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“Overwatch is set, Brother-Captain. Resources are secure,” Justicar Vertus reported over the vox.
“Understood, hold position. We are proceeding to the second cache on foot. Keep me informed of your status. The Emperor protects, brothers.” Acknowledgements winked on in his HUD and Brother-Captain Furia turned to regard Justicar Kartos and his squad.
“Do you think the heretics will take the bait, Brother-Captain?” the young Justicar asked.
Just as he was about to reply, Brother-Captain Furia heard undisciplined laughter and movement on the far side of the hill rising in front of him. His skin began to tingle as the hexagrammic wards in his armor and skin reacted to the presence of the Chaos-infected Guardsmen. “They already have, brothers. Prepare yourselves. Justicar, take position on that hill and provide covering fire for my squad. We take the fight to these heretics.” As he said this, Brother-Captain Furia noticed movement on that very hill to their left: scouts. “Contact left! Open fire, push to the objective! For the Emperor!”
Ok so this is my first battle report and my first game and I fought Imperial Guard with my Grey Knights. Game was set at 500 points and we rolled for a mission and got Spearhead (?) I think. Basically the battlefield was divided into quarters with him deploying outside 12’’ of the center in the northeast quadrant and myself deploying outside 12’’ of the center in the southwest quadrant. Each of us had our own objective. Goal was to hold both objectives by the end of the game. Below is the description of forces:
Grey Knights: 502 pts (Bro-Cap and Justicars had targeters which I didn’t use)
Brother Captain with 3 Grey Knight Terminator Retinue (vanilla) Squad Furia
Justicar with 4 Grey Knights in Power Armor (PAGK, vanilla) Squad Vertus
Justicar with 4 Grey Knights in Power Armor (PAGK, vanilla) Squad Kartos
Imperial Guard: 500 pts (?) (this is best guess)
5-man Company command squad: commander, vox-caster, standard bearer, 2 others
5-man Platoon command squad: platoon leader, vox-caster, heavy weapons (2 plasma, 1 melta, 1 hf?)
10-man veteran squad
10-man veteran squad
2 Sentinels (open-topped) with Autocannons
I deployed Squad Vertus on the hill containing my own objective southwest of the battlefield center (hereafter referred to as ‘BC’). Their mission was to hold at all costs, retain the objective, and provide cover fire for my advancing squads. I deployed Squads Furia and Kartos near the base of the hill to the immediate west of the BC to prevent any first-turn casualties and deny line-of-sight. Their mission was typical Space-Marine bravado: rush into the teeth of the enemy and take the objective.
Imperial Guard deployment was a little nerve-wracking for me as I saw all the models pile up. At my count, he had 37 models to my 14, more than double. He placed his Company Commander squad behind a prepared fighting position near his objective to the northeast of the BC and a veteran squad to his immediate west. To the east of the BC he deployed a veteran squad and his platoon command squad. The ratlings he placed on top of the hill for best firing positions. The Sentinels he put on the opposite side of the hill my squads were deployed. Pretty clear what he was going to do: snipe my squads as much as possible, flank with the Sentinels, hit my forward squads with the veteran squad and company commander while advancing his other platoon command squad with the second veteran squad on my objective.
See the attached .jpg for a battlefield layout, initial deployments, and general movement.
I went first. He tried to steal the initiative but failed. I immediately moved 5’’ with both of my squads onto the southeast side of the hill (we rated the hill as difficult terrain, not a good call on both our parts in my opinion, but it was my first game and it actually proved advantageous for me due to line of sight). I immediately fired on the ratlings with both my forward squads resulting in only one kill each due to the cover save of the hill, but it had the desired effect. Outside of the commanders leadership range, the ratlings failed the test and fled (eventually off the board). I wasn’t in shooting range with my other squad yet and wasn’t about to charge over difficult terrain, instead trusting my armor saves to hold. I conceded my turn.
The Sentinels moved around the hill to the west and set up firing positions on my rear squad (no line of sight to my two forward squads. They opened fire but my Grey Knights shrugged it off with their armor saves (phew!). His veteran squad closest to the company commander moved up and opened fire on my Terminators and, astonishingly, killed one with a measly lasgun due to a very poor armor save roll (yup, you guessed it, a 1). You can imagine my discontent to lose one so easily as they are a major point sink. The Commander stayed put and was out of range. The platoon commander and second veteran squad moved towards my objective but were out of range. No assaults.
I continued the charge of my two forward squads with Squad Kartos reaching the top of the hill with a really good difficult terrain roll. Squad Vertus stayed put. The Terminators opened fire on the veteran squad to their immediate front to avenge their fallen brother and took a nice toll on the veterans, killing 3 which caused him to take a leadership test. Yeah, he failed again. Squad Kartos had a nice view of the Sentinels and I shot at them since the veteran squad was now retreating. The storm bolters did an excellent job and caused one to explode (I think I got a 5 or 6 and since they were open-topped, I got +1). Squad Vertus opened fire on the oncoming veteran squad, killing a few but he passed his leadership test with the platoon leader right behind him. No assaults.
The Company commander moved out of cover to rally the fleeing veteran squad and succeeded. The second veteran squad and platoon command squad moved towards my objective again and opened fire. I actually think they were out of range due to Rapid Fire rule, but I didn’t know any better and it really didn’t make a difference in the end. He successfully dropped two Grey Knights in Squad Vertus with plasma guns. He opened fire on my Termies with his veteran squad and Company Commander, killing another of my retinue, leaving me with the Bro-Cap and one Terminator in that squad. Squad Kartos is still unscathed which was the important thing since I’ll need them to claim the enemy objective. No assaults.
