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I'm currently playing in a mini league, with matches played in pairs. This time around I drew the short straw for playing second and the first game dragged on for so long my opponent and I decided to throw subtlety out the window and go for a quick finish.
Here is how it played out :
Witch Hunter forces :
Palatine in immolator (multimelta)
Two squads of sisters with flamer/heavy flamer in a repressor
One squad of sisters with melta/eviscerator in a repressor
Chaos forces :
Lightning-claw lord leading nine berzerkers, mounted in a landraider
10 chaos marines with a lascannon
Setup and initial thoughts :
Capture and control with the chaos forces taking the first turn. We positioned our objects in a building and ruins respectively 24 inches apart, with our forces arrayed in lines opposite one another.
The ruins in my half of the table forced me to split the vehicles a wider than I would have liked, but two large-ish buildings near the center of the table gave me the opportunity to block lines of fire to the two anti-tank vehicles
The appearance of landraider was not entirely unexpected - after my opponent requested his next game be against me I knew he was going to try something different and squeezed the melta immolator in as insurance. Combined with the berzerkers he'd really thrown all his eggs into one (very well armoured) basket.
Turn 1 :
Apparently having second thoughts about charging in my opponent's marines froze on the spot just behind their objective building while the landraider moved forwards to get a clear shot on the advancing vehicles. The CSM's fire went wild but the landraider's lascannon scored three 6's in a row to destroy the leftmost repressor and kill two of it's passengers.
While unfortunate to lose a vehicle so soon that particular one was left in the open near my objective as a decoy, opposite the CSM squad. The sisters within promptly dismounted into the ruins and began whittling away at their opposite numbers, the position of the CSM squad allowed the sisters to fire without fear of retribution from any but the lascannon.
The remaining three vehicles advanced directly towards the landraider, with remaining flamer repressor sandwiched between the immolator (on the left) and the melta repressor (on the right, shielding the vehicles from the CSM's lascannon). A large-ish building half way up the battlefield provided complete concealment from the landraider for all three.
Turn 2 :
The chaos landraider continued to edge around, this time drawing line of sight to the immolator but failing to damage it thanks to the cover provided by the building. On the left the CSM's lascannon was more successful, immobilizing the melta repressor.
The damaged repressor had been stopped just within range of the chaos objective building, and with a squad in reserve I felt confident enough of my position to advance the melta squad out of the vehicle and into the open ground between the landraider and CSMs.
On the right the immolator made it's big move closing with the landraider and wrecking it with a single well placed shot. The berserkers opted to emerge on the left side of the vehicle, away from the waiting sisters, who turned their fire on the chaos space marines killing several more.
Turn 3 onwards:
By deploying on the far side of the landraider my opponent had protected his marines from the sister's fire, but was now unable to reach them with the berzerkers. Instead he charged forwards to strike at the immolator. The remnants of the chaos space marine squad also moved, charging away from their objective into the grouped sisters.
In close combat the ill-equipped lord and his retinue failed to even scratch the immolator. The chaos marines fared better against the sisters but here the cost of the landraider struck home, without the points to buy even a power weapon for the squad they were held at bay by the eviscerator wielding veteran - there would be no easy victory here.
The reckless attack on the immolator had left the lord and his retinue tightly bunched up well within range of my reserve squad. Bolter and heavy flamer fire rapidly reduced the group to just the lord who was in turn killed by the immolator's multimelta.
The combat between the melta sisters wore on for several more turns as the eviscerator thinned out their numbers, the last chaos marine falling on turn 5.
My opponent was unlucky to the landraider to the first shot, but it spent too much time shuffling about indecisively while the sisters rushed forwards. The berzerkers inside, having spent several turns out of the game, failed to use the mobility the landraider afforded them and were ultimately forced out into a crossfire leaving only an ill-equipped 'also-ran' CSM squad to hold the line.
For my part I forgot to pop smokes on the way in, leading to the demise of the second repressor, and the rate at which I was losing vehicles made me glad that my opponent didn't bring a more defensive setup. At least two of my next opponents - guard and tau - will likely be sitting back with a big gun line so i'm going to have to take another look at my unit setup.