The Red Gulf Campaign - Warhammer 40K Fantasy
 

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  1. #1
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    Hello! didnt know where to put this but i decided to put it here....anyway feel free to use this campaign PS i am updating it continuosly

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    The Red Gulf

    A Campaign for Warhammer 40,000 made up by Tom Mcadam

    Background

    The Red Gulf is a large area of space located approximatly 6,000 light years north-west of Terra, which is encased in a nebula. This Nebula gives off a reddish tinge and that is how the Gulf got it's name. Contained within the Nebula are 3 systems, the Kanuri, all of which planets are dead (it is contained right at the centre of the nebula, spawning a theory that whatever created the nebula destroyed this system, see cross section 127564/Nebulas/R.Gulf.) and it is uninhabitable. There is Dosces, the largest sector in the Nebula, into which nothing is allowed to pass, because in that system is one planet, and it is home to the Ender marines, a Small chapter of only 500 space marines, and they never allow anyone into their system, and only use that single planet (Dosces I) to draw recruits. It is believed that they let nobody in because just after the end of the Horus Heresy (234, M32) Heretics and Traitors fleeing from every part of the galaxy towards the Eye of Terror came crashing through the Dosces sector, and although the Ender marines managed to contain the force at last, they were greatly decimated, reduced to just a single company, and almost all the planets in the System were destroyed, except the Dosces I, the homeworld of the Enders. Now none pass through, apart from the Imperial navy in times of grat need, for another incursion such as that could decimate the Ender marines for all time.
    The final system is Regulas, a system rich in Agri-worlds, with only one real hive-world, Raggor, which used to be called Regulas V until WAAAGH!!!! Raggor passed through and he took the planet, and it is yet to be renamed even though the planet has been taken back. There are 7 planets in the system, and all the others are Agri-Worlds, very rich agri-worlds at that, producing enough food for 10 sectors throughout the Imperium!
    Although all seems fine though, the planets in Regulas must still produce regiments for the Imperial Gaurd, and they are known as the Regulan Walkers, due to their masses of infantary. The reason they have these masses is because their system lacks the resources to make many tanks, so they are almost always imported. For instance, for the last 200 years no Regulan has driven a tank not vreated on Armagedden. In fact, during the Great Crusade it seems whoever gained the Red Gulf in the name of the Emporer was a fool, as it had no strategic value then (now it is close enough to the Eye of Terror to have some importance) and if the supply lines to Regulas and Dosces were cut it could see the end of the Ender marines and the faqll of the very useful, in fact the ONLY useful thing in the Red Gulf, the 6 Agri-Worlds of Regulas.
    But, although all seems well and the citezens of Regulas thank the Emporer for the peace he has granted them in this eternity of war, the arm of Chaos is long, and the Hand of Warlord Tythaar of Nurgle is right at this moment hovering over the Red Gulf, preparing to sweep it into the warp forever...

    Mission 1: Planetfall

    Tythaar looked out across the Red Gulf from his Flagship and thought of the great destruction he would weave there in the name of Nurgle. His navigators had told him that the affects of the Nebula meant that the Hated Imperial's sensors would not detect them until it was far too late. The first planet they would encounter when they entered the system would be Regulas IV, an Agri-world. He thought how much life there must be there to sacrifice up to Lord Nurgle. All those plants and animals, and Imperial scum, and all the crops and food supplys the Imperials worked so hard for would all perish inway of the Great Plague. All of them would give themselves soul and body to Nurgle or die. On the outer reaches of the System they had met a small imperial ship, some kind of fighter or merchant ship, and its crew and captain were now below being persuaded to tell information. Tythaar knew that if the army under his control could gain a foothold on Regulas IV before the Imperials could properly react, he would easily take the system, then the plan would be brought fully to fruition....

