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“More daemons will pour through that gate, given time,” the boisterous Inquisitor commented. The air still crackled with the warp-taint of the recently slain daemons caught in the mop-up operation just yesterday. Grand Master Galatine glanced out of the corner of his eye at the colorful man. “I am well-versed on the nature of Chaos and daemons, Inquisitor, but I appreciate your operational review of the situation,” Galatine softly quipped with a slight smirk. Inquisitor Olyndicus smiled and slightly bowed his head at the perceived compliment while the muffled chuckles of the gathered Grey Knights echoed around him. “However,” a suddenly serious Galatine pressed, “the greater daemon in league with our quarry was able to manifest in human form and convince the Imperial Guard Regiment stationed here that the ritual site must be protected at all cost. They have already taken up defensive positions. I lament the death of any loyal Imperial Soldier, but they know not what they do. We must act.” “Enemy strength?” Brother-Captain Furia growled. The tactical display flickered in front of them as deep red shapes appeared on the map. “An armored company at least,” replied Galatine. Grim silence followed. The eyes of the Grey Knights flashed in restrained anger and fearsome determination. “Use the cover of darkness to mask our movements. We attack at dawn. Pray for the souls we are about to send to the Emperor, brothers, and take heart. We are getting closer and closer to our hated Enemy…and he knows it.”
Rules: 1500 pt battle, Dawn of War deployment, Seize Ground (5 Objectives)
Grey Knights: (30 models total)
Grand Master w/ Psycannon and 3 Termie retinue (1 w/ Psycannon, 2 w/ TH and SS) Squad Galatine
Brother Captain and 3 Termie retinue (1 w/ Incinerator, 2 w/ TH and SS) Squad Furia
2 x 10-man PAGK squads (Justicars had melta bombs) Squads Kartos, Vertus
Dreadnought (w/ TLLC, DCCW, stormbolter, and extra armor) Brother Deyja
Land Raider (w/ extra armor) Land Raider Nyx
Imperial Guard: (54 models total)
5-man Company Command Squad (nothing fancy)
5-man Grenadier Squad w/ Commissar
20-man Infantry Squad w/ Commissar
10-man Squad w/ 2 plasma rifles and plasma pistol
1 Heavy Weapons Squad (3 Autocannon teams)
1 Commissar Lord
2 x Leman Russ Tanks (large-bore cannon, can’t remember what its called) w/ lascannon, no sponsons
1 x Leman Russ Tank w/ TL Autocannons, 2 plasma cannon sponsons, and a lascannon
1 x Chimera with a multi laser and a heavy flamer
1 Heavy Sentinel Squadron (3 Sentinels: 1 missile launcher, 2 autocannons)
1 Light Sentinel Squadron (3 Sentinels: 3 autocannons)
Since it was the Dawn of War setup, he chose the Company Command Squad, his 20-man squad, and the Heavy Weapons Squad to deploy as his two troops and one HQ. He won the roll-off and deployed first, planting his units on the hill almost dead center in the middle of the board to deny me space. This forced me to deploy my two Grey Knight squads and Grand Master near my edge of the board, 18” away from his units. I definitely put my PSGK squads behind two buildings to block line of sight. With his deployment, he had three objectives close by to my two. The objectives formed roughly a circle around the center hill of the board (which is what lead me to think of it as a ritual site). My best guess at his tactics was that he was going to hang back and shoot as I approached, knocking me down bit by bit until I had no scoring units. Then he could secure however many objectives as he needed without me being able to contest. He certainly had the firepower in the form of multiple autocannons, the large tank cannons, and the plasma weapons.
Of course my tactics were to close as fast as possible without getting shot to hell. Most of my potent anti-tank weapons were the TH and SS in my termie squads, so I needed to get there quick. Of course, my Land Raider was going to be my best bet, but I didn’t know if he was going to get a lucky shot and take it out early. Crossed my fingers and hoped for the best.
