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Mods please move this if it is better suited elsewhere. It is somewhat battle report, somewhat tactics.
I entered a 2 day tournament and day 1 is finally over. 3 rounds played so far and a lot of interesting experiences observations. Many of you helped critique my list and helped me develop some tactics, so I thought you would like to know what happened for the first day.
Farseer- Doom, Fortune, RoWit, Spiritstones (with Banshees)
Farseer- Guide, Singing Spear, RoWard (in Falcon)
8 Striking scorpions, Exarch, Scorpions claw
Waveserpent, ScL, SS
8 Howling Banshees, Exarch, acrobatic, executioner
Waveserpent, EML, SS
5 Fire dragons
Waveserpent, ScL, SS
5 Dire Avengers (in falcon)
8 Dire Avengers, Exarch, bladestorm
Waveserpent, EML, SS
8 Dire Avengers, Exarch, Defend, PW/SS
Waveserpent, EML, SS
Facon, ScL, Shcannon upgrade, Holofield, SS
Mission: Capture and control
Opponent: Can wall Orks/Green tide
This guy I have played EVERY tournament in the last year. And his list is always the same with 1 variant. Basically 4 30 man boyz mobs, 1 trukk squad, 2 max lootas squads, 1 def dread, 3 killa kans. Thats right, he had 160 models.
Terrain was important here. Had one big building in each corner and another almost dead center. I went first. I shot up 10 boyz with my gunline. One fire prism missed all together. His first turn, one loota squad blows up my FD waveserpent, 2 dead dragons and the rest BREAK. Thats right. My turn 2, mostly inefectual. He made a ridiculous amount of his cover saves (one instance was 6 of 7 on 6s). The fire dragons FAILED to rally again, and almost reach table edge. His shooting blew off my other scatter laser. My turn 3, another prism missed all together (these are dispersed blasts vs large green tides and im still missing ><) His turn 3 he called a Waagh and charged my damaged waveserpent, and one of my Dire avengers serpents (with the SS/PW squad). The Nobs only hits once and yep, 6, boom for each of them! Turn 4 I evened the odds. My now disembarked scorpions and banshees charged the boyz mob that killed one waveserpent. They wipe out that mob (mob was doomed, and it helped big time). The dire avengers shoot up the other boyz mob (which was down to 10 men, my shooting eventually whittled them away), and then charged. Fire dragons rally just in time to avoid leaving all together. Everything else that happened afterwards didn't factor in much in the result except ONE BIG THING. On his 2nd to last turn, he shook my falcon with the lootas (amazingly considered he had 7 damage results to roll, thank you holofields). So I moved the falcon behind the ruins. On my last turn that falcon moved flat out AWAY from my objective, leaving me with no troops controlling my objective. DOH!!!!! Went from being a draw to being a loss on primary objectives. On a side note: This is the sort of player I don't like playing. He is nice at the outset, the second a SINGLE roll doesn't go his way "the rules are crap". Dude you made a ridiculous amount of cover saves, way more than you should have, don't complain. One other note, my fire dragons did absolutely NOTHING all game. Not shots fired, nothing. They spent 2 rounds broken and by the time they rallied, they were out of the fight.
Primary: Loss (bonehead move on my part)
Secondary (more units in opponents deployment zone) : Loss (even killing as many as I did, it didn't matter)
Tertiary (Victory points, margin must be greater than 200) Draw.
Other than a big bonehead move at the end, I'm surprised it ended up as it did. At first I had bad luck, but clawed back.
Lessons: Pay attention! Doom is the great equalizer. I wiped out a boyz mob in 1 turn with doom and 2 8 man assault units (that were a little depleted due to exploding vehicles).
Opponent: Mirror match. 8 Skimmer hull eldar. No joke, pure netlist. 3 DAVU serpents with cannons, 2 5 man dragons in serpents with cannons, 3 fire prisms with SS/Holofields, and a JETBIKE COUNCIL. Remember, the is an assasinate the HQ mission. Wow, talk about the worst luck ever. He was also the only other Eldar player there too.