I got terrible movement rolls on the hill this round and only inched forward 2’’. Squad Vertus moved back to avoid further casualties from the encroaching veteran and platoon command squads. Squad Kartos forgot about the remaining Sentinel and opened fire on the rallied veteran squad, killing 5 I think. He passed his leadership test, unfortunately. The Termies decided to help out Squad Vertus and opened fire on the second veteran squad to whittle them down, killing a few. In a spectacular round of shooting from the depleted Squad Vertus, they mopped up the last of the oncoming veteran squad. No assaults.
His Sentinel moved up towards my objective looking to contest I believe. His platoon command squad moved up and opened fire on the Terminators, but my armor held even against a couple flamers and other heavy weapons. The Company commander and the last two veterans fired on the Terminators as well, but with no result. The Sentinel took out another Grey Knight from Squad Vertus leaving me with two.
I continued to move closer to the objective and press my advantage. Squad Vertus remained where they were, determined to hold. Firing on the veterans and company commander with my forward squads took out the veterans and a few from the command squad, prompting a leadership test, which he failed. Squad Vertus opened fire on the platoon command squad and wiped out all but one. I think he failed his leadership too.
At this point I had basically eliminated almost all of the opposition and had a free lane to his objective while still holding mine. The only possible threat would have been the last remaining Sentinel, but I think I could have taken care of it in another round of shooting. The Imperial Guard commander conceded the match. Victory: Grey Knights!
The ammunition cycling slowed on his storm bolter as the retreating heretic commander stumbled away from the carnage. Brother-Captain Furia watched him pass out of range but fired a few rounds to encourage his flight before moving towards the supply drop. Ships in orbit were tracking him and he would inadvertently lead them to the remainder of his heretic forces hiding in the hills. The supplies were undamaged from its highly visible drop the night previous. Insignificant in itself, the supplies were meant to draw the ammunition and fuel-starved heretic cult out from hiding and into battle. They had fought tooth-and-claw for the supplies but, in the end, cool discipline had prevailed over the cult of the Great Enemy. Brother-Captain Furia heard an explosion as the last enemy Sentinel exploded under the fire of his Grey Knights behind him. Opening his vox, he gave the word: “Squad Vertus, gather the supplies and hail the Thunderhawk for extraction. Squad Kartos, casualty detail. Help the wounded and see to the rites of the dead. We must prepare them for their internment at Titan.” Righteous anger burned in his heart with the loss of his brothers, but he swore to the Emperor that he would purge the remaining taint on this world one cult at a time if necessary. His honor demanded it. The Emperor demanded it. They would pay.
Grey Knights: My forces did a great job overall, standing up to a good deal of fire and pushing on to victory. Turn 3 was really the turning point in the battle in my mind since I took out a majority of his fighting force, severely reducing his ability to take out any more Grey Knights. This was my first game, as I said, and taught me a great many things about the Grey Knight’s capabilities too. The Shrouding didn’t really come into play since the battlefield and model proximities were small, but I was kinda hoping he would fail to see me at least once. Fearless proved invaluable as did my armor saves. Perhaps best of all were my storm bolters. Able to kick out a lot of fire and deny the Imperial Guard an armor save (AP5) proved invaluable. Rather disappointingly, however, I didn’t get to assault in this game to see what would happen, but I’ll eventually have plenty of opportunities I suppose.
Imperial Guard: The Imperial Guard had it tough right from the start. Losing the ratling snipers was a big blow. They might have been able to pick off my guys given time. I wouldn’t have deployed them so close to my forward squads, but the terrain he had left few options and he reasonably saw those squads as the main threat. The Sentinels were a disappointment since they only took out one Grey Knight over the entire game. Lascannons or krak missiles might have been preferable to punch through my armor. He had some heavy weapons in the infantry squads, but nothing with enough range or firepower to really threaten me the entire game. If the Imperial Guard had taken even one tank like a Chimera, I think I would have been in trouble as my guys didn’t have anything approaching anti-tank (except for S6 NFW of course). It would have given him more mobility and firepower to threaten my home objective and attack my forward squads from behind. However, the Imperial Guard player was relatively new himself and had never played Grey Knights before, so he may have underestimated them. Plus, he knew it was my first game so he was probably taking it easy on me.
Either way, I think we both had an enjoyable time, which is what it’s all about. Comments, questions, suggestions appreciated.
There is only the Emperor...
Congratulations on a job well done.
Damn your shooting rolls did the trick, never thought I would see guard out shot even on this small of a scale! Its battles like this that make me appreciate our BS 4 even more.
Your battle report's narrative side feels like the beginings of a campaign! Like I'm serious, no joke, Fighting heretical guard is a great way to work your way up to chaos space marines, and eventually purging the daemon who is behind the heresy. Since I'm sure your going to expand your Grey Knights army, it can also represent the growing escalation, against the heretic and daemon.
"SONS OF HELGHAN!"
Thanks! Yeah I'm really loving the storm bolter for its rate of fire, range, and ability to move and shoot. Just can't do any better than that. And best of all, EVERY Grey Knight has one as his basic ranged weapon. I can't wait to throw in some psycannons on the Termies to make the shooting phase even more devastating. As for the narration, I just came up with it for this battle report, but I appreciate the compliment. As I expand my Grey Knight force, I might have to look into expanding the story. I'll be wary of the traitor marines when I eventually play them, no doubt
There is only the Emperor...