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The Battle for Sebastion's Strait
a War for False Hope Battle Report
Colonel Ciath looked across the field, past the ancient ruins long abandoned, at the two Rhinos that moved out of the tree line. ‘They reek of chaos’, he said, handing the monoculars to Major ‘Ordy’ Ortinez. Ortinez took the looking glass as a bright beam of light came from the sky and caused the second squad of first platoon to disappear in an explosion.
Everyone threw themselves to the ground as lance strikes from an unseen cruiser hit all around the ruins. After what seemed an entire afternoon the sky stopped barking and the men cautiously rose from the ground. Ciath looked down at Ortinez, who was lying on his back and not making any effort to get up. Without looking, he reached his arm out, picked up the still shouldering cigar that flew out of his mouth, and took a long drag from it.
‘Is that all they can frakkin’ give?’ he asked to no one in particular as thick smoke came out of his mouth. He spoke softly into a small transmitter that was built into his mechanical arm and took another drag from his cigar.
A few moments later the ground shook as a melta torpedo from an orbiting ship struck the tree line behind the Rhinos.
‘Try again, Ordy’, Caith laughed, then started barking orders at the heavy weapon teams that surrounded him.
In my first game for the campaign, I played against Keith’s Plague Marine army Pestilence of Depsair. I’ve played against Plague Marines before and expected them to be tough to kill and they all have the “Feel No Pain” rule. I also knew they were expensive and a 750 point game would place some serious limits on him.
The Hambali 501st brought the command squad with a mortar, a platoon loaded with heavy weapon squads, a special weapon squad, an additional squad of vets, and some stormtroopers in reserve. And, of course, I brought the Master of Ordinance. At 30 points, how could I resist?
For my system advantage I had a Forge World, which gave me 75 points extra for armor. That is the exact cost of a Chimera with a pintle-mounted storm-bolter and a hunter-killer missile.
Keith had a sorcerer and two squads of Plague Marines he tucked inside Rhinos. To say I was overconfident is an understatement.
My mission was to control his objective marker. He had to ensure that he had more of his units in his deployment zone that I did.
Keith chose a system advantage that gave him an Orbital Bombardment. He rolled for each of my units and on a six the unit takes D6 wounds. One squad was hit and three men died. The squad was then pinned for the first turn.
The command squad issued the “Take Down the Big One” orders to the two missile launcher squads, making all the missile launchers twin-linked. The Rhino in the far corner of the board was destroyed instantly, leaving the Marines stuck on the wrong side of a hill away from all the action.
The infantry squad ran toward the objective which was within their reach. The Master of Ordinance shot, scattered, and missed.
The Sorcerer and Plague Marines got out of their Rhino and started toward the objective that the guard squad was aiming for. The Marines start taking out infantry and the Sorcerer used something called the “Winds of Chaos”, which uses a flamer template. It didn’t do any damage, so the Sorcerer assaulted. The guard unit and Sorcerer each took one wound.
The stormtroopers were delayed and the missile launchers all missed the second Rhino. The hunter-killer missile on one of my Chimeras, however, took out the second Rhino. The Sorcerer killed four more Guardsmen in close combat, but they refused to fall back and run.
The Master of Ordinance shot, scattered, and missed.
The Plague Marines took out the platoon command squad, leaving only the lieutenant and radioman standing. The Sorcerer took out two more Guardsmen at the objective, but they were still locked in close combat as the Guardsmen refused to withdraw.
The Plague Marines that were stranded at the table corner finally made it over the hill and took shots at a Chimera with their meltas, but didn’t do any damage. The Chimeras, missile launcher squads, and special weapons squads started to slowly whittle down the Marines, but their “Feel No Pain” ability made slow work of it.
The Master of Ordinance shot, scattered, and scorched the back of a Chimera.
The remains of the platoon command squad and infantry squad assaulted the Marines squad nearest the objective. They were hoping to hold them in close combat for a turn or two, but when the swinging stopped only the lieutenant was left standing in the midst of seven Plague Marines. Needless to say, he didn’t survive the next round of close combat.
The Sorcerer and the Sergeant were still locked in close combat until the end of third turn.
The veterans that were riding in one of the Chimera disembarked and shot at the Plague Marines that just finished off the lieutenant, but not a single Marine was killed. The Marines, in turn, rushed the vets and killed every one in a single round of close combat.
The other Plague Marine squad destroyed the special weapons squad, but continued to take loses from the Chimeras and missile launcher squads.
The Master of Ordinance shot, scattered, and missed.
On turn five the stormtroopers finally showed up and started unloading into the Plague Marine squad. Only one Marine was killed. A missile finally killed the Sorcerer, who was looking at the stormtroopers like a snack.
At this point it was obvious that I wasn’t going to be able to claim the objective as there were no scoring units anywhere near it.
The Chimeras and missile launcher squads finally took out the remains of the Plague Marine squad that was stuck in the center of the table. This left two Chimeras in his deployment zone and he only had one unit left. There was no way he could complete his mission either.
The game was a tie.
The remaining Plague Marines started backing away toward the tree line. Major Ortinez ordered another strike, but it missed. Colonel Ciath shook his head as he inspected the scorch marks on the back of his Chimera. ‘You didn’t hit a damn thing, Ordy’, Ciath said.
‘Hey, I hit the ground didn’t I?’ Ortinez responded, straightening his greatcoat and taking a flask from his side pocket. ‘You know how many times I’ve missed the ground before?’
Follow this link for The War for False Hope campaign rules: Berks Warhammer 40K: The War for False Hope Campaign
I really like the idea of that campaign, I think my brother and I are going to fight some battles with the rules (even if we don't actually do a campaign). Out of interest, how many players do you have in your campaign?
Also, great story-line; had to laugh about the ordinance missing! Best of luck next time!
Space Marines (W/L/D) - 3/3/6
Thanks for the feedback!
We currently have 7 people playing in the campaign and may be adding two more in the next couple of weeks.
On our blog (Berks Warhammer 40K) we post updates after every battle. If you click on the links in the updates you can see each army's page that also includes all of the battles they were in. It's pretty cool what you can do with free web stuff!