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Edit: Should mention it was 1750 pts.
I won "Tactician" (aka "Best General") at a 24 man tournament this weekend. I took a somewhat unorthodox list, partly because composition was scored, partly cuz I play Space Marines masquerading as GK, so all my lists are unorthodox to start.
My army list:
HQ1: 1x Librarian
- Terminator armor. Null zone and Infinity Gate.
Elite1: 1x Ironclad Dreadnaught
- Heavy flamer
Elite2: 1x Dreadnaught
- Assault cannon and Heavy Flamer
Elite3: 5x Grey Knight Terminators
- 1 Incinerator
Troop1: 5x Tac Squad
- Razorback with TwinLinked Assault cannon. Sergeant with chainsword.
Troop2: 5x Scout squad
- 4 snipers 1 missile launcher
Troop3: 10x Grey Knights
- 2 Psycannons
Heavy1: 1x LR Redeemer
- Extra armor and melta
Fast1: 1x Landspeeder tornado
- Tornado launcher
Fast2: 4x SM bikes
- 1 attack bike with multi-melta, 2 meltas oon reg bikes.
The GK troops spent their time on foot, with the librarian to teleport them around. This was a new tactic for me, as even reg GK are expensive, I've tended to keep them in LRs to protect them from fire. (shrouding never does crap) But of course, in a LR they can't fire either. Keeping them on foot turned out to be fantastic, I think they easily racked up the most kills, and most of those were by shooting. 6 psycannon shots and 18 stormbolter shots is not a joke, and it can stay highly mobile. I only teleported them the first game, the second two games there were large AP3 and AP2 templates that I didn't want to group up so nicely for. The GKT were in the LR. There were 3 Assault cannons, 4 meltas (3 were on the bikes, one on the Ironclad) and 3 missile launchers available.
The ACs did a lot of heavy lifting, which I expected. The Grey Knights were shooty death, which I did not. I think part of the secret to the GKs success was that most people had anti-tank mixed into their squads, and they were very concerned with my in-rushing LR and dreads. This meant they wasted a lot dakka. The LR and dreads usually survived this for a while (2, 3 turns) while other things were spared. My AC equipped razorback also survived a while due to this, I think they should have shot that first.
Each round had 30 possible battle points available. 18 pts for a Primary objective, 8 for a secondary, and 4 for a tertiary objective. Objectives were different each time.
Game 1. Sisters of battle. Two exorcists, an immolator, and tons of rhinos, most other things were standard. He was very faith point optimized, though.
I got lucky, seized initiative, and killed basically all his rhinos and stunned the exorcists with ACs and missiles in round 1. It looked like the game was won right there, it was not. I charged gleefully in with everything, and both GKT and GK got it handed to them by sisters! Iwasn't expecting that. I knew seraphim and and eviserators were deadly of course, what I did not expect was for his Celestine squad to pop like 4 different powers and chew up 5 GKT in CC! Ah, well.
Actually tied on the primary (modified kill pts, HQ worth 3, heavy worth 3, etc.) partly cuz I lost elites to his troops. I got the secondary, though which involved being in his end zone. Didn't get the tertiary. 17 Battle points.
Game 2. 35 plague marines, split among 4 squads! God, I hate plague marines. Also a possessed LR, and forgeworld nurgle version of a defiler. I hate nurgle armies, a lot, but turns out I was greatly aided by the army being mostly I 3.
I basically tabled him except for 1 lonely marine that survived the game, which denied me my tertiary objective of killing all troops. My LR died first round, his died second, due to my bikes. Marines with meltas messed up my dreads a bit, but not before my Ironclad showed his defiler who's boss. with I 3, it was dead before it got to swing. My normal dread spent some time immoblized in the center of the board, but blazed away with it's AC. My GKT wiped the squad that had damaged the dread, and were wiped in turn by summoned demons, which seemed ironic, and not to be expected. And then it just came down to killing the remaining plague marines slowly, so slowly mostly with ACs and missiles. MY GK slowly dissolved a squad due to dakka, and then moved up purposefully into assault range of the last squad. See, his plague marine squad was stretched in a line between two objectives, claiming both. With true grit and his blight grenades, I actually get more attacks if he charges me. my plan was to pull them towards me, so they would only be on one objective, then I could teleport to the other. leaving him holding one objective and me holding the other, instead of him holding one and contesting the other. It wasn't necessary, the GK wiped them. 26 Battle points.
Game 3. Orks. Not much to say, he had tons of boys, and some trukks, one filled with nobz. Ghazgull and a Mek with the Shokk gun. Also Lootas. The Shokk gun scared me, but never really did much, and since it was in with the lootas, they had to shoot the same target. The Trukks died quickly. There was an open middle, and my GK stayed in a central forest in my deployment zone and shot up any orks trying to cross. They killed 10, 12 orks a turn of shooting easy, eventually charged to help clear some boyz and ghaszgule with power claws of my dreadnought. Null zone was useful, many models had cybork bodies. The nobz were a little dicey, I softened them up to about half strength with concentrated fire and then my GKT killed them handily in CC, losing one GKT in the process. By turn 4 all that was left was the lootas and mek, and concentrated fire killed them.
He frankly wasn't a great player, though he must have won and tied previously to be playing me (swiss pairings). Nice guy though. Tabled him completely, 30 battle points.
And that's that, just wanted to share my experiences. Was good tournament, held in an Eagles hall, with a bar available during game, and they had donuts and cheese and crackers and cookies. Adult tournies are better, man.
Last edited by SirPrometheus; March 29th, 2010 at 18:32.
Nice write and nice job in the tourney! Very interesting list too. Thanks for sharing!!!
Once a Marine, always a Marine.
Very nice, congratulations. I like the list too. Grey Knights are awesome looking and I'm always glad to see Redeemers.
The Imperial version of the necron's flying circus. Very interesting build. It looks like a hodge-podge of random stuff but it seemed to have worked well for you. Congrats on the win. You must've been rolling really well considering the lack of meltas to take out armor. I've always wanted to have Redeemers for my pure Grey knights army. I guess this is the best way to do it, though I'd probably get 2x5 Grey knights with 2 incinerators each and put each squad in a LRR.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
Thanks! Just to address a few issues, though:
A) Units had to be different for comp reasons.
B ) They indeed seem to have "synergized" well. Opponents were left with bad choices.
C) One incinerator made sense for the GKT but in general, once GK are close enough to touch someone, they don't need the extra shooty dmg, I think, and I wouldn't want to hurt a min squads CC ability by getting two special weapons like that, particularly the short ranged incinerators.
D) I had 5 meltas, 3 on a bike squad? The bikes really only got to do their duty once, against the Chaos LR in game two. They weren't really needed in other games. My ACs and missiles did the lifting. Game 1 I definitely got lucky, but with 3 ACs, 3 Missiles, and two psycannons, all pretty ideal for killing rhinos, I don't think it's that surprising I killed a lot of them.
Last edited by SirPrometheus; March 30th, 2010 at 02:29.