I failed to seize the initiative. He went first.
Since the Dawn of War deployment uses night fighting rules on the first turn, the IG was going to have a tough time shooting me up. He actually moved his 20-man squad closer to one of the buildings in my deployment zone and I screamed “Yes!” in my head because it made it that much easier for me to close with them and chop them up with my NFWs. The rest of his army rolled onto his edge of the map at the beginning of his turn except for the scout Sentinel squad which he kept in Reserve to try and outflank. As I predicted, the night fighting rules hindered him significantly and none of his units were able to get the range to see my men. No shooting, no assaults.
I moved both Squads Vertus and Kartos into their respective buildings. Both did quite well and got 6’s for their movement into difficult terrain. I moved Squad Galatine up to try and lower the range to his autocannon squad so I could chew him up with my psycannons. The rest of my army moved onto the board but I didn’t expect any shooting out of them. In the shooting phase, I ran Squads Vertus and Kartos further into the buildings with Kartos getting a 5 and Vertus a measly 2. I tried shooting at the autocannon squads with my two psycannons and was rewarded with a good night fight roll and great shooting as well. 5 hits, 5 wounds, none saveable (AP 4 vs IG armor 5+). Took out two guns and got a wound on the last one. He failed his leadership test and ran towards his edge of the board. Good start for me. I tried a long shot with my dreadnought on the heavy sentinels, but he failed to see them. Couldn’t assault but I was getting close.
The IG tried to gain the advantage this turn. His 20-man squad moved away from Squad Kartos, all of his Leman Russ tanks moved up, the Commissar Lord moved forward, and the grenadier squad shadowed a building. He successfully rolled for reserves and his scout Sentinels outflanked me on my left while his heavy sentinels moved up on my right flank. For shooting, his 20-man squad tried to hit me with their flashlights and melta guns but only succeeded in killing one Grey Knight in Squad Kartos. His scout Sentinels and heavy Sentinels failed to kill anyone. One Leman Russ failed to see Squad Galatine halfway across the board due to the Shrouding (wahoo!) and the second Leman Russ missed them completely due to the scatter roll. The plasma Leman Russ moved forward and was only able to fire his twin-linked autocannon at me, which failed to wound. The rest of his units were out of range or couldn’t see anything. No assaults. Not the outcome he wanted.
I moved Squad Kartos forward out of the building, rolling a 6 on my difficult terrain roll, and moving to within assault range on his 20-man squad. Squad Vertus again rolled a 2 and moved to the edge of the building area terrain. Squad Galatine advanced and so did my Land Raider. My dreadnought moved forward on my far right flank. For the shooting phase, Squad Kartos unloaded on the 20-man squad directly in front of them, scoring 11 wounds and killing 11 IG (again, no armor save). My dreadnought succeeded in taking out the missile laucher armed heavy Sentinel with his lascannon. Squad Galatine targeted the Commissar Lord with their psycannons and scored a wound, instantly killing him (unsaved Strength 6 wound on Toughness 3 model, ouch) since he wasn’t attached to a squad. My Land Raider made the shot of the day by penetrating one of the Leman Russ tanks and causing it to explode and taking out a further 3 models from the 20-man squad, reducing it to 7 models including the Commissar. Squad Vertus shot the fleeing heavy weapon team just because he was the only one they could see and got enough wounds to kill him 10 times over. Really good round of shooting if you ask me. Since they succeeded in their leadership test, my only assault was against the now depleted 20-man squad with Squad Kartos and they wiped them out to a man before they even got to retaliate (higher initiative). I consolidated into the nearby forest terrain and managed to get half my squad in the treeline to hopefully shield me from the Leman Russ to my immediate front.
