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Played a game for the WCP40K roundrobin - it’s a 2000 pt, consisting of 1500 pt + 2x 500 point sideboards of which you choose 1 after the mission is rolled.
We rolled annihilation and spearhead. I chose my shooty sideboard.
The battlefield was a hill on the left side of the table, with a village atop and a few barricades overlooking a ruin amongst four forests.
I won the rolloff and ended up rolling for my quarter randomly - taking one of the quarters that held the hill and the village.
Dan set his Dark Eldar up in the opposite corner - as far away from my loota boyz as possible.
We then wandered off for a couple of pints and some smacktalk before we returned at which point he SIEZED THE INITIATIVE.
Turn 1 Dark Eldar
The DE swept forward on their right and left, squads on the left taking shots at the commandos, taking a few out. The raiders took shots at the Killa Kans but didn't do anything.
Turn 1 Ork
Battlewagon moved up and scored a direct hit on a DE squad, taking out half the squad. Dreadnought moved up in support. The Kommandos moved forward and fired on a DE squad, taking a handful out. The Nobz moved at fast speed to close the flank. The lootas fired on the talos and did nothing.
Turn 2 DE
The DE raiders moved up closer and shifted to engage the trukks. The 3 unit jetbike squad moved into shortrange of the Battlewagon and opened fire, achieving nothing. The lead Trukk took a hit and immobilized it. The Kommando unit weathered a hail of fire, lost a few members but held. The warp hounds and their handler slinked around the building.
Turn 2 Ork
The nobz from the immobilized trukk disembarked and moved forward while the other trukk moved up and disgorged the nobz into assaulting a raider. Powerklaws quickly tore it apart in an explosion that spilled Dark Elves who gathered away from the orks. The ork mob moved towards the ruins held by the DE's. The 3 unit jetbike squad were met by a unit of burna's who disembarked and laid down 10 flamer templates - burning them to a crisp and wiping the unit out. The battlewagon shot at the other jetbike squad and destroyed 4 out of 5 of the unit, with the character surviving due to multiple wounds. The loota boyz took out one of the raiders lurking to the rear of the DE army.
Turn 3 DE
The DE's began their counterattack. The Talos and Wyches charged forward into the boyz mob, cutting over half of them down due to the mob rule making them immune to psychology but inflicting an additional 7 casualties on the unit. The archon charges up the slope to attack my burna boyz but ended up in a draw. The warp beasts charged into the remains of my Kommando unit and destroyed them all before drawing back. The DE squads by the nobz opened up on the nobz squad, taking out a few.
Turn 3 Ork
The lootas destroyed the raider by the ruin and a skorcha from a killa kan wiped out the disembarked unit. A Waaagh! was declared and allowed the Nobz to charge into hand to hand with the two DE squads - wiping out one and a lone survivor of the other fleeing off the table. The Wyches and the Talos wiped out the remainder of the boyz squad. The Burnas and the Archon continued their fight on the hill.
Turn 4 DE
The wyches charged into the lootas and took out three of them in H2H. The Talos charged into the Kanz and tore them apart. The Warp beasts charged into the dregs of one of the Nobz squads and were dismembered by power klaws.
Turn 4 Ork
The Nobz moved up and engaged the last remaining DE foot unit in H2H. The Lootas won their combat against the Wyches who then fled. Dan conceded the game at this point. I forgot to take pics of the last turn.
Mobile Orks are the toughest opponent for Dark Eldar. Our speed is for naught with Trukks and Battlewagons about. Annihilation only compounds the problem.
The DE player would have been better off keeping everything he can off the board for as long as possible, especially when deployment is Spearhead. A couple units usually show up on turn 2, but they can hide or take long distance shots. Most everything comes in on turn 3, and DE can reach a long ways from their board edge. They can also pick the most defensible position along that edge or the juiciest targets.
It's still going to be a rough game regardless, but I've tied against a similarly competitive Ork army. Would have won if three Sybarites hadn't rolled (and re-rolled) 1s and 2s to hit & wound on my last turn. What are the chances!
A very nice battle report, Bard. Thank you & rep.
--•-My 40K projects-•--
I had a commanding view of the battlefield for my lootas and didn't really leave him anywhere to hide - I was really impressed with how they nicely took out light vehicles and hamstrung his movement.
Maybe he didnt have any, but the DE player sure could have used a ravager or two. They would have been much more effective than the talos.
(WH40K) Dark Eldar - (12,000pts) Sisters of Battle - (5000pts) Dark Angels -(3500pts) (WHFB) Dark Elves - (10,000pts) Beastmen - (5000pts) Empire - (3000pts) Wood Elves - (1500pts)
This was a fight that is very winnable for Dark Eldar, with the right build. Mech orks should be one of the easiest opponents to deal with (light armored vehicles and small (for ork) squads), provided you deal with the lootas and early. Lootas are a nightmare for dark eldar. This is where have a few ravagers would help, 2-3 ravagers all firing at a loota squad should see it off the board.
Tell your friend not to give up and invest in some ravagers and more raiders.