Summary: I spent 4 round shooting EVERY GUN I had available at that damn council. This includes 2 bladestorms. And only killed 6 of the 10. On turn one, he blew off one fire prisms main gun. Having no runes of witnessing on the falcon guide seer made life terrible. 2 Perils, fortunately ghosthelm saved both. My farseer had one close call when his banshee squad got forced out of their transport in front of his fireprisms. Fortunately he lived. He lost a total of 2 waveserpents. I lost Both prisms, and 3 of 5 of my transports. My damage rolls on his vehicles were beyond bad. Half of his surviving skimmers had no guns, but were still mobile (and therefore scoring). Lost one of the fire prisms to a lone surviving dragon. Dumb move on my part. The upside? His council inflicted NO damage. By turn 3 I was bracing for a charge, fortunately that was the turn I got them to half strength and he withdrew them ( he complained about my "castling" of my skimmers). Still, I knew jetbike councils were hard, but that was just.....Im at a loss
Primary Objective: Draw
Secondary (Table quarters): Loss
Tertiary (Victory points)raw
Observations: I kinda knew I got shafted from the getgo, but tried to make the most of it. I forgot a transport and the squad it is in counts as 2 for table quarters (lost me that objective). Even one fire dragon is dangerous. My damage rolling was god aweful on his vehicles. I'm surprised I did as well as I did on this round all things considered.
Deployment: Dawn of War
Opponent: Marines. His army list was rather generic with one exception. TH/SS Terminator death star unit complete with land raider (assault cannon/huricane bolter variant). 2 rhinos, 2 tactical squads (ML, Plasma gun), Venerable dread (plasma cannon), scout squad, techpriest, and a single landspeeder (2 ML version).
Summary: WOW! Talk about a good case of statistics can fluctuate at any moment to screw you over. First round we did nothing other than move remaining units on the table. ALmost completely open table with one large building in my left corner deployment area. On his 2nd turn (first round of shooting), the banshee serpent went down, despite a fortuned obscure save. Thats right, one dead serpent with 3 missile launchers. HALF of the banshees inside died (3 1's and a 2 for armor). My skimmers opened up on one of his tac squads. In the next 2 turns, hed kill another 3 of my waveserpents. Thats right, 3 missile launchers, one of them being in a scout squad, down 4 waveserpents in 3 rounds of shooting. Sigh. Banshees didn't do anything but die (I even picked them up with another wave serpent, just to have THAT serpent get popped the next turn). FD serpent got popped, both DA waveserpents got popped, and the Banshee serpent got popped. The Farseer survived with 1 wound left. Looking VERY bad, until he disembarked his terminators. I managed to claw back into it, and had a chance to win before my rally came up short. I spent 3 rounds shooting at the dreadnought, 2 of them from the REAR and it only lost its weapons. I wiped out the terminators EXCEPT his captain (lysander I think). He survived 2 rounds of DA shooting ALONE and a DA unit charge without taking a single wound. Statistically he was a dead man, statistically. Yet he lived.
Primary: I lost 9 to 7. I had 5 points denied to me due to the commander and dreadnought somehow surviving.
Secondary (table quarters): Win. I played this one perfectly. I used my mobility to my advantage
Tertiary (Victory points): Draw
Observations: Just when you think you've done everything right to cover your butt or make something happen, it won't due to the whims of the dice gods (a dread survives 2 rounds of a falcon shooting it from the rear among other shooting, and Lysander surviving 2 rounds of shooting from a DA squad and a charge without taking a wound or losing a fortuned obscured transport. On the upside, the battle points were almost tied due to me winning the 2ndary and drawing the other and making due with what I had. I didn't fire a single shot at the land raider. I didn't see the point.
Day 1 Observations: The firedragons have done very little. They got 1 skimmer in round 2, other than that, they were ineffectual mainly due to bad luck (transports dying early). Doom has been VERY VERY useful, as was guide on the falcon (when it wasn't shaken). The scorpions have exceeded my expectations, they got a boyz unit, and a marines squad and a rhino in only 2 rounds of CC. Thats efficiency! The banshees, while a threat, haven't earned their keep yet. They helped kill a boyz mob, and got a FD unit, but other than that, they have been wiped out or rendered below 50% every round. I have had bad luck killing vehicles. I have killed a total of 5 vehicles in 3 rounds, 2 of which were in close combat, and 1 was an AV 10 speeder. I have lost at least half of my vehicles every round, and this is even WITH using terrain to screen enemy units. The direavenger squads are doing very well. The bladestorm is causing good casualties, and the PW/SS unit tarpitted the Terminators as planned. The metagame here is....disappointing. 2 Eldar, 1 dark eldar, 1 Tau, 1 Tyranids, 2 Guard, 3 Orks. Out of 40ish people. Everyone else is marines. There are a LOT of Grey Knights, all of them I've seen have had at least one dreadknight. Almost all armies have a "deathstar" unit or even more than one. I have had some bad luck, but I have made the most of it. I will post Day 2 and final results tomorrow. Hopefully this will help someone out. Thanks for all the help you guys gave me with list formation and tactics.
