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Thread: [PICS] Tyranids vs Orks

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    Hive Tyrant Akaiyou's Avatar
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    23

    [PICS] Tyranids vs Orks

    Note: I made a mistake when labeling the pictures I labeled the wrong turns. However in the details the proper turn sequence is followed. So ignored the 'turn' labeled on the pics.

    TYRANIDS ARMY
    5x 3 Warriors @ 104 Pts
    Adrenal Glands +1 WS; Toxin Sacs +1 St; Scything Talons (x3); Deathspitter (x2); Barbed Strangler (x1)

    9 Genestealers @ 216 Pts
    Extended Carapace +1 Save; Feeder Tendrils; Toxin Sacs +1 St; Rending Claws
    2x 8 Genestealers @ 216 Pts
    Acid Maw; Extended Carapace +1 Save; Toxin Sacs +1 St; Rending Claws

    3 Ravener @ 138 Pts
    Rending Claws; Scything Talons (x1); Deathspitter

    1 Carnifex @ 194 Pts
    Adrenal Glands +1 In; Adrenal Glands +1 WS; Bonded Exoskeleton; Extended Carapace +1 Save; Reinforced Chitin; Spine Banks; Toxic Miasma; Tusked; Scything Talons (x2)

    Total Roster Cost: 1500


    THE ORKS ARMY
    1 Big Mek
    Choppa; Shokk Attack Gun; Stikkbombs; Furious Charge; Mob Rule; Waaagh!; 'Eavy Armour; Ammo Runt; Cybork Body; Mek's Tools

    1 Big Mek
    Power Klaw; Kustom Force Field; Stikkbombs; Furious Charge; Mob Rule; Waaagh!; 'Eavy Armour; Attack Squig; Bosspole; Cybork Body; Mek's Tools

    11 Lootas

    11 Lootas

    29 Boyz
    Big Shoota (x3); Shoota
    1 Boyz Nob
    Power Klaw; Slugga; Bosspole

    29 Boyz
    Big Shoota (x3); Shoota
    1 Boyz Nob
    Power Klaw; Slugga; Bosspole

    29 Boyz
    Choppa & Slugga
    1 Boyz Nob
    Power Klaw; Slugga; Bosspole

    29 Boyz
    Choppa & Slugga
    1 Boyz Nob
    Power Klaw; Slugga; Bosspole

    Total Roster Cost: 1498

    STARTING THE GAME:
    We did the proper rolls for mission and deployment. The orks won the first turn and chose their side as you see in the following picture:



    THE ORKS DEPLOYMENT
    This was how he deployed his units.



    THE ORKS TURN 1
    MOVEMENT PHASE
    He began to move his units forward a huge mob of over 100 Orks. Stomped their way towards the tendrils of the Tyranids.






    SHOOTING PHASE

    His lootas and some big shootas were the only thing in range. However he managed to wound and kill a couple of the Tyranid Warriors in the far distance.





    TYRANID TURN 1
    The first turn for the tyranids was horrible. So bad that I completely forgot to take pics even! I tossed 5 Large Pies at the huge mobs of orks and surprisingly enough only 2 hit! Everything just kept scattering right off though one did manage to scatter and kill 2 Lootas. However it was just horrible I expected lots of dead Orks.



    THE ORKS TURN 2
    Again the Orks pressed forward! Once more only big shootas and lootas were in range of the Nids however this proved to be enough to kill 2 units of Tyranid Warriors completely getting rid of 2 Barbed Stranglers and earning the Orks 2 Kill Points in their tally.



    TYRANID TURN 2
    Once more a very poor turn for the Nids as more shots scattered now with the Deathspitters in range however at least some damage was dealt to the Ork mobs. Only about a dozen Orks were killed not nearly enough what I expected from 3 Barbed Stranglers and nearly a dozen Deathspitters. The Orks continue to massively outshoot the Nids.



    ASSAULT PHASE

    Finally within range of the genestealers! The stealers make their way up, while the warriors use the shooting phase to soften up the mobs of orks specially the shoota boyz who have been beating down the Nids for 3 turns already. However after succesfully crippling the number of boyz with mass fire from the warriors, the genestealers were unable to perform well in the assault only killing 6 Shoota Boyz and being wiped off the board as the Shoota Boyz scored exactly 5 wounds and killing all the genestealers.





    THE ORKS TURN 3
    The Orks begin to get really close to the Nids. The Big Shootas and Lootas claim more and more lives. The Shoota Boyz unleash a storm of fire on the warriors. However the Warriors make a lot of saves surviving through most of the Ork shooting this turn.

    TYRANIDS TURN 3
    MOVEMENT PHASE
    Now left only with 4 warriors, 8 genestealers and 1 carnifex on the left side of the board the Tyranids were poised to make a Death or Glory final counter attack on the left side of the board. Whilst on the right side things were going a bit better and the Tyranids had a chance to conquer the Shoota Boyz on that side of the board.


