2500 Practice 'Ard Boyz Match for Semi-finals - Blood Angels vs Tyranids - Warhammer 40K Fantasy
 

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View Poll Results: Will my new Blood Angels be able to beat the 'Ard Boyz champ's Tyranids?

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  • Yes, Blood Angels will beat them to a pulp.

    9 50.00%
  • Draw.

    0 0%
  • No, Tyranids will have a "bloody" feast. Nom, nom, nom...

    9 50.00%
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  1. #1
    jy2
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    797 (x8)

    2500 Practice 'Ard Boyz Match for Semi-finals - Blood Angels vs Tyranids

    I actually didn't make it to the 'Ard Boyz semi-finals, but I played against the guy who did - Janthkin of Dakkadakka. He actually came in 1st with his Nids at our FLGS out of 24 players. Thus, this match was more of a practice match for him. For me, it was my 1st game with my new, Work-in-progress Blood Angels, whom I call the Beat-down Angels. I've actually played against Kevin once before in a 1250 tournament. He was my 1st round opponent and played mechdar back then (batrep found here (1250 Tournament - Space Wolves)).

    Againt him, I'll be using something new. This is actually a list that my brother tried out once against my Tyranids (that batrep can be found here (2000pts Tyranids vs. Their Toughest Challenge?)). I actually liked his list and have most of the models anyways - the terminators, devastators and most of the assault marines. I did borrow some of his models though to complete my army. To increase to 2500, I just added more assault marines and devastators.

    Without further ado, the armies:




    THE BEAT-DOWN ANGELS (My Work-in-Progress list)
    Mephiston

    10x Assault Terminators - 3 LC's, 7 TH/SS
    10x Assault Terminators - 3 LC's, 7 TH/SS
    3x Sanguinary Priests - 1x Jump Pack + Power Weapon, 2x Terminator Armors

    10x Assault Marines - 2x Meltas, Power Fist
    10x Assault Marines - 2x Meltas, Power Fist
    10x Assault Marines - 2x Flamers, Power Fist

    5x Devastators - 4x Missile Launchers
    5x Devastators - 4x Missile Launchers
    5x Devastators - 4x Missile Launchers

    Total - 2465





    TYRANIDS
    The Swarmlord
    1x Tyrant Guard - Lash Whips

    3x Hive Guards
    3x Zoanthropes w/Mycetic Spore
    7x Ymgarl Genestealers

    20x Genestealers w/Toxin Sacs
    8x Genestealers w/Toxin Sacs
    10x Termagants
    10x Termagants
    Tervigon w/Cluster Spines, Adrenal Glands, Toxin Sacs, and Catalyst
    Tervigon w/Cluster Spines, Adrenal Glands, Toxin Sacs, and Catalyst

    20+ Gargolyes w/Adrenal Glands & Toxin Sacs

    Tyrannofex w/Cluster Spines, Desiccator Larvae, and Rupture Cannon
    Tyrannofex w/Cluster Spines, Desiccator Larvae, and Rupture Cannon


    I believe that is his army, but I forgot to take his army list.


    It'll take me a couple of days to prepare the photos and report. In the meantime, how do you think my new Blood Angels will do? Do you think I can beat the #1 player?

    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
    Imperial Guards 12-5-2 Daemons 8-3-2

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  3. #2
    LO Zealot Rafici's Avatar
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    91 (x3)

    Not a BA player myself but i think the nids will win - however i dont think it will be an easy win - with that many missile pods his heavies will take a beating and on turn one his troops will.

    I think i would have had your LC and TH on termis the other way round with more LC's than TH but i would agree with having a mixture.
    Tau: 6K - W17-D3-L4, Orks: 4K - W9-D0-L2, SM: 7K - W7-D3-L4,CSM: 4K W5-D1-L1, Nids: 3.2K W3-D0-L2
    Apoc games (mixture of armies used): W5-D0-L1

  4. #3
    LO Zealot Triorchin's Avatar
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    78 (x3)

    I voted Blood angels I don't really like the tyranid players list, but he must.

  5. #4
    One Awesome Dude hotspike18's Avatar
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    283 (x6)

    Well, I'm still learning my way around the new Tyranid codex, but I have a sinking feeling that the Blood Angels will take this one. My main reasoning here is that I don't see the Tyrannofexes being of much use in against that paticular Blood Angel list. With no vehicles for them to break open (not even Rhinos!) I see them as being wasted points in this paticular case (though I'm sure they are handy against some other kinds of lists). While they are tough nuts to crack in CC, the large amount of powerful Blood Angel CC units with Powerfists (or worse!) make me feel like they'll simply get dragged down without proving to be overly useful. Still, it's possible the Nids can overcome this (and I'm far from an expert) and conquer for the swarm anyway.