Day 2 and Final results
Primary: There was a center objective that could be picked up by any infantry unit, they can move with it, but move as if in difficult terrain. They drop the objective if they have to fight in CC or are wiped out.
Deployment: Pitched battle with 10" deployment zones.
Opponent: Grey Knights. I knew I was going to run into these guys eventually. It was inevitable. I had never played them before either. His army had one Venerable Dreadnought(Lascannon/ML), a Stormraven with a Purifier squad, 2 Strike squads, and one Terminator squad in a Land raider with Kaldor Drago.
Summary: First off things went well. I stole the initiative, and made it count big time. From the getgo for 3 turns his dreadnought and Stormraven were unable to shoot anything at all, and his storm raven lost its lascannons. First turn of my shooting almost wiped out the one strike squad he did deploy normally. The prisms and scatter laser/pulse laser from the Falcon just simply wrecked them big time. I sat all of my skimmers near the board edge waiting for his deepstriking unit to appear. He moved his landraider and storm raven towards my gunline. His deepstriking unit showed up, and he disembarked his terminators (7 of them plus drago) and went after my banshees waveserpent, destroying it. I circled my wagons around his terminators and land raider. He attacked dead center, and because I expected it, I was well prepared to handle him. The banshees charged the terminators after they got blade stormed and shot up by the falcon. The fire dragons FINALLY got something juicy to kill, and bagged the landraider. After an epic clash of HTH elites, the only people left alive were the farseer, and Kaldor (with 1 wound on him), however, because of how the combat played out, neither were engaged by the time just the two of them were left, and they went their seperate ways. I shot up his objective unit and encircled them with both dire avengers squads, a scorpions squad and 3 Serpents. Then time was called. BLOODY HELL! I thought we would get at least ONE more turn in. So yeap, another small setback.
Primary objective: Loss (I had prepared for a final turn kill, thinking we would get one more turn. His objective unit was 4 men strong and I had maximum gunnery ready to kill them.
Secondary (Have more troops units within 6" of the center line): Win, all of his troop choices were dead or close to it
Tertiary(Victory points): Win. I wiped out a Land raider and a 7 man grey knight squad, easy win here. Only lost my banshees and one transport.
Observations: The fire dragons finally earned their keep. The first dead landraider. Runes of warding were AWESOME!!! He got off one psychic power all game. The 3 dice he had to roll resulted in 3 unit leaders dying due to perils and 2 glancing hits on his vehicles as well as a wound on Kaldor Drago. Best 15 points EVER against these guys. Doom helped big time as well when it came time to take out those Terminators. The banshees went for the big win and delivered. It wasn't until Drago himself was left that they died. Could have won or at LEAST tied if I would have had that last turn I thought I was going to get. Alas 'twas not to be. On a side note, this guy had a GREAT game and sportsman's attitude. As I hadn't played Grey Knights before, I had to ask him a lot of questions, and he was very helpful. He got my sportsmanship vote easily. The kind of player you want to play all the time.
Objective: Choose a mission in secret. Either A) Hq assasination, Kill points, C) Table quarters, or D) Hold the most terrain pieces. Being a mechanized force, I chose table quarters as it played to my strengths.
Deployment: Weird. Basically opposite corners. There was a 15" wide neutral zone going diagonally down the middle that seperated the two deployment zones. I could not have asked for a better deployment situation.
Opponent: The one army I feared the most this whole tournament. I had to play IG, and he had plenty of big guns. Every other match I played in the past against IG saw me get tabled. His army was a Leman russ squadron (2 Battle cannon types, one executioner with a special character tank commander) a Valkyrie, a storm troopers unit, 3 chimeras with veteran squads, 2 Basilisks, and a Medusa.
