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Well, the hour of Ard boyz is upon is. I took my 2500pt list against a chaos army last night. Here is the pic of my army:
I have done a few changes to the whole thing since last night, and I am sorry for the horrible pics. Also, the raider with 2 incubi standing on it is a stand in for vect.
So the game was auto-draw and pitched battle. Secondary objective was "thinning the herd" points for units at half strength and immobile vehicles. So kill points, but easier to get.
I won the roll off and made him deploy and go first. A disclaimer - he was running a rather fluffy army.
Turn 1Chaos: he moved up and smoked all the rhinos. The defilers fired and missed. The oblits took out one of the wych raiders.
Turn 1 Dark Eldar: I moved a couple of raiders in front of the rhinos to prevent their moving forward. Shooting saw one of the defilers dead. 2 oblits dead and 18 berzerkers out of a 20 man zerker squad dead... having 4 ravagers on the table (3 + vect) was awesome. Other raiders moved up, one rhino on the far left side was immobilized. No combats.
Turn 2 Chaos: The raider on the left is blown up. The squad is then lashed and assaulted by the 2 remaining bezerkers and the lash prince. The 3 remaining flee after killing one zerker, only the skull champion was left. On the other side, the nurgle prince fails to take out the fast raider in assault, i had made a crazy amount of cover saves for that wych raider in the shooting phase, this kept allowed the wyches to live. The other nurgle rhino moves towards me even further.
Turn 2 Dark Eldar: Both wych units prepare to assault the lashprince, the ensuing assault sees the prince take one wound, win combat and one of the wych squads (with the punisher) flees from the combat. The running squad takes out the skullchampion, they only ran like 4". The RJB take out the rhino on the far left and the drachon assaults the contents, he takes 3 drugs, and takes no wounds... then kills 3 nurgles. The remaining put a wound on him as he failed a shadowfield save, luckily the powerfist missed! The remaining oblits die. Other raiders move around to bait the nurgle deamon prince out of position and get some shots off at random things. Stunning and shaking the other nurgle rhino, and failing to do anything to the second defiler.
Turn 3 Chaos: The noise marines take out the RJB on the far left. The nurgle prince moves up to assault a raider in the right corner and fails to do anything (i love moving more than 6" hehe..) The thousand sons move towards my objective and then the nurgle get out and fire at the ravager, but fail to do anything. The defiler runs to the wych raider in the crater and ripped it to ribbons. In close combat... once again my dracon all or nothing! he takes 3 more drugs, with no wounds... and kills 3 of the 4 remaining nurgles... the powerfist hits home this time and the dracon dies horribly. The lash prince wiffs his attacks... and kills only one wych, who in return do 2 wounds on the prince.. I won by one... and the prince falls to No Retreat! (he failed that one save... ouch)
Turn 3 Dark Eldar: Raiders move towards his objective. The ravagers take out a lot of noise marines, and the nurgle squad that hopped out is reduced to one member, the remaining wyches charge and kill him. Their rhino is immobilized. My reserves arrive!... one 10 man raider squad in a raider with screaming jets. It promptly suffers a mishap (scattered 12" off the table) and my opponent places it behind a large LOS blocking building. I finally blow up the second defiler with the tri-lance ravager.
I failed to take pictures for the next while...
Turn 4 Chaos: The nurgle prince finally blows up the raider that he had been chasing. The small unit inside was not afraid. The last noise marines shake another raider.... and the rhino starts up again. The thousand sons disembark and move into the building. Their fire was ineffective.
Turn 4 DE Fire takes the noise marines down to 2 members. The thousand sons take the odd casualty. No wounds on the deamon prince as he is awesome with the saves. Vect flat outs up towards the noise marines preparing to engage them and clear them off the objective.
Turn 5 Chaos The noise marines fire at a raider and do nothing. The nurgle prince nurgle rots a bunch of guys around him and the thousand sons kill off the last of the wych squad that was moving up towards them.
Turn 5 DE: Kill off the last noise marines. Assault the deamon prince with a bunch of guys, loose combat and have one warrior squad flee. But I do put one wound on the prince. The last of the thousand sons fall.
Turn 6... yup it went on.
The deamon prince finishes off the squad that he was fighting and prepares for the lances.
The firepower of the True Kin take down the deamon prince.
No turn 7... all there was left on his side was one immobile-busted up rhino. I had both primary objectives, we counted up secondary, 12 to 11. I had JUST pulled the massacre off. Good game to my friend. We both had an absolute blast playing the game, and kept on going even when it looked grim (he was almost certain he could take the secondary away from me, and he almost did.)
Well I hope you liked the read. Please feel free to comment!.
Nice going there, next time take better pics of your army so that we can see details of your color scheme
i know you took a picture of it, but could you possibly post what was in the lists aswel please? i love your colour scheme! Good game there
Fantasy : Empire, Chaos Warriors, Chaos Daemons, Vampire Counts, Beastmen, High Elves, Lizardmen( but i have opinions on every army just not the money)
40k: Black Templars, Imperial Guard, Dark Eldar, Tau (thinking of Eldar)
Real nice battle report, good job!
Awesome. Thanks for sharing. I think most of the pics are actually pretty well taken.
A few questions about your list...
Are you rolling with DLs or SCs/BLs on your 10-man Raider squads?
Any usage of Night Shields?
Why a Dracon and not a Dracite with the Wyches?
Any 'fexes? AoP? Hell masks?
Are the RJBs of the 3-man tank-hunting variety?
--•-My 40K projects-•--
I'm moving this thread to the Battle Report Section
Spambot kill tally. . .337
Dracon RJB, Pun, TH, Pg, Shadow, Drugs
3 RJB w/2 blasters
4x 10 Raiders, Blaster, SC, syb, Agon, Tr, PG
2 raiders wtih N Shields.
1 with NS and Horror
1 with Screaming Jet and Horror
2x 10 raiders with DL, syb, agon.
2 raiders with N shields & horrors
2 x 7 wyches (one with agon, goblet and tr. The other with blaster, punisher, th, tr)
2 x Raiders with night shields
3 ravagers all with night shields, only one trip lances the other 2 take trip dissies.
The dracon and the bikes are the only wishy washy thing in my list IMO... I am fiddling with what else to put in... but so far they have done ok..
Wow, that looks like a pretty nasty list with 11 vehicles. I'm surprised you didn't brutalize him sooner, though a late near-tabling is just as good, I suppose. I'm not so sure his list was fluffy with 2 Daemon Princes, lash and at least 1 of each of the cult troops. It seems like a strong chaos list to me.
Anyways, a suggestion if I may. It'll be great if you also post the list of your opponent's army on your batreps. You can estimate if you don't know his exact army - it doesn't have to be totally accurate. This way, we the readers can see what combos are good and what aren't in terms of units as we can't always tell what you guys are using from just the pictures.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
Yes, I should put his army list down.
Here is is:
Deamon Prince MoSlaneesh Lash, Wings
Deamon Prince, MoNurgle, Wings, Nurgles Rot
20 Bezerkers, Skullchamp with PF
8 Thousand Sons, Sorceror, Winds of chaos- Rhino, XA
2 x 8 Plague Marines, (1 with dual plasma, 1with dual melta) both with champ, PF - In rhinos, XA.
10 Noise Marines, all with noise weapons.
As for my list, it is 12 vehicles. (vect is in there) and it could be more than that... if I switch the dracon and bikes out for incubi or something...