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The midday sun was dim. It was always too dim on this world. It seemed to hang there in gloomy meekness over the pitted, skeletal remains of the outskirts of Haven Hive. Submission. A word so foreign to the vocabulary of a Space Marine, seemed to hang in the air around the hive like a stubborn mosquito. Grand Master Galatine calmly surveyed the scene before him with a tempered eye borne of countless engagements. Orks milled around the bases of two large obelisks bedecked with wires, antennae, and sparking generators, barking and grunting in their alien tongue. Filth, weapons, and a pair of trukks were strewn about like detritus on the landscape amongst the group of greenskins. They hadn’t compromised the integrity of the thin defensive void shield of the towers yet, else they would have been looted long ago. Having fallen to the Ork warband the previous day, these towers provided relays for the powerful void shields in place over Haven Hive itself but it wouldn’t be long before their Tech-Boyz managed to plunder the valuable machinery. The exhausted, depleted, and ragged band of Imperial Guardsmen left to defend the array were forced to retreat after a meager attempt at resistance. The same depressing scene was playing out across the entire battle-line. The Grand Master’s face betrayed no emotion but his hands clenched into fists as a breeze brought the xenos stench within range of his senses. He turned to his two small squads of Grey Knights and his personal retinue of terminators. Good men and honored warriors all. “Enact attack pattern Sigma Five. Kartos on the flank, Vertus will follow the terminators to the objective. Faith and steel, brothers, for the Emperor watches us.” The Grey Knights would keep the shield up. If only to allow the defenders another day of survival, the shield would remain.
So lately the store has been doing an ongoing league with different scenarios each week centered around defending or attacking a hive city named Haven. This week, I was attacking to wrest control of two objectives (the towers) from a horde of Orks. Point value was set at 650 for each side and here’s a best guess at the forces involved:
Grey Knights: (14 models total)
Grand Master (w/ psycannon) with (3) Terminator Retinue (w/ one psycannon): Squad Galatine
2 x Justicar and (4) Grey Knights in Power Armor (w/ one Melta Bomb): Squads Vertus, Kartos
Orks: (all in all, he said he had 67 models, numbers of each squad was hard to guesstimate)
Warboss (power claw, big dakka) and Retinue of 10 (?), I think they were Boyz. All in a trukk.
Nob (power claw) and squad of 10 (?) Boyz. Also in trukk.
Large squad of around 30 (?) boyz led by Nob with power claw.
Squad of 5 (?) Shootas with Big Dakkas I think.
Tactics: My opponent set up first and allowed me to see where his forces were going to be. He put his Shootas in a building in between the two objectives which would allow them ample opportunity to rake my guys with fire as they advanced. His horde of 30 or more Boyz literally pooled around the base of the building and stretched between both objectives. His two trukks containing his Warboss and Nob squad were on the flanks.
Well, I was severely outnumbered this match and was definitely nervous about the two trukks and large amount of models. But I had faith in the Emperor, hahaha. I put my Grand Master and Termies dead center with one squad of Grey Knights slightly behind to advance up the middle to the objective. I put the other squad on my left flank to (hopefully) come around, take out the trukk, and deal with his Warboss (and possibly make a run on the other objective if any survived; I had high hopes).
He failed to seize the initiative. I went first.
General advance for my movement phase. Squads Galatine and Vertus up the middle, Kartos moved up the left flank. When it came to shooting, I had to get rid of those shootas in the building. I knew that firing into the building would give them a 4+ cover save, but I had to try. My termies unloaded on them with two psycannons and two stormbolters. Did a nice number on them too, killing all but two. They then failed their leadership test and fled the board. The Emperor was smiling on me today, it seems. Squad Vertus took some potshots at the horde, killing some Orks, but it was like a drop in the pond. So many! Squad Kartos shot at the Warboss’ trukk to no effect since they needed 6’s to glance.
The Ork turn was mostly movement. His horde hung back holding onto the objectives while his two trukks screamed forwards. His warboss and squad jumped out of the back in preparation to assault Squad Kartos and got off some potshots with their pistols and various ranged weapons. With terrible ballistic skills on his part and good armor saves on my part, I didn’t lose a man. His Nob squad in the other trukk stayed mounted.
My movement phase saw Squads Galatine and Vertus again advancing forward. Squad Kartos, however un-Space Marine it was, retreated back out of range of the Ork Warboss’ charge (much to my opponents displeasure). Squad Kartos then shot into the Warboss group, killing a couple Boyz and generally enraging him further while Squad Galatine took the time to shoot at the trukk bearing down on their right. The psycannons had better luck against the lightly armored trukk and caused it to careen into the nearby building and explode spectacularly, killing a couple Orks and causing them to take a pinning test. They proceeded to fail the pinning test and could do nothing this turn (yes!). Squad Vertus again took a couple more Orks out of the horde but again failed to significantly reduce numbers. No assaults…yet.