    ASSAULT PHASE
    The Carnifex and Raveners launched their assaults facing off against Slugga Boyz and Shoota Boyz on the left and right sides of the board respectively. Both won combat, the carnifex killed a couple boyz and took a wound while the raveners managed to wipe off all the Shoota Boyz and safely retreat behind terrain to proper from the menacing Lootas. The Raveners finally gave the Tyranid army their first kill point!




    THE ORKS TURN 4
    The Orks enjoyed their combat victory and pressed forward even harder now that one genestealer threat had been dealt with. All in range with their guns now the shoota boyz let it all out on the Tyranid Warriors who were dropping like flies on the left and right sides of the table. Severely cripping the shooting power of the Nid army.



    TYRANIDS TURN 4
    The Tyranids felt the immidiate threat of annihilation and began a fierce pursuit of all Orks in range. Warriors would come to the Carnifex's aid and Genestealers would seek out the Shoota Boyz. On the right side only the Raveners and a full genestealer unit were left standing with everything out of their fire radius. The paths were blocked by the fire lanes of the Lootas who were decimating everything in their sight. The Warriors and Carnifex fight and are Victorious putting an end to a unit of Slugga Boyz, however this cost the Carnifex 3 wounds only 2 more remained. And The Genestealers were 1/2" away from being able to assault the Shoota Boyz.



    THE ORKS TURN 5
    SHOOTING PHASE
    The Shokk Attack Gun misfired after rolling a pair of 5s! Launching the Big Mek directly into Close Combat with the Genestealer unit that was out in the open! Finally the Nids catch a big break as this was the first shot fired on what would've been an assured rain of fire on the genestealers that turn.


    ASSAULT PHASE
    The Orks then decide to call upon the power of Waagh! To prevent the Tyranids from any posibility of winning the game thanks to the fatal mistake of the Big Mek.


    TYRANIDS TURN 5
    In the previous Ork Turn the carnifex was eliminated by the power of the Ork Waagh! And so did the Big Mek encounter it's end at the hands of a unit of 8 Genestealers. The massive counter attack of the nids would be felt as the Warriors and Genestealers rushed forward to destroy everything within their range effectively getting both the Slugga Boyz and Shoota Boyz into a multiple assault where the Genestealers would cause 18 Kills and the Warriors would cause 7 Kills for a total of 25 Dead Boyz. The Orks on the counter attack focused on eliminating the warriors and gaining one more kill point. Landing 5 Wounds and losing combat by 20. The Slugga Boyz and their Big Mek leader were all eliminated after taking 20 more No Retreat saves and the Shoota Boyz had to fall back and were caught in a mighty genestealer sweeping advance. After the dust settled only the Genestealers drew breath.






    GAME CONTINUES
    ORK TURN 6
    The Ork Lootas unleash all hell on the genestealers leaving only 1 to survive.

    TYRANIDS TURN 6

    The Genestealer remaining crawled up the side of the nearest building and hid himself to avoid giving up yet another victory point. While the Raveners attempted to gain a draw by coming out and shooting the Lootas on the right in hopes of killing 3 and getting the Lootas to fall back and off the board. However they were unsuccessful and so the game came to a close.

    END OF GAME
    Unfortunately the 2 Loota units were still left very much alive and unreachable making it impossible for the Tyranids to reach them and eliminate. The game ends 7 to 6. The Orks win this massive shooting contest between close combat armies.

  2. #2

    Good battle report and nice pictures. The question that comes to mind is why wasnt the Ork player shooting with the SAG from the beginning. You dont mention it until turn 5. You mention that only the big shootas were in range, but the SAG's range is longer than anything else's. What's the point of taking it if you dont use it? Was he that afraid of the misfire?
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  3. #3
    BANANA! Hive Fleet Ruina's Avatar
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    42

    meh, I am not suprised that the orks won. Orks are probably the best army out there right now, and Tyranids have problems when it comes to Orks. Good battle report!
    Last edited by Hive Fleet Ruina; February 22nd, 2009 at 18:36.

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    Hive Tyrant Akaiyou's Avatar
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    23

    Oh no sorry he was firing the SAG all game, we had a firefight between CC armies. The whole game we were just shooting each other until I started assaulting.

    The only problem on my end is that all my weapons kept missing horribly. It just wasn't normal, one of those days where u can't roll higher than a 1. I had about 20 blast weapons including large blasts and they just refused to land on anything Orky.

    Game would've gone differently otherwise.

  5. #5
    BANANA! Hive Fleet Ruina's Avatar
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    42

    ah, I see. good battle anyway!

  6. #6
    Hive Fleet Pandora jy2's Avatar
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    56

    As always, good report. If I knew that I was to play against orks, I would get lots of spineguant w/WON and keep on blasting. I would also use a dakka flyrant w/WF but I like your elite choices of Warriors. I'd also give the carnie a BS also. But you did good considering he outnumbered you by 3 to 1.

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