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Okay people how in blue blazes dose a person avoid the rail gun. This thing has been burdening me for the past few games. Not only do the broadsides carry it but the hamerhaed as well. It is not a scatter ordinance shot which complicates matters more. The real pain is when you are playing with reserves and they have to come out of the monolith. The monolith in my opinion is meant to be shot at. "Living Metal" my foot.
Dude, this is not a battle report. If you want tactics tips, go to that forum.Originally posted by Gensnake@Nov 30 2004, 06:45
Okay people how in blue blazes dose a person avoid the rail gun. This thing has been burdening me for the past few games. Not only do the broadsides carry it but the hamerhaed as well. It is not a scatter ordinance shot which complicates matters more. The real pain is when you are playing with reserves and they have to come out of the monolith. The monolith in my opinion is meant to be shot at. "Living Metal" my foot.[snapback]261557[/snapback]
A railgun is only one shot per turn. Just have lots of troops! Remember that only the Hammerhead's railgun can fire the submunition template, not the railguns on Broadsides.
Purge all the heretics,
Kill the alien scum,
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I would suggest a squad or two of warriors to pop a hammerhead, I can usually get it killed in one or two turns if I just use one squad and in one turn all the time with two squads.
A broadside is a little different with it's 2+ save. Either try to hit it hard with 2 or more heavy destroyers or just sic some scarabs on it. Or, just ignore it. Even with perfect aim and damage it's gonna kill at max 6 models in a game so 300 points if it kills a destroyer every shot which is unlikely. I've had a single pariah kill off 2 broadsides w/ suits in one game before so it's not that hard to kill a broadside but they're easier to just ignore.
deepstriking units and destroyers are the way to go here...
shoot the hammer head with the destroyers and heavy destroyers and deepstrike in flayed ones to assault the broadsides...or shoot them too
assault would be better though i think...im not a 'cron player mind you so i wouldn't really know...i just know the codex well
Never judge someone until you've walked a mile in their shoes...by that time they'll be a mile away, and have no shoes
I'm pretty new to 40k, but I would imagine that deepstriking the monolith would be a good idea. The warriors are resilient enough to take the ordinance, as long as you space them properly. Deep striking the monolith will allow your warriors to jump out and get a round of rapid fire in on the hammerhead, 1 squad can stay in reserves with a lord + orb. While your waiting for the monolith to come in via deep strike, use scarabs, or destroyers to get rid of/tie up as many rail guns as possible.
Watch out for the destroyers though. With the absence of the monolith on round 1, they may become the prime target (no phase out if they all die).
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The ordinance template is not all that scary, just slightly dangerous. I'd rate it on about the same scale as a whirlwind. Just keep your scarabs away from it and make sure you hit it with either heavy gauss cannons or a load of warriors. I have much more respect for a decked out squad of stealth suits or 3 crisis suits with fusion blasters and missles.