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My opponent lives in Georgia, but I live in Texas, so a tabletop game was out of the question. Instead, we used Vassal to simulate what we'd prefer to do in person. So it goes.
Prince + MoS, Wings, Lash
6 PM, Champ + Fist, 2 Meltas, Icon in Rhino
6 PM, Champ + Fist, 2 Meltas in Rhino
Farseer + Doom, Guide, Spirit Stones (attached to Avengers)
11 Dire Avengers, Exarch + Bladestorm in Wave Serpent + TL Scatter Laser
10 Guardians + Scatter Laser Platform
4 Wraithguards, Warlock + Destructor Power
First Turn: Chaos
(I'm not sure if putting thirteen models in a Wave Serpent is legal, but it was just a friendly game, so I let it fly. After all, my list was cheesy in comparison.)
I chose the southeastern quarter and deployed my Rhinos and Prince such that they were out of line-of-sight of the northwestern quarter. Since I figured I'd have a long way to go to the Eldar lines, I held my Obliterator in reserve.
Accordingly, my opponent deployed in cover and infiltrated his Rangers into a two-story building in the northeastern quarter.
Turn 1 Chaos
I advanced my Rhinos and Prince at full speed around the southern end of the building, but the Rangers still had line-of-sight to one of my Rhinos. Since no other Eldar units had LoS to my forces, I didn't pop smoke.
Turn 1 Eldar
Most of the Eldar forces maneuvered for LoS while the Rangers took a shot at that Rhino. My opponent regretted taking Rangers instead of Pathfinders.
Turn 2 Chaos
Fortunately, my Obliterator didn't arrive. I advanced my army at full speed, careful to place my Prince so that he'd receive an obscured save from the Rhinos, and then I popped smoke. To make it less likely that I'd eat the Guardians' Scatter Laser, I Lashed them into the open.
Turn 2 Eldar
The Rangers were now on the opposite side of the central building from my Rhinos, so they set out on their two-turn journey to get a better view of the action. The Guardians fled back to the cargo boxes, and the Wraithguard squad continued its steady advance. The Serpent maneuvered near to the table edge to see the Prince (which later became a near-fatal mistake) and took a few shots, but only inflicted one wound.
Turn 3 Chaos
On cue, my Obliterator arrived, so I deep struck him to the Icon within comfortable range of the Serpent. I split my forces, sending one Rhino west toward the Serpent, the other Rhino north toward the Guardians and Wraithguards, and the Prince about halfway between them. Both squads of Plague Marines disembarked, preparing to loose a hail of bolter fire.
The Oblit miraculously wrecked the Serpent, and the Avengers inside suffered emergency disembarkation. Some of the Avengers were removed from the game due to deploying off the table, and the Prince Lashed the survivors onto the wreck. The Plague Marines unloaded their bolters and Meltaguns into the Avengers and Guardians, inflicting loads of casualties.
Turn 3 Eldar
Looking bad for Eldar here, so my opponent wanted at least one quick KP. He took the Difficult Terrain test to get his Avengers partially off the wreck, then Doomed my Oblit and Guided the Avengers, who overkilled the Oblit by several wounds. Meanwhile, the Warlock dumped a Destructor template through the Rhino onto my northern PM squad, and, with the help of the nearby Guardians, inflicted four casualties.
Turn 4 Chaos
My Prince took wing over the battlefield and landed within range of the Wraithguard squad. Both PM squads advanced toward their victims, but because both the Eldar had taken heavy casualties, I didn't want to trigger morale failures and leave my PMs open to retaliation. I didn't fire pistols or Meltas.
Instead, I charged the full-strength PM squad into the Avengers/Farseer, the other PM squad into the Guardians, and the Prince into the Wraithguards. Each inflicted casualties and took no wounds in return (the Farseer died immediately). Unfortunately for me, the Guardians broke immediately and fled toward the Eldar table edge, leaving my understrength PM squad in the open.
Turn 4 Eldar
My opponent was ready to concede, but we elected to play it out.
The Rangers and fleeing Guardians scored two more wounds on my exposed PM squad, leaving only the Fist Champion alive. The Wraithguards and Avengers, stuck in melee, couldn't finish him off. They were completely ineffectual in the assault phase, taking more wounds and dealing none.
Turn 5 Chaos
Because I didn't want to risk losing that Fist Champ, I hid him in his Rhino, which sped out of line-of-sight of the Rangers.
The other squad of PMs finished off the Avengers and their Exarch, then consolidated toward their Rhino. The Prince and Wraithguard swung at each other to no effect.
Turn 5 Eldar
The Rangers turned tail and fled to avoid the Prince, which killed the last Wraithguard, but not the Warlock. The Guardians were one turn from the table edge, and they didn't have range to the fleeing Rhino.
Of course, we did roll another turn...
Turn 6 Chaos
My full-strength PM squad embarked in their Rhino and settled in for some beers and smokes while the Prince splattered the Warlock.
Turn 6 Eldar
The Guardians finally left the table, and the Rangers, being the only Eldar on the table, continued their flight.
Sadly, I only remembered to take one screenshot at the very end
The blue and red wrecks and the bloodsplatters near them are purely decorative. If the thumbnail fails to work, the direct link is: http://img230.imageshack.us/img230/9934/750csmeldar.jpg
The Eldar list could be improved a lot. We look forward to another match, perhaps at 1k, where mechanized Eldar will put up a stiffer fight.
Last edited by Pedantlol; June 2nd, 2009 at 03:45.
Thanks for the Batrep, good to see CSM kicking Spargel (german for asparagus).
I thought about using Vassal before, but did not have the chance to test it yet, so good to see it beeing put to good use here
13 models in a serpent is not allowed as they can only hold up to 12. Also, avenger squads max out at 10, so all he could have taken is 9 DAs plus the exarch!
I'm surprised he lost troops to emergency disembarkment; you're allowed to place them anywhere along side the hull, not just the exit. I guess they deserved to die though since it was an illegal squad; and too many to be in the transport at that!
Space Marines (W/L/D) - 3/3/6
I'm unfamiliar with Wave Serpents, so I just took him at his word that he could only deploy in the zone shown in Vassal. If you can deploy anywhere around the hull, then he certainly wouldn't have lost those two DAs. On the other hand, the squad would have still been brutally slaughtered.
"The Plague Marines unloaded their bolters and Meltaguns"
This is more of a army list suggestion but as you do have an obliterator aren't meltaguns overkill. I could understand one squad having one or two but both whew. I find that plague marines with plasma are so much more effective because their feel no pain helps the get hot rule to be undermined. Just a suggestion!