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I've always meant to take the time to properly write up a good battle report, with pictures and all, and post it here, but I've never gotten around to it. This weekend, however, I had a spectacular battle versus my friends IG and I just have to get it out of my system. Now, I'm writing from memory, so it will be lacking slightly in details and accuracy.
His list was roughly:
10 man vanilla guard squad (w. melta)
20 man vanilla guard squad
2x10 man penal legion
2x3 heavy weapon teams w. autocannon
1 heavy weapon team w. lascannon
1x2 heavy weapon team w. lascannon
9 man psyker squad w. keeper.
Master of ordnance
Tech priest with 2 servitors (for the tanks)
2x Leman Russ w. battle cannon, 2 plasma cannons and hv. bolter
1x Leman Russ w. 5 plasma cannons and hv. bolter.
Necron Lord w. rez orb and scythe.
6 flayed ones
6 scarabs w. disruption fields.
Phase out at 8
The mission was take and hold, I belive (3 objective markers). Deployment was the hateful Dawn of War. I won the roll, but opted to go second. This proved to be a misstake. The board was 4x4 with a small bulding in one corner of the IG side, a big piece of rock in the opposing corner on my side and som various scattered small pieces of difficult terrain, leaving few non-cover firing lanes.
My friend deployed all but one or two squads of his foot soldiers, the major part with three lascannon teams camping right on top of two of the three objective markers (the squads were big enough to reach both) on the center right part of the board. The rest was scattered out across the board, pushing my deployment zone back to a rather narrow stripe. On my turn, I completly forgot that deploying 2 troop and 1 HQ deployment is optional, not mandatory, and dutifully proceeded to line up my two warrior squads center-ish with a lord slightly in between, joining the rightmost squad. This turned my small misstake into a huge one...
My friend went first. The squad(s) that weren't deployed from the start entered the board. As did the 3 tanks, neatly lined up at the back. Seeing them, I was glad the first turn was night fight. Up until they turned on their searchlights. Things were not looking up. My friend then gleefully proceeded to drop 2 str 8 ordnance templates, another two str 9 or 10 ordnance templates and 9(!) small str 7 templates (all of them AP 3 or less) on my poor warriors, followed by a hail of lascannons, autocanons heavy bolters and flashlights. Thankfully, only the first two ordnance and 4-5 of the small templates hit home and I was allowed cover saves. Nontheless, after the smoke had cleared, I had three warriors and the lord still standing. I have never before seen such devestation amongst my ranks.
On my turn, a full 9 out of the 17 dead warriors stood up (thank you, rez orb) and as the monolith came lumbering in near the right corner, I laundered them through it and got back another four. I now had only one squad of 13, since the other squad was wiped and joined together with the closest othe squad within 6". The destroyers and immortals wandered in on a s_p_a_c_i_o_u_s line and the scarabs turbo boosted straight for his tanks. Flayed ones were going to outflank and waited in reserve. Only two of the tanks were visible in the dark, so they got a load of gauss from the destroyers, shaking one of them. The rest of the army was out of reach and went for softer targets. A few guards and penals bit the dirt. No assault.
Turn two saw the mighty IG leader(s) fail a few orders, and yet another shower of high strengh, low AP blast templates of various sizes. Thanks to poor line of sight, a shaken Russ and some luck on my part, only three destroyers and about six warroirs were downed.
On my turn four warriors and one destroyer got up. With os few casualties, I opted on skipping laundry and using the particle whip. Everything moved slightly forward and fired. Gauss killed three autocannons and a few troopers. Particle whip hit home, reducing the psykers to three and taking a small bite out of the large guard squad. The hotshot officer running the IG show also got hit, but passed his inv. save.
Scarabs assaults one of the tanks and manages to shake and disable it.
Turn three. Mobile tanks shifts an inch or two, not much else moves. The previously whipped officer must have been really peeved, because he orders a lone lascannon team to "take [the monolith] down". And blimy, they do! Hit, pen, explode! So much for living metal. Also, more templates, autocannons and flashligths. Immortals takes a casualty and breaks (I lost another sometime previously). The rest of the army is down to five destroyers, about six warriors with a lord, six scarabs and six flayed ones, out on a stroll.
My scarabs chewing on the tank get assaulted by the remaining psychers and an angry tech priest and his servitors for their efforts, but they prevails and actually kills the priest and a servitor before loosing two bases to a powerfist.
My turn. Warriors get back up to 9, i think, and the immortals recover their lost brother and rallies. The grim darkness of the far future was really starting to press in on me. I had only one small scoring unit where my IG friend had three or four, and he had control over two out of the three objectives. There was nothing to do but to go all out. Then suddenly, the flayed ones decides to join the battle! Luck would have me picking the flank they enter from and they do so right behind the enemy lines.
Immortals managed so somewhat reduce a unit of penals sneaking up on the third, ungarded, objective. The unit of three destroyers headed up the left flank and shook one of the pieplate Russes and the other two destroyers fired into the still rather large crowd of guards holding the objectives, tying to drive them away. As did the warrriors. The crowd was starting to thin out a bit, but they held their ground.
