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the twist is he hates the possed guys in one of the codexs...and he wanted a evil guard legion.... so basically he has a stadard list from the guard codex with evil looking guys and tanks but he follows the guard codex rules, it adds to fluff basically.
now before i post this report the sides were very un even...because i had said earlyer that day that i could beat him with a 1000 pt army even if he had a 1200pt army...so he said its on.
"Captain, the report of the cadian 221st is true...the greater demon of Khorne has possed them all...they cant be stoped they are rampaging through the city of Arching."
" Very well, prepare the men...these heretics must burn in the filth they have made. It is time for them...to die."
" ok blood angels, the terrain is flat amd there is little cover, they have made it so they have all the gain and we hjave nothing...they are situated on the edge f the city and wont let until the greater demon is summoned to aid them in there, 'quest' to destroy humanity. so we must move fast and destroy all that we can."
Master, sightings have been made of blood angels in the area off the edge of the city...what are we to do....they have a force more that capable of desroying some of our defences...and out flanks, and our, SIR WHAT ARE WE GOING TO DO!!!!!"
"Calm down, tell the fools out front that anytime soon the demon will be summond and the marines will be no more than, well lets just say they are in for quite a destroying."
Blood Angle forces
TOTAL 1021 (i think it was somewhere around there)
Chaos Imperial Guard
heroic senior officer
10 storm troopers
2x fire support squads with 2 autocannons and a heavy bolter in each
sentinal cadian pattern
TOTAL...bigger than 1200 pts i can tell....!!!
TERRAIN: it was a 4x4 board and in his 8 inches of deployment he had building and shrubs and rubble. on my side...there were 40 inches of flat grass :huh:
Deployment: i had everything set up 8 inches into the board...he had a line of guns with cover....
Blood angel mission objective: destroy the heretic at all cost!
Heretic Mission Objective: stop the marines getting to the greater demon site!
Before game bits and bobs
death company..i roll 6 so y chaplain has 6 death company. the 2 squasds dont fall to the black rage... his sentinal makes a schout move into cover still behind the bariicades.
I win dice roll for turn one.
Turn 1 Blood Angels
The tactical squad and captain inside the land raider fill with rage through the thought of heretics and go 6 inches forward. the dreadnought remembers chaos and surges 5 inches towards the heretics. the Death company surge 6 inches up the paddock. the other tactical squad also throws its self forward to in hope of reaching there as soon as possible.
The land raider moves a full 6 inches wile the dreadnought keeps walking towads the enemy. the tactical squad on foot follows, wile teh death company takes up the oposite flank (left flank ) from the dereadnought.
The landraiders machine spirit takes a shot from the lascannon at one of the russ tanks making a glancing hit and destroying the battle cannon wile the other lascannon destoyes the lascanno on the hull of the russ. the dreadnought rasses up its assault cannon a opens fire at the men behind the barricades killing 4 men wile the storm bolter takes a further 2 casualties, they fall back from the barricade fearing for there lives and leaving the battle all together.
Turn one Heretics
"Sir the men on the right flank are falling back and a tank is being shot to bits...master what do we do?"
"Hold or the deamon will kill you himself!"
no movement, the battle cannon lobs a shell landing plump on top of my land raider on to shake my crew. wile the big guns take aim on my dreadnought and tactical squad with the bullets only to hit the dirt or ping of the armor. the morter then seemed to pin the deathcompany.
TURN ONE SUMMERY: marines are fine apart from a shaken crew on the land raider, the heretics are all over the shop with a half destroyed tank and one less squad.
Turn 2 Blood angels
the dread and tactical sqaud surge 4 inches forward.
Land raider moved 6 inches forward with the dead on its side and the tactical squad then using the tank as cover, the death company get up and fly at the enemy, jumping up to the barricade where the fire suport squads were situated.
the land raider fires the lascannon at the tank at full strength only to desroy it compleatly in a spectacutlar show of fireworks. the dread takes aim ar the junior officer squad with the lascannon ant kills them all with a wall of flying death.
the death company start the chain swords and rip through the 2 support squads inflicting 14 wounds all up skluahgtering the heretics, massacaring into the stormtroopers.
Turn 2 Heretics.
everything shot at the tactical squad.
the storm troopers got sluagherted by the chaplain and his insane fighting techniques wile the deathcompany killed as many as possible. the troopers fought back inficling one wound killing a death company member.only to run away of the table. with the rest of the DC running into the senior officer squad.
TURN 2 SUMMERY
the guard had lost both fire support squads one russ tank, the storm trooper squad and a junior officer squad wile the blood angels have lost only one death company member.
TURN 3 Blood angels
the raider hatches open and out comes 10 marines yelling at the heretics. wile the dreadnought moves into assault range of a squad.
The tactical squad on foot opening fire on a another squad killign them all. the dread killing half of one squad only to see them hold there position. the tactical squad charging out of the raider burning half of the left over squad and then runnning into them slicing them up. destroying the squad
the dreadnought assaulting the half squad killing them then running into the Junior officer squad. the death company chewing through the HQ unit.
Turn 3 Heretics
russ to sentinal russ to sentinal....lets get outtta ere!
the russ and sentinal opend fire on the retreat. the dreadnought killing half the jo squad with them to fall of the board.
Summery Hretics have a half destroyed russ and a sentical left.
Turn 4 Blood angels.
every thing into both units blowing both up.
the reason why i failed is because a few units fell of the board...thats why.
as you can see i was so luckey...only one casualty...with that much to face against i was confused as to wy i won... :confused:
he whinged about it he said i was using loaded dice. (i wasent!!!)
P.S. Blood angels rule, the anger lets us ignore wounds ...hehehe