Summary: I failed to seize initiative. On turn one, he concentrated all his fire on taking out one of my fire prisms, but only blew off both guns and immobilized it (essentially ineffective), and stunned 2 transports. I got off lightly and I made him pay for it. I used my speed and the 15" of seperation between deployment zones to my advantage. I moved the Banshee, Scorpion, and Fire dragon transports flat out. He had his artillery off on the corner behind a mesa structure with his Chimeras flanking them on both sides, blocking the way to them. My scorpions went towards them, the Banshees and fire dragons went towards the Tank squadron. His next round of shooting and deep striking storm troopers killed my other Fire prism. All of my other transports survived. The fire dragons bagged their first leman russ. The banshee unit (with the farseer) assaulted the remaining 2 Tanks. Thanks to the Farseer, the Executioner lost 2 guns and awas immobilized (autohit Str9 on the rear armor more PLEASE!) The Scorpions assaulted the Chimera barring the road to his artillery and rendered it combat ineffective (no guns, and immobilized). His next turn, his tanks killed all of my banshees, but the farseer survived and re-embarked in his transport. I moved this flat out into his artillery line. The scorpion transport was immobilized. His valkyrie appeared in my deployment zone towards the very back. My next turn, the Fire dragons bagged their 2nd Leman russ. I dont know why he never shot at them. My Dire avengers wiped out his stormtroopers that killed my Fire prism. The Dire avengers waveserpents blew up his valkyrie with a pair of missiles. The scorpions assaulted the infantry squad that had gotten out of the disabled chimera, killing half of them (didn't get full attacks due to the chimera blocking the way for a lot of models) and forcing them to break. They were promptly run down. His turn saw very little action. In my turn the Banshee transport in the back of his lines popped another Chimera, and the squad that bailed out was gunned down in a hail of scatterlaser fire. My falcon FINALLY blew of the disabled Chimera, clearing the road. My fire dragons bagged their 3rd Leman russ. Thats right. They got the WHOLE squadron single handedly, and only lost 1 model. My farseer charged the medusa, destroying it (again autohit with Str9). The Scorpions multi charged the 2 basilisks, killing one and blowing the gun off the other. His veterans that bailed out of the valkyrie in my deployment zone died in a hail of shuriken fire and a charge by both dire avenger squads. I consolodated into cover. The game ended.
Primary objective (table quarters for me, terrain for him): Win. Unwittingly when I consolodated the avenger squads into cover, I tied him on his objective, and completed my own, giving me the win.
Secondary (have a mobile vehicle or an above 50% unit in opponents deployment zone): Win, the one unit he had in mine got wiped out, and I had several in his
Victory points: Win. Wasnt even close. I killed 1500 points of his army, he got less than 500 of mine
Obeservation: That could not have gone more to plan if I had wanted it to. After the first turn passed, I knew I had a fighting chance. One more turn and he would have been tabled. When time was called he had one basilisk with no gun and a single chimera left on the board. Thats it. He tanks were deployed on his long board edge right up to the neutral zone. After a fire turn flat out, my dragons toasted all 3 of them. It was glorious! Never underestimate a farseer slicing up a tank in close combat as a viable option. By doing so much damage to the executioner so early, I kept my dragons from dying while they finally finished them off. By the time he thought to shoot them, I had gotten inside of the arc of fire from the one functional sponson he had left (the vehicle was immobilized on 2nd turn). The scorpions were invaluable. Having that power claw and having Strength 4 made them the perfect unit to go after his big guns in the back. That 1 point of strength from the chainswords mattered a LOT. It helped them disable a chimera, kill a vet squad, destroy one basilisk and disable another. I was worried about IG the entire tournament, and when it came to go time, I pulled it off! I kind of felt bad for the guy, but then again seeing as how my luck against IG had been aweful before, I didn't feel TOO bad.
Results: Well to cut to the chase, I didn't finish "in the money". For generalship, I finished top 10 due to that last round. Had I not blundered in the previously mentioned ways in the previous rounds, and actually killed the commander or dreadnought in Round 3 like I should have, I would have finished top 5 in generalship. I consider a lot of this tournament a moral victory. I was never out of any round. I was not tabled, and I adapted well considering some bad luck at various intervals. This was my first "Big" tournament so all things considered I was happy. The overall winner was a dark angels army that was nothing but TH/SS terminator squads, and 3 Landspeeders. Sheesh, kinda cheezy IMO, but whatever. Best general was an IG player that tabled his opponent in 3 of the 5 games he played. It was not typical IG. From what I told it was very much a close ranged in your face list. No sitting back in this one! Best appearance was a superbly painted Ork army. This one even had a WW1 tank model (Indiana Jones style) as one of his vehicles. How Orky is that? The guy I played round 4 lost the sportsmanship award by 1 vote. The 4 other guys I played in the other rounds made up the bottom 4 of the sportsmanship score. The Eldar player from round 2 was dead last in that category, and IMO, rightfully so. My overall score was OK. My painting score really hurt me in the end, but there were a few judges that complained that the painting judges didn't take the approriate amount of time to do a thorough job so that might have hurt me in the overall. There were several armys painted "flat color" that scored better than mine somehow.
