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First off, my opponent wasn't a regular tyranid player, he just was at the store for a short visit without his own army (world eaters), so he borrowed my bugs for a game.
Later it also turned out that he accidentally hadn't actually fielded 1500pts, but only about 1350pts, so he was quite handicapped. Nonetheless it was a interesting game, and since i got lots of pics of it i decided to write a batrep despite of this.
My opponent used:
2 tyrant guard
2 squads of 3 leaping CC warriors
48 WS3 S4 I5 leaping scythegaunts divided to two broods
The red terror
Double venom cannon carnifex
A footslogging agonizer/p-blades lord
2 haemonculi with WWPs
2 dark lance ravagers
1 splinter cannon squads, ten strong
1 sniper squad
3 gunboat raider squads
1 standard wych squad
Warp beasts (displayed by genestealers...normally i use hormagaunts, but my opponent needed all of these)
I had chosen to use a WWP list because i feared the biovores which my opponent surely would use - but later it turned out that he didn't field them. Perhaps he even had planned to use them, but simply forgot to deploy the 'vores. After all, this would explain the 150pts points difference, that's roughly what three 'vores would cost.
However, my WWPs would be wasted too: I won the roll for the deployment, and my opponent placed the double VC 'fex first, and he stated that this was his only heavy support choice.
Then, knowing that there would be no biovores, my WWP had become obsolete. I kept only the wyches in the webway, as i was running out of nice places to deploy out of LOS. After all, there still could be a venom cannon hive tyrant upcoming.
I had deployed my warriors along the trench, including some of the gunboat raider crews. All raiders were empty. The warp beasts were in the trench for a counter charge too. The haemonculi are near the stone circle (as is the lord) and at the very right end of the trench.
My opponent's deployment is fairly obvious from the pictures. Only three warriors near the gargoyles are hard to see.
My opponent got the first turn...everything advanced:
In his shooting phase he killed some warriors with the venom cannon and warp blast. No raider could be seen.
During my movement phase i prepared to pick off the carnifex with the raiders and ravagers. Due to its venom cannons it was a priority target, and the largest threat to my vehicles.
The warriors mostly remained exactly where they were, for splinter goodness. Since it was quite clear that at least at the left flank i would get charged, i placed my raiders as a screen for the warriors there to take the charge instead of offering the warriors as targets.
My shooting phase was kinda...inconsistent. The carnifex was quickly taken out by lances, and i also killed one warrior with a spare lance. Additionally, the left squad of gaunts took quite some casualties. The warriors to the right however failed me utterly - they didn't kill a single gaunt with quite a lot of splinter rifle and cannon shots.
At the left flank my shooting wasn't very effective either.
My opponent advanced further and prepared to charge.
The tyrant killed a warrior or two with his warp blast again.
Then the charge ensued. It was very close in the middle, but my opponent got to charge at all three sections.
The warriors and gargoyles at the left failed to to any serious damage to the raiders. I lost some warriors in the middle. The warrior squad at the right took quite somme casualties and fled off the table, he couldn't pursue since there were no models in base contact left. The 3" consolidation were insufficient to reach the warp beasts
My raiders at the left moved away, after the passengers nearby had embarked. I opened the WWP (using parts of my dice box as markers).
At the same time the gargoyles and warriors at the left flank went down in hails of splinter and dark matter.
My warp beasts counter charged, and wiped out most of the gaunts. The gaunts themselves killed some beasts and i also removed the beastmaster (i already knew that i won that close combat and wouldn't survive another phase there anyway, and beasts are better against gaunts than the master).
Meanwhile the gaunts in the middle killed my remaining warriors.
My opponent advanced with the red terror towards my archon (probably trying to devour him completely), the tyrant and guards took cover between the stone circle and the ruined building, and the warriors at the right advanced towards my center too. Meanwhile the gaunts prepared to charge my remaining warriors (instead he better should have sent them against the archon)
His shooting took out the raider with embarked warriors, i lost a few of the passengers.
My Archon got charged by the red terror, but dispatched that beast single-handedly before it could strike itself. My warp beasts killed some more gaunts, only two survived. These then took cover in the trench with their consolidation move. The gaunst in the middle attacked the warriors in the trench (we moved them out of the trench for better model placement). The warriors struck first, due to their cover - and took out a large part of the gaunt squad, like three times as much as one would expect! The few remaining gaunts didn't do significant damage.
The warriors at the right couldn't charge due to an unlucky terrain roll.
My wyches emerged out of the portal at the circle and prepared to engage the tyrant with guards. Other squads moved into position to weaken these a bit before the wyches would hit them.
My shooting took out the warriors at the right, and one tyrant guard fell to dark matter fire. The wyches charged, and took out another tyrant guard. Due to a bottleneck situation between these pieces of terrain i could avoid base contact between the succubus and the tyrant, so she would be safe from its allocatable attacks. The archon was out of charge range, due to the terrain.
The warriors finished off the remaining gaunts.
The wyches lost a model or two, then the succubus took out the hive tyrant. The game was over.
In the end the result was very clear, but the presence of three biovores would have changed a lot. My opponent definitely could have pulled a draw, or even won with the biovores.
yeah well like the guy said...he was handy caped...he coulda bought a carnifex(if u had 1) or some gaunts or more bio-morpths...
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He was also cheating (or using 3rd edition rules). Reading the battle, I actually assume a 3rd edition codex was in use. (Winged Tyrants can't take Tyrant Guard, a Carnifex with 2 Venom Cannons counts them as twin-linked in 4th edition, etc).Originally Posted by Hive Fleet Cobra
Still, a good win for the Dark Eldar.
I always take advantage of pictured battle reports to compare people's painting to my own. Lets just say I have a lot of practice to do after seeing those two. The nids in particular look cool good job.
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Good job on the battle and battle report. I liked the pictures!
4th edition nids codex does say you cannot have a winged tyrant and guard...but a monstrous creature (the fex) can have 2 venom cannons and they do count as 2 different weapons...meaning they are not twin linked. only the devourers and deathspitters are twin linked...it states it on page 46 of the codex.... yeah great battle report... pics are awesome.
nice job on that battle. i have been having difficulties fighting my friend's tyranids