| | #21 (permalink) |
| Junior Member Join Date: Aug 2008 Location: Currently California, USA but moving to Scotland Age: 19
Posts: 25
Rep Power: 4 ![]() |
Hive Tyrant...ohh....Hive Tyrant...Use your imagination with a green lens... Then after you imagined it, yell out WAAAGH! as loud as you can. Enough to wake the neighbors...Enough said.
__________________ "We have good laffs!! Har Har Har Har! Cirkuz Klownz be da best at it!" - Klown Boss Krak 'Ead "...Pink...Green...even our own kind...Diseased too...We are only their assassins..." - Whisper Fleet Broodlord |
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| | #22 (permalink) | |
| LO Zealot ![]() Join Date: Oct 2005 Age: 30
Posts: 1,155
Rep Power: 56 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
Against the list I used, my only chance against a horde ork army charging across the field is to shoot them all down before they make it. The shooting is extremely effective and kills lots of orks... but as soon as they close the gap, I'm toast. The problem with Snikrot is that he can threaten 12" from any board edge (up to 18" if the ork player declares the Waaagh the turn he arrives). While there is no power klaw nob in there, there's still two burnas and tons of attacks from the squad. So he's a real threat to necrons, who can't really fight back... especially what I've been using as there was also no way to teleport out of combat. The bigger issue, though, is that he'll typically come on and charge multiple units at once since they have to stay in the same area for WBB purposes. When he does this, it will lock up a large portion of my shooting. Snikrot may not kill them all, but he'll lock them up and allow the rest of the orks to cross the field. | |
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