In the assault phase, the scarabs kills off the last powerfisted servitor before being reduced to a single base. The flayed ones managed to connect with both a small squad of guards and a small squad of penals in the assault. Good times. They scissored up enough of the meaties from both squads to force a morale test, which the both promptly failed. One got caught and died, the other ran off the board.
Turn four. With one Russ shaken, I only had to suffer two large and seven small blasts. Since my flayed ones was virtually staring down the barrels of the three Russes, they had no cover and was melted away by a hideous ammount of plasma. My warrior squad lost another five, and the lord lost a wound. Leftover firepower knocked down a destroyer and an immortal. Cover saves and orb still kept me planted merely on the brink of extinction, rather than a mile into it. Still, phaseout was closing in and I was nog gaining a lot of ground. Also, the feisty little scarabs, who had weathered no less then three powerfists, were finaly taken down by the psychers.
Two or three warriors and the downed immortal got up. All unit I had left moved forward into good firing positions, damn the cover! Lord separated from the warriors, just in case there was need for some melee. Immortals kept whittling down the sneaky penal unit, reducing it to a single heroically brave trooper. Destroyers took out three autocannons and failed to even scratch one of the tanks. Warriors fired at almost point blank range into the ever thinnig crowd of guards streched out between two of the ojectives and, by some way above average dierolling, manages to wipe them. Now, only a small squad and the general was near any objective. If my warriors could only manage to live through the next round, possibly the next two rounds, I would be holding at least one objective. The lord was not in range of any units, so no assault.
Turn five. My hopes of holding any objectives was firmly and absolutly squashed as the few warriors I had left took the brunt of the destruction unleashed by the tanks, without the benefit of cover. Needless to say, they were wiped. Thoroughly. The rest of the shooting droppedtwo destroyers and one immortal. Now, things were really intense! I had no scoring units, but neither had my friend, apart from the lone penal trooper closing in on the third objective. also, he contested one of the other two with what was left of the general and his retinue. Moreover, my army had just dropped to one below phase out. If I did not make two out of the three WBB rolls on my turn, that would be it. My hands were shaking the dice all on their own as i rolled. Lady luck loved me! One destroyer and one immortal got up! The immortals quickly eradicated the sneaky penal trooper and the destroyers did absolutly nothing to a tank.
My lord assaults and kills the only few troopers near the other objectives. With no scoring units left, the game is a tactical draw. That is, unless there is round six... A 3 or more on the die would seal my fate. And the die comes up 1! An impossibly unlikely draw! Both of our brains suffered 'crew stunned'. Onlooking friends seemed similarly affected.
After the game, we both agreed that IG had the moral victory. I was beeing driven into the ground from turn one and would not have lasted two shots into round six, with only one necron above phase out. Also, I stod for the grandest tactical misstakes.
Though the IG list was somewhat tooled to take on necrons, it was a fair game overall. I must admit that, although my troops were on the business end of it, seeing an army churn out a barrage of up to 4 large and 9 small blast templates every round, was pretty awesome. What made it even more satisfying was watching my army take it, over and over, and still come back for more. Resilience, your name is necron Well, with the possible exception of my flying cardboard box that went poof from the single shot ever fired at it.
All in all, it was an amazingly intense and entertaining game, and I hope it was worth the long read.
"Come to the dark side! We have cookies!"
You played the Necrons WBB wrong. They can only attempt it if there is another unit of the same type within 6". The immortals would never be able to WBB in this case, and neither would the warriors after they combined into 1 squad. Res Orb lifts the restriction of WBB due to Instant Death or Power weapons, however, they still need to satisfy the requirement to be within 6" of another of the same unit (with the exception of the Lord).
-- Edit --
Whoops, looks like I was wrong. After re-reading the Necron codex, they just have to be within 6" of another model of the same type, not another unit. My bad.
Last edited by jy2; July 11th, 2009 at 03:22.
An awesome draw! I used to play crons, and i tell you they are not easy to use these days! Your WBB and resilience is duely noted! I know my old crons' wouldve bit the dust turn three to those guard.
PM me about Aurora Prime Vassal fights! Willing and ready!
Good report, flowed well and I was able to understand what was going on. He had a lot of ordinance and after reading the first turn from IG shooting I was wondering if this was just going to be a huge slaughter of necrons, but you turned it around and pulled off a respectable draw.
Back from a long adventure.
He may got the Moral Victory, but you get a Defiant Optimist award
Tough luck for the Monolith though...the lamer the weapon, the more chance for destroying the Monolith!
Yeah, his list was kinda brutal, but I still don't get people using Psyker Squads outside of a Chimera...I mean they are sitting ducks! Plus, it's more fun when the Keeper executes a couple of psykers while in the Chimera (on the funny fluff side)and then dump them out! xD
Necrons W0/D0/L0 Dwarfs W10/D2/L6 (8th edition)
Some rules fudging and an illegal list by your friend obviously but well written. I'm guessing you let him because it was friendly, not my thing but still a good write up.
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