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Please refrain from commenting on their inefficiency. This battle was fought as the opening mission to a campaign my regular gaming group is running outside of a competitive setting. The focus is on the story our battles tell...
Space Marine detachment: Forgemaster Robak with Captain Seregon and escort
HQ1 - Captain with lightning claw on bike
HQ1+ - Command squad on bikes
HQ2 - Master of the Forge with conversion beam on bike
Elites1 - Vanguard veterans (5) with jump packs
Troops1 - Bike squad (4) with attack bike
Troops2 - Bike squad (4) with attack bike
Necron detachment: Lord Rae'is and patrol
HQ1 - Lord with resurrection orb
Troops1 - Warriors 
Troops2 - Warriors 
Fast Attack 1 - Destroyers (5)
Fast Attack 2 - Scarab Swarms (3)
Fast Attack 3 - Scarab Swarms (3)
The Nova-class frigate Dagger, escort of the Astartes-class strike cruiser Lightning of the Nebula Raiders Attack Fleet returns from a reconaissance mission in the Duglum system. The collected data show the tremendous magnitude of the heresy and treason on Dulgum XIII but also give evidence to the existence of a strange energy source.
The readings of the energy signature stem from an uncivilized region of the planet and seem to be originating from below its surface. The scans indicate that it is a powerful power source that is slowly but continually gaining strength. Master of the Forge Robak requires it to be inspected by him personally.
Little do the Nebula Raiders know of the Necrons awakening in their tombs underground, and stumbling into a mid-sized patrol of the metal warriors near the source of the energy readings will guarantee a big surprise...
The Nebula Raiders try to guard their VIPs and survive in order to report the Necron threat. The Necrons intend to kill their enemy quickly in order to keep their presence secret.
This was our opening battle for our campaign and also our first battle with 5th edition rules. It took place a few weeks ago and was supposed to introduce our armies to one another. We kept our forces uncomplicated and undedicated, using a low points limit and sticking to the background.
The Game begins...
Thunderhawks debark Forgemaster Robak and Captain Seregon who insisted on escorting the chief Techmarine along with a mounted escort. A Thunderhawk with a squadron of veteran assault marines provides support from above.
Seregon's vox whistled: "movement behind that hill up ahead, Sir, bearing 127 through 331 true". He immediately recognized Brother-Sergeant Skari's voice, a good soldier whose eyes were ever vigilant, and though Seregon himself could not make out any threat in the distance he was experienced enough to be wary and bring his troops to a halt.
"Eagle One, come in. Possible enemy contact bearing 127 through 331 true, confirm!" - "Eagle One speaking. Auspex failing, Sir. I can't see squat down th-" and communications suddenly fell silent...
Mission was take and hold, deployment spearhead. I won the die roll for initiative and opted to go first. I chose the two diagonally opposed table quarters with the least terrain and deployed my objective and all my force except for the vanguard (who will attempt heroic intervention) towards the rear corner, keeping only a small fallback distance to the table edges.
My opponent knew he had inferior range and that my conversion beam would only be really effective at 43"+, so he deployed his objective and his army behind some hills just outside the middle of the table. He tried to steal initiative and failed.
"Come in, Eagle One, come in!" but there was no reply. 'What's happening?' Seregon thought to himself. The Thunderhawk was still somewhere up there drawing its circles but the vox was dead. And then silhouettes of shining metal showed on the ridge up ahead. "Ambush!"
I know I have superior range and that the vanguards will eventually come in later to tie up some shooting and cover my advance. So I stay put and just shoot the conversion beam, picking that squad of warriors that is further away to be sure to get my higher strength shot. This is my first mistake: I hit, but since it was my first 5th edition game I forgot that the Necrons get cover saves from the squad of warriors in front of them. Three of them go down nonetheless, but since it was a squad of 20 no leadership test is taken.
All three warrior casualties make their WBB rolls and get back up. The Necrons turboboost one scarab swarm up each of my flanks behind terrain in order to tie up my units next turn or contest my objective. The rest of the army advances, the destroyers coming within their weapons range and shooting but killing only a single biker, no leadership test need be taken.
'Darn Xenos...' Seregon thought to himself, witnessing their stern and fearless advance. Return fire had not been very effective in the initial confusion, and those hits that his men did score blew off limbs or tore down the enemy's soldiers, but the machines continued their march unimpressed.
"Fire at the weapons platforms!" he shouted, pointing at the destroyers.