Tactical Musings: This tournament is a good example of not relying on probablility TOO much. On more than one occasion, something that should have statistically gone my way didnt. At other times, things played out about how they should have. I can't complain too much. I didn't get any abnormally lucky breaks that I recall would have changed any game outcomes though I had several go against me. Remember the SPECIFICS of the missions. I screwed myself over more than once by not noting particulars. Also remember, a good general adapts. Know the finer points of the game. In the last round, had I not known the arc of fire on several of the IG vehicles, the Fire dragons might have been stopped before bagging so many juicy kills. I had several times where the opening few turns were just plain cruel, yet I was in every single fight and even won in a few instances. Don't get mad, get even ;D I do feel I got the hardest concievable matches for the first 2 rounds. Taking objectives with troops against 170 orks and having to assasinate an HQ jetbike council was a bit over the top. Yet I perservered and made the most of it.
Farseers: Worth every darn point. Runes of warding effectively shut down the Grey Knights, killed a few of them, and shook some vehicles. Doom was invaluable in EVERY round. Don't ever leave home without it. The rerolls are just simply the great force multiplier you need to compensate for the lack of str on some units. Also, know the uses for them. They aren't CC monsters. They are support units. And if the opportunity presents itself, don't ever underestimate hitting vehicles at Str 9. The only negative for them was that Fortune did next to nothing for me. Most of the times the banshees were fortuned, they got hit by good AP weapons or power weapons. Fortune also never saved the Banshee transport either. Guide was a great investment as well. Rerolling all those dice from the Falcon made that thing a force to be reckoned with.
Banshees: Banshees were my favorite CC unit 40k. Now I'm not so sure. In the entire tournament, they did surprisingly very little. In 4 of the 5 rounds, their transport got destroyed. And in all but the first round, the unit itself was destroyed. They killed the remainder of one terminator squad, and had an assisted kill on one boys squad in round one. I'm sort of disappointed with them this time out.
Fire dragons: I had feast or famine with these guys. The first 3 rounds they did nothing at all. They were either shot up, broken, or out of the fight. The final 2 rounds, they were monsters! I got a very pricey Land raider and a whole squad of Leman Russ' tanks. All for 80 points. A worthwhile investment and I can no longer see myself NOT taking at least one unit in any serious list. They have to be carefully considered for, but they just simply represent so much potential to NOT field.
Scorpions: This is the first time I've fielded scorpions. They will now always be a consideration. They are just damn good at what they do. They diced up orks, marines, and vehicles with equal enthusiasm. The Strength 4 attacks made a huge difference and when paired with doom, will put a grin on your face ;D I wish they were a bit easier to use in terms of them not having fleet, as in several rounds that limited their effectiveness somewhat, but overall am very satisfied with them.
Dire avengers: After this tournament, I don't understand people that run more than one DAVU setup. They are just so much capability for the points. I would strongly think on my usage of the PW/SS combo again, but it never hurt me, and helped a bit in one of the rounds. The bladestorming unit was probably my MVP unit for the tournament. They just chewed up so much more than they cost. Every round they had something they tore up and caused trouble for. They tore up a boyz mob, a jetbike council, 2 Terminator squads, and a veterans unit. They even did some damage in CC due to volume of attacks! There were times when I wished they had a CC power fist or the like, but by and large dire avengers should never be considered "only troops". True they dont have heavy weapons, but they will shred anything that isn't AV 11+.
Fire Prisms: Even naked, these guys are worth every point. They are just so versitale. True, they take more damage, but in the first opening turns and with smart movement they stayed alive long enough to make my oppenents regret the fact they were alive. I rarely ever shot concentrated blasts as I found even with terminators, making him roll more dice usually produced better results. Holofields are a nice luxury, but even without them they are worth taking. Never underestimate the power of pie plates to even the odds.
