Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
A couple of days ago me and my friend decided to have a friendly little game of Warhammer 40K. I have some games already under my belt, but my firend is still somewhat new to the game, which is going to be obvious from some of his choices during the game. Since my friend had forgotten his army home, I borrowed him my marines.
Also, my first ever battlereport. More will come, most likely, if I can just get my friends to play against me. Anyways, enjoy! Feel also free to leave comments both on how this report turned out and what you think about the lists.
1000 pts. Tyranids vs. Space Marines, Last Man Standing (All forces deployed onto the field in opposite ends. First one to run out of figures loses, no turn limit)
(HQ) Hive Tyrant with Venom Cannon, Devourers, +S, +BS, Toxic Miasma, Implant Attack, Psychic Scream
2 Tyrant Guards with Implant Attack
(Elite) 3 Warriors with 2 Deathspitters, 1 Venom Cannon, +S, +I, +BS, Extended Carapace, Scything Talons
(Troop) 16 Hormagaunts, +I, +S, +WS
(Troop) 8 Genestealers, Scything Talons, Ext. Carapace, Scuttlers
(Heavy) Hellfex, +I, +WS, +S, +T, +W, Ext. Carapace, Mace Tail, Tusked, Scything Talons, Crushing Claws, Bio Plasma
(Fast) 1 Frag Sporemine (because I had some extra to spend )
(HQ) Chapter Master, Fist, Plasma Pistol
(Elite) Venerable Dreadnought, Hvy Flamer, Assault Cannon
(Elite) 5 Terminators, Assault Cannon
(Troop) 5 Scouts, 5 Sniper Rifles, Camo Cloaks
(Troop) 10 Tacticals, Lascannon, Power Weapon
(Heavy) Predator, Autocannon, Hvy Bolters, Storm Bolter
The field was fairly heavy on cover with a huge cathedral-like building on the right edge, mid map. A long-ish forest was on the left side, spanning from the edge of my deployment zone to midway of the board. The ruins of a space ship -scattered all around- provided additional cover. Between the forest and the Cathedral was a practically open field. (Note: all directions from my perspective)
I won the roll on choosing who begins the deployment, granting that to my friend. He split his Tacticals into two squads, stationing the Sergeant and Lascannon into the Cathedral, whilst the other half tagged along with his Chapter Master behind the Cathedral and the Predator. He placed his Predator next to the Cathedral, with the Terminators next to it in front of a terrain piece. The venerable Dreadnought went in next to the Termies, with the Scouts holing up behind a broken piece of a wing that formed the perfect cover for them.
I placed my Genestealers onto the edge of the forest, intending to fleet them through in cover to tear apart the scouts. The large clump of Hormagaunts took position behind some cover, next to the woods with the Warriors keeping the mob in line right behind them. Next to the Gaunts I deployed my Tyrant and his entourage, with the Hellfex ready, able and willing to smash through the Cathedral (it was a long treck in difficult terrain... Thank 5th edition for Running!)
We were all set and ready, and I stole initiative!
Genestealers scuttle, move and fleet into the depths of the forest. Gaunts move and fleet across the cover, but don't get too far due to bad rolls. Warriors follow closely behind, the Tyrant lumbers forward a bit and the Fex moves and Runs into the Cathedral. Shooting achieves absolutely nothing with Venom Cannon rounds from the tyrant bouncing harmlessly off of the Predator and the Warriors' Venom Cannon missing entirely.
Terminators move slightly forward to get in range of shooting. Terminators, Lascannon, Scouts and Predator unload everything they have at the Tyrant, but in the end only the Predator's Autocannon manages to knock off a single wound from the other Guard.
Everything moves as fast as they can. Genestealers get a bad fleet (2") and so opt to stay in the cover of the woods. Gaunts approach the Terminators, Fex keeps on rampaging through the Cathedral and making good progression at it to boot with thanks to Running. Warriors epicfail in shooting once more, though the Tyrant manages to pop the Autocannon off of the Predator. Gaunts charge in and in a flurry of screeching, stabbing and hacking kill three Terminators (!) and only lose one in return. Termies fail their Morale and get overrun (snake eyes on saves with the marine special rule). Gaunts consolidate towards the Chapter Master's unit. The lonesome sporemine deepstrikes this turn, but ends up having a little mishap and so my opponent places it into the forest right behind the Genestealers, hoping for it to explode and take down a few of them. The mine, however, lands safely and spends the rest of the game drifting idly in the woods.
