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My group started a 1250 point tournament tonight.
My first battle was against Daemons with Daemonhunters. First time my friend had ever played with his Daemons. Here are the armies:
I won this game pretty solidly, as Daemonhunters should against their chosen foe. I won the roll for first and chose that my opponent took his turn first. My inquisitor with two sages let my Grey Knights take free shots at the Bloodthirster who deepstruck near me, causing one wound and one more in the subsequent shooting phase, and my Grand Master with a master-crafted Nemesis Force Weapon and Grimoire of True Names defeated him in my first assault phase.
My two squads of Grey Knights with the Inquisitor and his Sages shot up any approaching Bloodletters before they could get into close combat. My Dreadnought and Land Raider managed to take down both Soulgrinders by the end of turn six, but I did lose a whole squad of Grey Knights and a sage to phlegm. Another boon was the metla-torpedo I bombarded the large forest at the center of the board with, more than making up its points in slain Bloodletters. The Bloodletters I killed came back from his table edge, but none of them ever got back into the action by the end of the game.
The final blow was to his Bloodcrushers. They would have been able to charge and kill my Grand Master next turn, now without his retinue thanks to some Bloodletters who charged out of the forest, but the heavy bolter with psycannon bolts on my Land Raider took them down before they could do get into combat. The battle was mine.
The second battle I fought was between my new Adeptus Mechanicus and the XIV Vostroyan Infantry Regiment (First Company, of course) with a detachment of the 241st Vostroyan Armoured Regiment.
This battle was a bit closer. I have only played two battles with my Adeptus Mechanicus before, against Necrons and Eldar, and horribly lost both. Because of the points constraints however, I was unable to take many of the "fluffy" upgrades I usually do such as Cyber-Enhancements, Sharpshooters, and Bionics on all my characters with access to the armoury, and I was unable to take my Witch Hunters allies that I use to represent my Magos and Electro-priests. This proves to me that these may not be worth their points. I did, however, take carapace armour and sharpshooters for my lascannon teams only.
My opponent went first, and killed five of the crew manning the lascannons. The survivor fled off the board. A large forest in the middle of the board blocked my Hellhound and Malcador from being able to shoot at his infantry, but my Bombard did take out about 17 Vostroyan guardsmen on its first (and only) shot. As my Hellhound and Malcador, accompanied by a Techpriest with four tech servitors, advanced toward the forest, the enemy Leman Russes slowly picked off my infantry and knocked one structure point off my Malcador.
A squad of Stormtroopers with two melta-guns deepstruck directly in front of my Bombard. Although they were soon ripped apart by the heavy bolters and lasguns of my disembarked Armoured Fist squad and Chimera, as well as the remnants of another infantry squad still toting a heavy bolter and a platoon command squad wading through a shallow pond, the Stormtroopers accomplished their mission and destroyed the Bombard.
On the other side of the board, my tanks finally got into range and laid down heavy fire in the forest. The Inferno cannon and many weapons of the Malcador killed several squads of infantry hoping to get lucky with plasma guns over the next several turns, and the Malcador also took down one Leman Russ with a lascannon.
On the Vostroyans' last turn however, the remaining Russ destroyed the Demolisher Cannon on the Malcador and stunned it. Although my Enginseer repaired the weapon to deny my enemy the victory points, it was still out of commission for my last turn. With the remainder of his army consisting of officers and mortar teams hiding behind a hill, the only thing I could do this turn was attack the side of his Leman Russ with the multi-laser on my Chimera. For all I knew, the game depended on it. Against all odds, I immobilized it, halving its points value. Although it wasn't as close as I thought once we added up the victory points, I still felt like I got lucky in my first win with the Adeptus Mechanicus.
In other goings-on, the tank-heavy Blood Pact (traitor IG) beat Necrons, and the Tyranids and Eldar had a draw, with the Eldar winning by 45 victory points. I was pulling for an Eldar victory, because my Daemonhunters have to play the winner, and they absolutely cannot beat those Tyranids, while I have only lost to those Eldar once with Daemonhunters. They will have a re-match next weekend to determine the victor.
More to come next weekend.
Last edited by Malevon; June 23rd, 2008 at 19:32.
Nice summaries, thanks! :)
And by the way, these pictures would fit right in in the pages of a White Dwarf magazine.... that's some great paint job! And, you play 2 of the 8 armies in the tournament? :P What happens if it ends up Daemonhunters vs Adeptus Mechanicus? ;)
I'm also curious about your Bombard and your Malcador... are they Chapter Approved or user-created? (maybe with the old VDR rules?)
All in all, grats for the wins! :D
The Bombard is in Imperial Armour Update 2006, and the Malcador was a free PDF from Forgeworld until recently... I think they took it down because it is or is going to be in an Imperial Armour book.I'm also curious about your Bombard and your Malcador... are they Chapter Approved or user-created? (maybe with the old VDR rules?)