Falcon: This one surprised me. It was never killed. Not once. This thing absorbed so much fire without dying it was almost unbelievable. It easily worked as a force multiplier in every round, bringing in much needed gun support in a hurry. Guide is simply a must have for this guy. It makes him so much more effective. You can get by without it, but with it you are not only killing the enemy more, but also drawing their heavy weapons fire away from the more game changing units you have. He was never a "death star" but very solid every single turn of every round he got to shoot.
Wave serpents: Generally (with the major exception in round 3) they performed well. Having a resilient, mobile, heavy weapon with so much movement made it easy to get rear shots on a lot of vehicles. Generally speaking they absorbed a lot of firepower more than most vehicles. The ability to be melta bait was important as well, as many people did not know about the Energy field. The melta units shot them and usually kept them from shooting back, but after that it just zoomed off and left the melta squads in the middle of a gunline. They died in droves. Just remember your facing as it saved me more than once from rear shots, and also carefully consider their weaponry. Having Twin linked heavy weapons makes them easily a bargain for what they do and what they have defensively.
Metagame:Almost every army I saw in this tournament had some sort of "death star" unit. The overall champion, had an army of them (again I dont know how he didn't get docked on army comp score). But every army I faced except the orks in round 1 had an expensive unit that took up 1/3 of their points. Generally speaking, these units, when prepared for, didn't earn their points back. In round 2, the jetbike council did ZERO damage. In round 3 the TH/SS terminator squad in a Land raider got shot up before seeing combat, only the commander survived. That land raider did survive though as my dragons were dead early on. Round 4, his Grey Knights got chewed up by banshees, bladestorms, and mixed Str 6 weaponry, the land raider was dragon food. 10 man unit, and only the commander did anything of note. Round 5, his tanks and artillery brigade were chewed up by Dragons and Scorpions (I do consider a 3 vehicle squad of Leman Russ' a death star unit even though they are heavies). I pat myself on the back for having an answer to most things sent my way. Deathstar units don't have to be fought with expensive elites or the like. Just remember, each one has a weakness, and with enough dice, they are all killable. Be prepared for such eventualities, and adapt when they rear their ugly head.
Thanks for everyone that helped me in my many threads covering my list and tactical questions. Could not done it without you guys! I learned a lot about the greater 40k environment and had a lot of fun.
Last edited by csbassplayer; June 7th, 2011 at 08:24. Reason: Correcting enemy list info
sounds like you had bad luck with dice at some points, looks like you a had a fun day dispite the bad luck
I would agree. The one thing if any I learned is simply how to make the best of a bad situation, and claw my way back into each fight. With a balanced list, you are never really out of any fight.
It sounds like a good time and a good learning point.
Just to check.
In round 4 you wrote:
"He moved his landraider and storm raven towards my gunline. His deepstriking unit showed up, and he disembarked his terminators (10 of them plus drago) and went after my banshees waveserpent, destroying it. "
You said that the termis were in the landraider with Drago. That is not posible as termis count as 2 when taking up transport room. That said he would need a vehical with a transport of21/22 (not sure if Drago is in termi armour or not as dont know him)
When looking at landraiders you can get either a transport of 12 or 16 from the SM codex which is either 6 or 8 terminators not 10 plus a HQ. Did you type this wrong or did he get it wrong???
p.s. rep to you.
Tau: 6K - W17-D3-L4, Orks: 4K - W9-D0-L2, SM: 7K - W7-D3-L4,CSM: 4K W5-D1-L1, Nids: 3.2K W3-D0-L2
Apoc games (mixture of armies used): W5-D0-L1
I think whenever fighting such armies, hordes based on CC and some Tyraid variants, remember - always target long-ranged fire support first. With your mobility, based on tanks, you could just avoid them... or rather shoot and run. Only claws in CC are dangerous, and those should be rarely. And are at the tip of the spear. And once Eldar jump BEHIND the large unit...
I mean, seriously, Lootaz have Ld of 7. If you nail 8 of them - 8 per squad preferably, with Prisms and all this stuff, even risking a bit - they are downgraded to Ld value where they can really run away, and are below half strengh. Not only is their firepower seriously weakened, but also every single kill forced a further Ld test, and they can be easily killed by Avengers later during tactical retreat, and you can catch this moving horde in crossfire, and get his objectives, and so on and on...
It's all about Target Priority.
Good game but for this last turn movement. Alas, it was hilarious.
Quite good performance against an intimidating list, didn't you think about tarpitting them with Fortuned Avengers/Scorpions and go for secondary and tertiary?
And beside,s now You see why Runes of Witnessing is worth it.