The Ork player was getting quite orky enranged by this point (good-naturedly of course), had his Warboss group jump back into the trukk, and tank-shocked 12 inches into Squad Kartos for good measure. Since my guys were fearless, they just stepped out of the way. I shoulda gone for a glorious stand but forgot about my melta bombs (I always forget the melta bombs!) and didn’t want to risk the Justicar with the power weapon. There’d be no escaping his charge next turn, unfortunately. His horde stood still and took some potshots at the now in-range Grey Knights but again, failed to drop any. His Nob group was pinned and could do nothing. No assaults.
I was getting boxed in at this point and felt the pressure. I flirted with the idea of sending my Termies towards the Warboss, but I knew they’d never get there in time and it’d be a wasted effort. So in the end I decided to be bold. I moved forward with Squads Galatine and Vertus, closing with the horde. Squad Kartos moved away from the trukk, but I knew it wasn’t near enough. Squads Galatine and Vertus fired into the horde, chipping more off of their number. Squad Kartos fired at the Warboss trukk, again ineffectually. The hoard was now somewhere around 20 models including the Nob with the power claw. I took a deep breath and plunged my four Termies into the mass. I would have taken Squad Vertus, but they were just out of assault range. Looks like they were in the wings for next turn. The termies carved a good amount out of the Orks, I think I killed 8 or so. Now, at this point, he retaliated and he said he had three attacks per Ork which I think he mistook as the amount he would get if HE had charged (should have been 2 I think?), but this was the first time I had played Orks alone, so I didn’t know any better. Needless to say, with the remaining Orks and the power claw, he had enough attacks to kill all three of my retinue and put two wounds on my Grand Master. I won the combat and he was still fearless by one model I think so they didn’t run and the beginning of his turn saw my Grand Master surrounded by 10 or more Orks.
The Orks got their revenge this round I think. The Warboss group jumped out of the open-topped trukk and fired at Squad Kartos, still not wounding anyone. The Nob group moved towards Squad Vertus, and got a few potshots off, but nothing spectacular. For assaults, the Warboss finally got into close combat with Squad Kartos and chomped all four regular Grey Knights, leaving the Justicar alone to face the slightly wounded Warboss and a couple Boyz. Grand Master Galatine did a good job killing 3 or 4 more Orks, but was sadly taken down by the Nobs power claw. Nevertheless my opponent and I agreed that it was a heroic stand and awarded the Grey Knights a renown point to be used in the ongoing scenarios of the league. He consolidated towards the objectives with about 8 Orks remaining out of his horde.
Vengeance! Squad Vertus moved toward the last of the horde and fired their storm bolters at point blank range, killing another 3 Orks (pretty horrible shooting actually), but they were not to be denied. They charged to come to grips with their Grand Master’s killers. Facing off against the leering Warboss, Justicar Kartos managed to get another wound on the Warboss before he was hacked down, an admirable job overall. Squad Vertus had their blood up on their close combat. Since my initiative was higher, I was able to completely annihilate the remaining Orks in the horde without suffering any return strikes and losing no one. With no Orks between me and the objective, I consolidated to within 3 inches of the western objective, securing it for the Grey Knights, and made a firing line ready to make a last stand.
The Orks finally used the Waaagh! And the Nob group tried to reach my Grey Knights holding the objective. He moved 6 inches, rolled a one for his run during the shooting phase (wahoo!), and was one inch too far to charge my Grey Knights. I had the God-Emperor’s own luck today. His Warboss jumped into the trukk and tried to make a dash for the objective.
I think we actually rolled too early for the game-ending roll. We were supposed to do it at the end of Turn 5, but my opponent threw it at the end of this turn, Turn 4 and rolled a 2, ending the game. One mistake of a few we probably made over the course of the game. We might have been confused about what turn we were on, I can’t remember. Had the game continued I don’t think I would have won, but possibly would have come out with a draw. I think I could have taken the Nob group with Squad Vertus, but the Warboss might have proven too difficult. If he had closed, he would have contested the objective. Who knows, though? Thus, victory for the Grey Knights as I held one objective and no one held the other.
