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The second in a series of warm-up games using Chaos (normally a WH/DH player).
This time against a relatively inexperienced player - though he's probably played more 5th ed than I have he's quite new to gaming in general.
Daemon prince, mark of slaanesh, lash, wings
10 bezerkers including champion with powerfist in a rhino
8 thousand sons including sorcerer with doom bolt in a rhino
6 plague marines on foot
Space Marine forces: (best guess)
Chapter master with two bodyguards and a champion, with misc equipment including aux grenade launchers.
10 scouts (split into 2 squads) - missile launcher and many sniper rifles
10 tactical marines (split into 2 squads) - lascannon
5 Legion of the Damned marines
Table was 5' x 4', bunker objectives in opposite corners (top left and bottom right)
The main scenery piece was a large forest in the central left half of the table with a wide pathway through the middle.
A ruined fortification and scattered debris were placed around the right half of the table but had little use in the game.
We were playing for the objective bunkers, long edge starting areas. I rolled for choice of the first turn and gave it to the marine player (I wanted the last turn).
Space Marine placement:
The thunderfire was placed in the top left corner of the table, with half a squad of scouts (with the missile launcher) and the librarian infront of it, guarding the path around the left edge of the forest.
Both squads of tac marines were placed behind the bunker with the lascannon watching the right edge of the forest.
Finally the second scout squad and HQ unit were placed roughly central on the top table edge.
Neither squad of scouts were infiltrated.
The plague marines were dropped into the objective bunker to hold against deep strikers.
The Berzerker's rhino was placed at the entrance to the central forest path while the thousand sons rhino was placed on the right edge, opposite the HQ.
The daemon prince hid behind the forest between the two rhinos, not commited to following either at this point.
Finally the oblits were placed on the right flank with some cover from the thunderfire and snipers.
Space Marine Turn 1
No movement of note. There were a few ineffectual shots at the thousand sons rhino and the obliterators. What was he up to?
Chaos Turn 1
Berzerkers surged forwards towards the objective while the thousand sons advanced more slowly, staying out of the lascannon's line of sight.
Edging out of cover the obliterators fire their lascannons at the scouts killing one.
Space Marine Turn 2
The marine player again held position, pouring fire on the rhinos and oblits with no effect beyond damage to the weapons of the berzerker's rhino. The chapter master then called an orbital strike down on the objective killing four of the plague marines inside.
Chaos Turn 2
The berzerkers continued to surge forwards deploying into the vacant marine objective building with their rhino positioned to shield them from sniper fire. The prince also picked this moment to act leaping forward to support the slowly advancing thousand sons.
The chaos shooting phase was largely ineffectual as the obliterators and berzerkers failed to inflict any additional wounds, but the Thousand Sons doom bolt killed the chapter master's two bodyguards and wounded the master himself. The daemon prince then lashed the remaining HQ models back to the table edge and out of the way for now.
Space Marine Turn 3
Everything that could fire at the berzerkers did so, killing four of the marines.
The marine librarian tried to assist but was unable to get around the rhino, and settled for immobilizing it instead.
Sniper and missile fire at the oblits and thousand sons was once again ineffective and the chapter master could do little but struggle back towards the battle.
Chaos Turn 3
The trap was sprung, with berzerkers and thousand sons stepping out to engange the two tactical squads while the oblits rounded the edge of the forest to target the librarian.
Defensively the son's rhino swung around to shield them from the snipers while the prince advanced into the ruins within leaping distance of the scouts and HQ.
In the ensuing carnage both tactical squads were wiped out to a man with no chaos losses and the librarian was killed by a lascannon blast.
Space Marine Turn 4
The legion of the damned finally appeared near the space marine bunker and joined with the thunderfire and central sniper unit in whittling down the squad to four men.
The chapter master was able to inflict some incidental damage to the thousand sons but more sniper and rocket fire directed at the obliterators was met without success.
Chaos Turn 4
The surviving berzerkers jumped forward to engage the thunderfire cannon while the chaos prince slammed into the central scout squad - both targets being easily destroyed.
Closing to plasma range the obliterators killed all but two of the surviving scouts on the left while the thousand sons hopped back into their rhino and turned to recover their objective.
The game was up, with no troops left to hold objects and no way to stop the Thousand Sons reclaiming their own the Space Marine player could not win.
Playing out the last few rounds, bolter fire brought the berzerkers down to two survivors who sold their lives against the legion of the damned while the stranded chapter master's countercharge fell just short of the prince, who in turn charged and defeated him.
There was nothing left but to mop up the survivors with the obliterators.
Though he was playing for a draw the damage caused by the orbital strike did cause me to watch the thousand son's rhino somewhat anxiously for the rest of the game and limited their impact as care was taken to protect them.
I feel my opponent might do better with a static guard force - having played them several times now they have a bad habit of freezing in place and forgetting the game objectives, letting their units get individually sucked into mismatched battles.
From a chaos perspective, the obliterators were inaccurate but impervious to harm, the bezerker's ever shrinking squad spent yet another game chasing around after small fry (damn those tiny combat squads), and lashing the chapter master into the corner for half the game was greatly amusing.
So far the force seems fairly competent, though lack of long range fire has made things interesting at times.
Personally I don't like his army at all, too many points in HQ and not enough troops.
But well done on beating him
Pretty solid CSM list you were using there. Getting a nice bang for the buck.
The Loyalist list is just pretty weak, he should have dropped the lib for more troops. Or possibly use the lib to teleport the LoD to your table half ASAP.
Although, I have a question. Your turn 1, you move the Oblits and fire their lascannons. I play chaos, but I haven't used Oblit's in any of my lists yet. Wouldn't the cannons be unfireable, since they're a heavy weapon, and the oblits moved?
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)