The IG definitely took a beating last round, but they weren’t down for the count. The Leman Russ backed up while the grenadier squad, the heavy sentinels, and the scout sentinels all advanced. The remaining Leman Russ plastered Squad Kartos with a well-placed shot from its cannon, wounding 6 Grey Knights. Even with a 4+ cover save, I lost 5! Used up all my good luck last round, it seemed. That hit reduced Squad Kartos to the Justicar and 3 GKs. The plasma Leman Russ fired next and successfully gave 4 wounds to Squad Galatine but I received a cover save from the plasma weapons due to the intervening hill. I failed one and lost my psycannon Termie. The heavy Sentinels failed to wound anyone and the scout Sentinels couldn’t see or hurt anything in range. The Chimera fired at Squad Kartos but failed to kill any more GKs. The grenadiers were well situated next to an objective while still remaining in the cover of a building but failed to kill any of my advancing Terminators in Squad Galatine.
Deciding to keep up the momentum from the last round, I pushed my Land Raider full tilt towards the plasma Leman Russ and unloaded my second Termie squad, Squad Furia. Squad Galatine advanced towards an objective, Squad Vertus moved forward out of their building and within 3” of an objective, Squad Kartos tried to dash across the intervening space to try and reach the next building/objective, and my dreadnought moved up on the right. My Land Raider tried unsuccessfully to pop the other Leman Russ tank lurking on the left. The dreadnought whiffed when it tried to shoot the heavy Sentinels. Squad Kartos got a miserable 2 on their run roll and remained out in the open (not good). Squad Vertus shot up the grenadier squad and took out all the men except for the commissar, a situation I rectified immediately with the help of Galatine’s psycannon. With shooting done, I double assaulted the plasma tank with my two TH and SS termies in Squad Furia while hitting the command squad with the BC and incinerator termie. I killed all except the company commander in the command squad (ack!) but succeeded in destroying one of the plasma cannon sponsons and stunning the plasma tank for a turn. Unfortunately I had to pile in with the Company Commander since he remained alive and unbroken even with four terminators looming over him. At least I was able to take the tank out for a round.
The most the IG could hope for now was a tie. He had to take out one of my scoring squads and keep his remaining 10-man troop alive, though. He moved his Leman Russ up and unloaded the 10-man squad from the Chimera. The squad then moved around the Chimera and lined up on Squad Kartos with their plasma weapons to devastating effect. Squad Kartos was annihilated. The Leman Russ took a potshot at my Land Raider, but failed to do anything. The Company Commander was quickly butchered by Squad Furia. They ominously consolidated behind the 10-man squad.
Not expecting the sudden loss of Squad Kartos, I immediately set out for revenge. As an added bonus, the target of my revenge was the last remaining enemy scoring unit. Squad Furia moved to line up the perfect shot, Squad Galatine moved up, Squad Vertus moved up a little but still remained in control of the objective, my Land Raider didn’t move, and my dreadnought again advanced up the right. My opponent had lined his squad up perfectly for an incinerator shot since he had to get his squad around the Chimera to shoot Squad Kartos. I was able to hit all 9 of the models (one of the plasma rifles had overheated the previous round) with the incinerator but only wounded 7 of them. The BC’s stormbolter took out one more IG but the sergeant remained standing resolutely. My Land Raider wrecked the Chimera and destroyed the other plasma sponson on the plasma tank. My dreadnought whiffed again shooting at the Sentinels. Squad Furia charged the remaining sergeant and slaughtered him.
With no scoring units left, Squad Vertus firmly in control of an objective, and with the remaining Grey Knights largely intact, my opponent conceded graciously.
Wow, what a great game. I honestly had a lot of fun with this one. The dice really went my way for pretty much the entire game. I’m just sorry to say that my opponent didn’t have the same luck. Sometimes the dice don’t play nice. I’ve been on the receiving end a couple times myself.