Dreadnought approaches the Gaunts. Combined fire from Dreadnought, Predator and the combat squad at the Cathedral leave only three Gaunts standing. The Masters calls an orbital onto my Tyrant, but it scatters harmlessly away, landing right in front of the hulking beast. The Scouts -with some lucky rolling on his part and poor on my side- score two unsaved wounds, killing off a Guard and hurting the other one. The Master and his retinue charge the Gaunts, but the Gaunts get to hit first and tear down three marines before being killed by the Chapter Master's crackling power fist. Master consolidates forward.
Almost at the Cathedral Squad the Fex lines up for a charge, but stupid me (because I'm still not familiar with 5th edition rules) Runs the Fex in order to quarantee a success in charge, but then I discover I'm unable to do the charge, granting him an extra turn to live The Tyrant slouches onwards, trying to line up a good shot with everything he has at the Master but failing to do so. Instead I opt to shoot at the tank, which proves to be futile.
The Warriors finally get their sights right and, with sheer luck, manage to drop one Tactical Marine from the Master's retinue (venomcannon missed AGAIN!) The Genestealers get a horrible fleet roll once more, so they continue to lurk in the woods.
With little else to do, the Marine player pours fire at the Tyrant, killing off the last guard but failing to touch the Tyrant itself despite fire from two heavy bolters, a storm bolter, Lascannon, regular bolters, Snipers and the Dread's Assault Cannon.
Genestealers try again, bursting out of the woods to circle around the Scouts' cover. The Tyrant keeps on approaching the tank in an attempt to line up a full blast at the Master hiding behind it. The Warriors keep shooting blanks, but the Tyrant -wary of the Rending weapon of the Dread- fires at the Dreadnought, ultimately scoring a Stun! In assault, the Genestealers (unsurprisingly) murder the Scouts with Rending alone, consolidating towards the stunned Dreadnought with intention on finishing off what the Tyrant started. The Hellfex kills three marines from the Cathedral squad, coming out unharmed and forcing the Sergeant and the marine with the Lascannon to flee, in which they succeed. They leg it out of the Cathedral, and the Fex consolidates enough to jump out, landing close to the Predator's side.
With most of their forces out of commission, the Marine player trudges bravely on, but is apparently shooting blanks, because -despite the sheer volume of fire- the Tyrant still remains unharmed.
All that remained for me was to pretty much mop everything up. The Genes rushed the Dread, tearing it apart with ease. The Master and his remaining minion succumbed to a withering hail of venomous crystals and slithering worms and the Fex rushed the side of the Predator, causing it blow up quite harmlessly. My opponent gave up, seeing how I still had mst of my units and he had two tactical marines on the field.
Yet another victory for the Hivemind! My opponent was really good sport despite losing so horrendously. He had some seriously bad luck with his rolling, seeing how he failed to finish off my Tyrant despite pouring so much fire at it. I'm starting to get worried about my Hellfex, though. He hasn't died a single time in ANY of my games, but whenever he's gotten a charge in I *always* roll a 1 for his Claw-attacks
My award for the Most Valuable Player in this match goes, without doubt, to the Gaunts. finishing off a squad of Terminators in one round and taking down three tacticals too before dying? They earned their points back! Then again, the Tyrant just kept soaking up one round of shooting after another, only losing his guards and succeeding in eliminating the HQ of my opponent (have to love all those rerolls that linked Devourers grant <3 )
The Warriors... They performed horribly. They failed to hit for the most part and never got close enough to do some melee. Oh well, they provided Synapse to the Gaunts quite nicely and ultimately did manage to kill off a single tactical marine, so they weren't totally useless. Still, I'll have to fork up the cash for some more Warriors to get some leaping, rending goodness to jog along with the Hormagaunts.
Great win, it's nice to know we can easily slaughter Prey that Fights. A couple of points.
First, are you rolling to hit with the Deathspitter Warriors? Blasts now hit automatically, but scatter 2D6-(Bs). To hear that Warriors consistently missed with fairly accurate weapons... I'm chalking it up to bad luck.
I'd recommend a barbed strangler over a venom cannon on the Warriors. As with the Deathspitters, you only need to roll scatter, rolling to hit does not exist. A large blast will do good damage to squads, and pinning checks combined with psychic scream can make a unit do nothing to you for a turn.
