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Played a couple of games with friends last week. Seeing as these represent the totality of my wins as of yet, I thought it would be fun to write up a couple of battle reports.
Eldar vs orks 1250 pt
- spirit stones
10 Dire Avengers
12 Defender Guardians
5 Dark reapers
-eldar missile launcher
-shokk atack gun
The first battle went well largely because of some lucky rolling on my part and some crucial mistakes by the ork player. Putting his bigmek down alone right opposite my dark reapers positioned on a hill was probably the biggest. Having got first turn, I loosed three tempest templates and eight reaper shots on him (the board was rather small), managing 9 wounds, reducing the mek ork to a smoking crater. No doubt to the amusement of the intended ammunition, the snotlings.
With the enemy having deployed within reach, the first turn also saw the wartruck with its tankbustaz squad explode after a scatter laser fusillade from the warwalker squadron, and the wraithlord's brightlance and krak missile wreck the looted wagon.
With their long range support and transport gone, the three remaining ork squads surged forwards only to go down to massed fire. The remnants of the slugga boy squad did manage to assault, break and wipe out the dire avengers (which had bladestormed the ard boys into oblivion the turn before), yet quickly fell to shooting afterwards. In the end, the last fleeing nob was gunned down by the guardians' heavy weapon team.
Wanting revenge, he challenged me again this sunday. I used the same list.
-shokk attack gun
ard boy squad
-2 big shootas
shoota boy squad
2 big shootas
Although I suffered more casualties this time, thanks to some hilariously bad luck on his part I still won a massacre, with five killpoints to none. Had he not fluffed those crucial rolls so badly however, I would not have fared so good, let me tell you.
He got first turn. Having learned from his mistake, he placed the bigmek with the ard boys and the weirdboy with the slugga boys. He then charged forward with his deffcoptas, using the scout move and normal move to get in range to fire at my warwalkers. All he managed to do however, was shake one. Looted wagon and bigmek target the guardians, bigmek hits and kills four. The deffcoptas gets bladestormed and disappears. A few other orks die to eldar shooting but nothing substantial.
Second turn, storm boys arrive! He deep strikes them close to my dark reapers but they scatter wildly into my guardians and the mishap table allows me to place them in the open within the sights of every eldar on the board. Boom gun hits my dire avengers, cover saves all but three, shokk attack gun scatters wildly off target. Eldar turn, the farseer dooms and the dark reapers blows the tightly packed stormboys away (Tempest launcher and Fast shot FTW!). My two non-shaken warwalkers and the guardian platform continue to pummel the bigmek's ard boy squad, picking of a few boys. The Wraithlord suddenly pulls his weight, putting two big holes in the looted wagon with the brightlance and a krak missile, destroying the weapon and immobilizing it. Nothing else is in range except the rangers which are largely ineffectual.
Turn three. The weirdboy rolls for a psychic power and gets the deepstrike one. Being more cautious than the stormboys, he aims for a place in the open close to the dire avengers. Unfortunately, he scatters twelve inches (!) into the ruin in which my rangers are camping(!!) and ends up in reserve(!!!). The bigmek (and the big shootas) snipes at the guardians, rolls 10 for strength, hits bang on target and kills everyone but the weapon team and the warlock, clipping the wraithlord and wounding it. Eldar turn. The guardians rolls eight, just making their panic check. The wraithlord moves a few inches away from the squad, staying within 6'' of the warlock. Feeling slightly grumpy, he opens fire at the bigmek's squad. The ork shrug off the plasma blast but one has a harder time ignoring the brighlance shot to his face. Everything else with enough range shoots at the mob, reducing it to twelve models.
Turn four. The weirdboy and his boys fail to turn up. Losing confidence, the bigmek browbeats his ard boys into hiding behind the otherwise useless looted wagon, taking advantage of the cover it brings. He still feels confident (or foolhardy) enough to, together with the big shootas, stick his head out and fire at the steadfast guardians. The weapon team suffers the ignominious death by teleported snotling, the warlock being the sole survivor. In the eldar's turn the valiant warlock holds fast, providing wraithsight to the wraithlord who, remembering his target priority, fires at the downed wagon, penetrating, but failing to do more than startle the bored crew. The warwalkers, dark reapers and rangers let loose on the orks hiding behind it however, wiping them out despite their cover.
Turn five. The weirdboy and his mob returns at last. Assessing the situation with all the tactical kunnin' of orkkind, they promptly take up position behind the wagon. The weirdboy rolls the waagh power but wisely decides to stay put. The two big shootas creeps forward to shoot in the general direction of the enemy and being as succesful as can be expected. The long range weaponry of the eldar stoically whittles away at the new mob though the cover from the wagon saves many orks. The wraithlord tries to blow up their cover but fails to hit at all.
Turn six. The orks continue to stubbornly fight on from the relative safety behind the wagon, the big shootas taking potshots but achieving little. The wierdboy, though, rolls first the blow-yourself-up result, re-rolls and manages to send of a long range psychic attack which wrecks one of the warwalkers and shakes another. In the eldar turn, the wraithlord's arsenal finally finds a component in the hodgepodged vehicle crucial enough to permanently destroy it. The resulting explosion claims a significant number of orks and, bereft of their cover, the (slightly reduced) eldar heavy weaponry reaps a heavy toll on the orks before the battle ends.
nice report. try a different army as will prove more interesting. this is predictable as i can tell that eldar will win all the time. try using more rangers and outflank, allows you to shoot rear armour of any tank (battlewagons aside)
I wouldn't say Eldar will always win, the Ork player just has bad lists. There also might not be a lot of terrain, which is awful for Orks. If he ran his Mek with a Kustom Force Field and all his boyz with Shootas, he would do much much better.
I'd hate to change a winning concept, in any case it's not likely to stay winning for very long. It is rather a one-trick list (Out-dakka-ing your opponent is a good trick however ), an outflank, successful deepstrike or simply swarming across the board with hordes of fanged fodder and more MCs than you can shake an exquisitely crafted seer stick at (Tyranids! *shakes fist*) is likely to mess up my lines fast.
I wouldn't know how a better ork list would look like. Both me and my opponent are quite new to this and so far there hasn't been many tanks amassed at me. My own attempts at mechdar has crashed and burned quite severly.
@the Prince of excess: You wouldn't have some suggestions for beating a KFF-shoota list, would you?
With Eldar? Use your speed. Fly around and pick him apart piece by piece. If you're on foot it gets a lot harder, he can spread across the board and advance, and you have no where to run. Your best option is to focus a flank and destroy it, than try and get behind him, always moving and firing.
Which means no dark reapers, aww, and they've worked so well for me (so far).With Eldar? Use your speed. Fly around and pick him apart piece by piece. If you're on foot it gets a lot harder, he can spread across the board and advance, and you have no where to run. Your best option is to focus a flank and destroy it, than try and get behind him, always moving and firing.
Hm, My mech lists have not fared well but since I've cribbed them of the veterans of the eldar forum that is probably due to me rather than the lists. Oh well, I'll probably keep my list and sprinkle in a few surprises now and then. Right up until my opponent wipes my flimsy pansies in turn two and three.
After all, "Experience is the name everyone gives to their mistakes."
That's fine, I run an unorthodox list myself and most of my losses come from learning how to adapt to different things. Still fun games.
all the eldar player has to do is get a Wave Serpent, fill it with Dire Avengers and move within 12" of desired target. disembark 10 dire avengers and blade storm with exarch with 2 avenger catapults. 32 shots = dead ork mob (20 Orks). add cannon on Wave Serpent + turret weapons and ork mob is no more