    EDIT: And of course, when I bash the T-Fexes here what I mean to say is that the Nids will be 500 points 'down' so to speak
    "If you can wait til I get home, then I swear we can make this last."

  6. #5
    jy2
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    797 (x8)

    Pre-game Analysis:

    Blood Angels: I hit real hard in combat. I have 12 missile launchers for some ranged anti-TMC. If I play it right, all my assault units should be furiously charging and with Feel No Pain. Mephiston is in danger from his Swarmlord but should be able to handle any of his other TMC's.

    I can combat squad for 6 scoring units in objectives games and have a low Kill Point count. With FNP, I'm not too concerned with what little shooting he has. What I am concerned about is that large unit of genestealers. Poisoned FNP genes with re-rolls to hit and wound can be quite dangerous, even to my terminators. I'm also lacking in experience with this army and despite my jump infantry, my mobility is mediocre, especially with my 2 deathstar units. Most likely, I won't be able to get the charge off with them.


    Tyranids: His army is deceptively strong. At first glance, it doesn't look very coherent IMO. Besides the tervigons and tyrannofexes, there isn't much redundancy. He's got some hitting power with his genestealers and the Swarmlord. Even the gargolyes can cause some damage if they get the charge off. His shooting isn't very threatening to my entirely foot army, though his hive guards and tyrannofexes will negate my FNP.

    However, he is a canny general and I do see a lot of synergy within his army. His TMC's won't be easy to take out as all of them should be getting cover with the exception of the tyrannofexes (but with their 2+ saves, they don't care). In order to get rid of them, I'm going to have to assault them and in order to do that, I'm going to have to get past his many screening units - gaunts, gargolyes and genestealers. I don't have the boltguns to rapidly deplete his hordes and close combat with them is a tricky thing.

    He is strong in objectives games and has the advantage there with his tervigons spawning more scoring units. In annihilation, I would say I have the advantage. I have a lower KP-count and my units are more durable. Deployment doesn't really matter as we both have to close in on each other to really do any damage. We both also have units that can deepstrike or outflank if necessary.


    Mission: Annihilation
    Deployment: Dawn of War
    Initiative: Blood Angels


    BA 1

    I deploy nothing. Everything comes in on turn 1. Terminators run. I make sure all are within Sanguinary Priest range.

    Tyranids 1

    He doesn't deploy anything as well. Most of his army walks on. The termagants, spore, ymgarls and small genestealer squad stay in reserves. Ymgarls will be coming out of terrain and the small genestealer unit will be outflanking.

    BA 2

    My army advances and those who don't shoot run. I fire 2 squads of devastators at his zoanthropes and only kill 1.

    Tyranids 2

    Only the genestealers and 1 squad of termagants come in from reserves. The genestealers outflank from the right. He shifts his units to my right. His tervigon spawns 11 gaunts. He concentrates all his shooting on my right terminators and shoot down 3.


    He then assaults with his gargolyes. I kill 9 gargolyes and another 2 dies to No Retreat (they had FNP from his tervigon)

    BA: 0, Tyranids: 0


    BA 3

    My army advances and runs. In shooting, my devastators are only able to kill 1 zoan and put 1W on the other zoan. That's 12 missile launchers I fired at them!


    In assault, I roll badly for my terminators and only kill 4-5 gargolyes. Are you kidding me!?! WTF! We remain locked in combat.

    BA: 0, Tyranids: 0


    Tyranids 3

    His gaunts form a conga line. Here we have a rules dispute. His zoan fires its warp blast at my clustered marines from behind his gaunts. I argue that I get cover as the zoan is an infantry model and is firing through his own infantry. He argues that the zoan is firing over his infantry and that his LOS is not blocked at all. Anyways, I did not get cover but despite 6 assault marines getting hit, I only lose 2 thanks to FNP. I would later check online and it turns out he was correct after all. However, while firing its warp blast, the already wounded zoan croaks to Perils and dies.


    Both genestealer squads go after my guys. The bigger squad goes after my assault termies. The smaller, outflanking one goes after my assault marines.


    Assault. The Swarmlord put Prefered Enemy on the large genestealer squad and they hit my termies pretty hard. They kill all my TH/SS termies. In return I kill off the rest of his gargolyes and just a couple of genes. In the scruff with my assault marines, I lose both meltaguns and only kill 1 genestealer and 1 gaunt for a tied combat.