My opponent’s initial land grabbing plan backfired on him a bit. Since he was so close, it made it easy for me to rip through his first line and deprive him of a good bit of his army. However, if he hadn’t done that, I could have deployed near the middle of the board anyway. The destruction of one of his Leman Russ tanks, the loss of his Commissar Lord and the loss of his heavy weapons team early in the game set me on good footing. The Sentinels and autocannons in general didn’t really come into play or didn’t do enough damage and I think the points would have been better spent elsewhere. Plasma weapons would have definitely helped against my Grey Knights. The fact that all my weapons negated his armor saves and in some cases caused instant death also played in my favor. I’m sure that plasma tank would have torn my terminators up had I not taken it out of play like I did. The only thing I think my opponent could have done towards the end of the game to create a tie would have been to charge Squad Vertus with his heavy Sentinels. Although it’s not an altogether healthy thing with their Strength 6 NFWs, a melta bomb, and my dreadnought standing right there, it would have pulled my GKs away from that objective. If they held on for even one round, the game could have ended without anyone in possession of an objective. A long shot, no doubt, but definitely something to think about.
This was the first time I employed the tactic of rushing terminators forward in my Land Raider and it worked better than I could have hoped. It’ll probably be a standard practice from now on. I honestly didn’t expect Squad Kartos to get wiped out like that since my plan was to try and take out the Chimera and possibly grab the nearby objective. That’s what happens when you forget about the plasma squad inside a vehicle. Squad Kartos definitely went through a lot, thought, and I’m glad they took the majority of enemy weapons fire away from my Land Raider and my other squads. My cover saves definitely could have been better, but their loss was worth the victory.
“Why…?” The garbled question wheezed from the mouth of the mangled Company Commander who lay staring up at Grand Master Galatine. The betrayed look in the man’s eyes compounded by the deaths of his men nearly broke Galatine’s hearts as he bent to one knee beside the dying human. “You were deceived, Commander. The General you met yesterday was, in fact, a daemon clothed in human flesh. His plan was to have you defend this place until more daemons spilled from this very warp rift to reap a bloody toll of this world…your world. You could not be warned in time, we had to seal the dimensional tear.” The man could no longer manage to speak, but the look in his eyes changed. It wasn’t denial. The man believed Galatine. Who wouldn’t believe a Space Marine of the Grey Knights, shining and resplendent in silver armor despite the battle? No, the look in the Commander’s eyes as he lay in a pool of his own blood was that of despair. He lamented the fact that he and his men had done the work of Chaos, albeit unknowingly. Galatine understood. “You did not know. I sense no warp-taint in you or your men. Your company fought with honor and valour, Commander, and your world is safe. I will see that your unit is awarded honors for this battle and that your names live on in my Chapter’s history. Above all, however, the Emperor forgives you. He bids you to his side in the final battle..a place I envy you for. Be at peace,” Galatine said with finality. A smile spread on the man’s face and a small tear escaped from his eyes…eyes now darkened as the spark of life left his body and traveled to the Emperor. Galatine stood and saluted the Commander, Virenz by name, with a fist to his breastplate and then turned to the task at hand. Kartos would need a mechanical leg graft for the one he lost to plasma fire and half of his squad was only now picking themselves up from the concussive blast of the Leman Russ shell. Half again would never stand. Rage simmered in his chest as he stalked across the battlefield to the waiting Land Raider. Galatine would see their Enemy pay for this massacre. Added to what he did on Vraks, his Enemy had much to answer for…
There is only the Emperor...
you can't equip a daemonhunter with TH/SS...that's space marines brah
Yea, sure, forget the codex. Pretend you can't and be cool.
As per the Terminator entry in the codex page 13:
"Weapons: Storm bolter and Nemesis force weapon, or thunder hammer and storm shield."
THs and SSs are also available in the daemonhunter wargear section on page 6 for 25 and 10 points respectively.
There is only the Emperor...
That was a poor IG list, some of the combinations were awful... an exterminator with plasma sponsons? an exterminator is bad enough on its own.
Tell this guy to post his list up on librarium online for critique
Though I did enjoy reading the battle report
Per Battle Report: nice fluff. Good thing.