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Grandmaster - Holocaust, Icon, Psycannon
5x Grey Knight Terminator retinue - Psycannon
8x Grey Knights #1 - 2x Incinerators
8x Grey Knights #2 - 2x Incinerators
Grey Knight Land Raider - Extra Armor, Smokes
Grey Knight Land Raider - Extra Armor, Smokes
(This is going from memory. Don't know every single upgrade he has)
Warboss - Cybork Body (C, Power Klaws (PK)
Big Mekk - Shock Attak Gun (SAG)
10x Burna Boyz - trukk
6 Nobz - bikes, Painboy, Waagh Banner, 2 PK's, CB
10x Nobz - Painboy, Waagh Banner, 4 PK's, CB, trukk
30x Ard Boyz - PK (Warboss here)
20x Shoota Boyz - PK
10x Gretchins - PK (Big Mekk here)
10x Stormboyz - PK
Great. 10 Nobz and 6 Nob bikers. This'll be fun. Good thing he didn't put his warboss with his nobz. Well I will show him the error of his ways.
There wasn't a lot of terrain, which is good for him. Terrain only gets in his way.
Annihilation. Pitched battle. He went 1st and deployed his 2 trukks in the middle, the warboss+ard boyz to their right and nob bikers, shootas and stormboyz to their left. He puts his Big Mekk+gretchins in the far right corner into cover.
I deploy my 2 LR's in the middle of the table with my GM+termies in between them. I figured his nob bikers would reach me in at most 2 turns. Might as well let them reach me ahead of his entire army. This way I just have to deal with them first instead of with his entire army simultaneously.
I seized the initiative.
My 2 LR's fire at his bikers but he makes all 4 cover saves. My GM+ret takes down his trukk full of nobz with their psycannons.
GK: 1, Orks: 0
He moves everything forwards and turbo-boosts his nob bikers. He rolls a 9 for his Shokk Attack Gun (SAG) and scores a direct hit on my GM's unit, hitting 5 and wiping out 4 terminators. Oh sh*t, I thought...but then I remember about my Shrouding. I told him to roll to to see if his BM sees me - he rolls and fails! Woohooo...my GKT's come back from the dead.
I move both LR's 6" as well as my GM. My LR's fire and only take down 1 biker. My GM takes down the other Trukk (with the Burnas).
GK: 2, Orks: 0
He moves everything forwards. HE opts to fire his SAG at my LR instead of testig for Shrouding and rolls 5 for its strength...can't hurt my LR. His stormboyz will be in assault range next turn, while his bikers, now 5-man, assaults my right LR, wrecking it.
GK: 2, Orks: 1
I move both my lone LR (7") and my HQ towards his warboss+ard boyz and then disembark my GK's to a good flamer range. My other disembarked knights move to within flamer range of his nob bikerz. Between incinerators, psycannons and stormbolters, my shooting is devastating and destroys more than half of his Ard boyz as well as take out 3 bikers. Incinerators...you just got to love them...no armor save (AP4), no cover save and no invulns either. My assault takes out the rest of his Ard boyz, his warboss and his nob bikers while only losing 2 regular Grey Knights from squad #2 along the way.
GK: 5, Orks: 1
He shoots at my LR with his SAG. The blast scatters and manages to kill 3 GK's from squad #1 + 1 GKT. His burna boyz gets within flamer range and shoots at my GK's. He thought he could fire them all, but I corrected him as the models in the back would hit his own models in doing so (temp and blast markers cannot touch ANY friendly models) and he does no damage. His stormboyz shoot and assault my GK #2 (the ones who wiped out his nob bikers), getting wiped out in the process but not before they take down another 2 knights.
GK: 6, Orks: 1
I embark my GM+retinue into my LR and move my LR and GK #2 towards his nobs. GK #1 moves towards his burnas and roast them alive. GK #2 takes off 6 wounds from the nobz with their incinerators + stormbolters. They then charge and kill 1 while putting another 2 wounds on the nobs. In retaliation, the nobs wipe out the squad to just my justicar (sergeant).
GK: 7, Orks: 1
He fires his SAG at my LR and ends up killing another knight from GK #1. His shootas fire at GK #1 (only about half were in range) and does nothing. His nobs wipe out my last GK but not before I put another wound on them.
GK: 7, Orks: 2
I decided that I've had enough of his SAG. I disembark my GM, move my LR towards my GK's and embark them onto it. My GM+retinue shoots and assaults the nobs. I then whiff my attacks, killing only 3 while losing 4 (including my GM to a Power Klaw). Only 1 GKT remain locked in combat.
GK: 7, Orks: 3
He fires his SAG at my LR but does nothing. His shootas charge into melee with the nobz and lone GKT. He kills another nob before dying. We roll and the game continues.
GK: 7, Orks: 4
I'm determined to wipe off the smile on the Mek all snug and comfy in his little corner taking pop-shots at my knights. I sprint 12" while firing my TL-Heavy Bolters, killing only 1 gretchin.
He fires his SAG again at my LR but once again does nothing. He finally declares his Waaghh and fleets his orks. Only his shootas could reach my LR, but needing 6's to hit, he hits a lot of hot air. We roll and there will be a final turn.
I finally reach his Big Mekk and disembark my knights to within flamer range. I incinerate all his little gretchins as well as put 1 wound on him. My LR's TL-HB finishes him off (though I would've assaulted if it hadn't killed him).
His shootas barely reach me with his assault, and once again can't even hit it.
VICTORY TO THE EMPEROR'S FINEST - GK:9, Orks: 4
Man no love for the GKs win I guess. I knew how the game would end as soon as I saw Orks, plus his list was just dreadful. Cool report, easy to read.
flamers inside landraiders and nothing but the SAG to try and crack them early. Still good job of stopping the trukks and stringing the orks out so they hit in waves instead of one overwhelming swarm.
No offense, but I saw your list and just thought MAN HE IS GOING TO GET SWAMPED!
Well played, sir! Like a true Daemon Hunter. By my count, a grand total of 22 Grey Knights against 100 Orks. Not exactly the Ork list I would have played (at all) but awesome!
I can pretty much see those Land Raiders just running all over him
exciting and might i add one-sided battle report for the orks. I love the effectiveness of the incinerators in this game (gotta love the smell of burning ork in the morning!) im trying to figure wat was left on both sides to draw up an accurate conclusion of wat wouldev happened had there been more turns.......im gonna guess that the GK wouldev had some clean up to do overall
There are three kinds of people in this world, those who can count and those who cannot.
I play orks and i plan on starting to run some demon hunters so i know both sides fairly well,
When i saw your lists I was first of course miffed by the ork list, cant see that one working well ever.
must say i var also sceptical of your list, i mean 2 landraiders, still i havent played as, or aginst DH so i diden't realise how tough they really are.
But as you point out you are able to chose your targets and that always makes a huge differance.
Also i take's a warboss to declare Warrgh, and he seems to be long dead by the time it is declared.
Easy to read and understand report
"We's da best at drive into shooting"
Wazzog warboss of the piledrivers
You don't need a Warboss to declare a Waagh, it's just part of the army. Also, Land Raiders are not that tough against most armies, just against Orks and Tyranids.
I usually run 2 squads of nobz in trukks, one with a big mek and KFF attached.
They usually manage to get at least one trukk across the table and into H2H with the biggest thing on the table - if the enemy has put two land raiders next to each other I usually assault both with the single squad of nobz that have made it across. My squads have 4 power klaws in them so 2 powerklaws on each landraider gives a good chance of doing some damage (4 strength 9 attacks each on the charge) especially if they've sat still.
Otherwise AV14 gives heartburn to orks - really not much that can deal with them.