I thought my Grey Knights did very well. They held strong during the shooting phases due to good armor save rolls and doled out a good deal of punishment at range. This was my first game using the psycannons as well as my Grand Master and I was very impressed. Three shots each, a range of 36 inches, a strength 6 hit, and no invulnerable saves make it a very potent weapon in the hands of Grey Knight terminators. Now I know why they’re so expensive. I learned termies aren’t as invincible as I thought since I figured they could take the horde out single-handedly. In the end, it worked out to my advantage anyway because I got a renown point out of it and made the numbers manageable for my follow-on (and scoring!) squad. The league favors the bold, it seems. Shrouding didn’t really come into play this game and neither did the melta bombs unfortunately. Also, I think I had a good degree of luck to get me through this game, which, more often than not, will swing the tide of battle.
The Orks had it rough I think. Without their big dakkas that I took out in the first turn, they couldn’t threaten me with range as I advanced. Their Nob squad took a bad hit when I destroyed their trukk and they became pinned and their Warboss was too busy chasing my decoy squad (although I hate to call any Grey Knight squad a ‘decoy’ squad, it was still 150 points) to be any threat. I think my opponent put a little too much faith in his horde and strength in numbers and not in the Grey Knights ability to kill them, but if I had that many troops, I probably would have too. He certainly did a number on my Termies and eventually killed Squad Kartos, but I think he lost focus on the objective of the mission: to hold the towers. He was a little young but had played more games than me (most often against his dads Imperial Guard, which may have led him to underestimate Space Marine armor), so I can’t give him too much slack, right?
In the end, we had fun and both learned something new about our own and each others’ armies so we’ll probably be more wary the next time around.
His finger tightening on the trigger, his HUD frantically picking out enemies, his twin hearts beating hard in his chest, Justicar Vertus serenely sang the Litanies of Detestation as the Ork Nob bellowed his challenge and charged across the field with his surviving brethren. Only we remain. Only us. We are the hammer. We are the shield. Squad Kartos and the Grand Master all died to get us here. Vertus remained at peace with his impending death while directing the full fiery fury of his being at the aliens that sully this world. His warriors stand with him. They chant with him. None will back down, none will complain. The Ork trukk containing their abominable Warboss rounded the corner spilling sulpherous fumes as it revved towards them at maniacal speeds. “Fire on my command and die well, brothers,” Justicar Vertus speaks over the vox. Lights of understanding and acknowledgement blink on in his HUD from each of them. They know what’s at stake. After a pause, Vertus gives the command: “Fire.” Barks of storm bolters add to the growing din of battle, but they are drowned out by the oncoming orks. The orks close to fifty meters, forty, thirty…when suddenly, bright, scything laser fire screams over the heads of the Grey Knights. The ork trukk flares brilliantly and explodes, scattering ork pieces in all directions along with twisted fragments of metal. A Vendetta Valkyrie flashes overhead, lascannons draining hot energy. An instant later, massed lasgun fire pulps the charging orks in their tracks and the smell of scorched flesh mingles with that of burning oil and hot ozone. Justicar Vertus turns to regard their saviors: a platoon of Havenite Planetary Defense Force militia exultantly punching the air in jubilation. The platoon sergeant salutes the Justicar and hails him on the vox. “Heard you spaks were killin’ some orks,” he said, referring to the Grey Knights in the slang of the hive, “couldn’t let you have all the fun.” The Justicar merely nodded and pounded his fist to his ceramite chestplate in response, which only served to further excite the militiamen. “Justicar!” a call suddenly came from a Grey Knight. “The Grand Master yet lives!” Vertus ran to the spot where they had last seen Grand Master Galatine disappear in the flood of greenskins and there, amidst the corpses, his armor torn open in a dozen places, but with a baleful eye glaring at him through a sheet of blood, Grand Master Galatine lay alive. “Bring the Land Raider! Hurry!” Vertus shouted.
There is only the Emperor...
Excellent write up. I thoroughly enjoyed it, and was able to follow the action effortlessly. I look forward to your next report, try to add some pics if possible.
Regarding Ork attacks:
An Ork Boy gets 2 attacks as standard.
+1 for weilding two close combat weapons (axe and pistol (yes a pistol aka "Slugga" is a close combat weapon ) )
+1 for charging into someone
Orks also have "furious charge", so they get +1 initiative and +1 strength when they charge in.. however that bonus only applies the turn that they charged.
Anyhoo, that was a fantastic write up! I can't wait to read more from you.
Glad you liked the report. If you haven't seen it yet, I recently posted a report against IG. Check it out: http://www.librarium-online.com/foru...ze-ground.html (1500 pt GK vs IG Seize Ground!)
There is only the Emperor...
Great battle report, nicely narrated.
Very nice report, good idea to take out the lootas early. I was stunned when you pulled off the victory with 14 models, i'm an ork player myself.