Wraithlord, by a wide margin; the Lascannons of the anti-tank squad, however, hit the Vyper next to it, blasting off its Brightlance; one down, two to go. Melta Vets plunged their superheated death into the Falcon, bringing it down. Two down! I knew if I took out the Wraithlord it would deprive him of all anti-armour capability, and my armour would be free to roam and kill at their leisure.
The Wraithlord hulked forward towards the Russes, letting off a Brightlance shot which managed only to stun the crew. The Dire Avengers remained entangled in their wrecked Falcon transport. Karandras and his Guardians moved across the road towards the Plasma vet, downing one or two with pistol fire. The Jetbikes and Shurikan-cannon Vyper sped forwards; the Jetbikes unleashed a volley of death at the Guard squad infront of them, bringing them down quite a lot. The Vyper did the same, downing more; thankfully, they passed their leadership test.
Guard: Return fire!
Not much damage had been done to us so far, so we pressed the attack. The Melta Vets dashed towards the Wraithlord, Meltaguns splashing wildly around, but only managed to take a single wound off the best. However, a volley of three Lascannon shots managed to kill it off completely; the Guards rejoiced, as the removal of all anti-tank capability in the enemy army meant inevitable victory. As Karandras approached the Plasma Vets, they backed off slightly, careful to remain within 12" inches put putting enough space than a charge next turn would be unlikely to reach them. They double-tapped their Plasmas; unfortunately, out of 6 dice, 4 were overheats, which resulted in 3 failed armour saves; in a foul twist of irony, all three plasma gunners toasted themsleves -- but managed to take out two of the opposing Guardians in the process.
The shattered western squad returned fire on the Jetbikes, but to no effect. The Hellhound, I hoped, would do better; but it didn't, despite hitting every single one of them. The Autocannons of the support squad, and the Chimera's weaponry, blasted into Karandras' squad, killing several; a long shot by the Russ left only Karandras standing as the dust settled.
Eldar: Victory or Death!
Half of its army destroyed, the Eldar must've been feeling pretty shitty by now, but they pressed on with their assault. The Jetbikes swooped over the last building, letting off another volley of shots which utterly decimated what remained of the Guardsmen squad.
The Shuriken Vyper, in a deft move, swung around the back of the Hellhound; a blast of Shurikan Cannon fire tore into its rear armour, killing the crew and leaving it a smoldering wreck. The Avengers on the other side of the map managed to free themselves and immediately set to the task of reaping revenge for their stricken-down transport; a torrent of fire cut down the Meltagun Vets to the last man.
His Guardians decimated, and his army shredded, Karandras decided that the Eldar had suffered enough this day, and retreated with what remained of his forces.
It appeared to be a decisive victory for the Guard, even though the game didn't finish. All told, I'd lost about two and a half squads, along with a Hellhound; the Melta Vet squad, the western Guard squad, and half of the Plasma Vet squad. For that, I took down a Falcon (or Wave Serpent), Wraithlord, a Vyper, a Guardian squad and 5 Jetbikes. With nothing left to destroy my Lemans, there was little more he could've done save for kill a few more infantry; but with only a 5-man Dire Avenger squad, 5 Jetbikes, a Shuriken Cannon Vyper and Karandras remaining, it doesn't seem likely much more would've happened, particularly not anything that could've turned the tide of the battle. I'll hesitantly chalk this one up as a victory...?
In retrospect, I made a mistake having my Armoured Fist squad deploy outside of the Chimera (and on the other side of the map). I should've used the Chimera to quickly bring them up to a forward firing position, but at the same time, that Lascannon they carried helped bring down the Vyper and the Wraithlord, so maybe it was a good decision afterall.
I still love my Veterans. 10 BS4 Guardsmen with infiltrate and three Plasma or Melta guns for 110 points is pretty good. I've yet to be let down by them, and they're always able to accomplish the mission I set out for them (ie, destroy the Falcon, and take out Karandras' squad).
I also liked the performance of the AT squad. I've not been very happy with the autocannon squad, though, but perhaps I should've been targetting the Vyper, and not Karandras' squad. Still, they pump out a lot of high strength fire. Also, the Commissar was useless. I only had to take two leadership tests, but maybe in a 6-turn game he'll prove his worth... I just love the model and the concept.
The Hellhound was a first for me, and not something I think I'd try again. Although it seems good in theory, its inability to beat MEQ armour kinda sucked, and the one turn I got to use it it didn't kill a single thing. Maybe I'll stick with twin heavy flamer Chimera for one of my command squads.
The Eldar player was somewhat young and inexperienced, as am I. If anyone can give pointers it'd sure be appreciated.
Takka n' Wakka's Dakka Attacka! 33W / 6L / 1D
A very good summary with nice illustrations! Rep.
You had a lucky turn 1, especially downing the Falcon, but it happens--could have been a much different game. Your strategy was sound, making a good split deployment. I would have put both veteran squads together to take out the Falcon and then the Wraithlord, leaving the center to either be a no-mans-land for the Eldar to maneuver around or a deathtrap if they moved in, but your way worked out well also.
Don't give up on the Hellhound. It got, what, seven high-strength hits in one go? That's the equivalent of about six heavy bolters! I agree the Hellhound isn't awesome against power armor, but anything less is practically a forfeit. Try cooking some Marine scouts or Firewarriors with it when you get the chance. The Commissar wasn't a bad choice, either, the Eldar just didn't get that far into your lines this time.
Depending on whether the terrain was level 3 (if you specified it, I didn't see it in the post), the Eldar player gave up too soon. His last turn broke your left flank--he could have spent one more turning finishing that side off, then catching your Russes in a pincer move between the Dire Avengers and the jetbikes. He couldn't hurt the front armor, but the side was possible and a rear armor shot would have been deadly. A victory is unlikely but he could have fought you to a draw with a little luck. I think he got demoralized when he lost his brightlances and had a bad turn 1; understandable, but he had at least one turn left to damage you with.Ah, the beginning of wisdom for a Guard player! You show promise.I didn't bother with any superfluous equipment; just weapons and voxes.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Well, along with the remnants of that left-flank squad, I also had another full 10-man squad (w/ Missile & grenade launcher), an autocannon fire support team, and a command squad in the jumble of debris, plus the chimera. The Avengers would've had to go go through two Lemans to get to the right-flank squad, lascannon squad, and another command squad. And Karandras had a full squad + half a squad of Vets bunkered down in the center building.
We were pressed for time anyway, but i'd have liked to finish for sure.. never know which way the dice will roll.Quantity over quality!Ah, the beginning of wisdom for a Guard player! You show promise.
Takka n' Wakka's Dakka Attacka! 33W / 6L / 1D
Nice report, good illustrations as was stated before. Always nice to see the IG do well.With the IG, quantity IS quality.Quantity over quality!
I think you need to spend more time on your floor.
2500 Black Templars
So... if I gave some daemons a matte paint-job, would they be "Matte Daemons?"
Necron Tactica: Flying Circus
Nicely done, I always enjoy seeing the Eldar taking a beating at the hands of Imperial troops!
I agree with Intrepid about the Hellhound, they can be fantastic if used properly.
I'm tempted to try some Veterans now, they seemed to serve you well.
How did the mortars do? I didn't see any mention of them, and I've been debating adding some to my guard so I'm curious.
Quantity over quality is definitely a good plan - to be honest, I think your oppoenent should have learned that in this game..!
Nicely written and illustrated - rep for you!