Good opponent's luck, good game of Yours.
Not so tough GK list (expect REALLY ROUGH RIDE with those in near future), but you played briliantly. I know how frustrating called time can be.
Alas, I should sue you for second degree murder attempt. I was listening to Globus' Preliator live when I read about the slaughter between Banshees and Terminators, from which only Draigo and Farseer emerged alive. Almost choked on my Coke due to sheer epicness of the moment.
Perfectly played! I grin every time new mechguard get's bashed! Not the most competetive list, far from it, but still hard. I have just a simple question...
Didn't the Dragons nail entire Tank Squadron? You knwo, that he is distributing pens and glances as wounds per squad for sure... but You said it took three turns. Why not use their Meltabombs on the second turn to finish both remaining tanks off?
Overall entertaining read and good tournament, mate! Good thing is sticking Fortuneseer to Banshees, but still, Fortune is for Avengers/Scorps, personally never Fortuned Banshees. But bad luck on Fortuned transport.
And remember - Scorpions are psycho Predator assault troops, and Banshees are elite counter-charge unit.
Rep to You... as soon as I figure out whether it is diggin' or buzzin'...
My beloved Eldar force, I'll judge your roster core. I appreciate your concern, You're gonna think and learn. Rep me... rep me, my friend.
I did think about tarpitting that jetbike council, but they never got close enough. They advanced behind 2 wave serpents with dragons the whole way, and stayed at range so that I would have had to give him a charge on my skimmers to give a shot at getting them. I had 5 of my 8 skimmers deployed opposite that council, with the dire avengers coming in from the flank. The castle worked as eventually I whittled them down enough to make him pull a 180 and retreat behind a hill. My dire avengers gave chase, but never got close enough to charge them, only bladestorm. Runes of witnessing did come in handy, the downside is that I did roll a few perils anyways, the ghost helm kept me safe and sound though.
The epic round 4 battle on my line was legendary, and I almost went for a bit of a mindgame. When the banshee serpent went down, I made sure to deploy the farseer behind the banshees, so that when the banshees and farseer charged, the farseer would be out of base to base with anyone. This saved his life. He even asked me if I was sure and mentioned I wouldn't get a chance to attack with the farseer if all the regular squadies were wiped out. I looked at his "attacks" statline, and seeing a "1" I smiled and said "sounds good to me". I know banshees are generally best as a counter charge unit, but I always play them agressively. Sometimes it works, sometimes they get butchered (like in round 3). The terminator combat deffinately reinforced how much more they need doom vs any other unit in the Codex. Without it there is no way it turned out like it did.
By george you are right! That leman russ' unit was most deffinately a squadron! Wow.... I totally forgot that. He had them all positioned in a gunline, and the dragons started to the left and worked across while the banshees/farseer charged from the front. I do know that in every single shooting phase I penetrated more than once and in one case I think I rolled more than one explosion. When the shooting started, each time I blew a tank up, he took the one closest to them, denying them the ability to charge anything. They simply never survived the shooting phase when they were shot at. I will have to remember that in the future, that could have seriously come back to haunt me if he had shot at them more. Fortunately he was more pre-occupied with the Farseer banging up his pride and joy with the tank commander to shoot at the real threat and targeted the banshee unit that couldn't have hurt him anyways, leaving the dragons free to create some new alloys to sculpture with...
Last edited by csbassplayer; June 7th, 2011 at 08:29. Reason: rewording
So it was a LR crusader then
Tau: 6K - W17-D3-L4, Orks: 4K - W9-D0-L2, SM: 7K - W7-D3-L4,CSM: 4K W5-D1-L1, Nids: 3.2K W3-D0-L2
Apoc games (mixture of armies used): W5-D0-L1
Just got some of the pictures from the tournament from one of the official photographers:
The board for round 5. The mesa in the right corner is where his artillery was.
Some of the board details from the Round 5 board
The convention center
Round 4 board (that isn't me playing, and I almost mistook the wreck Landraider as my opponent having a second one as he deployed his next to it) The ruins in the center held the objective.
My Dire avengers in action, early round 3. The wave serpents you see (the white was my dragons, the bone looking one was my other dire avengers squad) die shortly after this pic was taken. This squad emerges from the ruins to bladestorm his terminators as they go after the 2 units from the 2 wave serpents.
Last edited by csbassplayer; June 7th, 2011 at 21:26. Reason: Wrong link for one picture