"Eagle One, get us down there! Our brethren are under attack!" veteran Sergeant Antonius beckoned the Thunderhawk pilot.
"I can't get you locked on target, Sergeant, my systems are all down!"
Reserves didn't come in. My Master of the Forge rode his bike into the far corner of the battle-field for the conversion beam to fire at long range, while the rest of the army advanced just far enough for all the heavy bolters to fire at the destroyers but staying out of 24". The Necrons suffered a little from bad luck with their saves in this case and I managed to down all five destroyers at once with the beam and the bolters, effectively removing them from play.
The Necrons saw that advancing any further would be pointless because they lacked firepower and would risk being assaulted. They knew they could hold out in cover and contest with their scarabs to still win the game. The warriors pulled back, completely hiding behind the hills and out of line of sight. The scarabs clung to their positions.
'They're falling back'... "Charge!" the Captain ordered and accelerated to full speed, the bikes kicking dirt and dust while chasing after the disappearing Xenos.
"They can disrupt your systems but my eyesight's still intact, Eagle One! We're going in! Brethren, we've done this many times before. Ready on my signal - go!" said Antonius and disembarked at high altitude. "Good luck" the Thunderhawk's pilot wanted to say, but his cargo was already gone.
The hills and rocky outcrops drew near very quick and the Necrons hiding behind them could now be clearly seen. The veterans used their jump packs to reduce their falling speed only in the last instant. "Brace for impact!" Antonius shouted a second above the ground. His squad could not hear him, but they knew their job and started assaulting the Necrons without command, chainswords swinging furiously as soon as their feet got hold of the ground...
I left one bike squad parked on my objective, engaged the other one towards one scarab unit, the Master of the Forge towards the other one in order to be able to shield my command squad and my objective should the scarabs move towards any of those. My command squad charged towards the Necrons while the vanguard deep-struck in right on target (rolled a hit) and assaulted the squad of 10 warriors.
The vanguard killed three Necron warriors on the charge and lost one of their own, but the Necrons made their morale test.
The Necrons didn't have much choice. The 20 warriors went to rapid-fire my command squad while their Lord joined the close combat against the assault marines.
Two command squad bikers fell to the gauss attacks, two assault marines fell to the lord and warriors in close combat. The vanguard killed yet another three Necron warriors, forcing a morale check that failed. The lord and warriors were swept away.
Seregon was very pleased as he charged around the hills to see his brethren dropping in with their jump packs and cutting down the Necrons before they knew what hit them. He led his squad to the second unit of Xenos standing nearby, ducking behind his bike's shielding as he was welcomed by a tide of green-yellowish gauss shots flashing by. "Finish this!" he called out at full speed...
My vanguard and command squad assaulted the remaining warriors while my bike squad and Master of the Forge tied up a unit of scarabs each, keeping them from contesting. The Warriors were caught in a sweeping advance and the Necron force phased out.
Seregon let his gaze wander about the battlefield. The Xenos and every part of them had suddenly dematerialized just as his powered claw was about to slice up another metal chest. Vox was back up and the Thunderhawk descended to pick up the wounded. One bike had been smashed to pieces, but the loss of veteran Brother Urenor of the vanguard was far more grievous.
When reinforcements arrived shortly thereafter with an apothecary extracting Urenor's progenoids to recover his gene-seed, Seregon knew that the Xenos would soon return in greater numbers. But at least he and his men had survived to bear testimony to the threat awakening below the planet's surface...
The Nebula Raiders scored a victory over the Necrons by phase out on the top of turn 4 with one objective held and the other contested (about to be claimed by the second bike squad).
Nicely presented Report my good Archer. Very easy to read. Seemed like a good game but wow your list takes some risks. That Vanguard squad really decides games with it's scatter.To bad it wasn't a bit longer or more action packed but it was against Necrons after all.
You're right, and I am awfully sorry the battle was so lame. Not much action there, but it was the only game I already had an English battle report for.
I'll try to get a battle report of a game with more points and against a more flexible opponent posted, hopefully those ones will be more interesting to read! I will try hard to get your entertained...
And thanks for your comment, Prince!
It wasn't lame >< Just a side effect of playing Necrons, most of the games are very straight forward.
Nice report i like the story narative with it. Necron games are all samey really, unless they do something like a fear list.
"Should take you a while though because of your sloth like pace"
Click here and watch Gedderz try and cross the road