    BA: 2, Tyranids: 0


    To be continued...
    Last edited by jy2; June 9th, 2010 at 17:08.
    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
    Imperial Guards 12-5-2 Daemons 8-3-2

  7. #6
    LO Zealot Rafici's Avatar
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    91 (x3)

    very good read - looking forward to the rest
    Tau: 6K - W17-D3-L4, Orks: 4K - W9-D0-L2, SM: 7K - W7-D3-L4,CSM: 4K W5-D1-L1, Nids: 3.2K W3-D0-L2
    Apoc games (mixture of armies used): W5-D0-L1

  8. #7
    One Awesome Dude hotspike18's Avatar
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    283 (x6)

    Very much liking the report so far, very easy to get a good feel of what is happening in the game. When he puts his gargoyles in front like that - do you give the smaller bugs cover or is that just to help obscure the bigger ones?
    "If you can wait til I get home, then I swear we can make this last."

  9. #8
    LO Zealot Triorchin's Avatar
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    78 (x3)

    You army looks bigger than his! Marines outnumbering the endless hoard?

  10. #9
    jy2
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    BA 4

    Overview of the carnage so far. My left units are out of position as all the action is happening on the right flank.


    I shift my forces to where the action is. My devastators put a couple of wounds on his tervigon. Also, last turn his spore came in and he dropped it in his deployment zone away from the action. I didn't forget about that and I pop it with one of my devastator squads.


    Mephistons fails to cast Wings of Sanguinius to reach his tervigons/tyrannofexes, so I decide to assault him into the assault marine/genestealer/termagant fight.


    Unfortunately, the genes kill off all but 2 assault marines and I only kill some gaunts. Mephiston does make his LD test, but the assault marines fail and fall back (they would be escorted off the table). Genes consolidate towards my flamer assault squad. In the scuffle with my termies, I only kill a couple of his genestealers and they wipe out all (including the Sanguinary Priest) but 1 assault terminator. He sticks around.

    BA: 3, Tyranids: 2


    Tyranids 4

    The rest of his reserves come in - termagants and ymgarls. The ymgarls pop out from the right area terrain near my deployment zone. His tervigon spawns 8 gaunts and then dries out. His Swarmlord tries to cast Paroyxsm but Mephiston's hood blocks it (that was the only power my hood was able to block all game).


    His 2 squads of termagants create a wall blocking off his left flank. The newly spawned gaunts enter into the Mephiston-termagant melee, his 7-genes charge my flamer assault marines and the ymgarls assault my right devastators.


    Mephiston kill some gaunts, but his large squad of genes wipes out my lone terminator.


    The small squad of genes beat my flamer marines (they were weakened from shooting by his hive guards and tyrannofexes), killing the sanguinary priest and causing the squad to fall back. They would also be escorted off the table. Finally, the ymgarls wipe out the devastators. Ouch, what a painful turn.

    BA: 3, Tyranids: 6


    BA 5
    My left assault terminators and marines get ready to assault his genestealers and gaunt screens. My devastators open fire on his ymgarls and kill all but 2.


    I multi-assault with my left assault squad and terminators into his genestealers and wall of 2 termagant squads. I wipe out all his gaunts and some genestealers. In return, he kills off half my terminators and my Sanguinary Priest as well. Mephiston wipes out 1 squad of gaunts and a couple more from the other squad dies to No Retreat.

    BA: 6, Tyranids: 7


    Tyranids 5

    His T-monsters (tervigons and tyrannofexes) go after my assault marines. However, their shooting along with the hive guards kill enough to force me into a Morale test, which I proceed to fail. My marines fall back and he decides not to assault them.


    His small squad of genes and the ymgarls assault my 2 devastator squads. Before.


    After.

    And for the main event:

    Mephiston vs the Swarmlord. Place your bets, gentlemen.


    After. His genes also kill 3 more assault termies.

    BA: 6, Tyranids: 10


    BA 6

    He finally wipes out my terminators. My assault marines cannot recover as he keeps a unit within 6" of them and thus, I am tabled.

    BA: 6, Tyranids: 12



    Victory to the Tyranids!
    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
    Imperial Guards 12-5-2 Daemons 8-3-2

  11. #10
    jy2
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    797 (x8)

    Quote Originally Posted by hotspike18 View Post
    Very much liking the report so far, very easy to get a good feel of what is happening in the game. When he puts his gargoyles in front like that - do you give the smaller bugs cover or is that just to help obscure the bigger ones?
    I would probably say both, but I didn't try firing at the small ones behind the his gargolyes.
    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
    Imperial Guards 12-5-2 Daemons 8-3-2

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