And, lastly, crushing claws. I sincerely ask you to drop them from your list. Going with averages, if you roll a 1, 2, 3, 4, 5, and 6, you get 21 total. Divided by 6 is 3.5, the average number attacks you'll get with a set of crushing claws. A Carnifex with base attacks plus a set of Scything Talons will have 3 attacks. Since crushing claws force you to drop your base attacks, you're paying the difference in points between the Scything Talons and Crushing Claws (17 points) for .5 more attacks. Tusked and Bio-plasma cost roughly the same amount, and grant you a whole two attacks versus the .5 granted by Crushing Claws.
Love hearing the reports, keep up the winning!
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
I guess my report failed to relay the fact that half the time the Warriors were too far away for the Deathspitters to work, and when they did get within range I rolled bad for the scatter and the marker scattered harmlessly away save for that one occasion when I got a "Hit" on the die and dropped a tactical marine. I already have one brood of Warriors with the Barbed Strangler, I'll just have to remember to use it in future games...Originally Posted by lLonginus
Then the Crushing Claws. I'd probably change them had I not made too darn good gluings with them! I don't want to tear a painted and ready model apart so I'll let it be... So far the Fex has worked like a charm, killing everything and refusing to die in return despite absorbing horrendous punishment all around (so much so that I've dubbed my Hellfex as "Unkillable")
Thanks for your insight, however! I'll be trying out different builds for a Fex once I can fork out the money for a new Tyranid Battleforce.
Last edited by Ridell; January 21st, 2009 at 04:17. Reason: Fixed the quote to appear properly
the person above is totally right about the crushing claws... 17 points for 0.5 attacks isnt worth it all.. i never understood why this was an option... Maybe its just for players who like fun over reliability or something
nice report, clearly written (apart from the warriors firing part )
about warriors.. either use BLASTS on warriors, or get twinlinked devourers..
I never ever would go for a VC.. way too costly for a BS2 or BS3 warrior
just wondering.. would you take the +BS upgrade on warriors or not?
Take Enhanced Senses on models wielding non-blast weaponry. It's very useful with a twin-linked devourer Warrior, or Venom Cannon for that matter. However, on a Warrior with Deathspitter or Barbed Strangler reducing scatter by 1" is not worth the points.
Also, the correct way to quote somebody is to say (quote=NAME)INSERTED TEXT(/quote). Just use Brackets [ instead of parenthesis (.
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
Well, with the new rules for Blasting weapons I just might drop the ES from the Warriors, maybe get myself an extra Hormagaunt or 'Stealer or something.
As for quoting, as you can see from my previous post I'm quite capable of doing it. It would just appear that -for whatever reason- when I made my first reply to you the handy little "Reply with a quote"-button didn't work properly. I'll get to work on correcting this "offensive" material right away =P
Ive never seen a tyranid army do anything but completely annihilate a Space Marine army in my short innings with 5th ed (ex 2nd Ed Player which was MUCH more balanced imo). Does no one like me, find that in a straight fight to the death, the army is somewhat unbalanced with quotes like this:
"With little else to do, the Marine player pours fire at the Tyrant, killing off the last guard but failing to touch the Tyrant itself despite fire from two heavy bolters, a storm bolter, Lascannon, regular bolters, Snipers and the Dread's Assault Cannon."
By laws of averages, it takes 9 Lascannon shots or 192 (yes One-hundred and ninety two) boltgun shots just to take a Fex down to 0. Lets just say its not all that fun playing against these types of armies as you have to completely tailor a SM army against them.
Last edited by EdButler; January 23rd, 2009 at 14:02.
also, the carnifex is kinda slow, so easily avoidable / kitable.. if it wasnt this tough, it would get killed before it even gets into Close Combat.
if you turn it around.. a spinegaunt trying to shoot a terminater (also something not ment to kill such targets) you get 0.75 * 1/3 * 1/6 = 24 gaunts that shoot to kill 1 terminator.. running in a team of 5, takes about 120 gaunts shooting.. see how that works out? and thats the WHOLE point ofplaying warhammer imho.. targeting the enemies as efficiently as possible, but also think about prioritising and different ways to deal with enemies (like avoid getting near the big fex or terminators)....
THerefore it is important to have a balanced army.. a foot slugging SM army might have problems with carnifexes and other MC's , and tyranid nidzilla armies might have problems with fast armies and mech armies and even horde armies....
since nidzilla has such weaknesses, i dont think Fexes or MC's make it lame to play against
good report. Interesting
Last edited by Wolf Lord Ninjesta; January 24th, 2009 at 04:18.