    In the Imperial moon defense base hovering around Raggor all was calm. Nothing was happening, then suddenly, alarms blared, sirens wailed and lights flashed. The sensors picked up an invading fleet arriving in the sector, and the effects of the Nebula meant they had not noticed them until they were within 10,000 miles of Regulas IV, 10 minutes away from Planet-Fall distance. It was a chaos fleet, and preperations were made to scramble the Fleet docked at the moon base, but just as the order was given, something flared up near the flagship of the Chaos fleet. A large beam shot out of it, and , the laser cannon hitting directly the Base exploded in a shower of sparks in deep-space...

    *******************************************************
    *If you have accsess to it turn now to the Map, if not read on anyway*

    Tythaar knows if he can quickly gain the Planet Regulas IV then he can easily accomplish his misson, and the Imperial Navy has been knocked into submission by the Powerful laser cannon that his Flagship carries. If he can take Regulas IV on the first assault then the Imperials Will have nochance to retake it.

    Field:
    The Area Tythaars force drops into is mainly flat, with just afew scattered rocks or an old ruined Agri-Farm.The game is played on a 4' x 4' table with not too much terrain, but there sould be at least one peice of difficult ground in every Table quarter.

    Forces:
    The player playing Tythaar may take 500pts of Nurgle forces, unless you are playing the Campaign without the proper participants, then you get 500pts of any force.NOTE Tanks are not allowed because the force is deep-striking in (this includes defilers, but not Dreadnoughts. Also, though the Nurgle player can take a lord he cannot use Tythaar as he is not drooping in initially and will arrive later. See very bottom of Campaign for Tythaars rules)

    The player controlling the PDF (Planetary Defence Force) of Regulas IV chooses 500 pts of Imperial gaurd, but he may NOT use the Armoured company list and can only take a maximum of 3 tanks.

    Deployment:
    The PDF player chooses one basic unit from his Imperial Gaurd list(if playing with none-true forces, take the most basic of your troops choices eg. Tactical Squad) who represent a small patrol, and places them ANYWHERE on the board. All other units are left off the board.
    On the Nurgle player's first turn(he goes first),all his units Deep Strike into play anywhere on the board.
    On the Imperial gaurd Player's First turn his starting unit may act as normal and he may begin rolling for ALL his other troops as reserves.

    Objectives:
    The Game lasts 6 turns, and both teams objective's is to have more points on the table at the end of 6 turns than the other. NOTE Imperial gaurd reserves that never arrived DO NOT count as points for the overall objective.

    Nurgle Victory:
    The First assualt has managed to Dig-in, and is now ready to hold the landing area for the reinforcements to come.
    GO TO MISSION 2!

    PDF Victory:
    The PDF have done what they are supposed to do but only for a short time. They manage to retreat to the nearby Space Port, ready to defend it against the vile servants of Nurgle.
    GO TO MISSION 3!

    here's my site for all dwarf players:
    <a href='http://www.freewebs.com/karak-zenichdwarfs' target='_blank'>KARAK-ZENICH&#33;</a>

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  3. #2
    Member Akodo's Avatar
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    wow, very nice.
    liked the fluff, and im wating for more&#33;
    keep it up comrade&#33;
    Right Hand of the Emperor&#33;

    <span style='font-size:9pt;line-height:100%'><span style='color:black'>Order of the Black Rose</span>
    </span>

    <span style='font-size:9pt;line-height:100%'><span style='color:red'>Blood God&#39;s Initiate</span></span>

  4. #3
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    thanks, and mission 2 is underway&#33;
    here&#39;s my site for all dwarf players:
    <a href='http://www.freewebs.com/karak-zenichdwarfs' target='_blank'>KARAK-ZENICH&#33;</a>

  5. #4
    Senior Member Shiver's Avatar
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    very neat. I might actually paint my guardsmen to play this&#33; First time I saw something other than a real battle report in this forum though.

  6. #5
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    well, thanks, but i didnt know where to put it
    here&#39;s my site for all dwarf players:
    <a href='http://www.freewebs.com/karak-zenichdwarfs' target='_blank'>KARAK-ZENICH&#33;</a>

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